Author Topic: Ratchet & Clank Quest for Booty is 3.2GB?! :lol  (Read 19226 times)

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duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #120 on: August 21, 2008, 12:18:46 PM »
Also, Ratchet - which game was it that had the lava gun? It always annoyed me that the level 1 lava stream turned into some stupid chunky rock launcher at higher levels. It went from  my favorite gun to my least used. Anyone else have this feeling?

Yep (I think it appeared in Going Commando). That was actually true for a few guns; in UYA, the RYNO went from a cool multi-target weapon to a weapon that caused a bright flash and instant incineration of all enemies on-screen. Very powerful, but boring as hell to use.

WrikaWrek

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #121 on: August 21, 2008, 12:19:08 PM »
1st time i played Halo 3, i only liked it, i thought it was a quality game but it just didn't make an impact on me. I didn't care for halo 2 either.

But then, a couple months after it launched, i played halo 3 again, but on heroic, and i fucking loved it. The way you can approach the battle is second to none on consoles at least, the sandbox nature of it rocks, and suddenly the game just starts opening its legs to you and then you thrust and you thrust until you fucking come.

I found new respect for Bungie once i finished Halo 3 for the 2nd time, i became a Halo fan. Only problem is, the story is interesting but it's not well covered in the game, you kinda have to go there yourself, the cut scenes weren't brilliant either, animation wise it could be pretty weak, and some of the visual aspects like the characters faces and shit were pretty bad, something that really shocked me since it was such a high profile game.

I don't know how Bungie gets away with that, i mean it's like the biggest game on earth or something, harcore wise at least, and it had a lot of money behind it, and in the end it just feels like they spent all the money working on the multiplayer, a portion of the game that will only be played by 10% of the userbase that will buy the game. I don't know.

Halo 1, it was good, Halo 2, heh, co op was good, Halo 3 however i don't know, it made me excited for a sequel, but if Halo 4 or Halo Peter Jackson (Does that even exist) doesn't come up with something better in the presentation side, i'll be pretty dissapointed.

Van Cruncheon

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #122 on: August 21, 2008, 12:43:36 PM »
And I don't think Halo 3 is bad or anything, but I do call it out on lots of shit.  I think the main reason I do it is because I felt it was ignorant as hell to have 2 games where you had shitty enemies like the Flood, and shitty levels like the Library, get tons of bitching and complaints about how terrible they were, then think that the solution is to bring them back and have a level worse than the Library? Fuck that.

You know, I'll never understand the hate for The Flood, or the Library level. It felt like a cool throw-back to splat 'em dead shooters like Doom  and Quake. Those balloon critters got to be annoying, but the more "evolved" Flood felt like pretty good opposition.



yeah, i loved the library level -- especially in co-op -- for just that reason. it was like 3d smash tv.
duc

drohne

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #123 on: August 21, 2008, 12:47:22 PM »
every time i replay halo 1's library, i'm surprised to find that i like it. but cortana is the single worst level in any otherwise competent game

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #124 on: August 21, 2008, 12:59:19 PM »
Cortana rewards you more for running through it like an asshole than trying to actually do anything.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #125 on: August 21, 2008, 01:07:56 PM »
I think the Library does suck, and the flood are boring to fight.  I don't think they are the worst things in a popular FPS game (like I think some parts of Resistance are worse, and most of CoD4 single player is probably worse), but my problem is that even after so many people vocally talked about how much it sucked, they still did a similar level to it.

And I admit that I never tried Halo 3 four player co-op.  I did try two player split screen, and I did enjoy that more, but I never knew that the only way to do co-op in Halo 3 online is by inviting people on your friends list.  I don't have many people on my friends list who play that often or are willing to go through it on co-op.  I still have to try that one day.

I still consider Going Commando my favorite game of all-time. I think that UYA improved upon everything and the MP was fantastic, but it was alot shorter than GC. I loved the bomb in GC that created a mushroom cloud upon impact.

I am actually a bit pissed off that Insomniac stopped trying to do Ratchet and Clank multiplayer.  I enjoyed it quite a bit.

And if Rare ever made a new Conker, I would be so happy if they made the multiplayer like the N64 game and not the Xbox one.
« Last Edit: August 21, 2008, 01:10:03 PM by swaggaz »

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #126 on: August 21, 2008, 01:15:34 PM »
yea, Future's lack of multi was bullshit. I got eviscerated for saying that in milder form on that other forum.

