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JustinP

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Edge previews LittleBigPlanet
« on: August 06, 2008, 07:40:28 PM »
Quote from: gofreak on neogaf
This was briefly, and graciously touched on by TheGreatDave in the Edge thread, but I have my hands on the magazine myself now, and there's more info and enough new stuff to come back to it..plus Edge features/previews are pretty great!

Edge again refers to it, as they did in their first preview, as the PS3's most important title. It looks like they paid a visit before E3, so things like AI brains didn't seem to be on the agenda, but they go through and explain certain things that none of the media at E3 adequately did. They were shown some of the more advanced stuff. They start by saying MM has been successful in creating a good modelling tool that's also friendly and 'empowering'. Everything is physical/mechanical, everything is mapped to physical objects.

e.g. If you want text in your level somewhere, you just open the Popit, select a mouth, and stick it wherever it's needed, and add your text. So you can use this for hint boxes, stories, cut-scenes etc.

Adding music you add a music box. There was some confusion about music and sound editing possibilities from the E3 coverage, but this seems to be how it is according to Edge: the options on music boxes are to control the song, the audible range, and the volume level of each of the instruments in the music. However, you can also have music boxes that just play a given sound effect. For example, Edge describes granite whoopy cushions that sound a fart when jumped on.

Scripting is object based too. As Edge says, this is where LBP could have risked losing a lot of players - "the boss battle where people get stuck on and just give up". But, they say, it's not - it's simple stuff that can let you trigger enemy attacks, locked door behaviour or NPC behaviour. Switches are the main object for scripting. They give an example of a basic Zelda style puzzle made in 15 seconds - a switch tied to a motor. Flip the switch and motor can raise a locked door.

However, there's more kinds of switches than just manual. Motion sensitive ones can act like more conventional passive triggers. E.g. you could have an enemy drop down from the sky when you pass a point - all this behaviour control by cogs and pistons linked to the switch.

There's a lock-and-key switch based on stickers. Use the right sticker(s) to flip the switch.

There's magnetic switches. Which is totally new to me. You have a pair of switches that can be split between two objects. The switch only triggers when they're brought together. As Edge says: "in a single move, the colour-coded keys and gateways of Gauntlet and a hundred other RPGs are suddenly brought within reach".

As Edge says, simple building blocks, the complexity that can emerge from which is 'staggering'.

One example of the magnetic switches: finding a baby belonging to a meerkat blocking a door. The mother and the baby both have either parts of the magnetic switch. Find the baby and bring them together, and the switch triggers, activitating pulleys which take the mother into a standing positiion and opening a door at her feet.

The mechanism for chaining levels together is also revealed - keys. When you build a level, a key for that level is added to your inventory. If you want to link that level to another you're building, just place the key at the end, and players will be warped from one to another. The capability opened by this is pretty great also, in that it needn't just be warping players from the end of one level to the beginning of the next. You could have worlds of multiple depth..e.g. have a key to a doorway of a house, to warp your players to another level representing the inside of the house.

Like TheGreatDave mentioned, the team has apparently implemented RPGs, complex platformers, hub worlds, puzzle games like Tetris, and even a rudimentary homage to Outrun. Edge says if you know what you want, and you can think of a way of implementing it mechanically, you can probably do it in LBP.

Popit they say is the perfect interface for all this, taking only a couple of seconds to find anything you need at a given moment.

They address the issue of 'creative freeze', people just having a brain freeze in the presence of the possibilities offered by the tools. Mark Healey says he thinks it's less intimidating that MySpace, and that they haven't come across this problem in Beta testing. They say part of the reason for the craftworld aesthetic was to welcome imperfection.

Edge describes its own efforts with 5 minutes using Popit..a rudimentary assault course made out of rock. As they say themselves, their results were hardly brilliant, but they say they could have happily messed about in it for hours. The emphasis in the create mode is on enjoyment rather than speed, even for those not very good with it.

For those wonder 'WHERE'S MY READY-MADE GAME?!?', Edge says this was the real surprise for them on their visit. From what they played, they say it should be a 'devestatingly effective' 2D platformer out of the box, even if not very revolutionary. They say the mix of precision jumping and simple physics is very reminscint of 16-bit gaming. They had relatively low expectations for this part of the game, but they walked away with the impression that they had been playing with the 'purest' 2D design since Super Mario World.

