God Hand has the most forgiving difficulty out there. It takes the stupid ass idea of scalable enemies, turns it into an arcade combo system, churns it out as something awesome, then gives you incentive to try and not get hit and keep doing better. It also helps that almost every aspect of the combat is more reflex based than anything else out there. It also helps that you can customize your style of play, so you can be someone who dodges and waits to pound on strong attacks, or someone that wants to lay down a flurry on the enemy, or even someone who wants to put some range between you and other enemies, or even someone who wants to stun enemies. It is amazing in so many ways.