Author Topic: Assassin's Creed vs. GTAIV  (Read 5054 times)

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The Sceneman

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Assassin's Creed vs. GTAIV
« on: May 14, 2008, 12:28:50 AM »
this thread is intended for civil, facts based blow by blow comparison and discussion of these two 'next-gen' 'sandbox' games. Any trolling and I may have to lock the thread.

Story:

AC: actually intriguing psuedo-historical fantasy wank, with wierd po-mo French sci-fi shit thrown in for good measure. Add a wacky ending to the mix and we have a cinematic gem to rival the MGS games.

GTA4: yet another 'gangsta' rise to the top of the city snore fest, boring as fuck characters, 'snappy' dialogue and 'humor' included to lead most idiots to belive that the game is a lot cleverer than it actually is.

GFX:

AC: absolutely gorgeous, stunning environments. Some screen tearing but this is one sexy game

GTA4: looks like absolute shit. Anyone that thinks the game looks 'good' need to have their eyes checked

Sound:

AC: amazing context sensitive music, really builds tension and atmosphere

GTA4: yet another wanky radio station jokefest, you'll find youre listening to shit like Blackstreet and Boyz 2 Men while blasting baddies with shitty,unfixed aiming controls. Totally inappropriate

Gameplay:

no one really cares aobut details like this anymore. NEXT GEN BABY

and there you have it. Why the Hype for AC2 isnt through the roof is beyond me. God I hate people
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Mupepe

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Re: Assassin's Creed vs. GTAIV
« Reply #1 on: May 14, 2008, 12:54:21 AM »

and there you have it. Why the Hype for AC2 isnt through the roof is beyond me. God I hate people
QFT

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Cravis

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Re: Assassin's Creed vs. GTAIV
« Reply #2 on: May 14, 2008, 10:12:37 AM »
Gamefly has AC for 19.99 used. I want to pick it up but I've got too much crap to play through as it is. I rented it and enjoyed what I played of it.

MCD

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Re: Assassin's Creed vs. GTAIV
« Reply #3 on: May 14, 2008, 10:15:08 AM »
this is the most civil discussion i have ever seen.

NME

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Re: Assassin's Creed vs. GTAIV
« Reply #4 on: May 14, 2008, 10:56:10 AM »
This thread has done more to persuade me to play Assassin's Creed than any ad, trailer, or review.

FatalT

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Re: Assassin's Creed vs. GTAIV
« Reply #5 on: May 14, 2008, 11:27:29 AM »
Assassin's Creed is more fun to travel around in, but GTA4 has more things to do.

AdmiralViscen

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Re: Assassin's Creed vs. GTAIV
« Reply #6 on: May 14, 2008, 11:32:01 AM »
Story - At least you can skip GTA's cutscenes, and even then it was more interesting to watch than AC's bullshit rambling. And if you want to replay an area you have to watch them againnnn

GFX - AC duh, but I don't think GTA4 is ugly.

Sound - AC

Gameplay - Dead heat. AC has some POS missions too, and the combat at the end really starts to show its flaws. The shooting in GTA is fine to awesome and the driving can be gotten used to.

CajoleJuice

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Re: Assassin's Creed vs. GTAIV
« Reply #7 on: May 14, 2008, 01:36:53 PM »
Originality:

GTA4 - Same shit I've seen in the past three 3D games, just with more stupid crap to do. YAY LET ME GET A VIDEOGAME LAP DANCE

AC - Fucking coolest setting imaginable that hasn't already been done to death.
AMC

MrAngryFace

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Re: Assassin's Creed vs. GTAIV
« Reply #8 on: May 14, 2008, 01:37:18 PM »
GTASnore
o_0

TVC15

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Re: Assassin's Creed vs. GTAIV
« Reply #9 on: May 14, 2008, 02:48:44 PM »
Home.
serge

balikeye

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Re: Assassin's Creed vs. GTAIV
« Reply #10 on: May 14, 2008, 02:49:58 PM »
Alright, I'll bite...