They talk about the company for a bit, the team, their reaction to the expectation and pressure (Healey says "I don't think that's really true", when asked about the PS3 being tied to the fate of PS3), the way there seemed to be a hint of "lottery winner's confusion" among a team almost surprised by what they've created. However, Healey cautions "The game hasn't even been released yet - it might be crap. Never one to believe in Hype myself"

Edge concludes that the game may well even outshine Spore in terms of ambition, that it could be "that special game that finally demonstrates that control and freedom don't always have to be at odds".

their visit was before e3, so some of this was already known, but they've gone into more detail and do talk about features previously only hinted at.

cliffs:
-everything, including game logic entities, are physical
-can use a "mouth" object to have in-game text for cutscenes, hint boxes, and credits etc. 
-music box lets you customise the sound design of your level.  you can adjust the volume and audible range.  you can have music or sound effects in these music boxes.  someone even showed off a music mixer level at e3:
-"switches" are the basis for scripting in LBP.  in the past they've cited complex, multi-stage bosses that have like 200 "switches."
-manual switch - a button you press with sackboy.  eg. flip switch to open a passageway or fire a cannon
-motion sensitive switch - triggered by proximity/location.  eg. walk past a certain point and trigger an enemy spawn or level event
-lock-and-key switch - based on stickers. use the right stickers to flip the switch. 
-magnetic switches - two-part switch triggered when both pieces come in contact.  this is what you could use to have a 'key' in your level required to open a door or whatever. 
-keys - system to link multiple levels together.  you can basically create an entire game from this.  after beating level 1-1, you can send the player to 1-2 etc.  you could also use this to have levels of multiple depth--doorway to a house leads inside the house. 
-mentions the LBP the team has apparently implemented RPGs, complex platformers, hub worlds, puzzle games like Tetris, and even a rudimentary homage to Outrun.  all with the switches and other systems available to players in LBP. 
-talking about the included levels that will ship with the game, edge describes it as the "purest' 2D design since Super Mario World" and "devestatingly effective" 2D platformer. 
-edge even says LBP may outshine spore

y2kev

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Re: Edge previews LittleBigPlanet
« Reply #1 on: August 06, 2008, 07:46:42 PM »
home
haw

archie4208

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Re: Edge previews LittleBigPlanet
« Reply #2 on: August 06, 2008, 07:46:47 PM »
Buying a PS3 for this game.  Hopefully there is a price drop soon.  >:(

tiesto

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Re: Edge previews LittleBigPlanet
« Reply #3 on: August 06, 2008, 07:46:53 PM »
This game sounds so fucking amazing. Really looking forward to making my own levels/scenarios and playing other people's levels.
^_^

The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #4 on: August 06, 2008, 07:47:15 PM »
:piss LBP :piss2

looks like shit, only Sonytards are excited, the game also has no casual appeal and will not sell systems
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Re: Edge previews LittleBigPlanet
« Reply #5 on: August 06, 2008, 07:47:53 PM »
Nice. Can't wait to try it out in October.

My wife has been asking me about LBP a lot lately, and aside from DDR, Rock Band, Bubble Bobble and Katamari, she's not much into games.
野球

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Re: Edge previews LittleBigPlanet
« Reply #6 on: August 06, 2008, 07:48:38 PM »
Nice. Can't wait to try it out in October.

My wife has been asking me about LBP a lot lately, and aside from DDR, Rock Band, Bubble Bobble and Katamari, she's not much into games.
Oh my GOD. Sony's done it.

cool breeze

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Re: Edge previews LittleBigPlanet
« Reply #7 on: August 06, 2008, 07:50:00 PM »
I'm really excited for this.  I'm already addicted to making characters in the shitty SC4 create a character mode, so I will probably end up mad with LBP.

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #8 on: August 06, 2008, 07:51:29 PM »
I don't believe in LBP

I mean it looks okay but I was playing The Incredible Machine in 1992 ya know
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #9 on: August 06, 2008, 07:52:10 PM »
buying it, hope it's a decent game

the "create" features seem to get more complex and intimidating the more i read about them, so i probably won't mess around too much with that at first, i'll just download other people's stuff
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #10 on: August 06, 2008, 07:52:57 PM »
I don't believe in LBP

I mean it looks okay but I was playing The Incredible Machine in 1992 ya know

:rock, lets do this Patel
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Brehvolution

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Re: Edge previews LittleBigPlanet
« Reply #11 on: August 06, 2008, 07:53:03 PM »
Can't wait.
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Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #12 on: August 06, 2008, 07:53:10 PM »
Game looks fucking amazing.