I got lucky - I played Halo 3's online co op the very first night. My friend and I got the game like 4 days before it came out, so he and his brother played co op with my girlfriend and I until like 2 in the morning. She dropped out around level 6 so I got to finish the game in fullscreen glory*

*fullscreen meaning 4:3, my HDTV had broken the day before so I was playing on a 25 inch piece of shit from 1993

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #127 on: August 21, 2008, 02:42:12 PM »
yea, Future's lack of multi was bullshit. I got eviscerated for saying that in milder form on that other forum.

I don't know if I'd say I eviscerated anyone, but I was definitely one of those who argued for its exclusion. Which, in retrospect, may not have been the right call. I assumed they ditched it because they wanted to focus on SP, which I guess they did, but not really in any way that actually enhanced or really even added to the Ratchet game formula. If this focus had manifested itself in any way beyond just making the campaign longer and the levels bigger, that exclusion would have felt more justified.

And I admit that I never tried Halo 3 four player co-op.  I did try two player split screen, and I did enjoy that more, but I never knew that the only way to do co-op in Halo 3 online is by inviting people on your friends list.  I don't have many people on my friends list who play that often or are willing to go through it on co-op.  I still have to try that one day.

I'll be running through the game once in solo mode, but after that I'm game for some co-op.

GT: sandline

Kestastrophe

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #128 on: August 21, 2008, 02:46:08 PM »
And if Rare ever made a new Conker, I would be so happy if they made the multiplayer like the N64 game and not the Xbox one.

I never played the 64 conker, but I thought the Xbox multiplayer was fantastic. Each class had great abilities and the noises that they made were hilarious. The only problem was the amount of glitching.
jon

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #129 on: August 21, 2008, 03:02:25 PM »
I will be honest and say I probably didn't give the Xbox Conker a fair chance, but I hated what I played of it.  The N64 Conker had various multiplayer modes, and all of them were very arcadey and fun.  The N64 Conker multiplayer with online play and smooth frame rate would be amazing.

I'll be running through the game once in solo mode, but after that I'm game for some co-op.

GT: sandline

I'll add you, but I don't know if I'm gonna be playing Halo 3 again for a while, especially not when there are a lot of new games coming soon (like Castle Crashers and after that Mercs 2 and Infinite Undiscovery)

Kestastrophe

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #130 on: August 21, 2008, 03:07:04 PM »
What was the 64 Conker mp like?

The xbox mp was very much a core third person shooter.
jon

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #131 on: August 21, 2008, 03:12:48 PM »
Quote from: tiesto
And due to all the AltogetherAndrews hype, I finally played the Haze demo for the first time last night, and yeah it's not that great a game... controls feel too loose and the enemies seem like they just absorb bullets, it lacks the "weight" of other FPSes like say the Halo series (still the best "feel" in an FPS in my opinion).

Hey man, don't blame me. I disowned that one well in advance of even the demo.


Haha, I know, no hard feelings... it's just kinda fun to rib on you about that for some reason!  :P

I actually kinda liked the Library level, too, when I went through Halo last week. I was expecting the absolute worst, and died about 10 times on the first area when I was started with no ammo and just the assault rifle, but once I got a shotgun/assault rifle combo going, I was breezing through the level.
« Last Edit: August 21, 2008, 03:14:20 PM by tiesto »
^_^

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #132 on: August 21, 2008, 03:37:02 PM »
What was the 64 Conker mp like?

The xbox mp was very much a core third person shooter.

The 64 conker multiplayer basically was the platforming/shooting stuff from single player with a variety of modes.  There was the usual death match mode, a mode called heist, tank fighting, another where it was cavemen vs raptors, racing modes, one called beach where one side had to lay down fire and kill off anyone who was trying to climb the beach (D-day like).  There was a lot of variety to it.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #133 on: August 21, 2008, 05:02:16 PM »
The game is up on the US store if you want to buy it.

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #134 on: August 21, 2008, 07:28:51 PM »
How much is this again?  I might check it out for the graphics.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #135 on: August 21, 2008, 07:38:16 PM »
$15 for 3 to 5 hours.

ok, what the fuck.  This install is actually taking 3 or more minutes.  Ridiculous.

