I've played 3 of the gajillion DBZ PS2 games, and most of them were later in the series. I always liked how faithful they were to the show, but hated the horrible controls that required split second timing and some moves that were entirely situational. I hated the confusing capsule systems and other bizzare crap they had going on. I also hated the huge rosters full of characters that were useless clones.
I use the term 'clones' loosely since the shared moveset in dbz games makes everyone a clone of...goku I spose...who would be the chicken (or egg). People bitched cause Burst Limit has a small roster. Wtf, pretty much everyone popular is there through the Cell saga. If I had my way I wouldnt have any of the ginyu force there. The stupid gremlin monsters are lame too. Its a shame they didn't go through to the Majin Buu saga since that had a few more decent characters to pull from.
The stages are better now, but at the same time worse. Fights aren't 50% dashing to where you last nailed the guy, but fights also lack the mountain crushing environmental damage of the earlier games. Still, its nice not having to spend 25% of the fight navigating around stupid shit in your way, or getting pegged by energy blasts from the other sides of mountains or from under the water. Most of the 'cool' factor for stages were lost in those earlier games when you couldnt fucking tell where the energy blast that killed you came from. You no longer spend time trying to fucking LOOK at your opponent.
So then people bitch about the energy blasts being cheesy. Clearly they didnt play the earlier games. Add to that you can dodge a gajillion different ways and even have perfect guard modes for desperate situations.
Im not trying to pretend the games deep or anything, its about as deep as say......
Its about as full of animu fan service. Speak of fanservice, the game's adventure mode seems kinda half assed. The menu system per 'saga' is fucking ghetto. Most of the saga fights are short, and have various conditions to get higher ranks which unlock more things. The conditions are LARGELY the same per fight aside from the events you can trigger by doing certain things in a fight. The story is all over the place too since not all of it is unlocked yet so you get these weird bits n pieces. Not that DBZ has ever been about story I spose.
Yet again its another DBZ games 'for the fans' who are able to overlook an improved but ultimately boring beyond a point combat system. I think they made some progress towards improved gameplay by tweaking the stages and keeping the tension going, but no matter what character you use you'll be going through the motions pretty soon.
Still, its pretty, its probably the best DBZ game yet, but for animu 360 games youre probably better off with Naruto and DW Gundam.