See, I trust your opinion, but I don't see what's so awesome about it. It's a cool level editor with physics and a Littles aesthetic, which is definitely cool, but where's the revolution? This seems like a 50k underground indie sensation that appeals only to the hardcore to me, not the great white hope of Sony's console.
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Re: Edge previews LittleBigPlanet
« Reply #13 on: August 06, 2008, 07:54:04 PM »
Nice. Can't wait to try it out in October.

My wife has been asking me about LBP a lot lately, and aside from DDR, Rock Band, Bubble Bobble and Katamari, she's not much into games.
Oh my GOD. Sony's done it.

Based on the commercials Sony has been running for LBP the last couple months, she knows it's a 2D platformer and it's cute. That's all she needed to know to be interested.
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Re: Edge previews LittleBigPlanet
« Reply #14 on: August 06, 2008, 07:55:20 PM »
If I had a Tripple, this would be the first game I'd buy.


Okay I'd probably buy MGS4 first, my hatred of what Kojima did to the story aside.
wtc

The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #15 on: August 06, 2008, 07:55:33 PM »
watch this sell less than 50k worldwide, its going to be outdone by No More Heroes and Etrian Odyssey 1, two much better games
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #16 on: August 06, 2008, 07:55:54 PM »
we'll have to wait and see what comes out of the creative side content-wise

if word gets around that you can buy this game and have access to endless free downloads of a variety of gametypes, it might sell steady for a long time
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Human Snorenado

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Re: Edge previews LittleBigPlanet
« Reply #17 on: August 06, 2008, 07:56:33 PM »
watch this sell less than 50k worldwide, its going to be outdone by No More Heroes and Etrian Odyssey 1, two much better games

Are you high?  This game will sell more than 100k in it's first full month or I'll eat one of demi's balls.
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #18 on: August 06, 2008, 07:57:17 PM »
he's full-frontal trolling  :lol
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #19 on: August 06, 2008, 07:57:28 PM »
thats true actually! But really this is Sony, online sharing etc. will not be accessable and have a broken interface. Basically you cant count on any functionality here.  Sharing custom levels is a cool idea that would add to longevity but we cant count our chickens you know
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Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #20 on: August 06, 2008, 07:57:32 PM »
I liked LittleBigPlanet better...when it was called HARLEY'S HUMONGOUS ADVENTURE!



owned
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JustinP

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Re: Edge previews LittleBigPlanet
« Reply #21 on: August 06, 2008, 07:57:35 PM »
i'm interested in finding out how updating levels will work.  my idea is that i want to create a hub level that links to all my other levels.  but when i make a new level, i want to be able to update the hub level so that the next time someone jumps into it, they see the new door to the new level.  i basically want to use the hub level as a 'homepage level' that people can check to see if there are new levels by me.    

Brehvolution

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Re: Edge previews LittleBigPlanet
« Reply #22 on: August 06, 2008, 07:58:36 PM »
watch this sell less than 50k worldwide, its going to be outdone by No More Heroes and Etrian Odyssey 1, two much better games

Are you high? 

More like low.
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #23 on: August 06, 2008, 07:59:19 PM »
if sony fucks up the sharing part they have doomed this game
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #24 on: August 06, 2008, 07:59:40 PM »
I liked LittleBigPlanet better...when it was called HARLEY'S HUMONGOUS ADVENTURE!

(Image removed from quote.)

owned

looks amazing, is that an old shareware game?
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cool breeze

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Re: Edge previews LittleBigPlanet
« Reply #25 on: August 06, 2008, 07:59:52 PM »
thats true actually! But really this is Sony, online sharing etc. will not be accessable and have a broken interface. Basically you cant count on any functionality here.  Sharing custom levels is a cool idea that would add to longevity but we cant count our chickens you know

They already showed the entire interface menu in the game.  Outside of using your friends list from PSN, it doesn't share much in common with what you would find in any other PS3 game.  Oh, and the game is in closed beta right now, they showed off levels being traded and downloaded live on several stage demos at E3.  Interface looks really slick. 

