Author Topic: Fatal Inertia EX  (Read 2206 times)

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abrader

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Fatal Inertia EX
« on: June 24, 2008, 09:17:30 AM »
I have played thru about 8 circuits. No online yet.

+ the controls are tighter - you feel a better sense of precision
+ the visuals somehow look sharper and the frame-rate is much improved with 4+ vehicles on screen and weapons flying everywhere. You can actually track the action so it makes those flash second moments for interactive and pleasant. On the X360 edition you never really got to play these moments as the frame-rate stutter/crawl would make you want to start firing weapons and moving out - now that I can see what is going on I can fly right into it, make 2-3 strategic moves in the battle and then roll out or speed in between the other fighting racers.
+ music is cool and the game is 'good' but I think Wipeout HD will blow it out of the water.....

- Game doesn't have a GREAT sense of speed and taking turns is a no-brainer (if you wreck yer pretty distinguished mentally-challenged...and even then it only takes a few charge bursts to get back in 1st place) you can mindlessly and recklessly turn right or left or do a sharp shoulder button turn with ease.

+ That does let you focus more on the combat more than other racers - so the game feels a bit more like a Mario Kart than a wipeout clone.

+ Id say if you have PS3 and want some Mario KArt like battle antics with a futuristic skin and a wanna be ridge racer chikka putting a skin tight race suit on for the opening sequence - Fatal Inertia EX is for you.


Hitler Stole My Potato

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Re: Fatal Inertia EX
« Reply #1 on: June 24, 2008, 09:37:30 AM »
smh
Tacos

duckman2000

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Re: Fatal Inertia EX
« Reply #2 on: June 24, 2008, 09:47:52 AM »
I had a hard time understanding the massive hate for this game online after playing the demo. Nothing incredible, feels sort of like this generation's Quantum Redshift, but it certainly wasn't the unplayable, laughable mess that people have made it out to be.

Smooth Groove

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Re: Fatal Inertia EX
« Reply #3 on: June 24, 2008, 09:55:55 AM »
It looks like shit.  Stop pimping a game just 'cause it's better on the PS3. 

abrader

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Re: Fatal Inertia EX
« Reply #4 on: June 24, 2008, 10:14:07 AM »
It looks like shit.  Stop pimping a game just 'cause it's better on the PS3. 

Some of the stages look as good as your collective $1500 video card output.

IT also looked good on the X360 - just runs smoother here.


y2kev

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Re: Fatal Inertia EX
« Reply #5 on: June 24, 2008, 10:14:50 AM »
+supports DTS
haw

abrader

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Re: Fatal Inertia EX
« Reply #6 on: June 24, 2008, 10:17:51 AM »
Some of the stages look as good as your collective $1500 video card output.

No.

Just like more people played CoD4 than Socom 2 right?

Thats was an obvious troll to his troll...

Im not pimping this game - I say its 'good'.


Smooth Groove

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Re: Fatal Inertia EX
« Reply #7 on: June 24, 2008, 11:06:18 AM »
It looks like shit.  Stop pimping a game just 'cause it's better on the PS3. 

Some of the stages look as good as your collective $1500 video card output.

IT also looked good on the X360 - just runs smoother here.



Don't be distinguished mentally-challenged.  A $150 videocard is more powerful than the PS3's GPU. 

You never care about better framerate or visual fidelity anyways.  I can't even count the number of inferior PS3 versions that you bought even when you had a 360. 

abrader

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Re: Fatal Inertia EX
« Reply #8 on: June 24, 2008, 12:59:34 PM »
Just like more people played CoD4 than Socom 2 right?

They did. I refuse to believe that Socom 2 threatened TV.

Edit: according to wikipedia, in its peak years Socom 2 had an average of 20,000-30,000 players at a time. CoD4 has 1 million players each day on the xbox 360 alone.



LOL learn to read. You can easily have WELL OVER 1Million players logged a day with a consistent logged in user count of 30,000 users.

And smoothe Groove cry more please - you are no Professor Prole Jr. Not even close.

And lastly fuck off to any off topic posts - I am not pimping this game, I just made the thread so people who ARE PLAYING IT OR WHO ARE INTERESTED IN IT can discuss the game. The end.

Smooth Groove

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Re: Fatal Inertia EX
« Reply #9 on: June 24, 2008, 01:05:31 PM »
Cry?  You're the one acting like a baby 'cause everyone thinks this game is crap. 

I tried the PS3 demo next to a cousin who only plays the DS and even she could tell it wasn't a good game. 

duckman2000

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Re: Fatal Inertia EX
« Reply #10 on: June 24, 2008, 01:06:38 PM »
Seriously question here, what caused FI to be so hated? I'm a Wipeout fanboy so it's outright difficult for me to express interest in similarly themed games, but the demo of this really doesn't mesh with all the hate that I've seen flung in its direction.

abrader

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Re: Fatal Inertia EX
« Reply #11 on: June 24, 2008, 01:07:23 PM »
Smoothe Groove - Why are you even still posting?

You arent interested in this game - ok - move along little doggie.

