A lot of that is scripted. Little Big Planet is much more interesting in that regard.
He could be talking about how the canisters and things like that in Killzone 2. Like, wherever you shoot in canister, it gets pushed depending on where you shoot, and not some random pattern.
And yeah, LBP has some cool stuff going on with physics.
Looks pretty good, more interested in this than on Prototype.
I hope this isn't too much for Sucker Punch to chew since it seems like a fairly ambitious game.
Hopefully they can pull it off without problems. I mean, the other two big Playstation 2 platformer devs went on to make great games on the PS3, so hopefully Sucker Punch can follow the trend.