Author Topic: great (?) games created by people <= 18  (Read 1050 times)

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recursivelyenumerable

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great (?) games created by people <= 18
« on: September 13, 2008, 01:00:38 AM »
iirc marc cerny designed and programmed marble madness starting @18
and yoshiharu gotanda founded tri-ace and designed/programmed Tales of Phantasia and Star Ocean starting at 18 or 19

this has no relation to anything
QED

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #1 on: September 13, 2008, 01:06:51 AM »
also Gotanda's games' stories raise "5th grade math notebook" to the status of legitimate aesthetic.  I used to look down on them for that but "when I became a man I put away childish things, including the fear of childishness and the desire to be very grown up"
QED

Van Cruncheon

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Re: great (?) games created by people <= 18
« Reply #2 on: September 13, 2008, 01:16:34 AM »
do you cop that defense for all animu, or just the ones that have "child math prodigy" as an adjunct point
duc

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #3 on: September 13, 2008, 01:25:05 AM »
the latter, of course, what's your point?  for other cases i have other, more byzantine defenses.


he's pretty cute too
« Last Edit: September 13, 2008, 01:28:27 AM by recursivelyenumerable »
QED

cool breeze

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Re: great (?) games created by people <= 18
« Reply #4 on: September 13, 2008, 10:05:23 AM »
[youtube=425,350]vZf2E_wBvng[/youtube]
 
:dur

muckson

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Re: great (?) games created by people <= 18
« Reply #5 on: September 13, 2008, 01:28:25 PM »
bobsgame looks awesome.  in fact, i'd probably buy it to support that guy and play a funny little game.
wat

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #6 on: September 13, 2008, 01:51:54 PM »
fuck it, i'm going to create the game i designed when i was 17.  what with my job being displaced by the buyout i'll have plenty of free time

'cept i'll not only be doing all the code and art and story and music and game design, i'll also design the implementation language and implement the compiler for it  :o

i may also design my own ORM with which to code custom CRUDware to track all the assets I create
« Last Edit: September 13, 2008, 02:00:16 PM by recursivelyenumerable »
QED

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #7 on: September 13, 2008, 02:27:02 PM »
from wikipedia entry on David Hume:

"Education

Hume's family sent him to the University of Edinburgh at the unusually early age of twelve (possibly as young as ten) at a time when fourteen was normal. At first he considered a career in law, but came to have, in his words, "an insurmountable aversion to everything but the pursuits of Philosophy and general Learning; and while [my family] fanceyed I was poring over Voet and Vinnius, Cicero and Vergil were the Authors which I was secretly devouring."[7] He had little respect for professors, telling a friend in 1735, "there is nothing to be learned from a Professor, which is not to be met with in Books."

At the age of eighteen, Hume made a philosophical discovery that opened up to him "a new Scene of Thought," which inspired him "to throw up every other Pleasure or Business to apply entirely to it".[8] He did not recount what this "Scene" was, and commentators have offered a variety of speculations.[9] Due to this inspiration, Hume set out to spend a minimum of ten years reading and writing. He came on the verge of nervous breakdown, after which he decided to have a more active life to better continue his learning.[10]

[edit] Career

As Hume's options lay between a traveling tutorship and a stool in a merchant's office, he chose the latter. In 1734, after a few months in commerce in Bristol, he went to La Flèche in Anjou, France. There he had frequent discourses with the Jesuits of the College of La Flèche. As he spent most of his savings during his four years there while writing A Treatise of Human Nature,[10] he resolved "to make a very rigid frugality supply my deficiency of fortune, to maintain unimpaired my independency, and to regard every object as contemptible except the improvements of my talents in literature."[11] He completed the Treatise at the age of twenty-six."

pretty much the moral equivalent of locking yourself in a room for five years to make the game you envisioned at 18, I'd say
QED

Olivia Wilde Homo

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Re: great (?) games created by people <= 18
« Reply #8 on: September 13, 2008, 02:36:47 PM »
I programmed a ton of shit back in my day when I wanted to be a programmer.