If nobody else likes it or plays it and nobody even posts a reply thats fine let it float of the page into oblivion. Id rather that be the case than this inane shit tubby ;)

For me - I love racers especially futuristic ones - I have bought pretty much very one for every system.




duckman2000

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Re: Fatal Inertia EX
« Reply #12 on: June 24, 2008, 01:08:17 PM »
Cry?  You're the one acting like a baby 'cause everyone thinks this game is crap. 

I tried the PS3 demo next to a cousin who only plays the DS and even she could tell it wasn't a good game. 

Then explain why, dude. I've seen people dog on this game since before it was released on the 360, but I haven't seen many good explanations of why it sucks. I played the demo, and thought it was alright. Not great, but certainly not awful.

abrader

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Re: Fatal Inertia EX
« Reply #13 on: June 24, 2008, 01:09:47 PM »
Im also a Koei fan  BRING ON CRIMSON SEA 3 BITCHFACES!


Smooth Groove

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Re: Fatal Inertia EX
« Reply #14 on: June 24, 2008, 01:12:22 PM »
Firstly, the graphics suck which already make it lose a lot of pts with me.  The tracks are barren and the sensation of speed is lacking compared to F-zero or Wipeout.

The controls seem to work OK but braking to boost is just dumb.  The actual racing just seemed really boring compared to Wipeout.  It played more like a tech demo than an actual game.  

hyp

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Re: Fatal Inertia EX
« Reply #15 on: June 24, 2008, 01:32:25 PM »
and my vote for eb poster w/ worst taste in gaming still stands!

:bow abrader
pyh

abrader

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Re: Fatal Inertia EX
« Reply #16 on: June 24, 2008, 01:41:41 PM »
Firstly, the graphics suck which already make it lose a lot of pts with me.  The tracks are barren and the sensation of speed is lacking compared to F-zero or Wipeout.

The controls seem to work OK but braking to boost is just dumb.  The actual racing just seemed really boring compared to Wipeout.  It played more like a tech demo than an actual game.  

I think the visuals are suitable for a cheap download game - in motion they look nice and the added depth blur really helps the EX edition.

The sensation of speed isnt the same as F-zero, wipeout or especially Extreme-G - but the game is really trying to put more emphasis on combat and weapon management. (2 modes of fire, etc..)  Wipeout HD will have it all likely.

The break boosting is cool for a combat game and if you do not watch it you make yourself blow up. Its like throttling while holding it in and causing an explosion....its a pretty cool fictional racing element for vehicles with no wheels in the distant future. This isnt Nascar.

I say the game is good - I didnt say its great or fucking awesome or anything. I dont see download/arcade titles like this on the other systems (for your trolling)



Shuri

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Re: Fatal Inertia EX
« Reply #17 on: June 24, 2008, 01:46:19 PM »
I love futuristic racers!

I didn't know this game was out, i remember thinking it looked pretty neat in promo screens, I'll check it out. Is there an demo for this? Thanks for the headsup.

edit:
ohhh so this is an psn-title. AWESOME *goes to buy*
« Last Edit: June 24, 2008, 01:48:28 PM by Shuri »

Shuri

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Re: Fatal Inertia EX
« Reply #18 on: June 24, 2008, 02:02:32 PM »
aww damnit you guys *puts away cc*

abrader

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Re: Fatal Inertia EX
« Reply #19 on: June 24, 2008, 02:23:19 PM »
Quote
Some of the stages look as good as your collective $1500 video card output.

wait.... what??


troll for a troll - thats all.


abrader

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Re: Fatal Inertia EX
« Reply #20 on: June 24, 2008, 02:24:51 PM »
LOL learn to read. You can easily have WELL OVER 1Million players logged a day with a consistent logged in user count of 30,000 users.

And COD4 has a consistent user average of three times that(probably more now since school is out). That's on the xbox 360, I'm sure there's like 10 guys playing the PS3 version at any given moment. So if you put COD4 PS3 up against Socom 2 then, yeah, I'm sure Socom 2 wins.

By the way Socom 2 sounds awesome online. So many issues with this game, its no wonder that it had more players then COD4 and threatened prime time TV!

Skate or Die


abrader

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Re: Fatal Inertia EX
« Reply #21 on: June 24, 2008, 02:28:00 PM »
I wouldnt know - I rarely game online.


abrader

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Re: Fatal Inertia EX
« Reply #22 on: June 24, 2008, 02:38:25 PM »
Quote
what caused FI to be so hated?


the X360 demo, which was way worse than the final game, had a whole slew of issues that didn't make it into the final game. I think a lot of people base their opinions on that. Arb, did you get the final X360 version or you basing the comparison on the demo?

I've flicked back and forth between the PS3 demo and the X360 game, i can't agree on the PS3 version looking sharper at all. The texturing on the X360 is way beyond the PS3 version, shockingly so although there is no true like for like comparison quickly available in the PS3 demo. The X360's vsync issues are still there in the PS3 version, but nowhere near as bad though.

The game is just a bit dull, the PS3 handling is also exactly the same as the final X360 version (but NOT the same as the X360 demo) , the difference is that collisions are handled better on the PS3 version (the X360 version would really punish you and it would sometimes catch you on the background a second time causing an effective double penalty).

