Author Topic: is the puerility of video games primarily a reflection of ...  (Read 964 times)

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recursivelyenumerable

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... the cultural milieu (late 70s - 90s) in which they developed, rather than either something inherent in the form or some inherent opposition between technical and cultural proficiency (i.e. is the "computer nerd" stereotype also a product of unfavorable social conditions)?  I've had this idea for a while but the recent MGS threads and also the "when did the 90s begin" thread got me thinking about it again.  I tentatively see the whole period of about 1977-2005 or so as one unit --- a shitty one, during which society and culture mostly stagnated or regressed even as "technology" developed, and this had a hugely detrimental effect on how it developed and was used.  "9/11" wasn't a departure from this period, it was its season finale.
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recursivelyenumerable

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Re: is the puerility of video games primarily a reflection of ...
« Reply #1 on: June 17, 2008, 06:26:35 PM »
whoa, this is apparently the only match for "puerility" in the entire archived forum history  :lol
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Bildi

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Re: is the puerility of video games primarily a reflection of ...
« Reply #2 on: June 17, 2008, 06:47:05 PM »
I don't find video games puerile.

Crushed

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Re: is the puerility of video games primarily a reflection of ...
« Reply #3 on: June 17, 2008, 06:47:41 PM »
Is this taken from drohne or something.
wtc

recursivelyenumerable

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Re: is the puerility of video games primarily a reflection of ...
« Reply #4 on: June 17, 2008, 07:27:29 PM »
Yeah, hence my probably too cute choice of '77 as the cutoff.  If games are even worse than mainstream blockbuster movies --- and I think the degree to which they are is exaggerated --- it's just because movies being a pre-existing form at least had more ready access to the stock of cultural capital accumulated under better conditions.

I think it's hilariously pathetic that Lucas has supposedly (and I bet he's sincere, at least on some level) wanted nothing more than to leave the blockbuster world and go make art films for the last 30 years now.  What the fuck, man?  Just fucking do it!  They probably won't be any good now that you've been shut in for so long, but who cares.
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Great Rumbler

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Re: is the puerility of video games primarily a reflection of ...
« Reply #5 on: June 17, 2008, 09:54:54 PM »
Part of it could be attributed to the rise of blockbuster movies, but I think you also have to look at it in bigger terms than just that. Humanity as a whole constantly strives for bigger, better, faster, stronger. Our buildings get bigger, our computers get more complex, our special effects get more special, our sights get set farther, and our quest for longer life is a never-ending search.

It's not enough to have something because we eventually tire of that something and want something else. But we're not satisfied with that something just because it's newly made, we want it to be different and have aspects that make it more special than the old something that we put aside. Everything comes down to a desire to experience. The Grand Canyon is amazing, but once you've been there it ceases to hold that same sense of wonder that it once did. So the next summer we head to a different national monument, one that we haven't been to before and one that is, in some way, "better" than the Grand Canyon.

The same thing goes for videogames. We play one videogames and once we've finished, we start looking for something else. Gaming quickly falls into a cycle of bigger, better, faster, stronger and soon we demand that every aspect of the next new game surpass the old in order to satiate our deeply entrenched desire for that something else.

You could argue that nostalgia is evidence against this way of thinking, but I think it only reinforces what I'm saying. Nostalgia has more to do with the rejection of our current status and a desire to return to our own rose-tinted past. We want to try to recapture something that we once experienced a long time ago but, for some reason, can't experience in the present, either because that experience no longer exists or because we feel that analogues of that experience have changed to the point where they cannot elicit the same response. In this way, nostalgia is merely another form in which our desire to experience manifests itself in our life.

To put it simply, we don't want to keep experiencing again the things that we have right now. We either want to return to an old experience and try to recapture the original feeling or we want something new and special that can equal the impact of our past experiences.
« Last Edit: June 17, 2008, 09:58:05 PM by Great Rumbler »
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Positive Touch

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Re: is the puerility of video games primarily a reflection of ...
« Reply #6 on: June 17, 2008, 10:12:59 PM »
the industry is dominated by immature man-children with little to no artistic talent that were influenced by shallow crap created by other man-children/hacks
pcp

Vizzys

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Re: is the puerility of video games primarily a reflection of ...
« Reply #7 on: June 17, 2008, 10:16:22 PM »
the industry is dominated by immature man-children with little to no artistic talent that were influenced by shallow crap created by other man-children/hacks

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Van Cruncheon

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Re: is the puerility of video games primarily a reflection of ...
« Reply #8 on: June 17, 2008, 10:16:40 PM »
well, gaming is a bit incestuous
duc

WrikaWrek

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Re: is the puerility of video games primarily a reflection of ...
« Reply #9 on: June 17, 2008, 10:27:32 PM »


That's what was going through my mind when i read the op.

Flannel Boy

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Re: is the puerility of video games primarily a reflection of ...
« Reply #10 on: June 18, 2008, 10:30:26 AM »
The causal chain is backwards. The gameplay of action adventure titles, which involves killing hundreds or thousands of over-the-top baddies with over-the-top weapons, can only make sense in the blockbuster movie universe (or the comic book and anime universes). It's hard to tell a serious story about a protagonist who leaves behind such an unrealistically large body count. (Do you think the Godfather would have worked if Michael personally killed hundreds of people using exotic weapons, while avoiding getting hurt by using his awesome triple jump maneuver?)

Silly gameplay ---> silly story telling, silly characters, silly plots, silly narrative