Author Topic: Deadspace comic-con walkthrough (bitchin' inventory)  (Read 1926 times)

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Tieno

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Deadspace comic-con walkthrough (bitchin' inventory)
« on: July 26, 2008, 05:16:18 PM »
http://www.gametrailers.com/player/37592.html
http://www.gametrailers.com/player/37594.html

With the inventory management, exploratory nature and the slower pace it reminds me of RE4 in space. They seem to have put more thought into the environment and setting than I expected.
« Last Edit: July 26, 2008, 05:18:16 PM by Tieno »
i

cool breeze

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #1 on: July 26, 2008, 05:29:39 PM »
I think the game is looking really good.  And it may just be me, but it looks like it will be really hard.

fistfulofmetal

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #2 on: July 26, 2008, 06:03:38 PM »
Looks.... so good. So very very good
nat

y2kev

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #3 on: July 26, 2008, 06:05:46 PM »
This looks SO GOOD to me. I love horror.

EA :bow2
haw

duckman2000

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #4 on: July 26, 2008, 06:06:37 PM »
Hot stuff

y2kev

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #5 on: July 26, 2008, 06:13:07 PM »
EA's original projects this gen are all at least good and some are amazing looking. Even Army of Two is competent.
haw

duckman2000

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #6 on: July 26, 2008, 06:20:32 PM »
EA's original projects this gen are all at least good and some are amazing looking. Even Army of Two is competent.

Army of Two feels like a colossal miss though. If you view it as a straight up action game with poor attempts at satire, I guess it can be alright, but it could have been so much more. Between this, Haze and goofy MGS4, I'm starting to wonder if these projects are being infiltrated by real PMCs, to make sure they don't come out too serious or thought provoking.

cool breeze

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #7 on: July 26, 2008, 06:50:49 PM »
EA's original projects this gen are all at least good and some are amazing looking. Even Army of Two is competent.

They are definitely more consistent in quality, but there are not to great ones like Army of Two and Battlefield Bad company.  It is an improvement over the 6 Bond games last gen.  I'm going through a list and trying to remember the great games they did last gen (leaving out yearly sports games and PC games):

-007 Everything or Nothing
-Black
-Burnout 3
-Freedom Fighters
-Fight Night
-Ghosthunter
-Lord of the Rings TTT
-Medal of Honor Frontline
-Need for Speed Hot Pursuit 2

I'm probably leaving out some, but I would say they are close to topping those with their games from this gen.

y2kev

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #8 on: July 26, 2008, 06:52:10 PM »
BFBC isn't good?

I thought Army of Two was like a 6/10 at best :\
haw

cool breeze

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #9 on: July 26, 2008, 07:05:37 PM »
I'm bias on that since I think it isn't that good compared to BF1942 or BF2.  As for Army of Two, I still think it is not too great, so I think 6/10 would be a fair estimate. 

fistfulofmetal

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #10 on: July 26, 2008, 07:06:46 PM »
It's pretty funny how in a matter of months all my hype for RE5 has been transferred to Dead Space.
nat

cool breeze

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #11 on: July 26, 2008, 07:10:35 PM »
It's pretty funny how in a matter of months all my hype for RE5 has been transferred to Dead Space.

I agree for the most part.  I am still excited for it, but I think the showing at E3 was a let down, and some of the choices they made sound bad.

duckman2000

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #12 on: July 26, 2008, 07:11:45 PM »
Yeah, RE5 feels like a very striking but very old hat that's just all wrong for the party.

Bildi

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #13 on: July 26, 2008, 08:15:04 PM »
I too agree RE5 lost a little sparkle at E3, while Dead Space is powering ahead as they show more and more awesome things.

