Author Topic: Game  (Read 2245 times)

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Borys

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Game
« on: September 30, 2008, 02:38:04 PM »
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« Last Edit: February 07, 2020, 08:20:55 AM by Borys »

Jansen

  • Senior Member
Re: Diablo 3: (Almost) No Death Penalty?
« Reply #1 on: September 30, 2008, 02:41:43 PM »
they should work in a 30 sec unskippable cutscene upon your death. problem solved!

Draft

  • Member
Re: Diablo 3: (Almost) No Death Penalty?
« Reply #2 on: September 30, 2008, 03:19:09 PM »
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=365649#post365649

Quote
We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don't want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.

Uhh... first rainbows and unicorns now this?

:wag Blizzard :wag
So what? D2 has an even more lenient death penalty. Every single dude who's played the game for more than an hour keeps a perma town portal up at all times. If you do die, you literally pop back to within 1 minute of your corpse and are back at 100% within 60 seconds.

Great Rumbler

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #3 on: September 30, 2008, 03:55:14 PM »
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=365649#post365649

Quote
We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don't want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.

Uhh... first rainbows and unicorns now this?

:wag Blizzard :wag
So what? D2 has an even more lenient death penalty. Every single dude who's played the game for more than an hour keeps a perma town portal up at all times. If you do die, you literally pop back to within 1 minute of your corpse and are back at 100% within 60 seconds.

Exactly on point. They want Diablo 3 to be about building up a hulking behemoth and blasting away hordes of enemies, not hording up potions and town portals, and I support them in that.
dog

Crushed

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #4 on: September 30, 2008, 04:11:34 PM »
I always fill up my Tome of Town Portal when I've still got like 12 left. BECAUSE YOU NEVER KNOW


Just like those shitty gems and runes from two acts ago still sitting in my chest. YOU NEVER KNOW, I MIGHT NEED THEM
wtc

Great Rumbler

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #5 on: September 30, 2008, 05:11:47 PM »
I always fill up my Tome of Town Portal when I've still got like 12 left. BECAUSE YOU NEVER KNOW


Just like those shitty gems and runes from two acts ago still sitting in my chest. YOU NEVER KNOW, I MIGHT NEED THEM

YOU NEVER KNOW
dog

Howard Alan Treesong

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #6 on: September 30, 2008, 05:18:21 PM »
new class:

spoiler (click to show/hide)
[close]
乱学者

TVC15

  • Laugh when you can, it’s cheap medicine -LB
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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #7 on: September 30, 2008, 05:47:06 PM »
Borys cries over this yet loves the distinguished mentally-challenged fellow easy Bioware games.

:borys
serge

Mrbob

  • Member
Re: Diablo 3: (Almost) No Death Penalty?
« Reply #8 on: September 30, 2008, 06:20:04 PM »
I don't see the problem with this.

Playing Titan Quest right now...the rebirth fountains you hit are sometimes spaced far away so if you die it takes awhile to get back to the action. 

Eel O'Brian

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #9 on: September 30, 2008, 06:38:11 PM »
i'm all for having more options that keep me from backtracking or replaying shit 20 times

sup

Greatness Gone

  • Senior Member
Re: Diablo 3: (Almost) No Death Penalty?
« Reply #10 on: September 30, 2008, 07:09:54 PM »
Diablo III, game of the forever.

pilonv1

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #11 on: September 30, 2008, 07:31:11 PM »
I don't see the problem with this.

Playing Titan Quest right now...the rebirth fountains you hit are sometimes spaced far away so if you die it takes awhile to get back to the action. 

yeah i hated that with titan quest. most of the time it was ok but there were some stupidly long ones.
itm

TVC15

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #12 on: September 30, 2008, 07:43:55 PM »
i'm all for having more options that keep me from backtracking or replaying shit 20 times

I hear you.  I'm also one of those gays that plays 80% of games one easy because there's too much to play.
serge

Smooth Groove

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #13 on: September 30, 2008, 07:46:07 PM »
i'm all for having more options that keep me from backtracking or replaying shit 20 times

I hear you.  I'm also one of those gays that plays 80% of games one easy because there's too much to play.

Did you play Ninja Gaiden 2?  NG2's pretty hard even on easy.  It's like they don't want the average gamer to finish the game or something. 

originalz

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #14 on: September 30, 2008, 09:15:18 PM »
Bitches, real gamers play on hardcore mode.

Cormacaroni

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #15 on: September 30, 2008, 09:28:56 PM »
i'm all for having more options that keep me from backtracking or replaying shit 20 times


This mechanic will force you to do that, won't it? You get dumped back to a prior checkpoint.

Not that there's anything new or outrageous about that. Hasn't this been done in about a gazillion games since the dawn of gaming?
vjj

pilonv1

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #16 on: September 30, 2008, 09:34:46 PM »
well using Titan Quest as an example, there were some dungeons that had rebirth fountains on each level but not all. so this is a welcome change
itm

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #17 on: September 30, 2008, 09:39:28 PM »
this game won't be out for another 5 years, i have plenty of time to play Diablo 1-2 for the first time
010

Don Flamenco

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #18 on: October 01, 2008, 12:49:38 PM »
Doesn't sound like an especially lenient death penalty at all...I can't think of an rpg that has a harsh death penalty, though some can kick your ass if you forget to save for an hour.

Great Rumbler

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #19 on: October 01, 2008, 02:43:09 PM »
Doesn't sound like an especially lenient death penalty at all...I can't think of an rpg that has a harsh death penalty, though some can kick your ass if you forget to save for an hour.

Rogue-likes. A lot of them will just delete your save game if you die.
dog

Don Flamenco

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #20 on: October 01, 2008, 04:40:16 PM »
Doesn't sound like an especially lenient death penalty at all...I can't think of an rpg that has a harsh death penalty, though some can kick your ass if you forget to save for an hour.

Rogue-likes. A lot of them will just delete your save game if you die.

yeah, but only a few isolated hardcores still play those.

reggienotmyproblem.jpg


Great Rumbler

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Re: Diablo 3: (Almost) No Death Penalty?
« Reply #21 on: October 01, 2008, 06:33:49 PM »
I'm liking this fast paced approach Blizz is choosing for D3.

When will this game be out? It looks finished to me.


I doubt we'll see it before the end of next year. Probably depends a lot on when Starcraft 2 comes out.
dog

Greatness Gone

  • Senior Member
Re: Diablo 3: (Almost) No Death Penalty?
« Reply #22 on: October 01, 2008, 07:37:13 PM »
this game won't be out for another 5 years, i have plenty of time to play Diablo 1-2 for the first time

Just skip to Diablo II, ho.