Author Topic: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?  (Read 5904 times)

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Fragamemnon

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Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« on: February 02, 2009, 10:43:12 AM »
So after about 200 hours or so of X3: Terran Conflict-one of the most lovingly mentally demanding games I've played in some time that wasn't a turn based strategy game, I'm thinking about slumming around with a console game for a bit while the wife is out of town this week (which means gaming..A LOT since I don't even have to cook or anything). I'm at a point where a short, 10 day or so break from X3:TC might not be a bad thing just to play sometihng else for a change.

I've been a fan of Rare's platformers as a diversion from real manly man gaming going back to the SNES/N64-sort of a dirty, masochistic pleasure of mine-even when they hit their point of reckless madness in DK64. How is the latest Banjo game? Tom Chick had some blog posts on fidgit that made it look like fun, and a sort of slow-paced, easygoing platformer sounds pretty appealing.

I'm also up for other suggestions-I've just picked up Mirror's Edge for the PC and Saint's Row 2 for the PC should be here later this week. Going to probably play Mirror's Edge PC a bit too, but I wouldn't mind getting SOME use out of this silly piece of gaming hardware on my desk with all the plush chuzzles on it.

So what say you EB? Is Banjo N&B worth taking a look at, or should I think about something like Midnight Club:LA (though I'm not really in a racer mood) or Skate 2? Keep in mind that if I don't come up with something I'm destined to do something crazy like take over the world as tibet or something in Hearts of Iron 2.
hex

MCD

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Kestastrophe

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #2 on: February 02, 2009, 10:47:05 AM »
I haven't played the game myself, but I've seen it used for $20 from Family Video. that's the cheapest I've come across
jon

cool breeze

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #3 on: February 02, 2009, 10:49:49 AM »
it's enjoyable, but if you're not in a racer mood, I don't know how much you would enjoy the majority of objectives in Nuts and Bolts.  Tho a lot of it isn't so much the skill of racing and more about building a vehicle for that specific race/challenge/battle.

Hitler Stole My Potato

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #4 on: February 02, 2009, 11:05:25 AM »
If you liked playing with Legos, you'll enjoy Banjo.  Like swaggaz said, it's not so much about the actual racing but building the right vehicle for the job.  Sometimes it can get a little monotonous and the whole Xbox 720 level thing is a fucking disaster but I had a good time collecting parts in the hub world and it can be pretty damn funny sometimes.  I loved the self-aware humor in the game.

LET THE COLLECTATHON COMMENCE!
Tacos

AdmiralViscen

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #5 on: February 02, 2009, 11:14:05 AM »
It's not slumming to play Banjo, it's one of my most enjoyed games of last year.

The demo sucks, they force you into the third world of the game but they don't give you all the parts you'd have upon reaching that level normally.

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #6 on: February 02, 2009, 12:07:50 PM »
Banjo is NOT A PLATFORMER
fat

Fragamemnon

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #7 on: February 02, 2009, 12:15:36 PM »
Banjo is NOT A PLATFORMER

 :lol shows what I know about the game, I don't follow console foolery you know that.  Are there any decent platformers on the system that aren't XBLA glorified flash games?

so it's a vehicle constructor game that's mission based, from what I am reading in the reviews. That sounds like fun.
hex

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #8 on: February 02, 2009, 12:24:16 PM »
Besides children's games - not really

The original Banjo is on XBLA though
fat

Tabasco

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #9 on: February 02, 2009, 12:44:12 PM »
doesn't matter.  once you get going with saints row2 all other things will be forgotten.

AdmiralViscen

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #10 on: February 02, 2009, 01:21:23 PM »
Banjo is NOT A PLATFORMER

 :lol shows what I know about the game, I don't follow console foolery you know that.  Are there any decent platformers on the system that aren't XBLA glorified flash games?

so it's a vehicle constructor game that's mission based, from what I am reading in the reviews. That sounds like fun.

its mad fun, buy it

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #11 on: February 02, 2009, 01:29:45 PM »
If you have XBL there are demos for all these games, so just see which one works. I dunno, it's hard to recommend games when there are demos for majority of them on the service
fat

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #12 on: February 02, 2009, 01:30:39 PM »
Halo Wars Demo on the 5th, btw
fat

Fragamemnon

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #13 on: February 02, 2009, 01:36:51 PM »
I only have silver , and the demo is like a gig, which in my experience means that I could spend a good evening trying to download it, even on cable. I'll just play mirrors edge on my PC tonight while the 360 downloads the demo, I guess.
hex