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #136 on: August 21, 2008, 07:39:11 PM »
I guess that's not too bad.  The newest 3DMARK costs more than that. 

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #137 on: August 21, 2008, 07:48:25 PM »
So the install ended.  Now to compare how much time has passed while this game installed.

ALMOST 10 MINUTES.  What the fuck.

Joe Molotov

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #138 on: August 21, 2008, 07:53:08 PM »
What was the 64 Conker mp like?

The xbox mp was very much a core third person shooter.

The 64 conker multiplayer basically was the platforming/shooting stuff from single player with a variety of modes.  There was the usual death match mode, a mode called heist, tank fighting, another where it was cavemen vs raptors, racing modes, one called beach where one side had to lay down fire and kill off anyone who was trying to climb the beach (D-day like).  There was a lot of variety to it.

Beach was fun, I played that quite a bit.
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Cormacaroni

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #139 on: August 21, 2008, 08:53:09 PM »
So the install ended.  Now to compare how much time has passed while this game installed.

ALMOST 10 MINUTES.  What the fuck.

Bitches love sandwiches. Or something
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AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #140 on: August 21, 2008, 10:16:53 PM »
This is downloading surprisingly fast. It's been like 15 minutes and I'm at 34%. edit: took about 1:05 including installation, I think. 1:15 tops.



I wanna get down on that Halo 3 co op fest, I'm still missing some metagame achievements. Let me host, I have allt he skulls.
« Last Edit: August 21, 2008, 10:55:52 PM by AdmiralViscen »

Vyer

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #141 on: August 21, 2008, 11:18:09 PM »
I love Ratchet and Clank.

Whenever I get a PS3, I will be catching up on all of the R&C stuff I missed.

Also, I hope everyone who thinks a 3.2 GB download isn't a big deal also thinks DD has a future.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #142 on: August 21, 2008, 11:18:56 PM »
I finished it.  It was a little under 3 hours in length and I enjoyed it a lot.  It is on a much smaller scale than 'real' Ratchet games since it only takes place on really one island.  It feels like one or two worlds from a 'real' Ratchet game or something like that.

I don't know if $15 is worth it or not, but I will replay it on hard.  No new game plus option or anything like that.  Looking forward to 2009 tho.

BTW, it was 2.4 gigs or something, not 3.2.  And this game is gorgeous.  The main Island the game starts on just looks so good.

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #143 on: August 21, 2008, 11:21:40 PM »
Wait this island I just got to is the whole game?

Why are people acting like this is some breakthrough DLC experience? Warhawk is more impressive than this, or any game that is longer than 4 hours.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #144 on: August 21, 2008, 11:25:41 PM »
The Island isn't the whole game, it is more a third of the game (literally).

And yeah, this isn't some breakthrough DLC whatever.  Siren was probably more impressive, or Warhawk, or now Burnout Paradise.

I was also surprised by how much they reused environments in those 3 hours.

y2kev

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #145 on: August 21, 2008, 11:26:38 PM »
Insomniac needs to kill Ratchet, I am so pissed they are doing another one.
haw

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #146 on: August 21, 2008, 11:29:35 PM »
Insomniac needs to kill Ratchet, I am so pissed they are doing another one.

spoilers for quest for booty V
spoiler (click to show/hide)
The ending implies that the next game is the last.
[close]

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #147 on: August 22, 2008, 05:15:52 PM »
I've only come across the flood once in Halo 3 so far, but that was a pretty kick ass encounter. There were some pretty fucked up creatures in there.  :hyper

Insomniac needs to kill Ratchet, I am so pissed they are doing another one.

Or hey, at least give it many years of development, and a more critical eye on what should stay and what needs to be retired. I understand that this one was designed to be fan-fodder, but I don't think it really succeeded. Fans may enjoy the comfort of predictability and familiar faces, but quite a few of us would like to see it elevated to something greater, even if that means dropping some familiar aspects.

« Last Edit: August 22, 2008, 05:23:55 PM by duckman2000 »

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #148 on: August 22, 2008, 05:50:04 PM »
Ratchet would be a better game if it incorporates more and better platforming while cutting down on the shooting.  The difficulty level of the platforming stuff in the PS3 game was a joke. 