First off, let me say I'm writing this as someone that has enjoyed both AC and GTAIV. Just by your comments, I'd be willing to bet you probably didn't enjoy any of the GTA's. So your "facts based blow by blow comparison and discussion" seems a bit tainted from the get go.

Story:

AC: At first after finding out that the game was really revolving around a sci-fi story, I was disappointed. I didn't think it needed it, and couldn't possibly imagine how it could of helped the story. After playing it though, I thought it was well done. Not to mention the potential to now take the story into just about any generation they want. I think it really makes sense in the end.

GTA4: I don't think anyone can really argue that it's not just more of the same. However, I do think that when comparing them to previous GTA's these characters quite a bit more interesting and personally think there are a couple a gems in Brucie and Roman. I'm only around 55% complete though and from the spoilers and reactions I've read, it sounds like it really goes downhill from here.

When comparing the overall stories, I think the edge has to go to AC. However, if you are comparing how the stories unfolded I think the edge goes to GTA. AC's story was for the most part hashed out by the 3rd Assassination (been awhile since I've played it). Every assassination not only seemed the same, but even the dialogs they gave you for "clues" where damn near identical.

GFX:

AC: One of the best looking games this generation period. It was downright stunning on some occasions.

GTA4: I really don't think it's as ugly as most people make it. It does look really bad at times, but I think that has a lot to do with what they've done with the lighting and shadows. In my mind it's excusable. The real problem I have in the graphics department is the pop ups or pop ins (whatever they are called). In the parts of the city were you are actually able to pick up some speed and weave through traffic, you will almost always eventually get bit by some construction, curb, tree, or even car that just appears out of no where. To me that is pretty damn inexcusable for a game that is supposed to be as much about going around this vast city as it is the story.

Sound:

AC: Nothing really stuck out for me as "amazing context sensitive music." Again, it has been awhile so I could just be forgetting. I do remember hearing the same damn "conversations" coming from the vendors, beggars, and people milling around the cities. I mean each character was limited to what MAYBE 4 different things they said. I mean hell, they could have at least changed them up from city to city. You have to admit that was downright annoying.

GTA4: I think the guns sound better then previous versions. I personally like the whole radio station aspect. I think they are pretty weak this time around though. Overall, GTA's sound is whether it's your cup o' tea or not. There is nothing deplorable about it technically.

Gameplay:

AC: The combat was just down right fun. I don't think it was as groundbreaking as they wanted it to seem during the hype phase (with the buttons controller each hand/foot), but the animations were plentiful enough to make a fun ride. I do think it was a bit on the easy side though, but fun none the less. Climbing was no challenge what so ever, but once you started getting into chases it was pretty evident that was the only way to go with it. I do hope that the next game will have a couple more challenges in figuring out how to climb to a certain points though. The side missions need a lot of work though, I have a hard time believing anyone could get halfway through this game and not get sick of them. Especially if you were trying to get all the eagle points and info gathering before each assassination.

GTA4: Again, it's really more of the same. If you liked previous versions, you'll like this one. The shooting was the best it's ever been, but still very subpar if comparing it to other shooters. As well documented, the driving was a joke. I'm in the crowd of people that say it's not so much the driving all around, it's the inconsistency that is annoying. The randomness of getting thrown from the car, or the clown like suspension on some curbs, but not others.


Overall:

I'll judge them both by how I judge most things that I buy for entertainment..."Did I get my money's worth?"

AC: I would say that even though 1/2 way through the game I just wanted it to end (because of the repetitive nature), I definitely felt that I got my money's worth even if it was more in an investment sort of way. I felt like this was a game that tried to do things that others have not, and it was a bit incomplete. However, if my purchase helped with getting a sequel out, I'm definitely happy.

GTA4: I'm only halfway through, and I've felt like I've already got my money's worth. The flaws are not game breaking for me, but if not cleaned up by the next installment I'll be disappointed. I'm having a hard time deciding where to rank it in the series, but I've yet to feel as if I just want it to be over. Hopefully the last half won't change my mind!

Oblivion

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Re: Assassin's Creed vs. GTAIV
« Reply #11 on: May 14, 2008, 06:16:36 PM »
AC, with all its faults, is still the best sandbox game this generation.

