Author Topic: fear 2 looks like shit. plays pretty much just like the first  (Read 18940 times)

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Jansen

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or at least it looks like ass on ps3. shit loads of slowdown, some nasty grain filter, and i'm 99% sure it's sub hd. it should look fine on pc/360 tho

the gameplay seems to be pretty much unchanged. weapons handle the same, slowmo is still in, and cheap scares abound
« Last Edit: January 17, 2009, 12:14:25 AM by Jansen »

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #1 on: January 16, 2009, 11:43:22 PM »
the gameplay seems to be pretty much unchanged.

Sounds hot!  :hyper

cool breeze

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #2 on: January 16, 2009, 11:44:20 PM »
yeah, the PS3 demo isn't so hot.  I really hope I can turn off the grain filter on the PC version.

Jansen

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #3 on: January 16, 2009, 11:48:39 PM »
qore exclusive until the 22nd

Purple Filth

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #4 on: January 17, 2009, 10:05:59 AM »
qore exclusive until the 22nd

It's obvious Jace Hall wants his games to fail.
He's too busy producing the Jace Hall Show to care: http://crackle.com/c/Jace_Hall !

Has anyone actually seen these?

I have and they were ok. Havent watched the extra stuff yet.


I thought he left Monolith anyways to do his own thing?

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #5 on: January 20, 2009, 10:51:52 AM »
I was watching the video on gamersyde, and i noticed that the enemies look and react as good if not better to shot as the ones in Killzone 2, you even see dudes limping.

So....why is it that the internet isn't flooded with Gifs of these enemies and their reactions and physics?

dammitmattt

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #6 on: January 20, 2009, 10:57:31 AM »
I was watching the video on gamersyde, and i noticed that the enemies look and react as good if not better to shot as the ones in Killzone 2, you even see dudes limping.

So....why is it that the internet isn't flooded with Gifs of these enemies and their reactions and physics?

You know the answer to this.

Herr Mafflard

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #7 on: January 20, 2009, 02:01:23 PM »
FEAR 2 is my most wanted shooter this year. I'm just not sure if I'll get it on PC or 360, gonna play demo to find out.

dark1x

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #8 on: January 20, 2009, 02:52:08 PM »
I was watching the video on gamersyde, and i noticed that the enemies look and react as good if not better to shot as the ones in Killzone 2, you even see dudes limping.

So....why is it that the internet isn't flooded with Gifs of these enemies and their reactions and physics?
Are you serious?  I was watching a number of FEAR2 videos immediately following that awesome Killzone 2 CES footage and couldn't believe just how bad it looked in comparison.  Which video were you looking at?  All of the footage I've seen thus far looks pretty bland, which is exactly why I don't think it's showing up in animated gif form.

The game has that same lack of weight that has plagued every Monolith first person shooter since SHOGO.  It just doesn't look all that good in motion...

y2kev

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #9 on: January 20, 2009, 02:54:34 PM »
wrika would like it more if it was an experience

experience

xperienz
haw

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #10 on: January 20, 2009, 02:58:31 PM »
Are you serious?  I was watching a number of FEAR2 videos immediately following that awesome Killzone 2 CES footage and couldn't believe just how bad it looked in comparison.  Which video were you looking at?  All of the footage I've seen thus far looks pretty bland, which is exactly why I don't think it's showing up in animated gif form.

The game has that same lack of weight that has plagued every Monolith first person shooter since SHOGO.  It just doesn't look all that good in motion...


WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #11 on: January 20, 2009, 03:07:59 PM »
I was watching the video on gamersyde, and i noticed that the enemies look and react as good if not better to shot as the ones in Killzone 2, you even see dudes limping.

So....why is it that the internet isn't flooded with Gifs of these enemies and their reactions and physics?
Are you serious?  I was watching a number of FEAR2 videos immediately following that awesome Killzone 2 CES footage and couldn't believe just how bad it looked in comparison.  Which video were you looking at?  All of the footage I've seen thus far looks pretty bland, which is exactly why I don't think it's showing up in animated gif form.

The game has that same lack of weight that has plagued every Monolith first person shooter since SHOGO.  It just doesn't look all that good in motion...

http://www.gamersyde.com/news_7454_en.html

No, it looks just as good as Kz2 on the whole "blood flying, body hitting the floor", it actually looks kinda better because it doesn't have some of the stupid death animations getting in the way, and again, you see a dude limping and shit.

