Author Topic: Ratchet & Clank Quest for Booty is 3.2GB?! :lol  (Read 19337 times)

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cool breeze

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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #180 on: August 24, 2008, 05:34:03 PM »
That is actually true, but it isn't by a large margin.  There are new lighting effects, and the water graphics are amazing.  Although it does have slow down at time (not choppy or anything, but not silky smooth like it normally is).

A few days before playing Ratchet I was thinking about Mario Galaxy and the thought of "Do I really care if Nintendo games were in HD with PS3/360 graphics?" crossed my mind.  After playing Ratchet, I realized how much I want a Mario and other Zelda games in HD with good graphics and all that.
« Last Edit: August 24, 2008, 05:35:44 PM by swaggaz »

WrikaWrek

  • Let your soul glow
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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #181 on: August 24, 2008, 05:50:06 PM »
I played a bit of this last night.  Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game.  I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked).  It's kind of boring

What's the Gamespot guy smoking?  He claims that this latest game is the best since UYA because the short length forced the gameplay to be tightly controlled.   

Have you seen the video review? Says something like it focuses on what makes the series so great, then cuts to a clip of ratchet rail grinding....

TVC15

  • Laugh when you can, it’s cheap medicine -LB
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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #182 on: August 24, 2008, 05:54:26 PM »
Hahaha
serge

cool breeze

  • Senior Member
Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #183 on: August 24, 2008, 05:56:10 PM »
Rail grinding has always sucked.  I am still confused by why Sonic and Ratchet games keep including it.

duckman2000

  • A lot of shit pisses me off
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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #184 on: August 24, 2008, 06:15:27 PM »
Rail grinding has always sucked.  I am still confused by why Sonic and Ratchet games keep including it.

I thought it was alright in Going Commando. But it should have never become a staple of the series. TOD had one section where it worked, when you're fighting against that boss. But this shit with jumping between rails to avoid being steamrolled by some moving vehicle, or worse yet, fall over the edge of a broken rail, meh. That needs to go.

WrikaWrek

  • Let your soul glow
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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #185 on: August 24, 2008, 06:29:17 PM »
Rail grinding has always sucked.  I am still confused by why Sonic and Ratchet games keep including it.

I understand the use though. To break off from the rest of the action for a bit, to offer just that bit of different gameplay. I get it.

Like Too Human's Cyberspace, even though it's completelly different, pointless, and horrible.

TVC15

  • Laugh when you can, it’s cheap medicine -LB
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Re: Ratchet & Clank Quest for Booty is 3.2GB?! :lol
« Reply #186 on: August 24, 2008, 06:37:01 PM »
Too Human's Cyberspace is just puzzling.  Why did anyone think that was a good idea?
serge