OK, I rarely agree with EmCee and I don't really here either, but he has a point. Any move or skill that breaks the game makes it less enjoyable. In God Hand I figured out that I could dodge a stupid number of attacks with the drunken twist move and forward evade (rinse and repeat). When I was playing through the game on Hard Mode on a KMS run (no God powers) and was faced with a twentieth consecutive game over screen, it was tempting to fall back on spamming a ridiculously cheap--but still legitimate (i.e., not a glitch)--move. But at the same time, I feel guilty for doing it. What's fun about spamming the same combo over and over?
SMW never presents the same difficulty as God Hand so the temptation isn't really there, but it's still a little annoying just knowing it.