Author Topic: Itagaki > sub-ordinates, NGS, you, everything  (Read 1827 times)

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Tieno

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Itagaki > sub-ordinates, NGS, you, everything
« on: May 21, 2008, 02:22:14 PM »
He's so good at trashing everything.  8)

http://www.computerandvideogames.com/article.php?id=189396

Please tell us that the stories of Ninja Gaiden II being the last game in the series EVER aren't true!

Tomonobu Itagaki: Ha, I've done everything I wanted to accomplish with this franchise and all of my closest colleagues are satisfied and agree that we've done as much as we can with it.

What did you think of the PS3 game Ninja Gaiden: Sigma? I'm told you won't even sign copies of the game...?

Itagaki: It was no good.

Why's that? I thought it was pretty good.

Itagaki: All you need to do is play Ninja Gaiden II and then try and play Sigma afterwards and you'll see why.

Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden.

Does that mean we'll never see NGII on PS3?

Itagaki: No because it's a 360 exclusive.

But Ninja Gaiden and Ninja Gaiden: Black were Xbox exclusives at the time...

Itagaki: We've announced it as an Xbox 360 exclusive, but I don't own Tecmo the company. But if that were to ever happen it would be a loss of face for everyone involved.

As the NG series is at an end then, what's your favourite memory of the series?

Itagaki: I think it's probably the Attract mode which you might have seen when you leave the screen on without doing anything. It shows a ninja graveyard. That's my most memorable moment.

What would you like the series to be remembered for?

Itagaki: I'd like to be remembered as the black sheep of game design.

So what's next for Dead or Alive?

Itagaki: This is another area that me and my closest colleagues all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point.

What's next then? Where do you go from here?

Itagaki: I'd like to make a brand new action game. Something that no one's ever seen before.

And ideas on what that might be? You're going to take some time off first though, right?

Itagaki: Yes, I'm going to take a few months off before I really get into it. But regardless of what it is I think you'll definitely see violence as a component of that franchise as well.

So the whole 'violence in games' issue doesn't worry you then?

Itagaki: No, it does not bother me because we are following all of the rules in terms of ratings. And I believe we're following morality as well in only showing violence between combatants. I think the 'violence issue' is something that is within each individual who plays the game.

I'm not shallow enough to tell people that they shouldn't be concerned with violence and I don't want to put words in other people's mouths. I just know that I have to follow the ratings and make sure it's not going to offend anybody. I feel there is no issue with that.

If I had any complaints about government regulations it would be the fact that Tokyo recently outlawed smoking in taxi cabs. That's a bigger problem for me right now.

What are your thoughts on Grand Theft Auto IV?

Itagaki: I think it's made extremely well and is a fun game. People always use that as an example of violence in games. I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there.

Worthy of being the biggest game of all time?

Itagaki: I think it's an important argument to make that; how many billions of people in the world are there? And it sold a few million copies. In the overall scheme of things it's not a huge deal.

But it is the biggest entertainment launch ever. And that's a fact. Do you think it's worthy of that headline?


Itagaki: I don't want you to think I'm being cynical, or that I'm trying to dodge the question or anything, but I don't think of those things like that. As far as me thinking it's worthy, I don't have a particular opinion. I mean it sold, people bought it. That's the reality of it.

PR: Time's up.

Itagaki: How did you like the content of the answers?

CVG: Yeah, very good. Better than I thought they'd be through an interpreter.

Itagaki: Laughs
i

MCD

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #1 on: May 21, 2008, 02:30:24 PM »
stards on suicide watch.

Draft

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #2 on: May 21, 2008, 02:40:10 PM »
Quote
And I believe we're following morality as well in only showing violence between combatants.
This is why interviews with Japanese developers are always so great. Like, what kind of answer IS that? It's insane, and yet completely logical. I love it.

cool breeze

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #3 on: May 21, 2008, 02:54:10 PM »
I'm glad he is gonna be making another action game and not another DoA game.  He has at least proven that he can make one amazing action game and NG2 looks stellar as well.

I still don't understand his reasoning as to why Sigma was apparently bad.  I think he just has a grudge towards it because Tecmo went out on their own to make some extra money.
« Last Edit: May 21, 2008, 02:59:31 PM by swaggaz »

demi

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #4 on: May 21, 2008, 02:54:59 PM »
Itagaki basically said all sales tards are losers
fat

dark1x

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #5 on: May 21, 2008, 02:58:10 PM »
Heh, it's pretty funny to see him talk shit about something one of his subordinates directed.