- Programmed a game in QBASIC when I was 14.  I got visuals up and I could set up alternating areas (think Legend of Zelda).  All I could do is have the guy walk around and move to another screen.  I could never actually have the character interact with environments.  I stopped because I discovered RPG Maker 2000 and never bothered continuing programming for the game.  I spent a few dozen hours on it and was my pride and joy.  I remember after I got home from school, I'd literally run to the computer to keep programming.

- Two text RPGs with QBASIC, also when I was 14 or 15.  One was total medieval shit like the millions of text RPGs out there.  The next one was about a communist anti-hero.  I was a raging die hard communist at this time; typical angry youth.  It had some promise but I wanted to put some visuals on the top half of the screen and text on the bottom.  I could never get it to be at that point so I stopped.

Three RPGs for RPG Maker 2000:

1st - Medieval shit.  I don't know why I wanted to be like all the other tards out there making a game about dragons and orcs and other useless bullshit but well, I was 15, young, and stupid.  Plus most of the given tile sets on RPG Maker were of that kind.

2nd - An RPG about a guy stuck in the frozen tundra and wanted to escape.  I had the maps all drawn out, the story, and the point of the game was to go through the tundra and escape to freedom.  It was a pretty good idea but I was on the football team now and thought that games was nothing but nerd shit.  I was 16 and my mind was about popularity, pussy and little else.  Abandoned but I was halfway through designing the game.  I had three complete dungeon areas in the form of giant snow drift caves and icebergs.  It'd take me about 4 hours to play through.  I spent a lot of time on the game, even with all the shit they give you.

3rd - Action Hero movie but in RPG form.  Taking down the cartel or some shit.  It was a dumb idea and just stopped at making a building.

Yeah, yeah, QBASIC lol RPG Maker 2000 lol  Assholes.
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TakingBackSunday

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Re: great (?) games created by people <= 18
« Reply #9 on: September 13, 2008, 02:48:24 PM »
Did Cliffy B start doing shit at around 18?
püp

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #10 on: September 13, 2008, 03:13:12 PM »
Tim Sweeney founded Epic out of his parents' basement, but his date of birth isn't anywhere online for some reason so I dunno how old he was.  Brzezinski designed Jazz Jackrabbit at 18, yeah
« Last Edit: September 13, 2008, 03:15:29 PM by recursivelyenumerable »
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tiesto

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Re: great (?) games created by people <= 18
« Reply #11 on: September 13, 2008, 06:10:16 PM »
Bob's game looks really awesome, I love the whole modern style crossed with overhead 16 bit RPG look. Mock the kid all you want, but I think that is so cool that he was able to stick with something for so long.

I've made some shit with ZZT (Tim Sweeney's first game) when I was 13, and then later lots of MegaZeux stuff. It's funny to go back to your old games. A lot of people were talking about how cliche my storylines and characters were in my earlier games, but what do you want from a 13 year old???
^_^

cool breeze

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Re: great (?) games created by people <= 18
« Reply #12 on: September 13, 2008, 07:01:42 PM »
Bob's game looks really awesome, I love the whole modern style crossed with overhead 16 bit RPG look. Mock the kid all you want, but I think that is so cool that he was able to stick with something for so long.

I think it looks interesting, but the fact that this kid constantly tries to make himself and his game seem awesome, like how many times he tries to stress that this took 5 years and he did it all by himself, makes him just seem like one of those people who did it all for attention instead of for the love of it.  As much as I think Blow comes across as a douche in interviews, I think he at least did do it all because he wanted to create a great game.  This kid probably seems like he wants to be the 50 cent of gaming have have 'developed alone in 5 years' be the 'shot 9 times'.

recursivelyenumerable

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Re: great (?) games created by people <= 18
« Reply #13 on: September 13, 2008, 07:16:48 PM »
Quote
I think it looks interesting, but the fact that this kid constantly tries to make himself and his game seem awesome, like how many times he tries to stress that this took 5 years and he did it all by himself, makes him just seem like one of those people who did it all for attention instead of for the love of it.

eh, he's just trying to promote his stuff using whatever angle he can find.  i don't blame him, it's pretty hard to get people to give a fuck about anything so you'd better take advantage of all the potential hooks you've got.

but I doubt I'd like his game at all even though I like adventure games.
QED