After you eat at Taco Bell, there's always gonna be some "drama" involving shit.
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That just sounds wrong. Does Pandemic have multiple dev teams or something?
It’s when you play as the hack-and-slash classes — the warrior and scout — that frustration digs in. Cutting through orcs and uruk-hai is easy enough, but it’s nearly impossible to do it without suffering tons of damage in the process. You have lots of useful combos but no lock-on options, and the blocking system is so vague that it’s hard to tell if you’re actually defending yourself. Most fights involving the warrior are a war of attrition, relying on having enough lives to see you through.
Moreover, the combat is pretty damn clunky. Throwing combos is something that's built into Conquest but there are no breakaway animations or preloading possible when fighting. What that leads to is a painful pause as you are forced to wait for the previous move to carry out. Slamming buttons and seeing no result can be a bit frustrating and it happens often in LOTR:C. It's not that the fighting system doesn't work; it's that it was poorly designed.
Graphically, The Lord of the Rings: Conquest is clearly built for multiplayer, which is to say that it's not exactly impressive. The best looking piece to the puzzle is the environmental sets that feel like they were designed by Peter Jackson himself (no doubt, they were). It's a bummer that everything is unimpressive. Textures are smudged and smeared around and character models could be much smoother and higher resolution. The framerate hitches on occasion and smoke has an odd effect on characters it surrounds.