(KZ2 in the whole looks much better visually, that's not what i'm talking about)

wrika would like it more if it was an experience

experience

xperienz

Actually, and yes i understand what you did, i'm very much looking forward to KZ2. The game looks amazing, and it's actually my kind of game, the experience kind of game, as apparently, it's very cinematic etc.

It's not just, guns in a box.
« Last Edit: January 20, 2009, 03:10:03 PM by WrikaWrek »

dark1x

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #12 on: January 20, 2009, 04:24:21 PM »
Quote
No, it looks just as good as Kz2 on the whole "blood flying, body hitting the floor", it actually looks kinda better because it doesn't have some of the stupid death animations getting in the way, and again, you see a dude limping and shit.
It does look pretty nice in that video, I agree.  That is certainly a step up from other footage I've seen.

That said, it still seems really uneven with certain aspects of the animation impressing while others feel out of place.  The game still has a rather stiff appearance (especially weapon and player camera motion).  I know you're singling out a specific aspect of the visuals in FEAR 2, but delivering the complete package is precisely what makes certain games special.

Draft

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #13 on: January 20, 2009, 07:31:05 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

y2kev

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #14 on: January 20, 2009, 07:32:14 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

STARD UP IN HERE

Y DO YOU THINK NO ONE IS MAKING FEAR 2 GIFS
haw

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #15 on: January 20, 2009, 07:34:12 PM »
FEAR 2 > Killzowned 2

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #16 on: January 20, 2009, 08:00:33 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

Who said otherwise?

Man at least Darkx10 got what i meant, reading and all that, a luxury i guess.

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #17 on: January 20, 2009, 09:02:12 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

That would be so sad. F.E.A.R. was a fuck awesome shooter, flaws be damned. A single skirmish in F.E.A.R. packed more shooting awesome than most other games can serve in the full 8-10 hours it takes to complete them.

Draft

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #18 on: January 20, 2009, 09:44:45 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

Who said otherwise?

Man at least Darkx10 got what i meant, reading and all that, a luxury i guess.
Eff off with that. Your posts aren't art, I'm not going to interpret them. Go take an English class.

y2kev

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #19 on: January 20, 2009, 09:47:16 PM »
rofl lolol
haw

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #20 on: January 20, 2009, 09:53:55 PM »
i dont understand where all this negativity is coming from, all signs point to awesome for the sequel

Vizzys

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #21 on: January 20, 2009, 10:09:44 PM »
fear 2 has mechs

thus logically speaking, fear 2 > killzone 2
萌え~

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #22 on: January 20, 2009, 10:23:43 PM »
FEAR 2 doesn't look as good as KZ2.

Jesus Christ, you idiots  :lol

I have this terrible feeling FEAR 2 is going to be a real piece of garbage.

Who said otherwise?

Man at least Darkx10 got what i meant, reading and all that, a luxury i guess.
Eff off with that. Your posts aren't art, I'm not going to interpret them. Go take an English class.

Chupa-me a pila. Eu escrevi bem, tu é que és cego que nem um caralho.

T234

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #23 on: January 20, 2009, 10:30:48 PM »
The only Portuguese I want has boobies and a vaginer
UK

Phoenix Dark

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #24 on: January 20, 2009, 10:40:39 PM »
Are you serious?  I was watching a number of FEAR2 videos immediately following that awesome Killzone 2 CES footage and couldn't believe just how bad it looked in comparison.  Which video were you looking at?  All of the footage I've seen thus far looks pretty bland, which is exactly why I don't think it's showing up in animated gif form.

The game has that same lack of weight that has plagued every Monolith first person shooter since SHOGO.  It just doesn't look all that good in motion...

(Image removed from quote.)

wtf is that from?  :yuck
010

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #25 on: January 20, 2009, 11:47:50 PM »
fear 2 has mechs

thus logically speaking, fear 2 > killzone 2

logically.

wtf is that from?  :yuck

uh....killzone 2

Bildi

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #26 on: January 21, 2009, 12:06:55 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.

Great Rumbler

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #27 on: January 21, 2009, 12:13:41 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.

Red Faction: Guerilla  :drool
dog

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #28 on: January 21, 2009, 12:20:36 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.


