Author Topic: Children of the Nile is grossly underappreciated  (Read 932 times)

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Fragamemnon

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Children of the Nile is grossly underappreciated
« on: July 14, 2008, 12:01:48 PM »
After finishing off my latest Paradox Interactive binge (Hearts of Iron 2 this time), I sat down for some quality time this evening with a game that I hadn't played in years-Titled Mill's Immortal Cities: Children of the Nile citybuilder. They recently reacquired the rights to this game, pushed out a huge free patch, and slapped up a fully patched up game on Steam for 20 USD last week.

I did the quickie tutorial to refresh myself with the game mechanics and jumped right into a scenario. I had forgotten just how brilliant and evolutionary the design of the game is-unlike most games of the citybuilder genre, it has a strongly holistic approach where the game revolves around your citizenry and their desire to want something more in life than living in hovels and foraging for food every day.

Your cities start out modest-a small abode for your pharoah, peasant farmers to plant fields that your pharoah personally oversees, and simple middle-class shopkeepers to sell goods to the farmers. The farmers come from the aforementioned hovels, coming to your city in the hopes of a better lot in life. The shopkeepers come from the ranks of former farmers, not content with a life of simply toiling in the fields until they die. The food that the farmers harvests acts as currency in the game-the farmer will give some to his pharoah, and keep some to both feed his family until the next year, and use some as barter with the common merchants to get their crafted goods. Later on, you'll need to establish a landed nobility to help you manage the larger farmland, attract intellecuals to provide clerical and public services, and so on.

What makes the game so compelling is the way that the citizenry goes about its business in a logical way. For example, in the common shopkeeper house, the man and child of the house gather the raw materials from the surroundings, and the woman crafts the materials into goods and tends the shop-in addition to doing all of the shopping for the household (which is the same structure as the house). Now, if the goods in the shop don't sell enough for some reason (say, too many shops or not enough inflow of raw materials to keep up with her capacity to work), then the household has no food. When this happens, the man and kid in the house go foraging, and if that keeps up for long enough they abandon their business, since it's a better lot in life to be a well-fed farmer than a bankrupt, hungry shopkeeper.
Bidirectional class mobility in your game? talk about BONERTOWN.

Similarly, a very successful business will hire servants (paying the food they get from barter) to do the gathering chores, and then send their kid to school so he can have a better life as a scribe, military commander, or priest. One of the coolest things though, is the nobles. You need them to manage the farms since your pharoah can only oversee so much personally. They will try to cheat taxes and are decadent fucks-they will hire "entertainers for banquets", a PC-correct way of saying they are holding huge orgies-constantly adding new shit to their estates like MAF buys DVDs and needing ever-increasing income to feed their decadent capitalist lifestyles. Eventually their house of cards can collapse if not taken care of, and when this happens usually a well-off merchant from the middle-class in your community will rise to the nobility. Again, class migration-how cool is that in a video game?

I don't want to sound like the game is just some interesting Maxis-style simulator with lots of interesting stuff going on and no payoff,becuase there are solid victory conditions and challenges that help place a solid, targetable victory point for the player.

I can't help but strongly recommend this game to someone who likes something like SimCity, Anno/Settlers, or the old Impressions Citybuilder games (Caesar 3, Zeus, Pharoah), or to anyone who really appreciates a holistic touch to game design and just wants to see a great example of it in action in lovingly crafted detail.
hex

Eric P

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Re: Children of the Nile is grossly underappreciated
« Reply #1 on: July 14, 2008, 01:06:57 PM »
i'll give it a shot
Tonya

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #2 on: July 14, 2008, 01:09:12 PM »
i'll give it a shot

There's an updated demo on Steam. The quick start tutorial and in-game documentation are really ace and should get you going without too much trouble.

I'll post some screens later of my city, including decadent nobles with their yachts and "entertainers".
hex

Crushed

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Re: Children of the Nile is grossly underappreciated
« Reply #3 on: July 14, 2008, 01:20:49 PM »
Is it anything like Pharoah.

That game was own.
wtc

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #4 on: July 14, 2008, 01:23:17 PM »
Is it anything like Pharoah.

That game was own.

I've played both, and yes, CoTN is more like Pharoah than any other game out there. Definitely if you are a fan of Pharoah/Cleo it's worth checking out the updated demo on Steam.
hex

ToxicAdam

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Re: Children of the Nile is grossly underappreciated
« Reply #5 on: July 15, 2008, 12:04:31 AM »
Nice write-up. Too bad I hate city-building games.

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #6 on: July 24, 2008, 12:48:10 AM »
Having put a good amount of time into this one over the last couple of weeks, I have to say that it's continued to exceed my expectations. The hard mode difficultly puts real constraints of city sprawl (which encourages and rewards careful planning), and the game's treatment of warfare is miles better than the weird real-time awfulness of the earlier Impressions city-builders. The map design is excellent and the game is really free of the sort of exploit-like behavior (by fundamental design) that creeps into most of these sort of games when they are dissected by experienced players.

Definitely worth your $20 if you like city-building games and are willing to sit through the game's lengthy tutorials to understand how the mechanics work, which are pretty different than any other city-builder game out there.
hex

MrAngryFace

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Re: Children of the Nile is grossly underappreciated
« Reply #7 on: July 24, 2008, 12:49:57 AM »
Im trying to find my copy of RA2 :/
o_0

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #8 on: July 24, 2008, 12:50:53 AM »
I have mine handy. I will reinstall and we can play some of the co-op missions if you want this weekend.
hex

MrAngryFace

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Re: Children of the Nile is grossly underappreciated
« Reply #9 on: July 24, 2008, 12:52:18 AM »
If I find it, I think my Decade disc is lost forever. This is gonna be a re-buy situation like Rise of Legends all over again
o_0

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #10 on: July 24, 2008, 12:54:26 AM »
Now there's a game that I will never turn down, Rise of Legends is AMAZIN'.
hex

MrAngryFace

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Re: Children of the Nile is grossly underappreciated
« Reply #11 on: July 24, 2008, 12:54:53 AM »
Yeah, totally underappreciated. wtf
o_0

Fragamemnon

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Re: Children of the Nile is grossly underappreciated
« Reply #12 on: July 24, 2008, 01:03:47 AM »
Yeah, totally underappreciated. wtf

RoL one of the best paced multiplayer rts games I've ever played, and one of a handful of games that I can really can call sublime. nearly everything about the game transcended its genre peers at the time of its release, and even to this day it holds up well against modern marvels like Company of Heroes in terms of multuplayer fluidity.

also, best UI in an rts ever.

note; this is assuming you leave the cuotl out of the mix. rol is vinci and alin, and cuotl if you want something funky and sorta half-baked in comaprison with the other two sides.

« Last Edit: July 24, 2008, 01:05:25 AM by Fragamemnon »
hex

Smooth Groove

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Re: Children of the Nile is grossly underappreciated
« Reply #13 on: July 24, 2008, 01:11:23 AM »
+1 for Rise of Legends

Is it a mere coincidence that PC gamers have the best tastes here?  I think not.