Author Topic: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?  (Read 5860 times)

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pilonv1

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #60 on: June 22, 2011, 02:11:25 AM »
Thinking about picking this up again, it's only $15 at Dick Smith.
itm

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #61 on: June 22, 2011, 03:10:28 AM »
If you do, I'll multi with you.

Up to 116 Jiggies now. :punch

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #62 on: June 22, 2011, 11:09:02 AM »
118 now, with 80 of 97 TT Trophies -- so I can only get four more there, maximum (1 Jiggy for each 4 TTTs). That'll bring me to 122 eventually -- but where are my other 9? I guess I've got 9 BASIC Jiggies to get, somewhere across all the worlds? I think there are two or three in the Terrarium -- but I'm getting worried I've missed something basic.

Also, POOP ON YOU DEMI! Your thread made me realize that unless I buy the Banjo Kazooie XBLA game, I'll not be able to fully complete Nuts and Bolts. I miss my ignorance! I was happy! I had a plan, even if it was incomplete! ...Yeah, I shouldn't shoot the messenger, I know. Still, 1000/1000 but minus a 'cheev UNRELATED to this actual game? Man alive.

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #63 on: June 27, 2011, 06:49:07 AM »
Sceneman, where the hell are you? Let's wrap up the final multiplayer 'cheevos.

I've got a ton of Jiggies; it turns out there are 7 Jiggies on the last stage in LOG's Factory. I was totally sweating it, but it looks like I'll make it to 131 eventually!

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #64 on: June 27, 2011, 09:43:17 AM »
yeah I wasnt on the xbox all weekend. Had a few parties to go to and stuff.

Goddam, I just spent an hour driving around Showdown Town looking for the last Gold note I need (I have 890/900) and I cant find find the damn thing. I give up for now. I hate needles in haystacks
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #65 on: June 27, 2011, 09:49:09 AM »
Look under the boathouse on the lake.

There are also a few on the roof of the theater district shops.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #66 on: June 27, 2011, 09:57:32 AM »
tried those places  :( I'll have another go tomorrow when I'm clear headed.
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #67 on: June 27, 2011, 06:27:59 PM »
Neato. I'll hit you up if I see you on. I've got the viral 'cheev, and can pass it to you like a genital wart.  :-*

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #68 on: June 28, 2011, 07:43:42 AM »
found it, it was under a bunch of planks on top of Humba Wumba's shop.  Was quite well hidden
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #69 on: June 28, 2011, 09:20:04 AM »
Top of Mumbo's shop and the all-around of Humba Wumba (hubba-hubba!) is where I started to gather Notes. It's also where I first became frustrated with the platformer controls... before realizing that it's not a platformer.

Great time tonight wrapping up the Ranked multi 'cheevs, Scenester. Thanks!

Mojo, I'm still up for more if you want to grab them, just holla'.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #70 on: June 28, 2011, 09:48:43 AM »
:punch yeahhh boyeee

game rules so hard, just nailed 5 more jiggies. I'm becoming quite adept at building vehicles.
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #71 on: June 28, 2011, 09:55:57 AM »
I heard that you're quite good at videogames.

Vertigo

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #72 on: June 28, 2011, 10:24:41 AM »
Really need to reinstall this on my 360. And make some crazy contraptions. 

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #73 on: June 28, 2011, 11:30:54 AM »
:rock

welcome to the forum!
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Vertigo

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #74 on: June 28, 2011, 02:35:16 PM »
Thank You  :)

Been a long time lurker.

Glad to finally be able to post on here.

Bildi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #75 on: June 28, 2011, 06:51:51 PM »
If you're a long time lurker, you'll know that pants are optional.

So remove them. :)

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #76 on: June 29, 2011, 11:57:43 AM »
129/131 Jiggies, after finally finishing 9-Ball Nightmare with a perfect score. I tried a bunch of different things, ended up using a stickyball on a very small, very high powered jet. Grunty can gobble my large-jets-and-super-engine-super-wheeled exhaust.

