Author Topic: Something I can totally relate to :(  (Read 898 times)

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MrAngryFace

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Something I can totally relate to :(
« on: June 16, 2008, 01:20:38 AM »
 :'(

o_0

FatalT

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Re: Something I can totally relate to :(
« Reply #1 on: June 16, 2008, 01:29:03 AM »
I hated that owl. I also hated the fact that the designers knew what they were doing by making the default choice "No."

Howard Alan Treesong

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Re: Something I can totally relate to :(
« Reply #2 on: June 16, 2008, 01:29:36 AM »
been there, selected that
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MrAngryFace

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Re: Something I can totally relate to :(
« Reply #3 on: June 16, 2008, 01:35:24 AM »
lots of games do that, not just zelda :(
o_0

Re: Something I can totally relate to :(
« Reply #4 on: June 16, 2008, 01:39:34 AM »
They could just have added those instructions in a logbook UI and default the answer to "Yes". Then if the user wants to reread the message anytime, they can do so.

Joe Molotov

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Re: Something I can totally relate to :(
« Reply #5 on: June 16, 2008, 01:49:52 AM »
I also hate when I'm pressing A to get through some dialog in Mass Effect and I accidentally select some dialog option without even reading it. Like I want to select "Sod off, you bloody wanker!" but instead I select "Oh terribly sorry, good sir. My deepest apologies for offending you." and I get Paragon points.  :'(
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Darunia

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Re: Something I can totally relate to :(
« Reply #6 on: June 16, 2008, 06:47:38 AM »
couldn't you skip through that entire wall of text by pressing B? i think so

Re: Something I can totally relate to :(
« Reply #7 on: June 16, 2008, 10:00:09 AM »
couldn't you skip through that entire wall of text by pressing B? i think so

I think some parts you can with the + button or something like that, but there were parts where the devs deemed too important / pivotal that you were forced to watch. You'd just get this "Cannot skip" message.

Just add that information into a damn journal! If it's that important, wouldn't you want the user to access that information at will, as a reference?

I remember in MGS2 by far the most useful button was the triangle - you'd skip through those interminable hours of dialogue!