Fragamemnon

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #14 on: February 02, 2009, 01:37:14 PM »
Halo Wars Demo on the 5th, btw

can't wait to hate on it, gonna be awesome. what a waste.
hex

patrickula

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #15 on: February 02, 2009, 04:52:16 PM »
I really like Banjo, though half my time in the game is spent building vehicles... so you'd probably have to enjoy that, though there is predesigned stuff.  The demo sucked.

pilonv1

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #16 on: February 02, 2009, 04:59:47 PM »
Banjo is good fun as long as you know exactly what you're getting into
itm

Fragamemnon

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #17 on: February 02, 2009, 05:02:31 PM »
Vehicle creation seems like fun in the game, read some reviews and it looked like a good time.  I think I'll pick it up. Thanks EB!
hex

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #18 on: February 02, 2009, 05:04:11 PM »
I liked Banjo, btw - but I kinda get irked when people call it a platformer. The same way people consider Zack & Wiki an "adventure game" when it's NOT
fat

BobFromPikeCreek

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #19 on: February 02, 2009, 05:41:35 PM »
Banjo N&B is really good if you go in knowing what to expect. I had a lot of fun with it.
zzzzz

cool breeze

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #20 on: February 02, 2009, 07:07:58 PM »
I liked Banjo, btw - but I kinda get irked when people call it a platformer. The same way people consider Zack & Wiki an "adventure game" when it's NOT

to be fair, the Showtown Town stuff really felt like Banjo Kazooie to me, but that makes up such a small part of the game it doesn't really make it right.  And Zack and Wiki is a puzzle game made up of puzzles normally found in adventure games. 

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #21 on: February 02, 2009, 07:09:34 PM »
Yes, it's a puzzle game. There is no "adventure game" bullet points at all
fat

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #22 on: June 06, 2011, 06:03:55 AM »
Banjo is NOT A PLATFORMER

Yeah, I can almost believe that one of the reasons this game didn't meet sales expectations is that it's not a platformer. Not by a long-shot.

tl:dr version: Banjo Kazooie's history as a platformer and Nuts and Bolts' vestigial platforming abilities are actually a disservice to the game's otherwise new, brilliant, and challenging vehicle-based puzzles.

I've been thinking about this quite a bit, so pardon my more long-winded version: Thanks to the ambiguous leftovers of platformer-ness, there are frustrations as early as the Showdown Town hub world. There are collectibles strewn all over the place, but the idea that these are vehicle-based exploration targets is neither readily apparent, nor explained by L.O.G. -- and that guy shows up to explain E.V.E.R.Y.T.H.I.N.G.

The rest of the game's progress-driven barriers are obvious: glowing laser barriers, islands you can only reach by floating vehicles, heavy-handed hints from ghosts sitting on "locked" boxes, and even straight-up onscreen messages from L.O.G. when vehicular-SCUBA equipment is needed. These are all clearly going to be available as new items are found or unlocked.

The game's intent is only unclear about elevation traversal; Banjo can run, jump, climb ladders or pipes, grab overhangs, and tightrope walk. It seems like a fairly standard set of platformer controls, but the entire hub world is made up of geometry which may or may not be conducive to them. For example, the L.O.G. castle has a whole section which is very clearly a The rest of Showdown Town frequently uses slightly sloped walls with windows inset in them. The bottom of the pane and the top of the frame are visually equivalent to Banjo's jump distance. The bottom is a simple jump to make, which is encouraging. The frame top is achievable, but Banjo will slide off after a moment. In gaming vocabulary, this implied that the jump is do-able, but difficult. The platform above it overhangs only slightly, so it looks like Banjo will jump and grab/hang from that. There's also a big hole in the platform right above one window, which looks like a likely place to get up.

Some of the buildings allow you to get on top of them through this climbing, while others are impossible. Even the climbable buildings are maddeningly frustrating and stress inducing. There are crates around as well. These can be stacked if the player is exceedingly patient, but jumping on them will likely knock them off each other, so this is also a very unreliable way to ascend.

After the third world's boss battle, the game will equip your hub-world trolley with a jumping spring, making the top of those buildings easily attained. The whole world substantially easier to navigate. So it turns out that the run/jump/hang solution isn't, for the most part intended by the game designers. It is a ridiculous oversight.

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #23 on: June 06, 2011, 11:43:19 AM »
Well, as a platformer, it's ass. Just as chess is a shitty game, when considered as an FPS. Mario Sunshine is the worst survival horror game around.

The thing is, N&B isn't a platformer. It's a physics modeled vehicular puzzle game. And it is really good, once I got past my preconceived notion of what it was going to be, and just enjoyed it for what it is.

