Author Topic: Koreans steal Hellgate: London IP; Flagship fires everyone; World end supernova  (Read 1396 times)

0 Members and 1 Guest are viewing this topic.

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
http://hellgateguru.com/2008/07/flagship-no-longer-owns-hellgate-london/

Quote
In breaking news, Korean news website TheGames.co.kr reports that HanbitSoft is taking full control over the Hellgate: London intellectual property from Flagship Studios. At present, HanbitSoft co-owns the IP, which was developed by Flagship Studios and published by Electronic Arts in Europe and the United States.

HanbitSoft states that the reason it is pursuing this course of action is because “It is hard for us to accept Flagship Studios’ requests for continued support in capital and funding any longer and because Flagship was being difficult”, and because it co-owns a direct stake in the IP, it therefore “has a say in reviewing and determining any course of action to be taken with Hellgate: London.”

HanbitSoft is expected to take full control over the IP. HanbitSoft goes on to state that in doing so, it will be able to “properly manage and develop Hellgate: London into a good game with proper content”, with its own in-house team of developers.

The report further states that the online service of Hellgate: London, which started in January 15, 2008 acquired 100,000 early users within the first two weeks of operation during which time HanbitSoft earned 3 billion won (approximately 3 million USD) for the sales of Hellgate: London in Korea. However, the number of players in the game significantly declined due to the lack of general out-of-the-box content and the sparsity of ongoing content updates. Since its Open Beta launch, Hellgate: London has gone from being the 9th most played game in Korea to 52nd post-commercial launch.

It’s anyone’s guess at this point as to what will happen to the Hellgate: London development team at Flagship Studios in San Francisco and how this will affect the development of Mythos, Flagship’s other game.

Source: TheGames.co.kr

UPDATE: Flagship Studios has sent Hellgate Guru an official response via e-mail with regards to the story:

This story is an outright lie. We have no idea where they are getting their information from and have asked legal counsel to pursue the issue. We are mystified by Hanbitsoft’s conclusions and any attempt to take over the IP will be met with a strong and swift response, to “illegally take over the IP”. All right title and interest in Hellgate; London resides in Flagship Financing, LLC a wholly-owned subsidiary of Flagship Studios. We are outraged that Hanbitsoft would attempt to completely tarnish the reputation of its most vital developer. Hanbitsoft’s new management clearly does not understand the terms of its relationship with Flagship.

Because the story is already public, we feel that we would be doing a great disservice to the public by removing it from existence. We do however feel that it is only fair for us to publish an official response from Flagship Studios itself.

UPDATE #2: Respected industry website GamaSutra has confirmed massive layoffs are taking place at Flagship Studios today.

Gamasutra has received confirmation from a Flagship Studios representative that the Hellgate: London developer has seen significant staff cuts.

This morning, Gamasutra obtained information from a source close to the company indicating that staff at both the Flagship development team as well as online services subsidiary Ping0 were let go. Both companies operate out of the same building.

UPDATE #3: Someone claiming to be a lawyer representing HanbitSoft has requested for us to remove the story. We are ready to comply, but only if other websites and news sites reporting the story agree to do so as well:

We are U.S. attorneys for HanbitSoft. Your story is a repeat of a quote that is not accurate and we request that you pull it down. At the request of Flagship’s attorney, we must correct the record:
Please understand that the facts are (1) HanbitSoft is an exclusive licensee of both Hellgate and Mythos in Asia, with rights to sublicense the games; (2) in addition, HanbitSoft is a secured creditor who has been pledged the Mythos (but not the Hellgate) intellectual property as collateral for a loan; (3) Comerica, another secured lender, has been pledged the Hellgate intellectual property as its collateral for a loan; (4) Flagship Studios does not currently own the intellectual properties to either game, which are held in separate companies subject to the security interests of lenders, and Flagship Studios’ interest in those companies is also pledged to its lenders; (5) it is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open, but HanbitSoft hopes to work with Comerica and some of the team at Flagship to see if there is a way to continue to generate content to keep Hellgate online in Asia and to finish the development of Mythos.
« Last Edit: July 11, 2008, 08:55:36 PM by Synthesizer Patel »
乱学者

Crushed

  • i am terrified by skellybones
  • Senior Member
and so it ends
wtc

cool breeze

  • Senior Member
So, is this justifiable to invade Korea? This could be part 1 of my 6 step plan to liberate Asian porn stars from their oppressive film makers.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Well, I guess that puts the kibosh on Mythos.
©@©™

ZOMFG  :lol :lol :lol

Shuri

  • Senior Member
That game always looked awesome; too bad the final product wasnt all that great :\

originalz

  • Z!?
  • Member

Quote

HanbitSoft is expected to take full control over the IP. HanbitSoft goes on to state that in doing so, it will be able to “properly manage and develop Hellgate: London into a good game with proper content”, with its own in-house team of developers.


