I don't get what you say about Resistance now. Didn't you say before that the 1st game didn't come close to being great because Insomniac played it too safely? Also, the lowered expectations of Sony leading to higher success, smells of Palinesque Republicanism.
The SP was ridiculously safe, considering Insomniac's legacy. Deadlocked was a much more explosive game; better enemy designs, more destructive weapons, and so forth. I think the game could have been great had Insomniac not been so conservative, and it seems like they have gotten a clue in time for Resistance 2. That said, the game was in parts still more creative than your common FPS, and the MP was more polished and feature complete than even the supposed upper crust of FPS so far this generation.
As for F.E.A.R. and Quake Wars, I've never played the first on PS3, and I hated everything about the second one even on PC, but yeah... judging by the demo, it was a pretty miserable port. Not sure what that has to do with Sony meeting or not meeting expectations, though.
Speaking of Killzone, one of the things that attributed to the shittiness of the first game was that Guerrilla tried to add too much to the game, which they as game designers just plain didn't seem capable of doing. It was a shitty, shitty game, but it was by no means a tech demo.
Sfans are just jumping on the features bandwagon because that's mostly what Resistance has going for it.
Well, some of us were pleased with Resistance 1
because it was designed like a PC game.