Author Topic: Can everyone just stop pretending Penny Arcade is some sort of neutral entity?  (Read 31082 times)

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JustinP

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you were trying to make that claim. you know you were with the cg trailer used in game assets line. but we've established that you're nothing but a moronic troll, so it's pointless discussing anything with you anyways.


i only played the single player demo. which was awful.

i assume multi was really fun?

Persistant world  campaign with two sides to choose from. Sound familiar?
sounds like planetside with one less faction.  and based on the more detailed explanation by dcharlie, it sounds very simplified compared to planetside too. 
« Last Edit: July 17, 2008, 12:38:11 AM by JustinP »

Grecco

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Well its with giant robots. And you dont pay 10 bucks a month.

JustinP

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Well its with giant robots. And you dont pay 10 bucks a month.
well planetside actually added giant robots later :lol


Crm

JustinP

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mojovonio =

Crushed

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spoiler (click to show/hide)
mojovonio started it
[close]
wtc

chronovore

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Way too much misplaced testosterone in this thread.

MrAngryFace

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Definitely a hall-o-famer.
o_0

Crm

Eel O'Brian

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MAG's art style just looked so generic, if that teaser is what they're shooting for

even the name is generic - Massive Action Game

let's see some crazy bullshit like jet packs and razor-sharp boomerangs and guns that fire axes and the ability to call in hordes of monkeys on a jihad with dynamite and gasoline

Forever Unlimited Crazy Killing Spree = FUCKS
sup

Bildi

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Eel O'Brian

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sup

Brehvolution

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hahaha

bump for nuclear ownage:
http://ps3.ign.com/articles/893/893307p1.html

Quote
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, the full-blooded download title that's recently been wowing both Xbox 360 and PC users,

I bet.
©ZH

Eel O'Brian

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lawl, ownage fallout:

http://kotaku.com/5029323/why-penny-arcade-took-so-long-to-go-psn-and-may-never-go-wii-ware

Quote
The reason Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, Episode One was so long in coming to the Playstation Network had nothing to do with favoritism, and everything to do with technology.

"Everyone seemed to come up with their own rumors," Ceraldi said. "They thought there was exclusivity or that Penny Arcade doesn’t like the Playstation 3 but that wasn’t it at all."

After announcing their game for the PC, Linux and Xbox 360 Hothead discovered they had to essentially build their own version of the Torque game engine to bring the Penny Arcade Adventures they wanted to consoles and it took much longer than they expected.

"At that point we were fully committed to getting the game done as soon as we could," Ceraldi said. "So we focused on PC, linux and what we had already announced, the Xbox."

"As soon as we finished and got approved we moved those developers to the playstation and they started working on it for the Playstation Network," he said. "Until we got it running the way we wanted to look, we weren't going to announce anything."

"As soon as we did a full play through of the game we announced."


sup