Author Topic: Evilbore Summon Night Twin Age Thread  (Read 1377 times)

0 Members and 1 Guest are viewing this topic.

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Evilbore Summon Night Twin Age Thread
« on: August 16, 2008, 11:28:04 PM »

Fun little game so far. The writing is pretty awful so far but the combat is fun enough and it has item creation. The game's early levels are totally a TRICK cause the game seems super easy, but then the giant bug boss shows up that spawns bug warriors and he's a real dickface. I laughed at all the free items they gave for healing early on considering how easy things seemed but I used up almost all of them in the boss fight haha.
o_0

Tucah

  • Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #1 on: August 17, 2008, 12:14:03 AM »
This is nothing like the GBA games, right? Loved the two of them as fun little Tales clones, and I was really curious to see how this turned out.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evilbore Summon Night Twin Age Thread
« Reply #2 on: August 17, 2008, 12:22:41 AM »
it's really well-polished, and has some good animation. the plot is low-grade jappy nonsense, and the characters are walking cliches, but the stylus use is actually GOOD and the real-time combat plays well.
duc

demi

  • cooler than willco
  • Administrator
Re: Evilbore Summon Night Twin Age Thread
« Reply #3 on: August 17, 2008, 12:45:22 AM »
Extremely gimped from the Japanese version, they pussified it - wheres that Debaser guy, I want him to explain why they did that

I thought it was good too but why bother if Atlus is just going to make the entire game a wusswalk

From The Abyss looks to be better anyway
« Last Edit: August 17, 2008, 12:50:31 AM by demi »
fat

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #4 on: August 17, 2008, 12:54:08 AM »
Fuk, why can't the PSP get some decent RPGS like the DS?

demi

  • cooler than willco
  • Administrator
Re: Evilbore Summon Night Twin Age Thread
« Reply #5 on: August 17, 2008, 12:55:51 AM »
PSP sucks
fat

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #6 on: August 17, 2008, 12:59:20 AM »
Yeah, basically.  I shouldn't have bother upgrading to a red PSP slim.  There haven't been shit to play since GOW.

And GOW isn't even that good, aside from the graphics. 


Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evilbore Summon Night Twin Age Thread
« Reply #7 on: August 17, 2008, 01:52:51 AM »
i got a blue psp, it is hot hot buttery japasex
duc

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #8 on: August 17, 2008, 02:01:08 AM »
Its a fun game and there's some tough parts, im not here to get pissed off at games anymore.
o_0

Jabberwocky

  • Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #9 on: August 17, 2008, 02:02:32 AM »
Fuk, why can't the PSP get some decent RPGS like the DS?

Things are looking up recently. There's 4 extremely high quality games coming from Nomura's team at Square Enix, Tales of the World 2 looks awesome, and I'm willing to bet that new Suikoden game is going to be for the PSP.
8)

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #10 on: August 17, 2008, 02:03:09 AM »
Tales of the World was so repetitive :(
o_0

cool breeze

  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #11 on: August 17, 2008, 02:07:33 AM »
So basically Tales of the World was a Tales game then.  I enjoyed it quite a bit.  And I know a lot of people have Brave Story, but I found amusement in that as well.  PSP selection of original RPGs is weak

PSP is such an awesome system.  I am just pissed that the big games Japan releases for it are all Monster Hunter style game that require you to be social.  At least Square is making Agito online so I can enjoy the crux of the game without having to come face to face with another mammal.

Oh, and Crisis Core sucked big time. 

demi

  • cooler than willco
  • Administrator
Re: Evilbore Summon Night Twin Age Thread
« Reply #12 on: August 17, 2008, 02:12:07 AM »
You guys arent really crying cause a game like this isnt on PSP are you
fat

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #13 on: August 17, 2008, 02:17:12 AM »
I like Summon Night stuff but uhh, yeah its not like AAA shit haha
o_0

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #14 on: August 17, 2008, 02:17:55 AM »
i got a blue psp, it is hot hot buttery japasex

The new Madden Blue PSP or an imported one?  My old fattie was a blue Japanese model.

demi

  • cooler than willco
  • Administrator
Re: Evilbore Summon Night Twin Age Thread
« Reply #15 on: August 17, 2008, 02:18:40 AM »
You guys should watch out buying new PSPs... some are apparently Pandora-proof
fat

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #16 on: August 17, 2008, 02:20:15 AM »
The red ones seem to be fine.  My friend hacked it for me.  No idea what firmware he gave me but my PSP is capable of playing "imported" games. 