Bildi

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #29 on: January 21, 2009, 12:23:54 AM »
:rofl  I forgot about that gif.

Red Faction: Guerilla  :drool

I haven't played it yet but I imagine their geomod stuff is getting quite bitchin'.

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #30 on: January 21, 2009, 12:39:42 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.

Hey guys, let's make some typical sourcunt EB brand posts where we talk a bunch of shit. That's like awesome and whatnot.

Bildi

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #31 on: January 21, 2009, 01:05:45 AM »
Shake the sand out of your vagina duckman.

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #32 on: January 21, 2009, 07:06:13 AM »
Duckman is right. I don't understand why Draft had to clock me like that when i wasn't even the slightest ambiguous with my language, know am sayin.

Thanks for the back up Duck.

dark1x

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #33 on: January 21, 2009, 08:44:30 AM »
I really hope Monolith can conquer their poor level design habits this time around.  FEAR set a trend that they have not yet been able to break in that their games are always filled with tight, repetitive maps.  You spend a ridiculous amount of time moving through a series of monotonous rooms and corridors.  It feels as if they designed their major set piece events first and simply glue them together with repetitive strings of hallways.

Of less importance is the way they choose to handle the player camera and appearance of the weapons on screen.  The relationship between moving your character and the sense of weight you receive while moving is very important to the overall feel of any shooter.  Every Monolith shooter to date has dropped the ball in this area.

y2kev

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #34 on: January 21, 2009, 08:48:54 AM »
sourcunt
haw

demi

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #35 on: January 21, 2009, 08:49:40 AM »
I've installed FEAR1 on my PC (cause xbox's achievements suuuuuuuuuuuck)
fat

Brehvolution

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #36 on: January 21, 2009, 10:32:49 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.

Hey guys, let's make some typical sourcunt EB brand posts where we talk a bunch of shit. That's like awesome and whatnot.
:rofl
Oh and wrika, the soldiers limped in FEAR 1 .
©ZH

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #37 on: January 21, 2009, 11:25:50 AM »
Hey guys I feel like jerking off to gifs of concrete falling off walls.

Let's make a Killzone 2 thread.

Hey guys, let's make some typical sourcunt EB brand posts where we talk a bunch of shit. That's like awesome and whatnot.
:rofl
Oh and wrika, the soldiers limped in FEAR 1 .

Werd?

Never noticed. Played on PC and Xbox 360 too  :lol

I hated how in Fear 1, when using a shotgun, you would sometimes like blow the dudes, like, the torso would just blaaah. I hate that shit.

Just show me a massive torso injury from the bullet impact, i don't need to see crap flying around.

Brehvolution

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #38 on: January 21, 2009, 12:01:16 PM »
My fav was the spike gun. Somehow I sent a spike through the back of a soldier's bottom leg which kicked the leg up and the spike went through the head and nailed up on the wall. I had to do a double take.
©ZH

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #39 on: January 21, 2009, 12:21:23 PM »
I really hope Monolith can conquer their poor level design habits this time around.  FEAR set a trend that they have not yet been able to break in that their games are always filled with tight, repetitive maps.  You spend a ridiculous amount of time moving through a series of monotonous rooms and corridors.  It feels as if they designed their major set piece events first and simply glue them together with repetitive strings of hallways.

Oh please. The levels were designed to facilitate close quarters firefights first and foremost, and as such it was bloody successful.  Hell, with gunplay that awesome, I wouldn't have minded if the levels were nothing but drywall and a few lights. Maybe if other developers had it in them to make games with such good gunplay, they could save some dough on needlessly detailed environments.

Bebpo

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #40 on: January 21, 2009, 12:36:56 PM »
I started playing FEAR1 last night on Xbox and I dunno, it feels off.  Like I can't even tell when I'm getting hit.  I pop out and shoot and then pop back in and look at my health and I'm down to 20 from 70.  At least the last 25 regenerates.

In slow motion it feels cool but it feels like there's no challenge because the enemies just stand there and you kill them.  In normal motion it feels really hard since you die in like 3 seconds of being shot.  Also the checkpoints were pretty damn far apart compared to most FPS games.  You have to play like 3-4 firefights in a row before a checkpoint.

I dunno, maybe the first level just sucks.

