Eh, looks decent. I like the actual appearance of the environment and the atmopshere seems like it could be really good, but they are doing exactly what I had hoped they would not and are throwing tons of cloned enemies at the player in a short period of time. I think the game would be much more interesting if enemy encounters were rare, more difficult, and possible to avoid. That is, I would have liked to have seen enemies that actually explore the environment. They could certainly create scenes where enemy encounters are intended to occur, but I think less scripted scenarios would aid the atmosphere greatly. When AI is immediately aware of the player and have only the goal of killing the player, each encounter becomes much less interesting. If you know that an AI is out there moving through the ship unaware of your presence (unless you trigger the attention) I think it would become a more intense experience.
Of course, this is just some random scene in the game and we really can't yet say how it will play out.