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #149 on: August 22, 2008, 05:56:14 PM »
The problem is with how weak the platforming mechanics actually are.  If you land on the ledge of a platform, you would fall straight down; no grabbing or anything, it just isn't meant for that.

I did appreciate that Quest for Booty did have some puzzle elements when it came to platforming, and if they expanded on that for the next game, then that would be worth it.  More complex puzzles where you need to pull/push platforms to help you get across locations and all that.

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #150 on: August 22, 2008, 09:40:52 PM »
Ratchet would be a better game if it incorporates more and better platforming while cutting down on the shooting.  The difficulty level of the platforming stuff in the PS3 game was a joke. 

That, and I really think its time to retire the rail grinding.

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #151 on: August 22, 2008, 10:10:05 PM »
Thoughts so far:

-I like that it goes back to its platforming roots
-I don't like the implementation. Using the magno-wrench thing requires annoying input and doesn't always register properly
-Lots of stuff doesn't register properly. Insomniac's claim to fame is POLISH and this game lacks it
-It's still fun and has the varied attractive environments you'd expect
-Not breakthrough DLC, at all

Ratchet would be a better game if it incorporates more and better platforming while cutting down on the shooting.  The difficulty level of the platforming stuff in the PS3 game was a joke. 

That, and I really think its time to retire the rail grinding.


Good point, thsi sucks shit too. They really do NOTHING new with it (even if snatching those embers was cool), and I don't think any game ever can.
« Last Edit: August 22, 2008, 10:14:22 PM by AdmiralViscen »

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #152 on: August 22, 2008, 10:24:03 PM »
Cool, it just froze.

AdmiralViscen

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #153 on: August 22, 2008, 10:53:32 PM »
What the fuck, that was it?

Fuck this game. wow

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #154 on: August 23, 2008, 01:35:44 AM »
You guys weren't joking about the Cortana level. God damn this level sucks balls. It's like a more annoying version of the tunnel level in Resistance. How long is it? I think Petey Piranha just told me that he was going to bring the pain.
« Last Edit: August 23, 2008, 01:39:09 AM by duckman2000 »

WrikaWrek

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #155 on: August 23, 2008, 08:56:56 AM »
You guys weren't joking about the Cortana level. God damn this level sucks balls. It's like a more annoying version of the tunnel level in Resistance. How long is it? I think Petey Piranha just told me that he was going to bring the pain.


That level gets cool when you have to get away imo. Gets crazy.

It's not very long, it's just annoyingly harder than other levels, like in that part where you have to go up and there's all these spike dudes in the wall, and it's like a freaking labyrinth going up and it just sucks.

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #156 on: August 23, 2008, 12:38:55 PM »
Galaxy had that whole bit where you read the book and understood history of how Rosetta, the starbits, and the spaceship came to be.  At least that was something to flesh out the story.

That story was the gayest thing i have ever witnessed in modern videogameplay apart from Tingle...

Damn, was that shitty...I played SMG together with my girlfriend, and she insisted on going to the library to see the newest story bits... Instant cringe mode...  :maf

The drawings were nice though...
poo

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #157 on: August 23, 2008, 01:08:18 PM »
I actually liked it a bit because the music in those segments was good.

duckman2000

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« Reply #158 on: August 23, 2008, 03:07:07 PM »
It's not very long, it's just annoyingly harder than other levels, like in that part where you have to go up and there's all these spike dudes in the wall, and it's like a freaking labyrinth going up and it just sucks.

Yeah, it wasn't too long, but some of those enemies really got on my nerves, specifically those spikers. And I never really understood the function of those crawly things. They morphed into Hunter Flood, was that it?

I'll make this claim right now though, after finishing Halo 3: goofy characters or not, the supposedly non-existent story in TOD takes a flying piss all over its Halo 3 equivalent, at least in every aspect of presentation; writing, voice acting and character interaction (dialog), cut-scene direction and quality, and so on. I think Halo 3, much like Halo 2, would have benefited greatly from having a whole lot less story, although I guess that would have angered the dudes who saw some mythical value in the story. And at least the cartoony characters in Ratchet were deliberately designed that way, as opposed to the unintentionally goofy, god awful "human" characters that Bungie pooped onto the sets of the cutscenes for Halo 3.