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Evilbore Summon Night Twin Age Thread
« Reply #17 on: August 17, 2008, 02:43:38 AM »
the madden one. i already have a hacked silver.
duc

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #18 on: August 17, 2008, 10:31:06 AM »
Didn't even know this game was out, haven't even seen it in shops or anything, I will take a look.
^_^

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: Evilbore Summon Night Twin Age Thread
« Reply #19 on: August 31, 2008, 12:10:00 AM »
I'm at chapter 16, the game has been a lot of fun.

Graphics: Great stuff for the DS. Large very well animated sprites, awesome spells, and extra cool super moves. The art is fairly generic but consistent. I REALLY like the super move cutscenes, they're so over the top and awesome. You'd think the main male lead (Aldo) was a gundam.

The monster designs are great and well animated. I'm really impressed how much shit they pack on the screen. Some dungeons are so packed the monsters just crowd around you, and there's spells and skills that can clear the entire screen and make you feel AWESOME.


Gameplay: Its easy, but the fun is keeping your character slightly overpowered and owning the field, creating new weapons, fusing special items with them. The ability to summon monsters is more useful early game than late. The casters are best used for healing and support, while Aldo is a dps machine. I started out using the caster, but Aldo's moves are just too good. from the chain attacks to the land slash, and the supers = wow.

The skill tree stuff is neat but it populates and maxes out fairly fast. By the last chapter you'll be throwing points into stuff just cause you wanna spend em. This is fine tho because you are almost always doing cool stuff early and mid game, and late game the fights get so manic the experience with full maxed out skills makes you feel like a badass.

For those complaining about the nerfed difficulty, even if they made monsters and bosses harder, this isn't what makes the game easy. This is: You are invincible while casting. Sure, the bosses are this way too, but say you have one character left and you're waiting for the knocked out characters to auto-res, all you have to do is use SP charge, which has a long cast time, and the boss cant touch you. Once your friends rez go back at it. SP charge is also FREE 800 SP in chapter 16, thats HUGE. Granted, you have to take this into account when fighting monsters and time your casting windows opposite there's to get your chance to do damage. Still, If they did nerf monsters when they brought it over it was to keep things from being tedious. I'm at 13 hours at chapter 16, so it'll probably be a 20-22 hour game, which is as long as it needs to be.


Sound: Decent music. Voice samples in general are kinda half assed. The VA that is there is ok, but as the game wears on there's less and less of it. By chapter 12 you're hearing a few exclamations ala Skies of Arcadia. "NOOO! OHHH! BOOOOO! YES!".

Controls: Excellent. Some of the best stylus implementation in a DS game yet. I never have problems doing what I want to do and switching between characters. I think one thing thats more of a mechanic than a control complaint is if you switch characters during a long cast the cast cancels, which sucks if you're trying to get a heal out of your healer real quick. The AI is sometimes not to swift out of a fight when it comes to support spells. Thankfully both main characters get support spells for themselves, so I usually have Aldo cast atk up on himself.


You can control the entire game with the stylus with ease.

Replayability: They say there's two unique stories, as there are two characters, but who would play through this twice? The story is boring and the dialogue is predictable. If this game had the more clever and funny qualities of Summon Night 2 I'd consider a second run but....

I'd nab it for 20 if you liked Children of Mana and want a nice accessible action/rpg on the DS.
« Last Edit: August 31, 2008, 12:14:14 AM by MrAngryFace »
o_0