It's no wipeout - infact, it's no Quantum Redshift either.


 

I think thats part of the disconnect for me. I only played it at a friends house when he rented it and the XBL demo. I completed about 4 circuits in the final game - but in my own gaming environment I only played the demo.



pilonv1

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Re: Fatal Inertia EX
« Reply #23 on: June 24, 2008, 10:02:02 PM »
better on psn? seems not
itm

Smooth Groove

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Re: Fatal Inertia EX
« Reply #24 on: June 25, 2008, 03:24:03 AM »
I wasn't even trying to troll Abrader this time.  FEX really is a pretty bad game.  I"d rather play F-zero on my Wii. 

dark1x

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Re: Fatal Inertia EX
« Reply #25 on: June 26, 2008, 08:14:35 AM »
Quote
what caused FI to be so hated?


the X360 demo, which was way worse than the final game, had a whole slew of issues that didn't make it into the final game. I think a lot of people base their opinions on that. Arb, did you get the final X360 version or you basing the comparison on the demo?

I've flicked back and forth between the PS3 demo and the X360 game, i can't agree on the PS3 version looking sharper at all. The texturing on the X360 is way beyond the PS3 version, shockingly so although there is no true like for like comparison quickly available in the PS3 demo. The X360's vsync issues are still there in the PS3 version, but nowhere near as bad though.
 
Interesting discovery.  If you get a chance, could you throw up some pics?  I'm interested in seeing which shortcuts these guys took in porting the game.

y2kev

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Re: Fatal Inertia EX
« Reply #26 on: June 26, 2008, 12:07:13 PM »
+DTS
haw

duckman2000

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Re: Fatal Inertia EX
« Reply #27 on: June 26, 2008, 12:11:19 PM »
Quote
what caused FI to be so hated?


the X360 demo, which was way worse than the final game, had a whole slew of issues that didn't make it into the final game. I think a lot of people base their opinions on that. Arb, did you get the final X360 version or you basing the comparison on the demo?

I've flicked back and forth between the PS3 demo and the X360 game, i can't agree on the PS3 version looking sharper at all. The texturing on the X360 is way beyond the PS3 version, shockingly so although there is no true like for like comparison quickly available in the PS3 demo. The X360's vsync issues are still there in the PS3 version, but nowhere near as bad though.

The game is just a bit dull, the PS3 handling is also exactly the same as the final X360 version (but NOT the same as the X360 demo) , the difference is that collisions are handled better on the PS3 version (the X360 version would really punish you and it would sometimes catch you on the background a second time causing an effective double penalty).

It's no wipeout - infact, it's no Quantum Redshift either.


 

See, I can agree that it was quite a bit dull. It just seems like there is an abyss between that, and the amount of hate the game has received. I'm not going to buy it, the demo is enough for me. But I thought it was alright, better than something like Tube Sliders but a far cry from Wipeout. And I never managed to figure out the cable, as it didn't seem very useful. Might have had something to do with the game being easy enough as it was without resorting to sling physics. But yeah, it was pretty inoffensive.

duckman2000

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Re: Fatal Inertia EX
« Reply #28 on: June 26, 2008, 12:21:41 PM »
I liked QR because it was fast, pretty, but mostly because that's all I had at the time. But it was actually plenty better than Wipeout Fusion. Oh, the many arguments I had with the IGN editors over the QR review. Curly Monsters then talking about the plans for the canceled sequel really turned the spit and spite level up to 11.

Smooth Groove

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Re: Fatal Inertia EX
« Reply #29 on: June 26, 2008, 08:38:28 PM »
What's so bad about Fusion?  I remember it having pretty good reviews. 

MrAngryFace

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Re: Fatal Inertia EX
« Reply #30 on: June 27, 2008, 04:14:45 AM »
Fusion was a lot of fun, its biggest flaw was having its best tracks in the second half. Most people got mad cause it was combat heavy and the first tracks were kinda blah. I proudly own a copy of the game. I wear it around town.

On the topic of abrader; I like it better when Demi is the one that likes bad games. He's so fun about it. Abrader just comes off all insecure and viral
o_0

drohne

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Re: Fatal Inertia EX
« Reply #31 on: June 27, 2008, 06:55:59 AM »
just downloaded the demo -- seems pretty bleh, but visually it's a dead ringer for mass effect lol ue3

dark1x

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Re: Fatal Inertia EX
« Reply #32 on: June 27, 2008, 08:02:46 AM »
Man, I never understood all the Wipeout Fusion hate.  Sure, it is fairly different from the other games in the series, but the track design and physics were still awesome in a different way.  I enjoyed Fusion more than any other console based futuristic racer last gen (that includes F-Zero GX, which was also awesome).

I never could get into Quantum Redshift, though.  The track design just never clicked with me.

dark1x

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Re: Fatal Inertia EX
« Reply #33 on: June 27, 2008, 09:33:20 AM »
I actually enjoyed the handling in Fusion.  I wouldn't want it to become the Wipeout standard, but it was a nice change of pace.  The craft had a newfound sense of weight.  I actually felt the track design was pretty inspired, though.