It's still the better game though, by a few miles. A great one, even. I'm just hoping that Bungie's next game, Halo 4 or whatever it will be, sticks to lots of combat, and just enough story to link the action pieces in a satisfying manner.
« Last Edit: August 23, 2008, 03:11:43 PM by duckman2000 »

WrikaWrek

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #159 on: August 23, 2008, 04:20:55 PM »
What's TOD?

I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.

The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.
« Last Edit: August 23, 2008, 04:23:16 PM by WrikaWrek »

Purple Filth

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #160 on: August 23, 2008, 04:41:19 PM »
What's TOD?

I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.

The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.

Tools of Destruction aka the Ratchet PS3 game.

Honestly Master Chief (also Cortana at certain points) is what makes the Halo story good, especially if you read the books.


« Last Edit: August 23, 2008, 04:48:56 PM by Purple Filth »

cool breeze

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« Reply #161 on: August 23, 2008, 04:54:46 PM »
Halo has a decent universe with a lot of designs and few good characters.  With the exception of Master Chief, who isn't bad, but nowhere near as good as people make him out to be, everyone else is just a cliche or a lame characters.  Although I will say that Cortana is good in Halo 1 and 2.  I do think both Heavenly Sword and Ratchet have better characters than Halo.  To name some notable ones, I would say Kai from HS and the two robots based on the 360 and PS3 from Ratchet.  And Gears has awesome characters that trumps Halo big time.  Carmine alone is better than anyone in the Halo universe.

WrikaWrek

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« Reply #162 on: August 23, 2008, 05:14:53 PM »
Kai sucked.

Hey look a distinguished mentally-challenged warrior, so awesome. The villains sucked dick, all that animations and acting wasn't worth shit. And ratchet, dude, the only character worth a damn is hat super hero dude, everyone else including the metal midget suck.

Smooth Groove

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« Reply #163 on: August 23, 2008, 05:45:12 PM »
I don't get the praise for HD's story either.  It's got far too many distinguished mentally-challenged characters to be taken seriously. 
The Gollumish voice acting was :yuck as well. 


Also, my thoughts on R&C's story, in case anyone missed it: http://www.evilbore.com/forum/index.php?topic=24135.msg616823#msg616823

duckman2000

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« Reply #164 on: August 23, 2008, 06:56:30 PM »
I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.

The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.

The Halo universe was interesting when it was fairly limited and contained, like in Halo CE. Beyond that it has had all the subtlety of a steam engine, relying on heavy handed religious references of Master Christ saving the Universe from mislead intergalactic fanatics, their maniacal leader and another Flood, baked in with "twists" of MGS level absurdity. Which, really, that's fine for a stupid action flick, but it takes itself so bloody seriously, and the Very Important cut-scenes are executed so poorly, that the whole thing becomes a farce.

And the characters? Master Chief is a good character because hey, he's a super soldier who is good at killing stuff, but he really has all the personality of a toaster, which luckily means that there is less there for Bungie to screw up. Cortana is good because she offers hints and provides relevant in-game narrative (something that was, like so many other things, much better done in Halo CE than any of the sequels). Sarge is likable, but that's because he's a familiar sight and a well trodden path, a walking cliché and a nearly unmodified rip-off of beloved characters that we know from movies. But even his character fell victim to the overbearing seriousness of the cut-scene writing. The Grunts are probably the best characters in the game, presumably because they were designed to be sort of goofy, and therefore well within Bungie's abilities.

So yeah, a well presented story that is intentionally goofy > the poorly presented, self-important shit that Bungie allowed to happen to Halo.

I don't get the praise for HD's story either.  It's got far too many distinguished mentally-challenged characters to be taken seriously. 
The Gollumish voice acting was :yuck as well. 


Also, my thoughts on R&C's story, in case anyone missed it: http://www.evilbore.com/forum/index.php?topic=24135.msg616823#msg616823

I didn't get very far in Heavenly Sword before returning, but I do remember disliking the stage acting approach to VA in the cut-scenes that I've seen. I view it as an example of why actors, generally, do not make the best directors.
« Last Edit: August 23, 2008, 07:05:50 PM by duckman2000 »

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #165 on: August 23, 2008, 07:08:13 PM »
Kai sucked.

Hey look a distinguished mentally-challenged warrior, so awesome. The villains sucked dick, all that animations and acting wasn't worth shit. And ratchet, dude, the only character worth a damn is hat super hero dude, everyone else including the metal midget suck.