Haha, I guess it's about time they turned it into a good game.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Slightly off-topic, but is Hellgate worth buying for a few bucks? Is the single player any good?
©@©™

what a clusterfuck

lol Koreans.  apparently pirating shit is not enough for you, you gotta out-EA too
Crm

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Well, I guess that puts the kibosh on Mythos.

Mythos is being done by a different team.  Maybe there is hope.
serge

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
What about Mythos :(  Someone bail out Flagship Seattle!  They have done no sins!
serge

MCD

  • Fastest selling shit
  • Senior Member
another pc developer falls.

soon there will be no more.

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
I dunno.  It kind of is a bummer in some ways.  Sure, Flagship totally fucked the launch of Hellgate, and as we all know, the launch is the most important part of a game's life cycle, but as a non-premium/paid member, they have managed to get the game up to spec.  I was not very fond of Hellgate at launch, but now, well, even if the game will never be terribly good, they have ironed out all the big wrinkles.

I still maintain that Bill Roper, Dyack-like, fucked this game from the get go.  If this game had not been blown out of proportions as the next Diablo, I can guarantee it would have been a cult hit.  Bill, however, hyped the game's ass off far before he had any right to.

Game developers, do not hire these Roper/Dyack/Smart-style loudmouths.  Roper seemed to quiet down as the delays rolled in, so maybe he isn't as bad as the other two.
serge

Learner

  • Junior Member
I'm sure this will make the game better.
nob

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Bill Roper wasn't the only person that worked on Diablo 2, but listening to his words during the early days of Hellgate, you'd think he did it all himself.  Like I said, he backed off as the delays started piling on, but he is the man responsible for labeling it the next Diablo 2.
serge

demi

  • cooler than willco
  • Administrator
Haha, PC gaming
fat

originalz

  • Z!?
  • Member
I feel kind of bad for all the staff involved in this mess.  They just wanted to live the dream, make the game they've wanted, but in the end it became another Ion Storm mess.  Still tho, you commit to a gimmick launch date, even though your beta testers are telling you all sorts of shit, you pay the price.  These guys had the heart and the talent, but not the business or the patience.  They should have started small, releasing some simpler but solid and fun games, instead of reaching for the stars on their first project.

The killer was the whole BS subscription model, they got so much hate and bad press for it that I'm sure it hurt more than helped in the long run.  What a terrible idea.  At the very least, I'm sure that if Blizzard even considered having a subscription model for Diablo 3, they've long since abandoned it due to this.

I feel kind of bad for all the staff involved in this mess.  They just wanted to live the dream, make the game they've wanted, but in the end it became another Ion Storm mess.  Still tho, you commit to a gimmick launch date, even though your beta testers are telling you all sorts of shit, you pay the price.  These guys had the heart and the talent, but not the business or the patience.  They should have started small, releasing some simpler but solid and fun games, instead of reaching for the stars on their first project.

The killer was the whole BS subscription model, they got so much hate and bad press for it that I'm sure it hurt more than helped in the long run.  What a terrible idea.  At the very least, I'm sure that if Blizzard even considered having a subscription model for Diablo 3, they've long since abandoned it due to this.
can someone explain further, fill me in, on how shitty the game was [at least at launch] and how mismanaging Roper was?

And is all this mostly Flagship's fault?
Crm

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
Hey Patel change the titel.

Flagship Studios is no more.

I'm not sure how to make that more explicit than "Flagship fires everyone" ;)
乱学者

Rman

  • Senior Member
SHOOT.  I was really looking forward to Mythos.

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Right from the start I knew Hellgate would disappoint because of this reason:  London.  Could they have picked a more boring and random locale for a game like this?  I mean, why London? 

Also, the environments all looked the same from the videos I watched.  They were all very dark and lifeless.  The game would've been better off just being called Hellgate instead of Hellgate: London.  At least they would've had a lot more freedom to create some really unique fantasy environments.
hey

TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Right from the start I knew Hellgate would disappoint because of this reason:  London.  Could they have picked a more boring and random locale for a game like this?  I mean, why London? 

