PDZ wasn't about encounter enemies and killing them. Your main gun had a silencer so you could kill people without alerting anyone else. You could even disarm one enemy, then beat the shit out of him with his own gun. Well, at least in one level. Most of the levels are awful. The jungle level makes me want to vomit on the dev team. However, the second level (the nightclub) was alright. Actually, that was the only decent level. The last boss is the worst thing ever. It makes me wish it was a pattern then QTE sequence. Aiming was also awful. Just the idea of zooming into with any scope weapon also failed to work. The idea that you had to only slightly press the left trigger to hold it was horrible. The vehicles both sucked. Somehow they managed to fuck up a jetpack AND hovercraft. Everything about the game was ugly, in typical Rare style, but the audio and everything else was also shit. I just made the realization that unless you are playing the second level, which is at least decent, or multiplayer after sustaining a conclusion, the game really is terrible. Still, that second level had potential to be great if an entire game was based around it. Also, I guess the idea that handguns were an effective way of killing someone was pretty cool since that doesn't normally happen in Third Person Shooters.