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #26 on: August 06, 2008, 08:00:20 PM »
Game looks fucking amazing.

See, I trust your opinion, but I don't see what's so awesome about it. It's a cool level editor with physics and a Littles aesthetic, which is definitely cool, but where's the revolution? This seems like a 50k underground indie sensation to me, not the great white hope of Sony's console.
I don't really go in for what it will do for console sales (i'll leave that to those hyping home and second rate fpses), but from what i've seen it looks to be years of pc building tools in a convenient package.  If the tools are as robust, and more importantly if the thing gets serious support from sony devs. we could years of 2d paltaforming ahead.  or it could be a collosal boondoggle that is unusable and absolutely no fun, but i'd rather err on the side of optimism when it looks like the dev. gives a fuck about doing something interesting.

I'm worried about the cutesy aesthetics getting tired after a while. If you could replace the assets with custom art then I'd see it as more of an Infinite Fun Generator. With only burlap sacks and wooden blocks I don't see Super Mario Bros. 5 coming out of this.
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #27 on: August 06, 2008, 08:00:37 PM »
if sony fucks up the sharing part they have doomed this game

think about it


home



can you trust the legacy of Krazy Ken?
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Brehvolution

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Re: Edge previews LittleBigPlanet
« Reply #28 on: August 06, 2008, 08:00:56 PM »
Letting us listen to our own music while building levels would be a huge plus.
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #29 on: August 06, 2008, 08:01:21 PM »
i thought you could import your own art on those "sticker" things I keep reading about
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pilonv1

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Re: Edge previews LittleBigPlanet
« Reply #30 on: August 06, 2008, 08:01:49 PM »
the game will sell ok since the sony zealots will not shut up about it and sony will market it.

however it's not going to be any sort of success
itm

Re: Edge previews LittleBigPlanet
« Reply #31 on: August 06, 2008, 08:02:20 PM »
I liked LittleBigPlanet better...when it was called HARLEY'S HUMONGOUS ADVENTURE!

(Image removed from quote.)

owned

looks amazing, is that an old shareware game?

It's an SNES game.
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #32 on: August 06, 2008, 08:02:42 PM »
:piss burlap sacks :piss2

can you at least make levels out of bling and assault weapons? If you cant thats a major oversight and completely dodging the majority of the PS3 owning demographic
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #33 on: August 06, 2008, 08:02:54 PM »
if sony fucks up the sharing part they have doomed this game

think about it


home



can you trust the legacy of Krazy Ken?

well, the devs seem to really give a shit, and their enthusiasm is infectious
sup

Brehvolution

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Re: Edge previews LittleBigPlanet
« Reply #34 on: August 06, 2008, 08:03:12 PM »
I'm worried about the cutesy aesthetics getting tired after a while. If you could replace the assets with custom art then I'd see it as more of an Infinite Fun Generator. With only burlap sacks and wooden blocks I don't see Super Mario Bros. 5 coming out of this.

With the PS EYE, you can import anything. :)
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The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #35 on: August 06, 2008, 08:04:31 PM »
I'm worried about the cutesy aesthetics getting tired after a while. If you could replace the assets with custom art then I'd see it as more of an Infinite Fun Generator. With only burlap sacks and wooden blocks I don't see Super Mario Bros. 5 coming out of this.

With the PS EYE, you can import anything. :)

If someone makes a level full of actual dicks and turds I will sell my hat
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #36 on: August 06, 2008, 08:05:50 PM »
this sounds pretty cool

Quote
From these relatively simple components the team has already made RPGs, complex platformers with numerous stages and hub worlds, and puzzle games like Tetris. It’s even made a version of OutRun, which simulates the changing road ahead by moving about a set of painted strips of wood on hinges.
sup

The Sceneman

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Re: Edge previews LittleBigPlanet
« Reply #37 on: August 06, 2008, 08:06:31 PM »
this sounds pretty cool

Quote
From these relatively simple components the team has already made RPGs, complex platformers with numerous stages and hub worlds, and puzzle games like Tetris. It’s even made a version of OutRun, which simulates the changing road ahead by moving about a set of painted strips of wood on hinges.

fuck I give up, that actually sounds awesome
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cool breeze

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Re: Edge previews LittleBigPlanet
« Reply #38 on: August 06, 2008, 08:06:58 PM »
I'm worried about the cutesy aesthetics getting tired after a while. If you could replace the assets with custom art then I'd see it as more of an Infinite Fun Generator. With only burlap sacks and wooden blocks I don't see Super Mario Bros. 5 coming out of this.

