well, now you're onto something -- but something completely different from your article, which would apply equally to a game whose cutscenes are infinitely better-written and -realized than mgs4's. i agree that mgs's cutscenes are overly expository, ludicrously plotted, and unidiomatically written. i think their strangeness, invention, thematic ambition, and visual strength compensate for this -- and dismissing all the things you file under 'production values' doesn't seem very sophisticated to me. (n.b.: i do not make shane's case that mgs says something about the world, nor do i wish it to).
incidentally you're still making the assumption that cutscenes are an evil which must be compensated for either by brevity or exceptional merit. i guess gta4's cutscene-driven narrative gets an exemption along both those lines, and apparently you don't care for 'production values.' i'm not sure portal's method of narration over gameplay is so inherently videogamey, though i agree that it's a better story and a better game than mgs4. bioshock begins to do something inherently videogamey by telling a story through the construction of its world, but it leans on a lot of narration as well, and i'm not sure this narration works. nor am i sure that bioshock is much good
kick me if i'm wrong, but that whole 'bioshock portal gta4' catalog stinks a bit of congratulating oneself on one's own parochialism, in roughly the tom chick line
i agree that mgs4 is an extreme development in an endangered evolutionary line -- but i think the counterpressure is wii rather than portal or bioshock. we might be approaching a time when games like mgs and bioshock won't make economic sense. (p.s.: if you were reviewing animals and gave the tyrannosaurus rex a 6/10, i really would be pissed off)
that's not quite the same as saying that mgs hasn't been influential. no, there aren't many games with such long cutscenes, but influence needn't manifest itself so obviously. absurd comparison, but proust is influential even though nobody thinks or writes like proust. i see mgs's influence pretty much everywhere, including portal and bioshock, but this may be as wacky as my theory that mgs cutscenes are videogamey, and anyway i'm too lazy to get into it