WrikaWrek

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #41 on: January 21, 2009, 12:59:33 PM »
I don't know. I liked it. I kinda dislike the whole scary shit thing because i'm a pussy, but aside from it, it's one of those games where just shooting a gun at a wall feels fun.

dark1x

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #42 on: January 21, 2009, 01:22:20 PM »
I started playing FEAR1 last night on Xbox and I dunno, it feels off.  Like I can't even tell when I'm getting hit.  I pop out and shoot and then pop back in and look at my health and I'm down to 20 from 70.  At least the last 25 regenerates.

In slow motion it feels cool but it feels like there's no challenge because the enemies just stand there and you kill them.  In normal motion it feels really hard since you die in like 3 seconds of being shot.  Also the checkpoints were pretty damn far apart compared to most FPS games.  You have to play like 3-4 firefights in a row before a checkpoint.

I dunno, maybe the first level just sucks.
The first levels pretty much represent the game as a whole.  It consists almost entirely of boring corridors and repetitive fire fights.  They introduce a couple of unique enemies at one point and then immediately revert to the same old soldiers.  The game has some of the worst sewers I've ever encountered in an FPS as well.

Quote
Oh please. The levels were designed to facilitate close quarters firefights first and foremost, and as such it was bloody successful.  Hell, with gunplay that awesome, I wouldn't have minded if the levels were nothing but drywall and a few lights. Maybe if other developers had it in them to make games with such good gunplay, they could save some dough on needlessly detailed environments.
I disagree.  The gunplay was decent, but was not what it could have been.  It's very shallow, the weapons and camera motion feel terrible, and they basically repeat the same encounters over and over again.  The levels pretty much WERE nothing but drywall and a few lights, however...

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #43 on: January 21, 2009, 01:33:44 PM »
The game has some of the worst sewers I've ever encountered in an FPS as well.

why, were there too many jaggies or something?

T234

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #44 on: January 21, 2009, 01:42:06 PM »
Drewsy, I knew there was a reason I liked you.
UK

Bebpo

  • Senior Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #45 on: January 21, 2009, 01:48:52 PM »
I started playing FEAR1 last night on Xbox and I dunno, it feels off.  Like I can't even tell when I'm getting hit.  I pop out and shoot and then pop back in and look at my health and I'm down to 20 from 70.  At least the last 25 regenerates.

In slow motion it feels cool but it feels like there's no challenge because the enemies just stand there and you kill them.  In normal motion it feels really hard since you die in like 3 seconds of being shot.  Also the checkpoints were pretty damn far apart compared to most FPS games.  You have to play like 3-4 firefights in a row before a checkpoint.

I dunno, maybe the first level just sucks.
The first levels pretty much represent the game as a whole.  It consists almost entirely of boring corridors and repetitive fire fights.  They introduce a couple of unique enemies at one point and then immediately revert to the same old soldiers.  The game has some of the worst sewers I've ever encountered in an FPS as well.

Quote
Oh please. The levels were designed to facilitate close quarters firefights first and foremost, and as such it was bloody successful.  Hell, with gunplay that awesome, I wouldn't have minded if the levels were nothing but drywall and a few lights. Maybe if other developers had it in them to make games with such good gunplay, they could save some dough on needlessly detailed environments.
I disagree.  The gunplay was decent, but was not what it could have been.  It's very shallow, the weapons and camera motion feel terrible, and they basically repeat the same encounters over and over again.  The levels pretty much WERE nothing but drywall and a few lights, however...

Yeah, the gunplay with the starting weapons feels like Half-Life shooting except against good AI enemies.  There doesn't seem to be much weight/force in anything except when in slow motion.

To me my ideal gun handling is Halo and then maybe R6.  I keep wishing every FPS/TPS played as well as Halo but none of them do :(

Also I wonder if FEAR feels better with a keyboard.  I wasn't sure if my PC could run it well (I remember FEAR being a monster in spec requirements) so I went with the X360 version.

I'll keep playing it because I'm in the mood for a mindless FPS right now, but personally I think Monolith are kinda very average devs.  Outside Condemned 1, which had some creativity, their games these days feel very dull and generic.
« Last Edit: January 21, 2009, 01:51:01 PM by Bebpo »

T234

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #46 on: January 21, 2009, 01:50:05 PM »
Have you played Half-Life for PC or HL2, bebpo?
UK

Bebpo

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #47 on: January 21, 2009, 01:52:41 PM »
Have you played Half-Life for PC or HL2, bebpo?

