Author Topic: How's Civ Revolutions, bitches?  (Read 823 times)

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Rman

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How's Civ Revolutions, bitches?
« on: July 26, 2008, 01:40:30 PM »
I trust you guys more than the reviews.  Haven't heard too much talk here.  So what's the definitive version?  I'm sad there's no PSP version, tho.  I love the DS, but I would think the PSP's nice widescreen would have been great, too.



Van Cruncheon

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Re: How's Civ Revolutions, bitches?
« Reply #1 on: July 26, 2008, 02:10:14 PM »
i got the 360 version. both versions have some slowdown when your cities get huge, but the 360 version has less of it AND has AA, plus fairly easy achievements. i really dig it -- it's like a simplified, streamlined, fast-paced take on civ 4. it's a great way to kill 2-3 hours inna shot.
duc

Brehvolution

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Re: How's Civ Revolutions, bitches?
« Reply #2 on: July 26, 2008, 03:44:46 PM »
The demo really turned me off to how stripped down it is compared to the PC version.
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Hitler Stole My Potato

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Re: How's Civ Revolutions, bitches?
« Reply #3 on: July 26, 2008, 03:45:07 PM »
I like it a lot.  There's some things I miss like being able to micro-manage your cities and the area around them and there really isn't any diplomacy in the game but taken for what it is, it's a great game.  Being a true Civ nut, I thought the faster pace and streamlined nature of it all would turn me off but I actually kind of like being able to finish a game in a couple of hours now instead of a couple of days.
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Van Cruncheon

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Re: How's Civ Revolutions, bitches?
« Reply #4 on: July 26, 2008, 03:46:17 PM »
it's not supposed to replace the pc version. it's supposed to be a superfast, streamlined, visceral take on civ -- a flashy arcade version of civ. i think it compliments civ 4 nicely.
duc

recursivelyenumerable

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Re: How's Civ Revolutions, bitches?
« Reply #5 on: July 26, 2008, 03:51:43 PM »
I heard this particular Sid Meier's Civilization was actually designed by Sid Meier?   :o
« Last Edit: July 26, 2008, 03:54:29 PM by recursivelyenumerable »
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Hitler Stole My Potato

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Re: How's Civ Revolutions, bitches?
« Reply #6 on: July 26, 2008, 03:56:12 PM »
Since this seems to be surprisingly successful, I wonder if they eventually do some sort of console version of Alpha Centauri?  I don't know how that'd work exactly (first thing first would be to jetison all the unit building stuff) but I'd like to see them try.
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Fragamemnon

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Re: How's Civ Revolutions, bitches?
« Reply #7 on: July 26, 2008, 07:59:54 PM »
it's not supposed to replace the pc version. it's supposed to be a superfast, streamlined, visceral take on civ -- a flashy arcade version of civ. i think it compliments civ 4 nicely.

It does the superfast , streamlined thing very well, for sure. It essentially replaces the numerous small decisions with bigger, more meaningful decisions to do so. The real tradeoff in the game versus the PC version is that granularity of choices, which does result in fewer potential options given the current challenge at hand.

That being said, I never feel like CivRev gives you too few choices, so it never feels really dumbed down. Instead of stopping each turn to do eight or ten alter your actions to meet your plan, you can pretty much barrel through each turn tweaking one or two things and moving some units instead. Which results in a faster game.

The one aspect that is particularly interesting is the way that the game uses positive reinforcement instead of negative reinforcement. It's a trend carried over from the Civ4 design and continues to work well here. Penalties in strategy games are largely unecessary-the adventurous player will always go for the path of greatest reward anyway, which results in the same net result (attentive and careful players being rewarded) without the potential to send a less-skilled player into a nosedive if things go south due to penalties accuring.

hex

Fragamemnon

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Re: How's Civ Revolutions, bitches?
« Reply #8 on: July 26, 2008, 08:01:03 PM »
Since this seems to be surprisingly successful, I wonder if they eventually do some sort of console version of Alpha Centauri?  I don't know how that'd work exactly (first thing first would be to jetison all the unit building stuff) but I'd like to see them try.

Alpha Centauri is sort of licensing no man's land. EA owns the license, and Firaxis is owned by Take 2. And I think everyone sort of agrees that Firaxis is really the only company who can take an honest stab at another SMAC game.
hex

Fragamemnon

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Re: How's Civ Revolutions, bitches?
« Reply #9 on: July 26, 2008, 08:01:30 PM »
Since this seems to be surprisingly successful, I wonder if they eventually do some sort of console version of Alpha Centauri?  I don't know how that'd work exactly (first thing first would be to jetison all the unit building stuff) but I'd like to see them try.

Alpha Centauri is sort of licensing no man's land. EA owns the license, and Firaxis is owned by Take 2. And I think everyone sort of agrees that Firaxis is really the only company who can take an honest stab at another SMAC game.

Quote
I heard this particular Sid Meier's Civilization was actually designed by Sid Meier?

Yep. He also did some coding for the game too. It's part of the reason the game is sort of reductionist back to the original Civilization at times.
« Last Edit: July 26, 2008, 08:03:01 PM by Fragamemnon »
hex

Joe Molotov

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Re: How's Civ Revolutions, bitches?
« Reply #10 on: July 27, 2008, 01:52:44 AM »
This game is sounding better and better the more I hear about, I need to pick this up.
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