Kai was awesome.  The villains were lame, and the father was terrible, but Kai was awesome.

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #166 on: August 23, 2008, 07:12:47 PM »
I didn't get very far in Heavenly Sword before returning, but I do remember disliking the stage acting approach to VA in the cut-scenes that I've seen. I view it as an example of why actors, generally, do not make the best directors.


The final fight is worth checking out despite the ridiculously low framerate and tearing.  The QTEs have some of the best real-time fighting sequences ever.

You can just download a save from Gamefaqs that unlocks everything if you don't want to go through the crappy six-axis oriented levels.   

JustinP

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #167 on: August 23, 2008, 07:26:55 PM »
you can disable the sixaxis stuff and just use the stick. 

HS's combat was mediocre but i actually did like the stage acting feel to the dialog -- it was fresh and well done.  and i liked the music in some scenes -- battle with whiplash stands out to me. 

[youtube=425,350]JWRcaeCHJnY[/youtube]

WrikaWrek

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #168 on: August 23, 2008, 07:29:14 PM »
I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.

The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.

The Halo universe was interesting when it was fairly limited and contained, like in Halo CE. Beyond that it has had all the subtlety of a steam engine, relying on heavy handed religious references of Master Christ saving the Universe from mislead intergalactic fanatics, their maniacal leader and another Flood, baked in with "twists" of MGS level absurdity. Which, really, that's fine for a stupid action flick, but it takes itself so bloody seriously, and the Very Important cut-scenes are executed so poorly, that the whole thing becomes a farce.

And the characters? Master Chief is a good character because hey, he's a super soldier who is good at killing stuff, but he really has all the personality of a toaster, which luckily means that there is less there for Bungie to screw up. Cortana is good because she offers hints and provides relevant in-game narrative (something that was, like so many other things, much better done in Halo CE than any of the sequels). Sarge is likable, but that's because he's a familiar sight and a well trodden path, a walking cliché and a nearly unmodified rip-off of beloved characters that we know from movies. But even his character fell victim to the overbearing seriousness of the cut-scene writing. The Grunts are probably the best characters in the game, presumably because they were designed to be sort of goofy, and therefore well within Bungie's abilities.

So yeah, a well presented story that is intentionally goofy > the poorly presented, self-important shit that Bungie allowed to happen to Halo.  

Whatever.

The story has to take itself seriously, it's not a comedy. The problem with ratchet is that the only thing it gets right is the super hero character. So the story is intenionally goofy and shitty, well, just because it's intentional doesn't mean it stops being crap, which it is.

So hey, take your shitty ratchet, i'll take my halo every day, any day, and i'm not alone, no surprise there. From books, to comic books, to big talent in hollywood wanting to work with the universe.  :D

Kai sucked.

Hey look a distinguished mentally-challenged warrior, so awesome. The villains sucked dick, all that animations and acting wasn't worth shit. And ratchet, dude, the only character worth a damn is hat super hero dude, everyone else including the metal midget suck.

Kai was awesome.  The villains were lame, and the father was terrible, but Kai was awesome.

Why was Kai awesome? Because she was distinguished mentally-challenged? I don't understand.
« Last Edit: August 23, 2008, 07:31:28 PM by WrikaWrek »

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #169 on: August 23, 2008, 07:31:34 PM »
I guess because she was daft.  I'm not really sure.  I mean, her segments in the game were awful, but I still liked her character.

And I thought the last boss fight was bad in Heavenly Sword.

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #170 on: August 23, 2008, 07:55:41 PM »
The story has to take itself seriously, it's not a comedy.

I'm certainly not saying that it should have been approached as comedy; I'm saying that I wish that Bungie would have never allowed this nice little sci-fi story to become as prominent and bloody serious as it did, as its ambition clearly eclipses its ability to present it well. Halo CE was a great FPS action game with an engaging enough story to make the encounters feel justified and interesting. That is, apparently, what Bungie excels at.