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #12 on: May 14, 2008, 06:18:43 PM »
This thread has done more to persuade me to play Assassin's Creed than any ad, trailer, or review.

It's a half-assed piece of shit of a game. Repetitive gameplay and even more repetitive, grating ambient voices from the lame ass crowd. Belligerent and touchy yet remarkably oblivious enemies gives ample opportunity to partake in the god awful combat. And then there is the dumb story. The game sucks shit, and it's the shame of this "generation" that AC has been allowed to become a success. Anyone who worked on this crap should be punished, not celebrated.
« Last Edit: May 14, 2008, 06:23:45 PM by duckman2000 »

Kyle

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Re: Assassin's Creed vs. GTAIV
« Reply #13 on: May 14, 2008, 06:19:29 PM »
AC gfx = Mindblowing
BK3

demi

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Re: Assassin's Creed vs. GTAIV
« Reply #14 on: May 14, 2008, 06:21:15 PM »
GTA4 = devolution of GTA, to go from GTA3 -> VC -> SA -> back to square one is embarassing

AC = extremely repetitive i mean omg, but it's a new IP meaning they have an excuse for ironing out the kinks and improving on a foundation, in fact the only issue i really had was the cookie cutter missions (it's like they didnt try i mean omg)
fat

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #15 on: May 14, 2008, 06:25:57 PM »
AC, with all its faults, is still the best sandbox game this generation.

More like a multiple cat litter box with one broken, dumb toy hidden under layers of cat shit and caked piss.

NME

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Re: Assassin's Creed vs. GTAIV
« Reply #16 on: May 14, 2008, 06:27:00 PM »
It's a half-assed piece of shit of a game. Repetitive gameplay and even more repetitive, grating ambient voices from the lame ass crowd. Belligerent and touchy yet remarkably oblivious enemies gives ample opportunity to partake in the god awful combat. And then there is the dumb story. The game sucks shit, and it's the shame of this "generation" that AC has been allowed to become a success. Anyone who worked on this crap should be punished, not celebrated.

See, now those were more or less my thoughts on the game before entering this thread.

Now I know better than to take seriously the positive aspects of a comparison designed to shit all over a particular game. Especially when I already suspect that the game being shit on is a pile of shit.

Tieno

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Re: Assassin's Creed vs. GTAIV
« Reply #17 on: May 14, 2008, 07:34:08 PM »
AC, with all its faults, is still the best sandbox game this generation.
How can you say that when the sandbox is so big yet barren? Have you tried Crackdown? That game gets repetitive after a while, but it's basically pure sandbox.

Anyway, AC is one of the coolest most interesting concepts with a fantastic setting and I was so hyped for it, but the execution didn't hold up for me. I played it for a few hours, then got bored (can't remember wether I finished it) and sold it.

The amount of content in GTA4 is incredible. Hardly ever the same lines, pedestrians look so varied, way more stuff to do than AC. GTA4 was my first GTA too, though I have watched my brother play large portions of Vice City and San Andreas.
« Last Edit: May 14, 2008, 07:39:14 PM by Tieno »
i

The Sceneman

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Re: Assassin's Creed vs. GTAIV
« Reply #18 on: May 14, 2008, 07:36:24 PM »
my kind of thread, full of shitting

Quote
So your "facts based blow by blow comparison and discussion" seems a bit tainted from the get go.
balikeye, my OP was an obvious troll/joke ;) basically you cannot really judge AC's story until you have finished the game... I thought it was total BS for 1st 2/3rds of the game... but shit do they pull out all the stops for the last 1/3 of the game, pretty original stuff IMO

and AC's gameplay is repetitive and boring, which I didnt mention in the OP as it would detract from the troll. But theres enough great moments and awesome sound and visuals to make the game a totally worthwhile experience.

