Author Topic: FF3 DS  (Read 1625 times)

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GilloD

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FF3 DS
« on: May 04, 2008, 11:53:46 PM »
Is the encounter rate always this high? I;ve only been playing for like 15 minutes and I've been in like 30 battles
wha

TakingBackSunday

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Re: FF3 DS
« Reply #1 on: May 05, 2008, 12:13:56 AM »
Welcome to Final Fantasy.  Only FF games I can remember that didn't have high encounter rates is FFX.
püp

CurseoftheGods

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Re: FF3 DS
« Reply #2 on: May 05, 2008, 12:19:06 AM »
FFIII DS:  :yuck

FFIV DS: :hyper

Ichirou

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Re: FF3 DS
« Reply #3 on: May 05, 2008, 12:39:38 AM »
FFIII DS:  :yuck

FFIV DS: :hyper

FFIV's difficulty is just as bad as III's...
PS4

Raban

  • Senior Member
Re: FF3 DS
« Reply #4 on: May 05, 2008, 12:41:10 AM »
Welcome to Final Fantasy.  Only FF games I can remember that didn't have high encounter rates is FFX.

I thought the huge problem people had with FF3DS was the high encounter rate. FF7 and 8 weren't too bad, FFX was really desolate, but appropriate since your stats went up every battle with spheres.

AdmiralViscen

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Re: FF3 DS
« Reply #5 on: May 05, 2008, 01:24:02 AM »
I really enjoyed that game. Encounter rate didn't bother me as I remember it.

Jabberwocky

  • Member
Re: FF3 DS
« Reply #6 on: May 05, 2008, 06:57:47 AM »
Is it just me or is this game crazy unbalanced? I usually kill enemies in 1 hit, but my damage rate is so all over the place I never know when I'll end up fighting a monster that kills me in one hit.

Either way I don't think the game is nearly as hard as people make it out to be, I've made it without using a single PD so far (which is good - there's a limited amount of PD's in the game).

The game is damn long, though. There's way too much shit to do. And there's also a lot of "one timers" which drives me up the fucking wall.
8)

Candyflip

  • Senior Member
Re: FF3 DS
« Reply #7 on: May 05, 2008, 07:16:02 AM »
I liked this one. The story is complete crap, of course, but one of the more difficult remakes they've done. Some of the monsters hit hard as shit. I suppose the difficulty of the boss battles is directly affected by what classes you are using. Sometimes I would get completely steamrolled by a boss, switch my classes appropriately, get rid of the debuff, and then the boss would be a cakewalk.

I never did get the Onion Knight :-\ I had no motivation to waste time on that once I had finished the game.
ffs

TakingBackSunday

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Re: FF3 DS
« Reply #8 on: May 05, 2008, 09:00:31 AM »
Define high encounter rate. Some places in FFX had ridiculous encounter rate, others pretty small.

Zanarkand end of game  :-\
püp

recursivelyenumerable

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Re: FF3 DS
« Reply #9 on: May 05, 2008, 10:17:46 AM »
Quote
Just wait till you get to the last castle  laugh

spoiler (click to show/hide)
Apparently there were originally save points in the last dungeon (during development of the original Famicom version), but one of the testers kept whining that the game wasn't hard enough, until Sakaguchi one day in a fit of irritation took them all out.  For the DS version they were considering changing this, but they got a bunch of letters from fans of the original begging them not to.
[close]

« Last Edit: May 05, 2008, 10:20:58 AM by recursivelyenumerable »
QED

AdmiralViscen

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Re: FF3 DS
« Reply #10 on: May 05, 2008, 10:50:29 AM »
I wouldn't mind the lack of save points if you could at least park your ship or find an inn in that center area. Two dungeons back to back :/

Raban

  • Senior Member
Re: FF3 DS
« Reply #11 on: May 05, 2008, 11:37:12 AM »
Define high encounter rate. Some places in FFX had ridiculous encounter rate, others pretty small.

Every two or three seconds of walking.

recursivelyenumerable

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Re: FF3 DS
« Reply #12 on: May 05, 2008, 12:26:59 PM »
at least FFX didn't have 15-second load times like FF9  :-X
QED

Joe Molotov

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Re: FF3 DS
« Reply #13 on: May 05, 2008, 07:19:04 PM »
I don't know why people would get upset about too many savepoints. You can always just not save.
©@©™

demi

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Re: FF3 DS
« Reply #14 on: May 05, 2008, 07:20:19 PM »
You guys should be complaining at the lack of Phoenix Downs. Is it is even possible to buy any?
fat

recursivelyenumerable

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Re: FF3 DS
« Reply #15 on: May 05, 2008, 07:43:35 PM »
that's not something to complain about, the overabundance of healing items in later games is something to complain about  :-X
having to carefully conserve resources over the course of each dungeon  8)
having all normal battles be meaningless because if you screw up you can just revive and heal everyone anyway  :-X

although it didn't get really bad until 6 with the advent of cheap Ethers, ugh.
« Last Edit: May 05, 2008, 07:45:20 PM by recursivelyenumerable »
QED

Raban

  • Senior Member
Re: FF3 DS
« Reply #16 on: May 05, 2008, 07:45:29 PM »
I don't know why people would get upset about too many savepoints. You can always just not save.

People seriously got upset about that? People are fucking stupid.

Yeti

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Re: FF3 DS
« Reply #17 on: May 06, 2008, 12:37:38 AM »
How was FF VI for the GBA? Did they screw anything up or add anything cool?
WDW

demi

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Re: FF3 DS
« Reply #18 on: May 06, 2008, 12:41:29 AM »
that's not something to complain about, the overabundance of healing items in later games is something to complain about  :-X
having to carefully conserve resources over the course of each dungeon  8)
having all normal battles be meaningless because if you screw up you can just revive and heal everyone anyway  :-X

although it didn't get really bad until 6 with the advent of cheap Ethers, ugh.


This is why you're eating table scraps with your sister
fat

Raban

  • Senior Member
Re: FF3 DS
« Reply #19 on: May 06, 2008, 12:42:18 AM »
How was FF VI for the GBA? Did they screw anything up or add anything cool?

The bad translation got axed, but I liked it so it was a negative imo.