Also, the environments all looked the same from the videos I watched.  They were all very dark and lifeless.  The game would've been better off just being called Hellgate instead of Hellgate: London.  At least they would've had a lot more freedom to create some really unique fantasy environments.

How can you blame the city of London when the majority of the game takes place in TUNNELS?
serge

ToxicAdam

  • captain of my capsized ship
  • Senior Member
VE reports that HanbitSoft now owns Mythos, while investor Comerica Bank owns Hellgate: London. Their conclusion is that development of both games for Asia is likely to continue, while the future of each for Western audiences is unknown at this point.

So, it will probably be like most Korean games. It gets a US release and a skeleton American crew that offers no support afterwords. So, you can log into a Korean Mythos website and see all the cool upgrades, changes .. while you are still hacking away on the same old tired game.


Sucks. But, that's the future I predict.



TVC15

  • Laugh when you can, it’s cheap medicine -LB
  • Senior Member
Fuck, they're going to shit up Mythos and make it Korea-y and unplayable, aren't they?
serge

originalz

  • Z!?
  • Member
I feel kind of bad for all the staff involved in this mess.  They just wanted to live the dream, make the game they've wanted, but in the end it became another Ion Storm mess.  Still tho, you commit to a gimmick launch date, even though your beta testers are telling you all sorts of shit, you pay the price.  These guys had the heart and the talent, but not the business or the patience.  They should have started small, releasing some simpler but solid and fun games, instead of reaching for the stars on their first project.

The killer was the whole BS subscription model, they got so much hate and bad press for it that I'm sure it hurt more than helped in the long run.  What a terrible idea.  At the very least, I'm sure that if Blizzard even considered having a subscription model for Diablo 3, they've long since abandoned it due to this.
can someone explain further, fill me in, on how shitty the game was [at least at launch] and how mismanaging Roper was?

And is all this mostly Flagship's fault?

> Bad Support
> They made HGL only thinking of the money (not surprising I guess)
> Terrible color schemes
> Terrible in-game art direction
> Immersion-breaking stuff all the time like in-game Ads, stupid voice acting and silly quest texts/jokes
> Unbalanced Gameplay
> An enormous amount of glitches. It's as bad as Daikatana.  Terrible memory leaks, their solution on the forums was to buy more RAM, each extra gig would provide another hour of playtime!
> Uncreative skills. You don't feel excited to level up. The Marksman skills are so unfunny, boring and USELESS that you play the whole game simply using the basic attack.
> A terrible plot
> Terrible monsters. There is a jumping creature that has dozens of glitches all by himself, and it's not fun to kill.
> Incredibly bad business model. They said it was a mistake to want to introduce everything they did in a game. The game screamed I'M A MONEY MILKING WHORE.
> Advertised as a MMORPG but it's not a MMORPG. Which means, since it's FSS, that it DOES have all the drawbacks of a MMORPG but none of the advantages. Drawbacks include meeting a hundred players you can't play with every time you have to repair your stuff. Since it's not really a MMO because the game is instanced and parties are limited, that means their only purpose is to create a massive drop on the frame-rate of your computer.
> The game is the same from the beginning to the end. There are like 3 Dungeon Tiles only and even then you'll be seeing mostly the same, same tileset. Also all outdoor areas use the same tileset which gets boring very fast, because it's ugly.
> A long delay between patches and new content.
> distinguished mentally-challenged community that mostly refused to acknowledge the game problems and excluded themselves from the outer world.
> distinguished mentally-challenged community managers and devs that refused to listen to the very small part of the community that acknowledged the game problems and suggested good, comprehensive fixes.
> The most dumb dev. cycle I have ever seen. In one of their patches, they introduced (I believe it was either christmas or easter) a seasonal event where you could get new, pointless items, but only if you were a subscriber. The problem is that there was a bug where the drop rates were absurdly high. Also, you don't click on items to get them, you auto-pickup by walking. That means that simply by killing a dozen monsters your inv. would be full of crappy seasonal items you don't want. And that horrible bug is only for the people who paid.

Needless to say, they blew all their chance at goodwill pretty early.

ToxicAdam

  • captain of my capsized ship
  • Senior Member
Hah .. I want to go read the fan forum now. Sounds interesting.


Great Rumbler

  • Dab on the sinners
  • Global Moderator
dog