oh and one feature of this game that i see consistently getting overlooked is the context driven voice. similar to FEAR multiplayer (moreso in the beta), your character will automatically say things. in one of the vids here, you hear the old man point out the pipe bomb to everyone else -- it happens in other situations, too. really helps coordination even though you have regular voice chat, too. more multiplayer games need to incorporate it (and just have a 'disable' option for the fegs who will make up excuses for why it sucks).