My last TT Trophies for the final Jiggies are all in the last level's LOG Challenge, where there are wildly different six tasks to complete with one vehicle... Time to build a transformer.

I still have to clear Klungo's arcade game though. :-(

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #77 on: June 29, 2011, 11:59:11 AM »
the arcade game is casual... stiop being a vagina.
fat

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #78 on: June 29, 2011, 10:03:30 PM »
Yeah, after Sceneman pointed out that "falling" is a legit move in the platformer, I managed to clear the jumping one, and am pretty sure I'll get it eventually.

But I'm more of a sad-sack than I thought.  :-\ I tried Six of the Best with a vehicle which I thought I could quickly edit on the fly, and ended up dropping off my water propulsion ability by accident. Then couldn't pick up the 3 Honeycombs with one Stickyball. I may Jinjo-Bingo another Stickyball to be able to wrap them up in a single hit.

My other option is to make a loooooong vehicle with easily detached segments, moving the Seat to the one I want to control.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #79 on: June 29, 2011, 10:54:08 PM »
there is also a stickyball in one of mumbos crates in showdowntown if you dont have enough Jinjo tokens.

the big FAQ on Gamefaqs will tell you what # crate it is and where to find it.

edit: found it for you

Quote
Crate 33
Location: When going up to the Logbox 720 Doors, stop after you go up the ramp,
          Turn around, and Spring jump up to the box.
Upgrade : Spring
Contains: Sticky Ball, Small Ammo


« Last Edit: June 29, 2011, 10:57:08 PM by The Sceneman »
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #80 on: June 30, 2011, 01:11:10 AM »
I think that's the one I've got.

I need one more to make the vehicle used on the Leaderboards. He has TWO stickyballs.

:waggleeyebrows

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #81 on: June 30, 2011, 01:12:48 AM »
if you only have one, Mumbo gives you one when you hit 50 jiggies or so, so check the crate out!  ;)

but yeah this game is so friggn amazing. One of the best games of the gen for sure. I hit 80 jiggies last night.

man, I'm gonna get Banjo Kazooie XBLA so I can get the stop n swop decorative shit. And to give mighty Rare my money.
« Last Edit: June 30, 2011, 01:14:27 AM by The Sceneman »
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #82 on: June 30, 2011, 11:01:49 AM »
Based on your professed love of the N64 game, I downloaded Banjo Kazooie XBLA today. It's charming to see Spiral Mountain in its original configuration but, Jesus, didn't Rare have an art director on staff? Everything is some kind of glowing primary color, and there's a heap of black used for anything that's in shadow or dark. The basic punch attack is unwieldy, but the rolling attack and the jump/stab is kind of nice. No camera control on Right Stick will drive me insane. I will roll around a little more later on, but right now I'm not feeling it.

131 Jiggies tonight. I ended up going with a single vehicle and no transformations. Ended up having 10~12 seconds to spare, even! Here's a quick hint I got from the #10 Leaderboard replay for Six of the Best:
spoiler (click to show/hide)
Suck-n-Blow is the best way to clear the last bunch of boxes out from the designated area.
[close]

Still can't get past level 4 on the darned Klungo game. I'm about 3/4ths through it. I'll get it eventually, but it's a hair-puller. (piss off, demi!)

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #83 on: June 30, 2011, 09:19:46 PM »
Yeah, it's particularly annoying when I've /just/ come from Nuts-n-Bolts, where right stick does work. Here I am in the same Spiral Mountain setting, but the camera does not move... :maf

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #84 on: July 01, 2011, 07:33:58 AM »


Christ. I did a little dance, just now.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #85 on: July 01, 2011, 08:08:12 AM »
congrats! great cheev. I had a ton of fun getting that one.
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #86 on: July 01, 2011, 08:53:35 AM »
I will say the whole level of challenge did become noticeably easier once I realized the last level is almost entirely about ONLY JUMPING WHEN YOU'RE ALREADY HALFWAY OFF THE BLOCK. Just following that one rule, never really looking at the gaps or heights or whatever, and just letting the jumping math take care of itself, is the only way to clear the level without becoming a massive ball of self-induced stress.

