Author Topic: Saints Row 2 vs. GTA4 activities video  (Read 6409 times)

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pilonv1

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #60 on: June 05, 2008, 09:59:56 PM »
There's stuff to do in GTA but its all the same. Steal 40 cars. Kill 40 criminals. Date 5 faceless broads etc...
itm

AdmiralViscen

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #61 on: June 05, 2008, 10:24:14 PM »
Yea, exactly. Everything but Vigilante is yawnfest.

Though I did stop off and do a lot of dating to get friends to like me and stuff, so even GTA4's gametime had some fluff. It took me a good ten hours longer to beat SR.

chronovore

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #62 on: June 06, 2008, 06:34:57 AM »
Am I in backwardsville?

THis better than GTA4?

S
M
H

In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.

Or

In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.

No which one sounds better?

I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.

But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.

Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.

All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.

What the fuck


QFT WTF FTW and other TLAs as appropriate.

"You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two."
It's reckless to assume you understand what makes a game fun for other people. Hell, I don't like RPGs, it looks like spreadsheets fighting each other to me, broken up by lengthy CGI rife with androgynes, but I don't make the assumption that they suck.

In previous GTAs the bulk of my time has been spent in trying to complete the side challenges, which are consistently more intense and interesting than the story missions, and usually require a lot of effort to clear. Other than the last mission of GTA III, the "civic" side missions of Firefighter, Vigilante, and Ambulance are the ones that have been the most transportative, immersive experiences, engendering a state of "flow" where I'm really just hooked into the game. And as mentioned in the "Why GTA IV sucks" thread, the removal of those bits of gameplay was an epic mistake to me.

On the other hand the original Saints Row took those side missions one step further, and instead of delivering noodles or driving a taxi or bus, they looked at what people did FOR FUN in GTA, how people made their own emergent gameplay, and then addressed most of them with their own side missions. The one that springs immediately to mind is Mayhem, where just causing rampant destruction on an escalating scale is the only goal. It's nuts.

Anyway, if you're one of those players for whom story missions is the most important thing, great. But you shouldn't assume that everyone likes what you do, especially in a game where the focus is being able to do whatever you want.

edit: YAY! 100 posts.

brawndolicious

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #63 on: June 06, 2008, 06:54:27 AM »
SR2 is like Obama and GTA4 is like Hillary.  GTA4 cries the crocodile tears while SR2 is all dapping it and shit.

AdmiralViscen

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #64 on: June 06, 2008, 11:52:39 AM »
Never mind the fact that there are probably 20-25 unique missions out of GTA4's 92. Even without side missions you're doing the same shit over and over again in that game.

Great Rumbler

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #65 on: June 06, 2008, 12:28:00 PM »
Never mind the fact that there are probably 20-25 unique missions out of GTA4's 92. Even without side missions you're doing the same shit over and over again in that game.

Yeah, that, to me, is an even bigger gripe than the lack of side missions. I can maybe understand cutting back on the some of the extras to flesh out the world, but if they can't even be bothered to making interesting STORY missions, then what the heck does "fleshing out the world" even do?
dog

The Sceneman

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #66 on: June 06, 2008, 04:23:26 PM »
So, if Saints Row becomes mainstream, are people gonig to hate that and say it sucks too on here, so they look cool?   ::)

No, we will gloat in your face because we were right, and you still watch wrestling :lol

 :lol owned
#1

The Sceneman

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #67 on: June 06, 2008, 04:24:51 PM »
I havent played Saints Row... it sounds like Im missing out. I'll check it out soon
#1

Hollywood

  • Member
Re: Saints Row 2 vs. GTA4 activities video
« Reply #68 on: June 06, 2008, 06:17:53 PM »
Am I in backwardsville?

THis better than GTA4?

S
M
H

In GTA I can: Watch TV, drive through block upon block of painstakingly rendered yet ultimately soulless neighborhoods, plow my way through hordes of brain-dead enemies, and perform nearly identical missions.

Or

In SR2 I can: Fly an airplane, hijack a sewage truck, rob a liquor store disguised as a cop, drive a monster truck in a demo derby, throw a person in front of a train, join an underground fight club, and utilize a gunplay mechanic that actually works.

No which one sounds better?

I'll probably get SR 2 and won't hesitate to admit if its better than GTA IV, but I'm not going to jerk off to it before its even out.

But really listing all this side stuff is stupid. The story is the real backbone of a sandbox game, and whether you think GTA IV's story was stupid or not is irrelevant, it actually had a lengthy single player mode.

Side stuff, the novely wears off. You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two. In fact, a lot of this stuff was in older GTA's, so I guess SR's is ripping off GTA again. Older GTA's had small airplanes, there was an arena demolition derby thing in Vice City you could do, you can push a guy in front of a train in GTA IV (in fact I did it like 3 times the other day), there were a couple of of missions in the old GTA where you dressed as a cop.

All this stuff is nice, but if there's really no point to it, it will wear out just like the GTA side stuff, or any other "sandbox" game.

What the fuck


QFT WTF FTW and other TLAs as appropriate.

"You realize all this stuff sounds cool, but wears out like anything else after you do it a time or two."
It's reckless to assume you understand what makes a game fun for other people. Hell, I don't like RPGs, it looks like spreadsheets fighting each other to me, broken up by lengthy CGI rife with androgynes, but I don't make the assumption that they suck.