Yeah, I used to play all my FPS games on PC until the X360 came out and I felt it was easier to just get X360 ports than upgrade my PC.  Plus achievements/rumble :P

I still get all Source engine stuff on my PC (like L4D) though since the engine is awesooooome and runs great on my PC.

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #48 on: January 21, 2009, 02:02:51 PM »
There doesn't seem to be much weight/force in anything except when in slow motion.

That's like the dumbest thing anyone has ever said. The nail gun in F.E.A.R. makes every other FPS weapon feel like a BB gun. And what the hell business do you have separating slow motion combat from the rest? It's a cornerstone of the game. That's like saying that combat in R6 is too run and gun, except for when you have to use tactics and stealth.

I keep wishing every FPS/TPS played as well as Halo but none of them do :(

Jesus fucking Christ  :punch
« Last Edit: January 21, 2009, 02:06:08 PM by duckman2000 »

dammitmattt

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #49 on: January 21, 2009, 02:37:13 PM »
I agree with Bebpo/dark10x about the "weight" of the guns in FEAR and the weird overall feel to the shooting.  Most shooters have this problem, especially on the consoles, since the mouse/keyboard combo helps alleviate some issues.  The ones that solved it are the most successful, like Halo, Call of Duty, Gears, and R6V.  Unfortunately, Valve still hasn't gotten it right, though L4D is a small improvement over HL2.

It's hard to describe exactly what makes a console shooter "feel" right, but it's a combination of camera, aim assist, sticky aim, analog stick acceleration, visceral weapons, player movement, environmental interaction, and many more factors.  It's really fucking hard to get right, and even solid B-tier FPS games like Far Cry, FEAR, Resistance, and many more just don't get that "feel" right.

I'm not sure why duckman/AA/whatever is turning his nose up at Halo.  You might not like the game's design, setting, enemies, fans, or whatever, but it's undeniable that it gets the core movement and shooting absolutely right, which is what this discussion is about.

drew

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #50 on: January 21, 2009, 02:38:53 PM »
im able to sacrifice a bit of e-weight in order to be able to nail a guys forehead to a wall 20 feet away

Draft

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #51 on: January 21, 2009, 03:35:46 PM »
I agree with Bebpo/dark10x about the "weight" of the guns in FEAR and the weird overall feel to the shooting.  Most shooters have this problem, especially on the consoles, since the mouse/keyboard combo helps alleviate some issues.  The ones that solved it are the most successful, like Halo, Call of Duty, Gears, and R6V.  Unfortunately, Valve still hasn't gotten it right, though L4D is a small improvement over HL2.

It's hard to describe exactly what makes a console shooter "feel" right, but it's a combination of camera, aim assist, sticky aim, analog stick acceleration, visceral weapons, player movement, environmental interaction, and many more factors.  It's really fucking hard to get right, and even solid B-tier FPS games like Far Cry, FEAR, Resistance, and many more just don't get that "feel" right.

I'm not sure why duckman/AA/whatever is turning his nose up at Halo.  You might not like the game's design, setting, enemies, fans, or whatever, but it's undeniable that it gets the core movement and shooting absolutely right, which is what this discussion is about.
I know exactly what you're talking about.

In fact, it's one of the things I think KZ2 gets right, from looking at vids. That moving through molassas heft of the running and aiming is exactly what I think a console shooter should look like.

duckman2000

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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #52 on: January 21, 2009, 04:16:18 PM »
I'm not sure why duckman/AA/whatever is turning his nose up at Halo.  You might not like the game's design, setting, enemies, fans, or whatever, but it's undeniable that it gets the core movement and shooting absolutely right, which is what this discussion is about.

I have nothing against the controls in Halo, it's in fact one of the more enjoyable games on a console. But I'll be damned if I'm going to not turn my nose up at a suggestion that it is somehow something that should be copied by all. Transfer it to something as slow and fast as F.E.A.R., and it'd likely fall apart. Halo gets the core shooting of Halo right, I'll agree with that.

And I'm not sure what COD is even doing on that list of yours. Guns behave like balsam sticks, in the PC and console versions. It works in its own little way, but in an argument about weight, it seems like a poor example. Killzone 2 is a far better example of heavily weighted gunplay and controls.

