Author Topic: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread  (Read 2259 times)

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bork

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Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« on: November 20, 2008, 01:06:19 PM »
So some observations after some quick play time:

-The game has some slow down when there's too much going on on-screen.  Is the arcade version the same?  I only played it a few times when it first came out.

-There really is a lack of detail on everything.  Knew this going in (from the arcade version), but sometimes it almost looks like it could pass for a 32-bit era game if it weren't for the resolution.  The XBLA game Omega Five in comparison looks much better, and that game looked like a Dreamcast title.  If graphics are a deciding factor for you (and if you're interested in this, probably not!), you do not want to play this game.

-The Aoba Anoa content download code you get with the game is actual download content, not an unlock key.  However it also seems there is no difference between the schoolgirl version and the normal version; it's just her outfit. 

-It's nice that Gorgeous mode is widescreen, but the game play feels downgraded since there's fewer power-ups, no upgrading, no bursts, and no shields.  I suppose this means it has the potential to be more challenging, but it just feels a little lacking compared to the Original mode.

-There are actually achievement points for TOUCHING THE CHARACTERS ON THEIR NAUGHTY BITS (even the lone male) on the select screen and between missions.  This is messed up!

-I like the game, but its design is just not as creative or diverse as the Parodius games were.  And what is with the lack of animation in the backgrounds?  There's all these penguins just standing around not doing anything! 

Right now I would rather play Sexy Parodius over this, but perhaps more play time will change that.
ど助平

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Enl

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #2 on: November 20, 2008, 01:32:50 PM »
Region free?
mmm

bork

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #3 on: November 20, 2008, 01:42:18 PM »
Nope.
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drohne

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #4 on: November 20, 2008, 01:44:04 PM »
-There are actually achievement points for TOUCHING THE CHARACTERS ON THEIR NAUGHTY BITS (even the lone male) on the select screen and between missions.  This is messed up!

smh

i think i'll pass on this when i buy that j360 next year

bork

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #5 on: November 20, 2008, 01:51:07 PM »
-There are actually achievement points for TOUCHING THE CHARACTERS ON THEIR NAUGHTY BITS (even the lone male) on the select screen and between missions.  This is messed up!

smh

i think i'll pass on this when i buy that j360 next year

It's easy points at least, if anything.  It's nothing more than just putting the cursor over the chest, stomach, or crotch and hitting the button on 2D illustrations so nothing happens other than a slight face change and some voice samples.

But it's disturbing, especially considering it's coming from a country with problems like train groping.   :-\  I think it was Groo that posted about this before?  There are MULTIPLE achievements for doing this.  It's like five, 57, and then 300-something times.
« Last Edit: November 20, 2008, 01:53:46 PM by the lyte edge »
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MrAngryFace

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #6 on: November 20, 2008, 02:14:50 PM »
haha, this is almost a game that needs spoiler tags
o_0

Enl

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #7 on: November 20, 2008, 03:21:53 PM »
Nope.

Sadness.

Is there giant marsupial ball sacks I can shoot?
mmm

originalz

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #8 on: November 20, 2008, 06:54:14 PM »
You could touch the girls in the arcade version too so it's not exactly a shocker they kept it here.  It's pretty funny how you get achievement points for doing it though, haha.

Regardless of the graphics, the gameplay in Otomedius is ace.  You have to bump up the difficulty level to really experience anything challenging though.

HyperZoneWasAwesome

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #9 on: November 20, 2008, 08:04:42 PM »
there should be a Wii version if for no other reason then it can up the perv factor when you violate the ladies (and dude).

I'm serious, I'd love to see the media outcry over something like that if it were (alongside SNK's DS witch touching game) brought over to the states.  Seeing Bill O's moral indignation over the fruitiest damn thing ever made could be the highlight of my month.

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #10 on: November 20, 2008, 08:06:05 PM »
Groo being excited for this game makes the conflict on whether I should look down on him, or kind of tip my hat and shuffle away quietly when I am near him.
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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #11 on: November 20, 2008, 08:22:18 PM »
2D shooters might be the only genre that began to die out simply because the developers made them too embarrassing to play (see also Cho-Aniki).

but when the games are that much fun, fuck yes I'll play as a disturbingly well-proportioned 12 year old girl.

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #12 on: November 20, 2008, 09:38:12 PM »
my eyes are bleeding

originalz

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #13 on: November 20, 2008, 10:45:29 PM »
Heh, 573 minutes?  The whole game is a homage to Konami.

I bought my copy from Amazon so I'll be getting it tomorrow.  I more or less know what to expect though.  Is the secret level from the Arcade version (the island) immediately selectable in Arcade mode?

2D shooters might be the only genre that began to die out simply because the developers made them too embarrassing to play (see also Cho-Aniki).

but when the games are that much fun, fuck yes I'll play as a disturbingly well-proportioned 12 year old girl.

