I got this idea recently while playing a shmup
Now, I don't remember much from physics, so this may be a bit wrong. But I remember that soundwaves hit an object at a higher rate the closer it is (i.e., the closer a sound-producing object is to another object, the louder it is to that object). The sound-receiving object can be the moving object if it approaches the sound-producing object itself, and then it will receive its soundwaves at a higher rate). Or the sound-producing object can be the moving object and give its soundwaves to the other object depending on how close/far it is.
This works inversely, obviously. The farther away a sound-producing object is from another object, the other object will receive its soundwaves at a slower, lower rate.
I think these principles could work for a shmup. Say the enemy shoots bullets in all directions, and these bullets follow its soundwaves. Bullets could be tactically placed on certain parts of the soundwave "lines" and you have to dodge them accordingly. The closer you are to the enemy, the more powerful the bullets hit - so if you're close to the enemy, they'll hit you at a faster rate and at a higher damage. Opposite if you're far from the enemy - slower rate of bullets hitting you and lower damage (and if there's damage then maybe we can ditch the "one hit kill"). The enemies could move on screen, so if they get close to you and you're low on health, naturally you'll have to go further away from the enemy (and if you have to pass the enemy up on screen, a semi-auto-lockon could allow you to shoot bullets towards the enemy at all times - say you're on the top of the screen, your bullets will go to the bottom if the enemy on the bottom; if you're on the left side of the screen, your bullets will shoot towards the right side if the enemy is on the right side of the screen, etc etc).
Also this could work for the player as well - the "ship" could generate soundwaves of bullets, and the closer you are to an enemy, these soundwave bullets will hit an enemy at a higher rate and with more damage. The more powerups a player could get, the more directions the bullets will shoot on the soundwaves (or with a wider range), or the faster the soundwaves will travel.
Good idea, bad idea? TL;DR? Has this idea ever been done before?