I'm willing to concede that the F.E.A.R. controls don't mesh perfectly with console control methods and common standards, but that's also not all there was to that argument. And it's still bloody idiotic to even attempt to separate the gunplay and slow motion action, given how fundamentally important that slow motion is to the game.

dammitmattt

  • Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #53 on: January 21, 2009, 04:28:03 PM »
I'm not sure why duckman/AA/whatever is turning his nose up at Halo.  You might not like the game's design, setting, enemies, fans, or whatever, but it's undeniable that it gets the core movement and shooting absolutely right, which is what this discussion is about.

I have nothing against the controls in Halo, it's in fact one of the more enjoyable games on a console. But I'll be damned if I'm going to not turn my nose up at a suggestion that it is somehow something that should be copied by all. Transfer it to something as slow and fast as F.E.A.R., and it'd likely fall apart. Halo gets the core shooting of Halo right, I'll agree with that.

And I'm not sure what COD is even doing on that list of yours. Guns behave like balsam sticks, in the PC and console versions. It works in its own little way, but in an argument about weight, it seems like a poor example. Killzone 2 is a far better example of heavily weighted gunplay and controls.

I'm willing to concede that the F.E.A.R. controls don't mesh perfectly with console control methods and common standards, but that's also not all there was to that argument. And it's still bloody idiotic to even attempt to separate the gunplay and slow motion action, given how fundamentally important that slow motion is to the game.

COD4's controls are nearly perfect for a console shooter and I never had a problem with the guns' "weight"....especially the LMGs.

duckman2000

  • A lot of shit pisses me off
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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #54 on: January 21, 2009, 04:31:34 PM »
COD4's controls are nearly perfect for a console shooter and I never had a problem with the guns' "weight"....especially the LMGs.

Not surprising, considering that there is no weight to them. Particularly the LMGs, the damned things could as well be cheap airsoft replicas.

dammitmattt

  • Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #55 on: January 21, 2009, 04:33:53 PM »
COD4's controls are nearly perfect for a console shooter and I never had a problem with the guns' "weight"....especially the LMGs.

Not surprising, considering that there is no weight to them. Particularly the LMGs, the damned things could as well be cheap airsoft replicas.

I don't understand the argument.  You need more weight when tearing into bullet spunges ala Gears, but why do you need the same level of weight when dudes die from 1-3 shots?  I don't see any real difference between the guns in COD4 and R6V.

duckman2000

  • A lot of shit pisses me off
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Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #56 on: January 21, 2009, 04:41:00 PM »
I haven't said anything about what I "need." I'm just wondering what in the hell a game with notoriously feather-light guns and super-accelerated spin on a dime gunplay is doing on that list of yours.

dammitmattt

  • Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #57 on: January 21, 2009, 04:42:50 PM »
I haven't said anything about what I "need." I'm just wondering what in the hell a game with notoriously feather-light guns and super-accelerated spin on a dime gunplay is doing on that list of yours.

Because that's a list of console shooters that get it right.

Herr Mafflard

  • Senior Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #58 on: January 21, 2009, 04:45:48 PM »
Psssh Fear 2 is gonna rape COD4. If my PC can run it at max settings, it's probably gonna be my GOTY; Fear 1 was amazing on PC, plus this one's got LASER GUNS, foo.

PS3 demo doesn't count for shit.



LASER GUNS, NAIL GUNS, FLAMETHROWERS, MECHS :spin   

THIS SHIT IS GONNA TAKE ME BACK.  :zzz
« Last Edit: January 21, 2009, 05:20:28 PM by InfectedGib »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: fear 2 looks like shit. plays pretty much just like the first
« Reply #59 on: January 21, 2009, 05:18:52 PM »
I haven't said anything about what I "need." I'm just wondering what in the hell a game with notoriously feather-light guns and super-accelerated spin on a dime gunplay is doing on that list of yours.

Because that's a list of console shooters that get it right.

Gets what right, weight? It doesn't have any weight. It controls "well" because the complete lack of weight and the ridiculous acceleration goes hand in hand with it being damned easy to kill someone. You spot someone, move your barely-there stick of a gun in approximately their direction and you shoot. Success! Doesn't make it bad at all, but it also doesn't make it a good fit for this argument.