You can.  Outside of the Sackboy, which you can customize to the point where you can slap on a mask and apply any picture on, almost everything can be covered in whatever picture you want.  You can even hook up the PS Eye and paint things in the game with whatever the camera is looking towards at that time.

Outside of a level editor, it actually a cool looking platformer.  I actually didn't expect much from the platformer bit, but here it is being compared to Super Mario World, the second best 2D Mario game.  Also, don't forget that almost every aspect of this game can be played with 3 other people either locally or online (or a weird match of 3 off-line, 1 online, and all that stuff).  You can build levels with 3 other people, or you can just do platforming stages with other players if you want to.

My gosh, I sound like such a shilling bastard right now.

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #39 on: August 06, 2008, 08:09:04 PM »
I'm worried about the cutesy aesthetics getting tired after a while. If you could replace the assets with custom art then I'd see it as more of an Infinite Fun Generator. With only burlap sacks and wooden blocks I don't see Super Mario Bros. 5 coming out of this.

With the PS EYE, you can import anything. :)

pointing a camera at an asset does not give you that asset :P
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Eel O'Brian

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Re: Edge previews LittleBigPlanet
« Reply #40 on: August 06, 2008, 08:11:20 PM »
you guys should read that edge article, this game sounds fuckawesome

http://www.edge-online.com/magazine/things-make-and-do-littlebigplanet
sup

JustinP

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Re: Edge previews LittleBigPlanet
« Reply #41 on: August 06, 2008, 08:16:55 PM »
you guys should read that edge article, this game sounds fuckawesome

http://www.edge-online.com/magazine/things-make-and-do-littlebigplanet
i assumed it was only in their mag because the neogaf thread had a large, paraphrased OP with no link.   stupid neogaf :duh

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #42 on: August 06, 2008, 08:30:06 PM »
For me, i really hope you can customise jumping behaviour , gravity etc. I just want to recreate Manic Miner in the engine :hyper

http://www2.b3ta.com/heyhey16k/
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y2kev

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Re: Edge previews LittleBigPlanet
« Reply #43 on: August 06, 2008, 08:38:14 PM »
LBP whiners seriously need a new fucking hobby. YOU ARE A DOUCHE
haw

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #44 on: August 06, 2008, 08:39:49 PM »
:bow hey hey 16k :bow2

sigh, i guess i could always do it in XNA :hyper x infinity.

I want to make an iPhone game. In fact, I'd be making one right now were it not for the fact that you need a Macintosh to make one. And I'm thiiiis close to picking up a Mini for that very purpose, despite the fact that I sincerely doubt I have the follow through to make it work.

(I want to start with a touch-based port of the opium-trading pirate classic Taipan, and if that works out, maybe move onto more original game/application development...)
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y2kev

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Re: Edge previews LittleBigPlanet
« Reply #45 on: August 06, 2008, 08:46:08 PM »
You can only program for iPhone from a Mac? Really? That's....actually I guess that's totally Appleish.
haw

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Re: Edge previews LittleBigPlanet
« Reply #46 on: August 06, 2008, 08:46:19 PM »
I think it's unfortunate that the release of such an obviously well-designed game coincides with my own waning interest in video games -- particularly time-intensive ones. It's the sort of thing I'd wet my pants for but by the time I got around to it, I'd get frustrated ten minutes into designing a level because I'm just not very good at it and I'm well aware of that fact. Even still, it's surely cooperative gaming bliss.

Howard Alan Treesong

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Re: Edge previews LittleBigPlanet
« Reply #47 on: August 06, 2008, 08:50:12 PM »
You can only program for iPhone from a Mac? Really? That's....actually I guess that's totally Appleish.