I highly doubt that the design choices of a minority of shooters had any notable effect on making the genre less popular.
« Last Edit: November 20, 2008, 10:47:13 PM by originalz »

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #14 on: November 21, 2008, 02:06:23 AM »
For those who don't know, the 573 minutes thing is a Konami reference: 5 ("ko") 7 (na) 3 (mi).  Also something that character designer Yoshizaki Mine likes to do in his comics with character names, wonder if that's where it came from?

there should be a Wii version if for no other reason then it can up the perv factor when you violate the ladies (and dude).

I'm serious, I'd love to see the media outcry over something like that if it were (alongside SNK's DS witch touching game) brought over to the states.  Seeing Bill O's moral indignation over the fruitiest damn thing ever made could be the highlight of my month.

It could be easily removed for a U.S. release.  I mean again, it's just an illustration you click on.   :lol

The way the game looks and with the whole cursor thing, I thought it would be a lock that the game would come out on Wii (albeit with a downgraded resolution).  Was surprised it came out on 360, but I'm not complaining.

Nope.

Sadness.

Is there giant marsupial ball sacks I can shoot?

Nope.  :(  None of the wackiness from Parodius is in Otomedius.  I know it's a strange thing to be let down by, but I kinda am.  The game IS good though.

:lol demi

Lyte, you aren't seeing any challenge on loop 1, presumably. But loop 2 is insane.
The slowdown MUST be intentional because as soon as you hit loop 2 you get about twice the bullets of the hardest part of loop 1.

How do I hit loop 2?  I just did a session in the original mode and unlocked more difficulties, is that how it works?

Quote
Oh and Lyte, I'm with you on the graphics side, but I still think Tokyo and Alexandria levels look fucking gorgeous, personally. The two new levels are nothing to write home about, graphically, but provide more challenge than the entire arcade game. And the reduction of power up pods is deliberate! In the arcade version, you play each level as a standalone stage, so you need more power ups. In Gorgeous mode, you carry power ups over to the next stage.

The game looks incredibly clean thanks to the resolution, but just very, very simple.  I wouldn't be so harsh on it if they were just a bit more creative with the stage and enemy design.  Parodius just shits all over this in that regard.  I love the music on the Alexandria stage and the "parallax" though.

I miss the shields and burst bombs from the original mode when playing gorgeous.   But it is nice that they have two modes and the game play differences kind of make it like having two types of shooters! 

My biggest issue with the game is just something I need to get used to, but it is a little annoying that the characters' LEGS count as part of the ship.  When you go down low to snag a power-up, you take damage or can even die in gorgeous mode.  Not used to this and it wouldn't happen in other Gradius/Parodius games.
« Last Edit: November 21, 2008, 02:08:33 AM by the lyte edge »
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demi

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #15 on: November 21, 2008, 11:16:03 AM »
man but you touch little girls for achievements
fat

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #16 on: November 21, 2008, 11:20:32 AM »
you can also touch that guy.

it's all about choice.

demi

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #17 on: November 21, 2008, 11:21:01 AM »
but hes not even a sexy guy. stupid cartoons.
fat

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #18 on: November 21, 2008, 04:17:33 PM »
For those who don't know, the 573 minutes thing is a Konami reference: 5 ("ko") 7 (na) 3 (mi).  Also something that character designer Yoshizaki Mine likes to do in his comics with character names, wonder if that's where it came from?

Konami's been using that reference for years and years. In early games like Gradius (I think), the default high score is 57300.
OTL

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #19 on: November 23, 2008, 11:57:26 PM »
The slowdown has to be intentional.  It doesn't show up at all in arcade mode.

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #20 on: November 24, 2008, 02:49:36 PM »
For those who don't know, the 573 minutes thing is a Konami reference: 5 ("ko") 7 (na) 3 (mi).  Also something that character designer Yoshizaki Mine likes to do in his comics with character names, wonder if that's where it came from?

Kinda like how the number 765 constantly shows up in Namco games- 7(na) 6(m) 5(ko).
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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #22 on: April 03, 2009, 08:51:54 AM »
New update with new content added for DLC.  Two new characters, a new stage, and a new difficulty level for original mode is available if you wanna pony up the points.  The new characters are pretty cool, unique default loads and the option formations are very different from the other characters.  The new level is fun, it's Easter Island.  It's longer than the other levels and fairly challenging with a good boss fight at the end.  You also get a new course for Gorgeous Mode if you download it.
« Last Edit: April 03, 2009, 08:57:41 AM by originalz »

bork

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #23 on: April 03, 2009, 05:50:45 PM »
How much?
ど助平

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #24 on: April 03, 2009, 05:58:50 PM »
It's 1300 points for the stage and two characters.  I see that character have their own individual BGM tracks now; wish I could listen to them first.
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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #25 on: April 03, 2009, 06:08:14 PM »
That joystick looks awesome.  Did you get it, Lyte?

The button layout would also work perfectly for KOF. 

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #26 on: April 03, 2009, 09:00:43 PM »
The stick?  Naw, wish I had though since it's super-rare now.
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originalz

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Re: Otomedius (Not-So )Gorgeous Rare Japanese-Only XBox 360 Thread
« Reply #27 on: May 14, 2009, 07:03:25 AM »
School uniform alternate costumes are now available for the girls, 150 points per character.