Sigma was still better than DOAX2 and DOA4, though (which makes sense as it is basically just a port of one of the best action games of last gen).  :P  

Can't wait for NG2.  It sounds like a perfect sequel.  I hope they still manage to capture the feeling of fighting through a massive world (rather than using a bunch of disjointed stagse), however.  I appreciated that aspect of NG1.

MCD

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #6 on: May 21, 2008, 03:00:33 PM »
sigma wasn't a good port, that's what he is saying.

dark1x

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #7 on: May 21, 2008, 03:06:16 PM »
sigma wasn't a good port, that's what he is saying.
That's not true, though (it was a pretty good port).

I don't think that's what he is saying either...

Quote
Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever.

He's basically trashing it for not evolving, which is odd as it was never intended to be anything other than a remake of sorts.

MCD

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #8 on: May 21, 2008, 03:13:17 PM »
dood, hayashi made introduced annoying shit in the game like replacing one of the best extra missions with rachel kill them all shit.

he didn't fix some stuff like opening chests/doors with the same attack button (NG2 fixed that.)

only thing hayashi did right was removing puzzles with more fights, you also have the annoying tearing and framedrops.

there are more bad decisions he made which is why NGB is still the definitive version (harder too.)

dark1x

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #9 on: May 21, 2008, 03:46:34 PM »
Those are very minor technical details, however.  It's still a solid port.

Itagaki isn't even criticizing those aspects of the port.

cool breeze

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #10 on: May 21, 2008, 03:53:00 PM »
Those are very minor technical details, however.  It's still a solid port.

Itagaki isn't even criticizing those aspects of the port.

Yeah, according to his words/translated words it seems like some hollow reasoning by saying that since it is on a next gen console it needs to evolve.  He didn't bring up the technical issues or the tweaks in gameplay or change in content.  All of those would be valid reasons, but what he says doesn't make sense unless he wants to by a hypocrite who contradicts himself.  Itagaki is awesome with his interviews most of the time, but other times it is past being badass and more him acting petty.

AdmiralViscen

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #11 on: May 21, 2008, 03:54:37 PM »
No more DOA or NG.

360 dead after 2008.

MCD

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #12 on: May 21, 2008, 03:59:45 PM »
Those are very minor technical details, however.  It's still a solid port.

to the hardcore NG fan they are major but i suppose you are both right.

and i am really sad about no doa5, the fighting casual in me is starving.

The Sceneman

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #13 on: May 21, 2008, 04:06:54 PM »
I lol'ed at the line about smoking in cabs

Itagaki is amazing
#1

gamerecks

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #14 on: May 21, 2008, 04:22:20 PM »
Hes trashing the port for not being evolutionary, but isnt it a port of what he developed in the first place?  So it sounds like he's trashing his own work.

demi

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #15 on: May 21, 2008, 04:27:27 PM »
Hes trashing the port for not being evolutionary, but isnt it a port of what he developed in the first place?  So it sounds like he's trashing his own work.

That's why he came up with Ninja Gaiden 2 :bow
fat

cool breeze

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #16 on: May 21, 2008, 05:08:48 PM »
That's why he came up with Ninja Gaiden 2 :bow

It is just a shame that he couldn't evolve the camera.  Other than that, NG2 looks awesome.

pilonv1

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #17 on: May 21, 2008, 07:37:33 PM »
:heartbeat Itagaki. I could listen to him talk for hours.
itm

MrSingh

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #18 on: May 21, 2008, 07:41:06 PM »
I normally hate games with high difficulty ratings, but something about NG is so good that I kept going at it until I finished the game.

8=D

Cormacaroni

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #19 on: May 21, 2008, 08:56:41 PM »
It makes perfect sense for him to trash it: it didn't sell and tarnished the rep of the series that he's about to continue. To hype NGII, he really does need to distance himself a bit from NGS*.

*which i need to play through before NGII and return it to Mr Singh!
vjj

cool breeze

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #20 on: May 21, 2008, 09:03:41 PM »
It makes perfect sense for him to trash it: it didn't sell and tarnished the rep of the series that he's about to continue. To hype NGII, he really does need to distance himself a bit from NGS*.

*which i need to play through before NGII and return it to Mr Singh!

I wonder how much he cares about the rep of the series after seeing Ninja Gaiden DS bomb.  It wasn't even a sales thing either, NGDS wasn't really that great.  Way too easy and they made everything 'kiddie'.

Cormacaroni

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Re: Itagaki > sub-ordinates, NGS, you, everything
« Reply #21 on: May 21, 2008, 09:10:38 PM »
You'll note he doesn't mention NGDS in the interview either.
vjj