But I said the same thing about Enchanted Arms based on a 20 second portion of the ending, my friends call me a 'novelty cunt' for these reasons
#1

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #19 on: May 14, 2008, 07:40:38 PM »
and AC's gameplay is repetitive and boring, which I didnt mention in the OP as it would detract from the troll. But theres enough great moments and awesome sound and visuals to make the game a totally worthwhile experience.these reasons

Yeah, I liked the "Steal from me? That will cost you your life!" line, especially the 60th time I heard it.

pilonv1

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Re: Assassin's Creed vs. GTAIV
« Reply #20 on: May 14, 2008, 08:54:45 PM »
Callin Assasins Creed a sandbox game is distinguished mentally-challenged. It's not sandbox, it's just revisiting the same levels over and over again.

It's simple though.

Assasins Creed - 5 hours of rudimentary gameplay mixed with 5 hours of unskipable cutscenes and unnecessary backtracking.

GTA IV - Amazing looking open world with less gameplay than GTA 3.

Skip both, get Saints Row and Crackdown.
itm

Bildi

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Re: Assassin's Creed vs. GTAIV
« Reply #21 on: May 14, 2008, 09:55:24 PM »
It's not really fair to compare GTA4 with the best game of this generation, but OK.

I didn't really think of AC as a full-on sandbox game - to me sandbox games are ones where making your own fun is a huge part of the game, and if that's not your cup of tea you'll get bored pretty quick. 

AC was very focussed on the missions and the buildings were an obstacle to that.  It was fairly linear platforming once you were moving, with the exception that you could chose from many different paths.

Or something like that.



Re: Assassin's Creed vs. GTAIV
« Reply #22 on: May 14, 2008, 10:17:17 PM »
Funny the OP didn't touch on the AI comparison, because then there'd be no contest:

[youtube=425,350]Ca_C2zXzgu8[/youtube]

Hands down, AC's NPC are far smarter. I'd also spend my whole life blowing my loads if I had a choice.

AdmiralViscen

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Re: Assassin's Creed vs. GTAIV
« Reply #23 on: May 15, 2008, 12:59:15 AM »
It's not really fair to compare GTA4 with the best game of this generation, but OK.

I didn't really think of AC as a full-on sandbox game - to me sandbox games are ones where making your own fun is a huge part of the game, and if that's not your cup of tea you'll get bored pretty quick. 

AC was very focussed on the missions and the buildings were an obstacle to that.  It was fairly linear platforming once you were moving, with the exception that you could chose from many different paths.

Or something like that.




Whoa, nailed it.

MedievalManIII

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Re: Assassin's Creed vs. GTAIV
« Reply #24 on: May 15, 2008, 09:50:32 AM »
AC was so awesome that I bought it on Steam so I could love up on both Jade Raymond and Kojima at the same time. :-*

My favorite part about the game were the rescuing side missions and the actual assassinations. They gave me a good excuse to beat up the guards.
My least favorite part were the fact that the cutscenes were unskippable and that the game felt like copy+paste out of some monotonous cookie cutter.

I don't have a PS3 or Xbox360 so some kind soul should send me GTA4 and one of those consoles so I can do a proper pretentious analysis.

balikeye

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Re: Assassin's Creed vs. GTAIV
« Reply #25 on: May 15, 2008, 10:34:27 AM »
AC was very focussed on the missions and the buildings were an obstacle to that.  It was fairly linear platforming once you were moving, with the exception that you could chose from many different paths.

In what mission did you honestly feel that you had a challenge into figuring out how it execute it? For me that was one of my biggest complaints. I think I remember only one building I had a hard time figuring out. I think it was an eagle point on a church that you couldn't reach the roof by jumping from anything else. Other than that there were zero challenges in this game when it came to climbing.

One other sidenote I thought about while reading through this thread, is I really think AC missed the mark on the Templar assassinations. When I started the game, I thought this was an awesome idea. Being able to travel through the world and run into Templars and killing them. That was until I realized they basically where just the same as the stupid flags, expect they just came to life once you found them. If they had been actually characters in the world in which you would randomly find, I think that would be a hell of a lot more fun. Especially if some of them came with guards or ran into you during inopportune times while on your info gathering missions.

