and i still don't like the fighting system--it's just so bad. i don't see how anyone could still like this series that much.
What is it that you don't like?
compared to something like street fighter or even guilty gear, soul calibur just feels obtuse. the difference really lies with how you execute more complex attacks. in street fighter and guilty gear, you use stick commands--in soul calibur, you use button combinations. i think stick commands are MUCH more intuitive than pressing two buttons to do a move.
soul calibur gives you have a horizontal weapon attack button, a vertical weapon attack button, and a kick button... but those only really make any sense when doing the most basic moves. as soon as you start doing more advanced moves, the individual buttons often lose all definition. there's little rhyme or reason when it comes to the more advanced moves--you just press two buttons and your character does a dance. in the end i just feel like i'm recalling moves by memorizing the almost random button combinations--in games like street fighter and guilty gear, it's more intuitive.
guilty gear has a somewhat similar control scheme to soul calibur--there's a button dedicated to kicks (though gg also has punch), and gg's 'weapon' buttons are slash and hard slash. but gg uses stick commands. so for slayer's sliding moves, for example, you use quarter circle back + kick (kick = legs = movement)--it makes sense because your input correlates with the character's actions. cervantes's teleport attack uses back+kick+b... yet the character goes up and then comes down--other directions with kick+b are totally different moves. with taki, i can roll forward and attack, follow that up with an aerial horizontal dive... and i never even touched the stick.
in general, soul calibur has less correlation between your input and the actions on screen. sure, there are some attacks (like some of the diagnals) that make more sense, but there's just so many moves that do have that disconnect i reference above.
it'd be one thing if that was just the direction soul calibur went--button combos instead of stick commands isn't necessarily invalid. but soul calibur decides it also wants to have stick commands... which are often even MORE complex than stuff in guilty gear and street fighter (214 to 3?
).