That said, there's plenty of room for both and survival horror is still severely under-represtented this gen.

y2kev

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #14 on: July 26, 2008, 08:16:41 PM »
RE is so not survival horror anymore though. It's neither really horrifying nor tough to survive. :(

It does offer a different kind of fear-- more an actiony panic than a slow, building tension-- but I really don't even consider it in the same league anymore.
« Last Edit: July 26, 2008, 08:41:58 PM by y2kev »
haw

bud

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #15 on: July 26, 2008, 08:30:45 PM »
for real. i've yet to play re4 but i just don't like the new type of re they're doing. the first ones were really good horror games. heck, i remember renting the game and getting it changed for another one the same day because i was so scared. i didn't even get past the first couple of doors that time lol.

re5 looks pretty much like an action game to me. and it also has (mp) co-op now, which is even worse. that woman is going to be there with you pretty much all the time, i guess. and i don't even care about playing re with another person. that's what stuff like gears of war is for. re :'(
zzz

Bildi

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #16 on: July 26, 2008, 08:43:05 PM »
RE is so not survival horror anymore though. It's neither really horrifying or tough to survive. :(

It does offer a different kind of fear-- more an actiony panic than a slow, building tension-- but I really don't even consider it in the same league anymore.

I agree 100%.  Originally I was going to say they aren't in the same genre, but I changed my mind. 

Dead Space looks to be firmly rooted in survival horror but as we all know RE4 and RE5 moved away from that.  I still loved RE4 for its awesome atmosphere, insanely good design, and some traits of survival horror that it retained like pacing and inventory management, but it's just not in the same genre.

y2kev

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #17 on: July 26, 2008, 08:44:34 PM »
I am always confused when people say "RE4 was the reinvention the series needed."

It was? Like, why? I mean, you won't get an argument from me that RE4 isn't an absolutely amazing game. I think its pacing is a little off in the middle, but other than that, absolutely fantastic game. But why did it have to be an RE game? And if the only way to reinvent a series is by completely changing basic gameplay (and really, it does), why not just let the series die and start a new series?

RE4 shares only a tenuous connection with the old REs even in the way it tells its story.

I don't begrudge Capcom the right to milk their established franchises...but it's strange because they recognized at some earlier point that "RE4" was not "RE" and made DMC...so it's a little peculiar.

I don't mind having more games in the RE4 mold. I love RE4. But I also loved RE1, 2, and 3. And that game is pretty much dead.
« Last Edit: July 26, 2008, 08:49:44 PM by y2kev »
haw

Bildi

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #18 on: July 27, 2008, 03:36:36 AM »
RE4 is still perhaps my favourite game, but not because it departed from the classic RE formula.  It was just a frickin' great game.

I really hope classic RE isn't completely dead because I adore that style of play and it would be nice if both styles could coexist.  If they released a classic-style RE after RE5 I'd be thrilled to bits but of course the chances are virtually zero.  I'd even gladly accept remakes of 2 and 3 if nothing else.

Draft

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #19 on: July 27, 2008, 09:33:50 AM »
Holy SHIT at the low gravity room.

Dead Space is going to be fucking amazing.

CHOW CHOW

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hey

CHOW CHOW

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #21 on: July 28, 2008, 07:18:07 AM »
So is this coming out on Halloween or the 21st like gamestop and ign list it?
Probably the 21st.  "Halloween 2008" can just mean around Halloween.
hey


patrickula

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #23 on: July 28, 2008, 12:27:23 PM »
This game looks so bitchin' :rock

Bildi

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #24 on: July 28, 2008, 07:22:30 PM »
Only just now got around to watching the videos in the OP - that guy plays almost as slow as me.  :lol

Which is good, I got a great sense of what it's like when you slow the pacing down to true survival horror speends, and now I'm even more excited.  :hyper

The movement and camera controls look to be pretty kick-ass.

chronovore

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Re: Deadspace comic-con walkthrough (bitchin' inventory)
« Reply #25 on: August 07, 2008, 07:24:41 PM »
Apparentl Warren Ellis is writing some of it, so suddenly I'm interested. From BAD SIGNAL today:
Quote
Oh, I got released from an NDA the other day, so I
can finally say that I wrote a bunch of the groundwork,
backstory and structure on the forthcoming EA videogame
DEAD SPACE, which recently got a comic prequel
from the hands of Antony Johnston and Ben Templesmith.
I believe there was at least one other writer on the
project, but I'm sure there's some of me in there
somewhere.