In previous GTAs the bulk of my time has been spent in trying to complete the side challenges, which are consistently more intense and interesting than the story missions, and usually require a lot of effort to clear. Other than the last mission of GTA III, the "civic" side missions of Firefighter, Vigilante, and Ambulance are the ones that have been the most transportative, immersive experiences, engendering a state of "flow" where I'm really just hooked into the game. And as mentioned in the "Why GTA IV sucks" thread, the removal of those bits of gameplay was an epic mistake to me.

On the other hand the original Saints Row took those side missions one step further, and instead of delivering noodles or driving a taxi or bus, they looked at what people did FOR FUN in GTA, how people made their own emergent gameplay, and then addressed most of them with their own side missions. The one that springs immediately to mind is Mayhem, where just causing rampant destruction on an escalating scale is the only goal. It's nuts.

Anyway, if you're one of those players for whom story missions is the most important thing, great. But you shouldn't assume that everyone likes what you do, especially in a game where the focus is being able to do whatever you want.

edit: YAY! 100 posts.

My point is how long can you go around spraying some with crap in a sanitation truck or whatever, before it wears out? How long are you going to "Rob a liquor store in a cop suit" before it wears out? I mean just randomly doing it on your own. Are you going to sit there and do one or the other for more than a couple times to see what its like, or are you going to sit there and do it for 5 hours at a time?

The key to these games is having a story/single player mode that integrates all the stuff you put in a game, and I'll freely admit GTA IV didn't do that well. You had a lot of cool stuff, you had times square, giant buildings and lookout, a carnival area, all kinds of shit I didn't even know were in the game until AFTER I FINISHED IT and was hunting for pigeons. Wouldn't it have been a lot cooler if Times Square actually had meaning? You got caught in a mob war or something and had to shot out the news ticker. Or be caught in the middle of times square during a New Years Eve celebration and you had to hunt down guys in the crowd?

That's my only point. I don't see whats so ridiculous about it. If there's a point and focus for all this stuff to be in there and its integrated into the single player mode, then good. That's what should be done.

AdmiralViscen

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #69 on: June 06, 2008, 06:27:19 PM »
1. When you have 20+ different activities it's ok if a few of them get boring. Unlike GTA, you won't have to do them all at once because you can bounce around all over the map. SR1 had like 10+ different activites and 3 different places to go for each of them.

2. SR's story missions are awesome, probably better than GTA4's.

3. The whole Saints Row preview article talks about how all the activities earn you respect that can unlock story missions... just like the first game. Also, they earn you money, which unlike GTA has a purpose since you can buy more than 3 pairs of pants and you can mod cars.
« Last Edit: June 06, 2008, 06:56:43 PM by AdmiralViscen »

Great Rumbler

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #70 on: June 06, 2008, 06:51:53 PM »
Our point is that SR has a lot of different things to do. Instead of just doing missions or hunting for pigeons, you have a whole list of extra things that you can mess around with.
dog

chronovore

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Re: Saints Row 2 vs. GTA4 activities video
« Reply #71 on: June 06, 2008, 08:55:17 PM »
My point is how long can you go around spraying some with crap in a sanitation truck or whatever, before it wears out? How long are you going to "Rob a liquor store in a cop suit" before it wears out? I mean just randomly doing it on your own. Are you going to sit there and do one or the other for more than a couple times to see what its like, or are you going to sit there and do it for 5 hours at a time?

The key to these games is having a story/single player mode that integrates all the stuff you put in a game, and I'll freely admit GTA IV didn't do that well. You had a lot of cool stuff, you had times square, giant buildings and lookout, a carnival area, all kinds of shit I didn't even know were in the game until AFTER I FINISHED IT and was hunting for pigeons. Wouldn't it have been a lot cooler if Times Square actually had meaning? You got caught in a mob war or something and had to shot out the news ticker. Or be caught in the middle of times square during a New Years Eve celebration and you had to hunt down guys in the crowd?

That's my only point. I don't see whats so ridiculous about it. If there's a point and focus for all this stuff to be in there and its integrated into the single player mode, then good. That's what should be done.

I didn't misspell "ridiculous," I wrote "reckless" because you'd made a sweeping generalization.   ;)

I understood your point immediately; maybe a different example would be better in making my own point: Crackdown. As brought up in this or another GTA IV-related thread, that game doesn't really have a story, just bosses and sub-bosses to kill. Kill the final boss, the gangs are gone, that's it. There's a puny, weaksauce, "ironic!" (or !ironic) reveal at the end which is so pointless as to reveal new nuances of the word pointless, but pretending at the "end" of the game that there was a backstory is not the same as actually having one.

And "end" is in quotes because, 10 months after finishing it, I still go back to it to play the games in the world which don't involve gangs - collecting hidden items, racing, hitting unique jumps (the Crackdown variant on this is, in a word, challenging), etc. As for how long can I personally be entertained by side missions? I spent around 140 hours in San Andreas so subtract a liberal... say 40 hours for story missions, and I spent 100 hours, or 2.5 as much time playing the side stuff.

Raban

  • Senior Member
Re: Saints Row 2 vs. GTA4 activities video
« Reply #72 on: June 06, 2008, 10:22:36 PM »
Hey if it ends up being awesome then great. But Saints Row 1 was boring and I tend to doubt the quality of sequels from games I hated,

Between this post and your avatar, I think you're my favorite poster :heartbeat