I'm tempted to say "no" to the DLC because they introduce Klungo Savessss Teh Universsss there, which is jumping and shooting. I just didn't have that much fun clearing the first one, and feel like I'm opening myself to more 'cheev-based stress.

demi

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #87 on: July 01, 2011, 11:11:30 AM »
Boy, that sounds stressful.
fat

chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #88 on: July 01, 2011, 11:37:52 AM »
We can't all be you, big boy.  :-*

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #89 on: July 04, 2011, 02:12:54 AM »
got Banjo Kazooie on XBLA. I still love this game! So much fun.

Up to about 110 Jiggies in Nuts and Bolts also.

Chronovore, I'm about to get the Nutsss and Boltsss DLC. Jussst buy it!
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #90 on: July 05, 2011, 09:39:37 AM »
Accccck!

I dunno, mang. I'm feeling kind of Done For Now. It was a great game, and I don't want to spoil it by getting sick of it.

How did you like the peach-colored, liquid-squirter-equipped, hemisphere tipped and sporting two sticky balls vehicle I sent you? Most of the names I had for it would not get past Microsoft's text censors. Even "stickyballs" which is what the actual part name is.

So, yeah. 1000/1000, missing the 0 pt. unrelated to the actual game 'cheev. I think I'm good for now.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #91 on: July 18, 2011, 09:27:35 AM »
okay Klungo Saves the Universe was ass rapingly hard. Shit was sooo frustrating. But, I just finished it and now have 1230/1250 in the game. Only cheev i have left to get is the "win a ranked match in a DLC gametype". Since no-one plays this I need to find a boostan buddy for my 100%
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #92 on: July 18, 2011, 10:16:54 AM »
Sorry, bud!  "ass-rapingly hard" is not something I look for in games. I come TO THE BORE FOR THAT.  :-*

TA.com will probably have your number.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #93 on: July 18, 2011, 11:16:13 AM »
yeah, I wouldnt recommend the DLC to ANYONE actually. The new challenges just throw you in the Test-O-Track and give you very frustrating tasks to complete. The whole thing was just a butt clenching excercise. Still, it's nice to get the extra gamerscore.
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #94 on: July 18, 2011, 06:52:39 PM »
I'm glad you'll have one more "finished game" in your gamer profile. Personally, I realized I didn't have it in me to finish the DLC's Klungo game, -and- this title breaks MS' own rules about Achievements, in that the for-pay DLC is displayed alongside the game's base Achievement set. So I'd not only have to buy Banjo Kazooie for the 0 pt. Stop-n-Swop, but also finish all the DLC to get the 'cheevo. No, thanks.

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #95 on: July 22, 2011, 05:54:03 AM »
1250/1250

who wants to indulge my giant bulge

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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #96 on: July 22, 2011, 06:17:05 AM »
Congratulations! I am happy we can both be done with that game now.

Now get your ass back to Armadillo so we can finish up the Advanced Co-op Missions and posse 'cheevs.  :-[

The Sceneman

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #97 on: July 22, 2011, 06:55:39 AM »
yeah I played some RDR today, won a couple of gold rush matches  :D

Gonna jump in now if youre keen?
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chronovore

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #98 on: July 22, 2011, 07:03:06 AM »
Gah, my TV is in use by the kiddles.  :-\

AdmiralViscen

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Re: Thinking about slumming a bit. How is Banjo: Nuts and Bolts?
« Reply #99 on: July 24, 2011, 11:04:55 PM »
I really enjoyed the Klungo games, they aren't that bad if you ever play those 'impossible' flash platformers. I enjoyed the DLC.