So hey, take your shitty ratchet, i'll take my halo every day, any day, and i'm not alone, no surprise there. From books, to comic books, to big talent in hollywood wanting to work with the universe.  :D

Great argument, good hook to drag this into the most basic of 'this vs that' arguments. Hell, I'd take Halo over Ratchet too, and I'm pretty sure I've already said that. That, however, doesn't affect anything that I've said about either game. Then again, seeing as how you seem to basically agree with my original argument, yet you apparently have some deeper drive to continue arguing for no good reason, I take it you're just running on fanboy fumes now.
« Last Edit: August 23, 2008, 08:00:13 PM by duckman2000 »

WrikaWrek

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #171 on: August 23, 2008, 08:00:17 PM »
Halo story > Ratchet Story.

That's all, move along.

Purple Filth

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #172 on: August 23, 2008, 09:24:25 PM »
The story has to take itself seriously, it's not a comedy.

I'm certainly not saying that it should have been approached as comedy; I'm saying that I wish that Bungie would have never allowed this nice little sci-fi story to become as prominent and bloody serious as it did, as its ambition clearly eclipses its ability to present it well. Halo CE was a great FPS action game with an engaging enough story to make the encounters feel justified and interesting. That is, apparently, what Bungie excels at.

So hey, take your shitty ratchet, i'll take my halo every day, any day, and i'm not alone, no surprise there. From books, to comic books, to big talent in hollywood wanting to work with the universe.  :D

Great argument, good hook to drag this into the most basic of 'this vs that' arguments. Hell, I'd take Halo over Ratchet too, and I'm pretty sure I've already said that. That, however, doesn't affect anything that I've said about either game. Then again, seeing as how you seem to basically agree with my original argument, yet you apparently have some deeper drive to continue arguing for no good reason, I take it you're just running on fanboy fumes now.


Cruise Control?

Anyways i know its possible for someone to like both stories so it doesn't matter.
« Last Edit: August 23, 2008, 09:25:57 PM by Purple Filth »

duckman2000

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #173 on: August 23, 2008, 09:58:16 PM »
I can totally understand being interested in the Halo story, and its universe. It's a nice canvas, which has of course spawned several books, fan fiction, pages upon pages of wiki information, and possibly a movie somewhere down the line. I just think it was handled horribly in the last two games of the trilogy, and I honestly think Bungie painted itself into a corner with Halo 2, more or less forcing Halo 3 to be of a similar design. Hopefully Bungie either reboots it with Master Chief (or other Spartans) starring in a game separate from the Halo story arch, or starts off from scratch with a new IP, and sticks to its strengths.

cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #174 on: August 23, 2008, 10:07:23 PM »
Yeah, I actually want Bungie to stop working on Halo games and more onto a new IP.  I think Bungie is a very capable developer and should try to branch out in other genre, maybe even a platformer or something, or at the very least make Oni 2.

TVC15

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #175 on: August 24, 2008, 05:02:59 PM »
I played a bit of this last night.  Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game.  I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked).  It's kind of boring
serge

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #176 on: August 24, 2008, 05:14:29 PM »
I played a bit of this last night.  Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game.  I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked).  It's kind of boring

What's the Gamespot guy smoking?  He claims that this latest game is the best since UYA because the short length forced the gameplay to be tightly controlled.   

TVC15

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #177 on: August 24, 2008, 05:26:31 PM »
I played a bit of this last night.  Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game.  I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked).  It's kind of boring

What's the Gamespot guy smoking?  He claims that this latest game is the best since UYA because the short length forced the gameplay to be tightly controlled.   

He's high?  I'm apparently about a third of the way through the thing, and it's mediocre.  I thought it was going to be neat at the start because you start with a selection of weapons, but after the first, short area they are all taken from you, and it's a bit before you get weapons.  R&C isn't fun without shootin shit with ridiculous weapons, and the fact that it's not the focus of the entire, short game means that it's not focused very well.
serge

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #178 on: August 24, 2008, 05:29:07 PM »
I don't know what the Gamespot guy was thinking, but I thought Future was better than UYA, and Going Commando was betting than UYA.  I do think UYA is better than Quest for Booty, but I also think that Quest for Booty is quite different from other Ratchet games in the past.  With the exception of the first, middle, and last bit (not long sections), it is entirely different than older Ratchet games.

I will say that the Quest for Booty probably has the worst shooting sections a Ratchet game featured in a while, but other bits are enjoyable.

Smooth Groove

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #179 on: August 24, 2008, 05:32:34 PM »
Gamespot dude also said that Quest for Booty has better visuals than the last game.  How accurate is that?