The funniest ones are the L.O.G.'s CHOICE runs, where you have to use the vehicle he provides. However, you can re-arrange the parts in the vehicle as soon as the race starts, during which the clock is stopped. If he gives you some spastic vehicle where you have to use balloons to rise and fall, and can only move the bulky vehicle by one puny jet, you can instead strip it down to your seat, some fuel, and the jet. Next thing you know, you're a bear with a jetpack! Balloons and ballast be damned.

The technology in it is really impressive, too. With a fairly compact data size, the Leaderboards have replays of the top 10 placeholders' solutions to each Challenge. Some of them have made me laugh out loud. There are some truly creative solutions to the problems put forth by Rare. Some of the solutions, I know they had -no- idea would happen.

Rare at least deserve an award for showing how great a Lego game could be, instead of what Traveler's Tales has been regurgitating for so long.

BobFromPikeCreek

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #24 on: June 06, 2011, 11:53:19 AM »
Banjo N&B fuckin rules.
zzzzz

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #25 on: June 09, 2011, 10:59:57 AM »
It is really stunning what Rare achieved with this game. I'm going back for more Trophy Thomas wins, and just changing the location of the fuel pods on my jet gives a very different feel in the handling. Changing the jets for propellors has another effect again.

Some of the physics are a little unpredictable. In particular, I'm thinking about vehicle to vehicle collisions, especially in ground races. I make a meaty sports car, and some other racer knocks into me, it seems like he always manages that cop move which turns me around 180ş from where I want to face. I thought I had the superior weight and parts, wtf?

Meanwhile I reassembled an unwieldy LOG's Choice vehicle into a motorcycle at the beginning of a different race. I nudged a racer with my bike by accident, and HE went rolling instead, though he had a larger and more stable vehicle. ???

Rare is great! Viva Pińata and Nuts and Bolts are two of the most creative, engaging, deep games I've played. These are seriously good games with solid design on top of solid technology. Why don't these games sell?

iconoclast

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #26 on: June 09, 2011, 11:21:50 AM »
Another person has seen the light. :bow Nuts and Bolts :bow2

At least Rare went out on a high note.
BiSH

BobFromPikeCreek

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #27 on: June 09, 2011, 01:55:32 PM »
Why don't these games sell?

Too cutesy for the average Mountain Dew swilling, CoD grindan dude bro, too complicated for the majority of children.
zzzzz

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #28 on: June 09, 2011, 06:32:47 PM »
Yeah, that was definitely true for Pińata, but I think N&B's brick-builder idea is more approachable and winnable by younger players.

cool breeze

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #29 on: June 09, 2011, 07:25:49 PM »
I didn't play the full Viva Pinata, but of what I did play, it seemed alright.  Wasn't a fan of Kameo.  PDZ is an awful game that I secretly enjoy playing from time to time, almost to confirm that it is as whack as I remembered.  But Banjo Nuts and Bolts is really great.

If anyone else checked out Cargo, it really shows how well made Banjo is.  Cargo is a PC game that takes the same idea of building vehicles to perform various challenges in an open area, and even though it's the same idea, it's done so bad there.  I have gripes with Banjo like the wearing challenges, but building vehicles, tweaking parts, noticing the subtle and unique changes is a lot of fun.  It just feels good to play and mess around in.

and I like that you went from playing Banjo (my favorite 360 game) to Infamous (my favorite PS3 game).  Good choices.

Bildi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #30 on: June 09, 2011, 07:56:44 PM »
The funniest ones are the L.O.G.'s CHOICE runs, where you have to use the vehicle he provides. However, you can re-arrange the parts in the vehicle as soon as the race starts, during which the clock is stopped. If he gives you some spastic vehicle where you have to use balloons to rise and fall, and can only move the bulky vehicle by one puny jet, you can instead strip it down to your seat, some fuel, and the jet. Next thing you know, you're a bear with a jetpack! Balloons and ballast be damned.

That's awesome, I hadn't thought of doing that.  Thanks.