Bildi

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Re: Assassin's Creed vs. GTAIV
« Reply #26 on: May 15, 2008, 11:04:49 PM »
I meant platforming - running around over buildings and jumping around.  It was like a linear platformer in a way because you picked your path and ran off in that direction over any obstacles.

In terms of vertical scaling, I would have liked the more puzzles.  I can only recall the Acre church and the assassination where there's that big party with the fat dude as two occasions where there was a bit of a puzzle as to how to get higher.

I hope they do tons more of that in the next game.  Lots of vertical puzzles.

Regarding Templars, occasionally they would run in when I was fighting nearby and I had not discovered them yet - that was awesome.  I'm not so sure about randomly running into them - that means you could go forever trying to find them all.

pilonv1

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Re: Assassin's Creed vs. GTAIV
« Reply #27 on: May 16, 2008, 01:30:28 AM »
Crackdown is the best platformer this gen.
itm

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #28 on: May 16, 2008, 03:31:09 AM »
Crackdown is the best game this generation. Until infamous. Sucker Punch  :heartbeat

brawndolicious

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Re: Assassin's Creed vs. GTAIV
« Reply #29 on: May 16, 2008, 03:39:57 AM »
I meant platforming - running around over buildings and jumping around.  It was like a linear platformer in a way because you picked your path and ran off in that direction over any obstacles.

In terms of vertical scaling, I would have liked the more puzzles.  I can only recall the Acre church and the assassination where there's that big party with the fat dude as two occasions where there was a bit of a puzzle as to how to get higher.

I hope they do tons more of that in the next game.  Lots of vertical puzzles.

Regarding Templars, occasionally they would run in when I was fighting nearby and I had not discovered them yet - that was awesome.  I'm not so sure about randomly running into them - that means you could go forever trying to find them all.
yeah, I hope they change up the architecture to gothic churches but that would be a few hundred years later.  would be fucking tall and complex though.

I disagree about the challenge of the vertical scaling though.  The challenge was definitely there when you were trying to run away from the guards after an assassination.  If they made ALL the buildings harder to climb, you probably couldn't run away fast enough.  And the architecture is based on the real cities so they're a little limited in how they can make the buildings climbable.

The one thing that I really want in the sequel is that gamers don't get all blue-balled and pouty when they see that the producer is a girl.  THE GAME WAS FUN!

Re: Assassin's Creed vs. GTAIV
« Reply #30 on: May 16, 2008, 03:42:44 AM »
http://www.gametrailers.com/player/30524.html

Prototype's looking good too, in the running, gunning and jumping parkour style gameplay department.

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #31 on: May 16, 2008, 03:43:41 AM »
Prototype looks incredible. Radical  :heartbeat

demi

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Re: Assassin's Creed vs. GTAIV
« Reply #32 on: May 16, 2008, 04:04:45 AM »
Careful there, Haze, don't want to go shaming yourself once more
fat

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #33 on: May 16, 2008, 05:44:55 AM »
Haze was an anomaly. Not to worry, no one is going to lay claim to your title as Chief Promoter of Real Shit Stuff.

duckman2000

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Re: Assassin's Creed vs. GTAIV
« Reply #34 on: May 16, 2008, 05:50:38 AM »
Prototype looks like shit. What do you people see in this game? Mirror's Edge absolutely destroys it.

Mirror's Edge isn't even almost the same type of game. Prototype is about being a shapeshifting monster badass who likes to surf zombies, scale skyscrapers and impale people and traffic. Did you ever play Hulk: UD? It's about as entertaining as gaming gets, and this looks to be a step better.

Re: Assassin's Creed vs. GTAIV
« Reply #35 on: May 16, 2008, 05:52:24 AM »
Prototype looks like shit. What do you people see in this game? Mirror's Edge absolutely destroys it.

It's not the graphics - its the amount of stuff you apparently can do in the game. Those mid-air combos look pretty sweet.

So far from what I've seen of ME it only has the parkour bit down. I haven't seen any gunplay yet. Not saying there won't be any action apart from going very fast from point A to B; just that I haven't seen it yet.

Also, I agree that Prototype looks like it's from the GRID school of double-brown vaseline, but in contrast, ME looks too "clinically clean" if you know what I mean.

