don't make the mistake of thinking I want to discuss bullshit like this seriously
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What is the industry's biggest mistake?Ken Levine: I'm a real believer in industrial Darwinism. It's hard for an industry to make a mistake because the market tends to be self-correcting...but I wish the industry could find a way to make PC gaming more broadly successful. There are so many challenges for PC gaming--the complications from systems specifications to the drivers--most people look at PC games and say, "What are you talking about?" It's a shame because as a gamer, I am never more comfortable than I am sitting with a mouse and keyboard two inches away from my monitor.How will digital distribution change the games business?Ken Levine: One of the biggest problems we face as an industry is the notion that we really only have one channel to deliver product. A game comes out and it has three weeks where it either hits or it fails. When you look at movies, they have the theatrical release, they have pay per view, and it is on airplanes, in hotels and DVDs. We don't have that. We need to provide different levels of investment.We support the downstream segments--the bargain bins--but for people who love a certain type of product they can't get more of it without buying a whole sequel. With [downloadable content], "Rock Band" being the best example, DLC makes it so you can be invested in a way you've never been invested before.What will define this era of game design?Ken Levine:This past six-month period is the era of finally figuring out how to do [cooperative multiplayer]--not just co-op capable. Multiplayer isn't just about beating the crap out of each other or playing the single player mode with another person, it's about a whole new game experience.As the main writer on "Bioshock," what will be the next trend in game narrative?Ken Levine: I've been thinking a lot about how to bring narrative into cooperative gaming--something beyond just playing through the story mode with someone else. There are narrative things that are unique to cooperative experiences that are untouched upon. I've got a lot of big thoughts about that and am really excited about that space.
@LBD Agreed, podcasts only ever work when chemistry, personality, and perpsective combine. I'm confident our studio has it covered. 7:57 AM Nov 30th from web in reply to LBD Also, imagine a dev podcast that dives into pop culture as it pertains to design, takes tangents, introduces short segments, isnt pimping... 7:25 AM Nov 30th from web @Knigge At the moment, I'd need an existing podcast crew's invite. 7:18 AM Nov 30th from web in reply to Knigge I woke up wanting to podcast. 5:16 AM Nov 30th from web