I've played maybe 1/3 of the game.  It's great, but so big I had to put it down.  Will definitely pick it up again sometime.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #31 on: June 09, 2011, 08:03:00 PM »
I just bought a copy of of this on Chronovore's recommendation. Cant wait to check it out!
#1

pilonv1

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #32 on: June 09, 2011, 08:27:30 PM »
I'm in the same boat as Bildi, got partway through and put it down and haven't picked it up again. I really enjoyed it though, except for the levels that made me think my GPU was dying :maf
itm

Phoenix Dark

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #33 on: June 09, 2011, 09:05:59 PM »
On a side note, Frag: you still playing/watching SC2?
010

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #34 on: June 09, 2011, 09:09:07 PM »
he hasn't posted since August last year...
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #35 on: June 09, 2011, 09:53:44 PM »
I'm in the same boat as Bildi, got partway through and put it down and haven't picked it up again. I really enjoyed it though, except for the levels that made me think my GPU was dying :maf
Yeah, the simulated GPU failure is a mean bit of fourth-wall abuse. And that whole stage is a disaster. Too many flight-based races to have THAT many obstacles.

The funniest ones are the L.O.G.'s CHOICE runs, where you have to use the vehicle he provides. However, you can re-arrange the parts in the vehicle as soon as the race starts, during which the clock is stopped. If he gives you some spastic vehicle where you have to use balloons to rise and fall, and can only move the bulky vehicle by one puny jet, you can instead strip it down to your seat, some fuel, and the jet. Next thing you know, you're a bear with a jetpack! Balloons and ballast be damned.

That's awesome, I hadn't thought of doing that.  Thanks.

I've played maybe 1/3 of the game.  It's great, but so big I had to put it down.  Will definitely pick it up again sometime.

Well, it's not my idea. I was having trouble with the TTs, and looked online for hints. The online hints, ironically, said "GO LOOK AT THE LEADERBOARD TOP TEN REPLAYS" -- which I had not even known was possible. All the Challenges (Except "Save Our Statue" for some reason) have replay data which can be downloaded. Some of them even allow you to download the blueprint for the custom vehicle which was used. In the LOG's Choice Challenges, the replay shows the opening sequence where the vehicle is being edited.

So, while the particular Useless-Balloon-Vehicle-into-Egg-Gun-Jetpack plan is entirely mine, having not viewed the Leaderboard for that Challenge, the overall strategy is not.

Also, the Leaderboard has your savedata before displaying, so it won't show you Acts you haven't unlocked. However, resist the temptation to view Challenge solutions before you try them!

EmCeeGrammar

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #36 on: June 09, 2011, 11:27:35 PM »
Why was this bumped?
sad

BobFromPikeCreek

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #37 on: June 10, 2011, 01:31:31 AM »
Oh god. Much as I love the game, LOG Box is a total disaster. It's almost entirely unenjoyable.

Ah. I might play through again. I loved that game so much that I had quite a few top 5 leaderboard scores, but I'm sure those have long since been pushed way, way down by glitchers and cheaters.
« Last Edit: June 10, 2011, 01:33:13 AM by BobFromPikeCreek »
zzzzz

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #38 on: June 10, 2011, 01:45:42 AM »
Why was this bumped?

It weren't bumped, it were NECRO'd.

WWWWWWISE FWOM YO' GWAAAAAAAAAVE!

(I try to keep my posts consolidated to old threads instead of making a new thread for a game which has already been discussed to death.)

Bildi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #39 on: June 10, 2011, 08:40:21 AM »
No excuses needed man, you bumped it cos that's how we roll. :zzz

Bildi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #40 on: June 10, 2011, 08:40:53 AM »
We don't care for edit buttons either. :zzz

AdmiralViscen

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #41 on: June 10, 2011, 12:01:50 PM »
The DLC is good too

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #42 on: June 12, 2011, 08:32:18 AM »
Is it? Crap, I was really torn on whether or not to get it. How many extra hours does it provide? Is it more of the same?

AdmiralViscen

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #43 on: June 12, 2011, 09:21:30 AM »
Its ,ore of the same ya. 3 or 4 hours i think.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #44 on: June 12, 2011, 10:01:14 PM »
A copy of this game just arrived in the mail. Woohoo!

looking forward to getting amongst it
#1

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #45 on: June 13, 2011, 05:52:02 AM »
Excellent.

You want to buy the DLC, Scenester?

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #46 on: June 13, 2011, 08:35:16 AM »
yeah I'm about 1/2 an hour in and this game seems totally awesome. I'll get the DLC
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #47 on: June 16, 2011, 10:03:45 AM »
I just wrapped up all the TT Trophies for Nutty Acres and Logbox 720. I've already got a good number of TT Trophies from Banjoland and Jiggoseum.

I've got 65/97 TTTs now; that mean's I've got 16/24 Jiggies available for TT Trophies. Pretty sure I'm NEVER going to get the one for the rail shooter unless I pay for Iconoclast to come to Osaka. I just do not have the reflexes. Good thing the game gives one trophy as a grace.

