Author Topic: quantum of solace review  (Read 747 times)

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CHOW CHOW

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quantum of solace review
« on: December 13, 2008, 09:36:16 AM »
its really fun but i think goldeneye better
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Sho Nuff

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Re: quantum of solace review
« Reply #1 on: December 13, 2008, 10:04:26 AM »
rly now :(

WrikaWrek

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Re: quantum of solace review
« Reply #2 on: December 13, 2008, 10:11:43 AM »
I hate to break it to you, but between the disjointed game progression, the crappy QTEs, the crap levels, the crap graphics, and the fact that it's a soulless shooting gallery, i'm gonna have to pass you a reality check.

This game is dogshit dude.

Beardo

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Re: quantum of solace review
« Reply #3 on: December 13, 2008, 05:17:27 PM »
Quote
its really fun but i think goldeneye better

I hate to break it to you, but between the disjointed game progression, the crappy QTEs, the crap levels, the crap graphics, and the fact that it's a soulless shooting gallery, i'm gonna have to pass you a reality check.

This game is dogshit dude.

Sounds just like the movie.

demi

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Re: quantum of solace review
« Reply #4 on: December 13, 2008, 05:34:29 PM »
its really fun but i think goldeneye better

How's the multiplayer? Is the competition good?
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CHOW CHOW

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Re: quantum of solace review
« Reply #5 on: December 14, 2008, 10:00:46 AM »
Quantum of Solace's multi-player is absolutely fantastic and better than both Gears 2 and World at War.

Here's what's good about it:

- Addicting unlock system. You get "credits" which you use to buy new weapons, armor upgrades, different kinds of grenades, weapon attachments, gadgets, and also perks.

- Fast-paced, close-quartered to mid-range combat. Snipers are basically useless, which is simply incredible. I can't stand snipers. They rarely help the team and just sit there playing their own mini-game.

- Cover system. Yep, Quantum has a cover system like Gears + the gameplay from COD4; a perfect combination.

- Best shotguns ever. For the first time in any online shooter I've ever played, shotgun bullets don't 'disappear' after 10-20 feet. Just like in real life, the bullets continue, they don't vanish after a certain distance. You can actually use the shotty at mid to long-range depending on the situation. It's a breath of fresh air for shotty aficionados like myself. Some people will say they're overpowered but they're not. It's just wired into our heads that shotgun bullets disappear after 20 feet so now that a game changes that, we think it's broken, but it's not.

- Solid net code. I rarely have any problems with lag.

- Well-populated. It literally takes me about five seconds to join a game, no waiting at all.

Completely shits all over Gears 2 and World at War. Real talk, fellas.
hey