I've been playing the campaign exclusively in co op now. On the second highest difficulty, up to almost 15 hours in it and this is all kinds of awesome. This is the way to play the campaign. Splitting up the groups into 2 and 2, makes tactical striking easier with a teammate. One of the best uses of co op experiences I've seen in any game.
The co op partner I've been playing this with is a big time Blizzard fan (especially starcraft), and we are both thinking this campaign is going down in the top 5 rts games of all time. Of course, calling Dawn of War 2 a typical RTS is a bit of a misnomer. The game is a tactical strategy game at heart instead of your typical rts title, and the better for it.
There is only one major complaint I can think of right now, and hopefully this gets patched. Some missions require you to go back to previous areas under different circumstances and clear out enemy hordes. Well if you captured a special strategy point like a Foundry or Shrine they are already taken when you restart the map under the new mission. The problem with this is these points act as rally points to reinforce your own troops like your regular rally points, but there are enemies populated again in these areas. If you hit the retreat button it takes you to the closest rally point.....so if you are by the foundry you took in a previous mission and hit it you are going to run through enemy swarms to this point and you are fucked. The game should automatically know the safest rally point to take your troops. This is a pretty big glitch if you aren't paying attention and can decimate your entire squad.
So you can register the retail version for Steam re-downloading later?
I'll have to pick up that version if so.
Yes.
You can even install the game off the dvd right away too so you don't have to wait for the download.