Still haven't touched the final battle with Grunty, or Terrarium of Terror's Act 4 and 5.

So, yeah: 105 Jiggies, and the witch ain't one.

Going back to the Challenges and trying for the TT Trophy with a new vehicle feels so good. Some of the Challenges, I just barely scraped by with a Jiggy, and thought "NO WAY am I ever going to be able to make that time..." and then I go back in a super-wheeled, jet-powered, spoilermobile, and cackle as I leave everyone else in the dust.

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #48 on: June 19, 2011, 02:56:01 AM »
yeah I'm about 1/2 an hour in and this game seems totally awesome. I'll get the DLC

Hold off on the DLC... I'm not sure if I'm going to commit to all those 'cheevs, and I do want to 1000/1000 this game. If the DLC messes with save files or DLC-disparity prevents us from multiplayer, we will be horked.

I'm working on a few of the last missions in the Terrarium of Terror. What a bunch of crap! I mean, it's good and all, but there's a land/sea/air race that is just making me furious. Even watching the leaderboards, the guys in the top ten all are flying with reflexes and control that are beyond me. I'll nail it eventually, but I was swearing like a sailor at the TV.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #49 on: June 20, 2011, 12:35:40 AM »
okay this game is incredible. I'm hooked.

It's a great OWG with unique puzzles, I have no idea how Ocarina of Time has a better Metascore
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #50 on: June 20, 2011, 07:59:16 AM »
Because reviewers love to get their Nintendollatio on.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #51 on: June 21, 2011, 10:21:21 AM »
this game is amazing. I can't put it down. Probably the best Xbox 360 retail exclusive.
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demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #52 on: June 21, 2011, 10:24:45 AM »
LATE TO THE PARTY

also my thread was cooler

http://www.evilbore.com/forum/index.php?topic=26434.0
fat

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #53 on: June 21, 2011, 10:27:15 AM »
Hey, Mr. Rocket Science. Maybe if you'd put the game title in the thread name, I'd have found it.

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #54 on: June 21, 2011, 10:30:38 AM »
i searched for "banjo" and i found it. dunno what to say, man.
fat

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #55 on: June 21, 2011, 10:37:19 AM »
LATE TO THE PARTY

also my thread was cooler

http://www.evilbore.com/forum/index.php?topic=26434.0

yeah I'm not even sure why I overlooked this game originally. I think quite a lot of good shit was coming out at the end of 08 or something.

Better late than never though! I picked the game up for a few measley bucks on Chronovores recommendation. Best decision I've made in awhile.
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #56 on: June 21, 2011, 10:47:57 AM »
i searched for "banjo" and i found it. dunno what to say, man.

I searched for "Kazooie," actually. I was afraid I was going to get too many false hits on etiolate's banjo fetish, or old Steve Martin LPs.
 :-\

The other thread is better, you're right. It's funny to see how many of the shared impressions I've had, identical solutions, and same WTF DO I DO HERE? moments.

I lol'd at the Gundam bot. I bet that thing didn't even stand up for long. Hoverpad feet look very authentic, but any ground-based vehicle that tall is going to have balance issues.

In other news: I TT-TROPHY-CLEARED BOLDY GO... ANYWHERE THIS MORNING. That's the land/sea/air mission which is actually only minimally about air and the water part requires a submarine. I was having severe trouble with that mission. I thought I was going to have a cardiac arrest on the final couple turns there, trying to fly curves at NOE heights and then climb a hill. I barely made it.

Now I'm only worried about Klungo's video game, and maybe the Return of the Saucer of Peril.

cool breeze

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #57 on: June 21, 2011, 12:00:00 PM »
yeah, the Gundam didn't really work on its own.  But if you notice, you can jettison the top and bottom half, revealing the core lander plane to fly away in.

I had the Batmobile/Tumble from The Dark Knight too.  I made that one so it could break apart revealing a motorcycle.

The vehicle creation is so much fun

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #58 on: June 21, 2011, 07:23:05 PM »
That's bad-ass.

I don't even want to think about robot-making, so :bow Linkzg :bow2

Most of my vehicles are strictly form-follows-(very-strictly-defined)-function. The only vehicles I've even slapped paint on are the fighter with which I TTT'd Nutty Acres' blow-up godzilla, and the jet-car with which I finished "TO BOLDLY GO... ANYWHERE." The rest are these horrible tray/cage boxes with propellors. :lol

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #59 on: June 22, 2011, 01:42:10 AM »
man this game is better than sex. I'm jonesing to get my ass home and teabag my xbox
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