Yeah, iPhone SDK is Mac only. ::)
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Cormacaroni

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Re: Edge previews LittleBigPlanet
« Reply #48 on: August 06, 2008, 09:56:46 PM »
One thing I don't really get about this game: the aim seems to be some sort of Neverwinter Nights/platform hybrid, with one DM character who makes the level. However, it also seems to be the case that everyone can edit the level on the fly. If so, isn't everyone just going to cheat their way through every level? Sure, cheating can be fun but it'll get old fast. Surely there is some way to lock out the editing function? But if you do that, it becomes a much more conventional experience for the non-DM players.
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Re: Edge previews LittleBigPlanet
« Reply #49 on: August 06, 2008, 10:00:29 PM »
One thing I don't really get about this game: the aim seems to be some sort of Neverwinter Nights/platform hybrid, with one DM character who makes the level. However, it also seems to be the case that everyone can edit the level on the fly. If so, isn't everyone just going to cheat their way through every level? Sure, cheating can be fun but it'll get old fast. Surely there is some way to lock out the editing function? But if you do that, it becomes a much more conventional experience for the non-DM players.

You won't be able to edit levels on the fly while playing them. The developers have noted that whenever they've shown off the game to the public.
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Re: Edge previews LittleBigPlanet
« Reply #50 on: August 06, 2008, 10:09:20 PM »
Really? I suppose you can 'play-test' while in edit mode. The edit mode IS co-op though, right?

vjj

cool breeze

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Re: Edge previews LittleBigPlanet
« Reply #51 on: August 06, 2008, 10:11:38 PM »
Edit mode is 4 player, local or online.  Yes.

I don't think they have said if you can edit someone else's level or not.  I know they are including various pre-made levels even outside the single player mode as some kind of skeleton to whatever level you are designing.  You can freely jump into edit those or any of your levels whenever you want.

JustinP

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Re: Edge previews LittleBigPlanet
« Reply #52 on: August 06, 2008, 10:17:57 PM »
i think their design has changed since their original announcement.  they originally showed editing on the fly, but i think that concept has been refined. 

i think it's understood that you can't simply edit a level to beat it--that'd obviously be too easy to exploit as you could just destroy the level in the process of playing it. 

they've also talked about level rewards.  you can win parts of a level as a reward for beating it (or collect parts of it as orbs in the level itself), which you can use in your own levels after that.  you can create and offer these kind of rewards yourself, in your own custom levels, as your own custom rewards.  so you can't simply edit any level you want, or it would render these rewards moot. 

they may very well include some (or all) of the included levels as templates you can start from--maybe that is awarded for beating the level. 

WrikaWrek

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Re: Edge previews LittleBigPlanet
« Reply #53 on: August 07, 2008, 12:01:32 AM »
I don't get the deal about this game.

So you can make platforming levels. Yay

Oblivion

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Re: Edge previews LittleBigPlanet
« Reply #54 on: August 07, 2008, 12:15:34 AM »
Edge comparing the game to Super Mario World made me pretty fricken  :hyper

But then this...

Quote
Two years later, PlayStation 3’s most important title is being built by a team of just 27 in a small office above a bathroom store

Made me  :spin

cool breeze

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Re: Edge previews LittleBigPlanet
« Reply #55 on: August 07, 2008, 12:28:17 AM »
I don't get the deal about this game.

So you can make platforming levels. Yay

You can breakdown any game that way to make it seem boring.

duckman2000

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Re: Edge previews LittleBigPlanet
« Reply #56 on: August 07, 2008, 01:43:09 AM »
I don't get the deal about this game.

So you can make platforming levels. Yay

::) Yeah, who in the hell would want to build and share platformers or other game types using whatever the hell assets they want?
« Last Edit: August 07, 2008, 01:44:51 AM by duckman2000 »

MrAngryFace

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Re: Edge previews LittleBigPlanet
« Reply #57 on: August 07, 2008, 01:49:58 AM »
I don't believe in LBP

I mean it looks okay but I was playing The Incredible Machine in 1992 ya know

:rock, lets do this Patel


im on board. This game is for newb tards that never played TIM and wanna play with dolls.
o_0

JustinP

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Re: Edge previews LittleBigPlanet
« Reply #58 on: August 07, 2008, 01:52:26 AM »
I don't believe in LBP

I mean it looks okay but I was playing The Incredible Machine in 1992 ya know

:rock, lets do this Patel


im on board. This game is for newb tards that never played TIM and wanna play with dolls.
did you not like the incredible machine or what?  because i did, and LBP looks way more awesome.  so fuck yeah. 

MrAngryFace

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Re: Edge previews LittleBigPlanet
« Reply #59 on: August 07, 2008, 01:54:00 AM »
Im not elite if I play NEW stuff!
o_0