Author Topic: Scribblenauts  (Read 1230 times)

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Guybrush Threepwood

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Scribblenauts
« on: December 05, 2008, 09:44:26 PM »
This game sounds fucking awesome.

http://ds.ign.com/articles/936/936157p1.html

IGN: OK. Before we do anything else, fill everyone in on what Scribblenauts is, and how in the heck this game will work. It's a really unique one, so feel free to fire away.

Miah: Scribblenauts is about creation and imagination really. It's our biggest DS title to date, and after spending a lot of time on Lock's Quest and on Drawn to Life, we ended up learning a lot. This is the culmination of everything we've learned as far as understanding how DS works, working visually, technically, and everything along those lines from concept to execution.

What Scribblenauts is about in a nutshell is basically "Anything you write, you can use." That's where the concept really came from. It's the idea of "What if you had all these puzzles, and in order to solve them you can write anything; the limit is your imagination." How you do that is through this character Maxwell. As Maxwell you have to grab in-level objects called Starites, and to do that you can write anything you want, and it'll spawn that object. So if there's a Starite in the tree, you could write "ladder" and then a ladder would spawn. Climb up the ladder, and you grab the Starite.

There're more ways of doing it though obviously. You could write "axe", and then cut the tree down using the object you spawned. You could write "shuriken" and throw that at the Starite in the tree and knock it down. It's all based on real physics and interaction, so there's nothing pre-canned. You could write anything though; imagine you write "goldfish" for some reason, well a goldfish would spawn and sit on the ground. It wouldn't help you at all in that puzzle, but you could do it.


IGN: Haha. Ok, so take us through how a full level would work; user interface, gameplay… What does the player see when they kick off a level of Scribblenauts? Can you really write anything? Is there a bank of "allowed" words?

Miah:Yeah, the basis of the level is pretty simple. It's all stylus based, so you can tap anywhere and Maxwell will move there, or you tap anything and Maxwell will have interaction with it automatically, so if it's a sword he'll know how to pick it up and then know when it's in his hand and know on the fly that he can now "attack" or "chop" something with it since it's a bladed too, basically. So there's a little notepad icon at the upper right of the screen, and once you tap that a little pad comes down and you can literally write anything. There's also a keypad in there, so if you don't want to use your own writing you can just key it on in, and once you hit Ok – as long as you spell it correctly – will spawn in the world. Use it however you would normally use it – ladder like a ladder, string like a string, car like a car – how it works in the real world is how it'll work in Scribblenauts.

A couple screenshots:

« Last Edit: December 05, 2008, 09:48:38 PM by Guybrush Threepwood »
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cool breeze

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Re: Scribblenauts
« Reply #1 on: December 05, 2008, 11:22:34 PM »
sounds cool

demi

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Re: Scribblenauts
« Reply #2 on: December 05, 2008, 11:24:26 PM »
does sound interesting
fat

drew

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Re: Scribblenauts
« Reply #3 on: December 06, 2008, 12:00:31 AM »
tl;dr

sounds gay

cool breeze

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Re: Scribblenauts
« Reply #4 on: December 06, 2008, 12:53:41 AM »
basically you write down any object and it will appear to help solve a puzzle

the trailer shows that he writes ladder, then can climb a tree to grab an object; or do that same puzzle again by writing football and throwing a football at the item to knock it down. 

cool breeze

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Re: Scribblenauts
« Reply #5 on: December 06, 2008, 01:00:50 AM »
obviously you can't type is ass-less chaps or anal pliers, but you should be able to find at least a handful of things that could conceivably work

Don Flamenco

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Re: Scribblenauts
« Reply #6 on: December 06, 2008, 10:10:50 AM »
See, they shot themselves in the foot with that "anything" nonsense. That's some Molyneaux level bullshit.  Just say "Over 400 objects" or something like that. 

Joe Molotov

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Re: Scribblenauts
« Reply #7 on: December 06, 2008, 11:36:41 AM »
See, they shot themselves in the foot with that "anything" nonsense. That's some Molyneaux level bullshit.  Just say "Over 400 objects" or something like that. 

Obviously you're not going to be able to summon anything, but if they're able to include a large vocabulary and make it work, it could be pretty cool
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Arbys Roast Beef Sandwich

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Re: Scribblenauts
« Reply #8 on: December 06, 2008, 02:01:58 PM »
like drawing a dick right?? :teehee
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Joe Molotov

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Re: Scribblenauts
« Reply #9 on: December 06, 2008, 03:39:17 PM »
When they said "anything" maybe they meant "anything that will get translated into something with preexisting attributes" like if you draw something long and thin that resembles a sword it'll gain "sword" properties, like attack & chop.

like drawing a dick right?? :teehee

You don't draw stuff, you write down words. RTFT
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patrickula

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Re: Scribblenauts
« Reply #10 on: December 07, 2008, 01:15:48 AM »
Very interesting.  The "anything" thing is crazy ambitious but it seems feasible to get most of what people would write in there.  Oscar's post above is better than anything else I'd say  :P

Re: Scribblenauts
« Reply #11 on: December 07, 2008, 09:57:11 AM »
Yeah, practical limitations aside, 5th Cell do some pretty amazing stuff.
odb

cool breeze

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Re: Scribblenauts
« Reply #12 on: December 07, 2008, 12:33:37 PM »
I think their first two games on the DS were gimmicky, but past that weren't so hot.  This actually seems like the gimmick is throughout the entire game, so it's more like a game mechanic.

Great Rumbler

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Re: Scribblenauts
« Reply #13 on: December 07, 2008, 12:38:21 PM »
Now that it's "write words" and not "draw" how is this not a step back from where "Drawn to Life" was?

I mean it's amazing and all, but you're opening up a pad, writing words (that gets recognized a la "brain age") then an object is spawn.

Wouldn't drawing shape on the screen (when "L" is pressed for example) is like the next logical step from the people who did drawn to life?

Still, I'm sure it'll turn out worth trying. Right now 5th cell is one on the DS's best supporters.

Not everyone is an artist and drawing things on the DS touchscreen is difficult to begin with. I mean, do you really wanna try drawing a beaver on the touchscreen?
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cool breeze

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Re: Scribblenauts
« Reply #14 on: December 07, 2008, 12:44:46 PM »
I think their first two games on the DS were gimmicky, but past that weren't so hot.  This actually seems like the gimmick is throughout the entire game, so it's more like a game mechanic.

I only played Drawn to Life for a couple of mins, do they stop relying on the drawing mechanics further in the game? and what's the gimmick of Lock's Quest? I didn't play that game.

Drawn to Life didn't really go past the drawing you, your weapons, and all that.  Lock's Quest is basically Tower Defense, but instead of defending and watching the attackers, you are actually fight against the enemies at the same time.  It's actually not relaly a gimmick so much, but I didn't think it worked out too well.  btw, both games are pretty good.