In any case, as long as the gameplay is up to the task, I'm all for either game.

Tieno

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Re: Assassin's Creed vs. GTAIV
« Reply #36 on: May 16, 2008, 05:58:01 AM »
Prototype isn't about 'parkour' and seems to be less about platforming than Crackdown, there hardly seems to be any challenge left in traversing the environment as you're so super powerful that you can run on walls.
It has other things though.
i

Re: Assassin's Creed vs. GTAIV
« Reply #37 on: May 16, 2008, 05:59:44 AM »
The running along walls bit is what really got me interested in this game. Then I saw those mid-air combo bits.

 :hyper

balikeye

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Re: Assassin's Creed vs. GTAIV
« Reply #38 on: May 16, 2008, 10:55:05 AM »
Regarding Templars, occasionally they would run in when I was fighting nearby and I had not discovered them yet - that was awesome.  I'm not so sure about randomly running into them - that means you could go forever trying to find them all.

That's a good point, but in my opinion that's what the flags are for. A good example of what I think would make it better are in the GTA's. They had the hidden packages (flags) and the export cars' list (Templars). Personally, I cared less about printing out a map off the internet to find all the packages, but I did enjoy cruising around looking for rare cars that were on that list. I think AC could come up with some compromise that would be similiar.

That being said, I'm not one for going after acheivements. So I can see where there would be a group of people that would be complaining about the randomness. I just think my example would be a way to appease both crowds.

brawndolicious

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Re: Assassin's Creed vs. GTAIV
« Reply #39 on: May 16, 2008, 06:09:16 PM »
crimson, I'm pretty sure ME is trying to avoid gun combat like you see in every other FPS.  I saw some hand-to-hand stuff though where she knocks out a guard so it's not all jumping and running.

Bildi

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Re: Assassin's Creed vs. GTAIV
« Reply #40 on: May 16, 2008, 09:55:29 PM »
yeah, I hope they change up the architecture to gothic churches but that would be a few hundred years later.  would be fucking tall and complex though.

I disagree about the challenge of the vertical scaling though.  The challenge was definitely there when you were trying to run away from the guards after an assassination.  If they made ALL the buildings harder to climb, you probably couldn't run away fast enough.  And the architecture is based on the real cities so they're a little limited in how they can make the buildings climbable.

The one thing that I really want in the sequel is that gamers don't get all blue-balled and pouty when they see that the producer is a girl.  THE GAME WAS FUN!

I agree regarding the vertical scaling on normal buildings.  If they were all impossible to get up it would have become frustrating when trying to escape from guards.  I quite liked the challenge level on those - you had to think ahead rather than randomly run up anything otherwise you could end up getting stuck or going so slow that they'd stone you and you'd fall.  It was about right where they had it - if you were in the zone sometimes you'd string together a bunch of awesomeness and get away from the guards, but if you fell out of the rhythm, you'd stuff everything up and get slowed down.

I'm thinking I'd like more puzzles on things like the viewpoints.  When you're climbing and there's nobody chasing you it'd be nice to have a puzzle that you have to think out.  The Acre church was probably the best climbing puzzle in the game in that there were a few ways you could get up to the roof.

That's a good point, but in my opinion that's what the flags are for. A good example of what I think would make it better are in the GTA's. They had the hidden packages (flags) and the export cars' list (Templars). Personally, I cared less about printing out a map off the internet to find all the packages, but I did enjoy cruising around looking for rare cars that were on that list. I think AC could come up with some compromise that would be similiar.

That being said, I'm not one for going after acheivements. So I can see where there would be a group of people that would be complaining about the randomness. I just think my example would be a way to appease both crowds.

I take your point in that the flag and Templar challenges were really quite similar.  Occasionally there was a bit of a puzzle to take the Templar unawares which was fun, but generally it was just searching them out like the flags.

I imagine the next game will be in a completely different setting so I hope they really shake up the formula.  It seems to me it would be difficult to shoehorn all the exact same mechanics (viewpoints, flags, Templars, etc) into a brand new setting.