Author Topic: Midnight Club 4 (LA re-realized)  (Read 1640 times)

0 Members and 1 Guest are viewing this topic.

abrader

  • Bomb-A-Daeus
  • Senior Member
Midnight Club 4 (LA re-realized)
« on: October 21, 2008, 08:33:53 AM »
Aye - iv been getting allot out of the arcade-ness of Midnight Club since the first game.

I am generally really hyped for a new Midight Club game and as of last weekend the new title finally appeared on my radar. The early fake promo shots had me drooling, the more reality bore shots shown over the last 6 months really turned me off. Now early impressions and reviews reminded me that I will change my mind once I play it in motion.





I personally like the harder difficulty of Midnight Club. I fond that in so many other racing games I am either finishing by a long lead in first place, or far in the final position. Burnout was good this week and kept the action tense with what felt like diddy kong racing style cheating, but I like how each of your opponents in Midnight Club has a distinct look/feel and position on the radar. In previous Midnight Club games opponent racers felt less like props in your racing movie that would suddenly shoot onscreen from behind at the moment you need to deal with them. The AI cheating feels minimized even if the challenge is high at times. I like finishing most races by a hair and be in a 1/2 way standing position feeling the tension each time. This is what keeps it fun and more rewarding when you can finally finish a painful challenge / rival racer.

Quote from: IGN

Midnight Club: Los Angeles is a great racing experience with a few mars on its paint job. The cars handle fantastically, the city is nearly perfect, the GPS stuff is awesome and customizing your ride is great. It is way too hard, however, even right from the start. Rep points help to make sure you progress even if you can't win anything, but it's annoying to keep coming in at the end of the pack and rarely nabbing the top of the podium. Fans of street racing, and especially the Midnight Club series in general, will find a lot to like here, but don't expect an easy time on the streets.

Presentation
Fantastic GPS system that lets you explore the city quickly, and the menus generally get out of your way very quickly.

Graphics
The city looks fantastic given its scope, though the car models probably could have been a little sleeker.

Sound
Mostly great soundtrack and awesome engine effects make this a speaker-pusher.

Gameplay
The cars handle very well, the city is a blast to drive in and there's plenty to do. Unfortunately, it's also unforgivingly hard.

Lasting Appeal
Plenty of events and tons of online options will keep you hooked for a good while.

You never know if youll agree with the likes of IGN - but they have played it so they know more than me at the moment.

I DO NOT agree with IGN's thoughts on the games AI racers "rubber-banding" - you can do the same start boost and save your multiple boosts for certain moments in the race. IGN continually sounds like they need to practice more. Again - the enemy AI racers are on the radar and accounted for.

I do love the racing differences between this and burnout. Midnight Club does make you rely on more powerslide turning so it ends up serving up a crazy fun physics/action racing game like burnout with the hang-time of Ridge Racer. This is a big reason I always come back for more.

One thing I didnt like as much that they introduced in Midnight Club 3 were the extreme super moves for each car class like the bass boost or the ability to ram vehicles and crash them. This game ooks to have the same features - hopefully they are balanced better and not used to intentionally spam up online games.

They get a bit of pop culture humor into the game too. Usually poking fun at ricer doods, etc...

Aye who is in on this?








Tabasco

  • Member
Re: Midnight Club 4 (LA re-realized)
« Reply #1 on: October 21, 2008, 09:20:00 AM »
Eurogamer complained of the difficulty as well.  I like that they have made a difficult game, but as someone who was on the fence for the game, I'm gonna pass.  Getting purple shelled 200 feet from the finish line is not fun, imo.

cool breeze

  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #2 on: October 21, 2008, 09:34:12 AM »
I'm only interested in the PSP version, only problem is that there is hardly any media on the PSP version.

ferrarimanf355

  • I have the cutest car on The Bore
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #3 on: October 21, 2008, 10:45:33 AM »
We need to start an Evilbore street racing gang or something.  :-*
500

chronovore

  • relapsed dev
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #4 on: October 21, 2008, 01:03:40 PM »
I'll be buying this, but for now Burnout Paradise is pretty consuming.

abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #5 on: October 21, 2008, 04:02:34 PM »
I picked it up earlier :rock

Impressions this evening!


ferrarimanf355

  • I have the cutest car on The Bore
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #6 on: October 21, 2008, 07:27:51 PM »
Born and raised in L.A. I'll definitely be getting this at some point. Looks hot. I recognize all of those places in the screenshots.
I have this feeling that LA residents will have an upper hand on landmark races.  :-*
500

chronovore

  • relapsed dev
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #7 on: October 21, 2008, 08:54:45 PM »
Born and raised in L.A. I'll definitely be getting this at some point. Looks hot. I recognize all of those places in the screenshots.
I have this feeling that LA residents will have an upper hand on landmark races.  :-*

No, we're all used to navigating the roads in gridlocked traffic. High speeds will disorient us.

abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #8 on: October 21, 2008, 10:35:13 PM »
OK - I like the game.

From a gameplay standpoint its the same old midnight club formula with a 'new' handling feel.

The GFX tho are better than I expected and the way it zooms in and out and uses an aerial zoomed out view of the city as a map is cool.

I also think this incarnation even blows burnout paradise away.



abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #9 on: October 21, 2008, 10:38:31 PM »
Good question because 2 is my personal favorite.

I would say that so far I do like it a bit better then dub edition but I will need to play it more to tell if its a magical as 2 or not.


abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #10 on: October 21, 2008, 10:39:54 PM »
Midnight Club 2 had multiple cities going for it - so this Midnight Club IV has to somehow cover many many races but still give me enough fresh areas/tracks.

I suspect they can do download cities for this game as add on packs.


abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Midnight Club 4 (LA re-realized)
« Reply #11 on: October 21, 2008, 10:41:29 PM »
The handling in MC4 definitely feels more realistic than in MC2.

The game still maintains its arcade gravity elements but tries to handle more like a sim on the road. Feels much more real than Burnout paradise for sure.