Author Topic: Max Payne 3 - Offical  (Read 29413 times)

0 Members and 1 Guest are viewing this topic.

cool breeze

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #120 on: May 18, 2012, 10:15:41 AM »
Will def pick this game up during a Steam sale.

same

35 GB download :rock

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #121 on: May 18, 2012, 04:13:58 PM »
My copy is ready at Redbox

I'm a filthy poor  :-\

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #122 on: May 18, 2012, 05:09:57 PM »
Yeah...obviously, I'm going for the PS3 one because I want to actually finish the game

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #123 on: May 18, 2012, 06:20:52 PM »
Up to Chapter 9 now. Man the sound and music is really good stuff. Top notch production values.

My two new relatively minor complaints are that its often hard to detect where you are being shot from and the fact that the game can give you impossible angles sometimes on those last stand painkiller situations. One other annoying thing is that the game often switches out the weapon you had in your hand before and after leaving a cutscene which can screw you in a couple of situations.

Tried the MP. Let's just say this ain't gonna be the next big thing on that front. The controls while acceptable for sp standards (barely) just aren't up to snuff for a top notch mp experience relative to the other games that offer top MP experiences. They feel all muddy and like GTA 4 or RDR when those games shifted to MP. It just isn't tight enough to be best in breed. At least in GTA 4 there was enough open world stuff going on to make it slightly passable but this is as standard a mp mode as you'll fine so it has to hit a higher standard to be acceptable and it doesn't.
« Last Edit: May 18, 2012, 06:23:54 PM by Stoney Mason »

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #124 on: May 18, 2012, 06:33:12 PM »
Stoney, what open world stuff are you talking about in GTA IV? The goal-less Free Roam?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #125 on: May 18, 2012, 06:37:39 PM »
Stoney, what open world stuff are you talking about in GTA IV? The goal-less Free Roam?

Free Roam or even the team death match stuff in GTA 4. I mean it never felt right control wise but it was crazy. Big open areas and vehicles made it fun in spite of itself. Max Payne MP is multiplayer filtered through COD but without the great controls and great feel. Nobody would play this when COD is around. At least in significant numbers because it doesn't offer enough different and there are better first and third person shooters.


This is all related to the MP. That being said I haven't tried all the modes or anything and I only played a few games so I'll play so more to see if it was just a bad first impression. I didn't even try the objective modes. Just the team dm.

The single player is really fun and good so far for me.
« Last Edit: May 18, 2012, 06:40:26 PM by Stoney Mason »

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #126 on: May 18, 2012, 07:19:11 PM »
I couldn't stand GTA IV's multiplayer, which surprised me; I'd been waiting for GTA multi ever since GTA III! But its lobbies were incoherent jabber-fests with odd voting for choices which could never please everyone...

It was a surprise to see how well they addressed the problems by the time Red Dead Redemption came out. You could choose free-for-all, team matches, campaign missions... it all just flowed really well, and you could move to it to or from Free Roam, which itself had goals.

So my hope is that they've gone more for the RDR model than GTA IV, where there are many different types of gameplay, and all tied together seamlessly.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #127 on: May 18, 2012, 08:12:00 PM »
I liked the idea of GTA 4's multiplayer. The problem was it was too open. It was a just mess. It was poorly designed. And the controls sucked. But the idea of driving around in this free world and doing stuff really appealed to me and I played it longer than I probably should have just because of that.

I loved the free roam stuff in RDR. That's good enough to make a separate stand-alone game out of. The competitive multiplayer didn't really do much for me in it.

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #128 on: May 19, 2012, 01:07:31 AM »
Boy this game has a lot of cutscenes that you can't skip


chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #129 on: May 19, 2012, 12:39:28 PM »
Boy this game has a lot of cutscenes that you can't skip



Gotta hide the loads somehow!

Yeah, you should keep mashin' because sometimes the unskippable trait is only true during loads (in some games -- I haven't bought MP3 yet).

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #130 on: May 19, 2012, 08:18:44 PM »
Finished.

This game equals:

Watch cutscene, shoot some dudes
Repeat 500 times

Seriously -- the game mechanic is fun but wow does this game essentially have NO variety. Fortunately the core mechanic of shooting dudes is fun, but it comes very close to overstaying its welcome.

Also the final level is fucking awful and is no fun. Up to that point it's real good though.

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #131 on: May 19, 2012, 09:50:42 PM »
I was having some issues in the baggage area, shots not registering, getting shot from bad angles, going into Last Stand mode and having no way to shoot anything but the wall.

Once it goes outside it's super awful.

Robo

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #132 on: May 19, 2012, 10:50:36 PM »
This game equals:

Watch cutscene, shoot some dudes
Repeat 500 times

Seriously -- the game mechanic is fun but wow does this game essentially have NO variety. Fortunately the core mechanic of shooting dudes is fun, but it comes very close to overstaying its welcome.


Sounds like they've kept the spirit of Remedy alive and well.
obo

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #133 on: May 20, 2012, 04:16:08 PM »
Beat it.

I enjoyed it alot. I just wish they had fixed a lot of the annoying or poor stuff to take it from being a good game to a great game.

The controls are just sluggish and input lagish a lot of the times.
I never liked the people hitting you from random crazy distance stuff.
The cover system needed to be a lot better.

etc, etc.

There are like 9 or 10 things I could name that stop it from being great. The biggest issue is that conceptually the game can never decide if it wants to be a strictly cover based shooter or a wild and crazy dive around and bullet time kinda game. Because diving around will get you killed alot. Its safer to play it more conservatively.

The immersion was good and over the top. The setting and scenery and music were great. A lot of very good stuff let down by some flaky controls and inconsistent design.
« Last Edit: May 20, 2012, 04:20:19 PM by Stoney Mason »

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: Max Payne 3 - Offical
« Reply #134 on: May 21, 2012, 10:27:24 PM »
http://www.amazon.com/gp/product/B000LM7S2K/

You can buy the SAME shirt max wears in MP3. I just bought one myself. :)

USA

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #135 on: June 02, 2012, 09:29:02 AM »
so uh, i'm in the cemetery. i have to save passos from some thugs. it appears i have about 3 seconds to kill all these dudes and it doesnt give me much bullet time.

i've retried it about a dozen times and passos gets killed every time. i've killed every person i can with my dual pistols in the given amount of time but he still dies. am i doing something wrong?
nat

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #136 on: June 02, 2012, 09:34:55 AM »
yeah i don't know how this is supposed to be completed. i go into bullet time, shot every person in front of me. by the time i have to reload it cuts to the scene of someone (different person every time) killing passos.

i dunno.
nat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #137 on: June 02, 2012, 11:50:16 AM »
Yeah I can't recall which part you are talking about. I remember the cemetery level but its a long stage.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #138 on: June 02, 2012, 01:50:43 PM »
its when passos goes to flank them and shoots one, then it loads you into Max running at the group of hit men as Passos is running away.

i got by it. i had to slow mo jump towards them to stop it from triggering the death animation.

i'm at the end of the game now. combat is getting a bit annoying whatwith the buckets of guys they are being thrown at me that soak up tons of bullets.
nat

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #139 on: June 02, 2012, 05:53:35 PM »
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this game and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the game punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a sequel and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a sequel that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool set pieces and i really like the quick slow-mo set piece moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10



nat

Verdigris Murder

  • #metoo
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #140 on: June 02, 2012, 06:12:28 PM »
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this game and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the game punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a sequel and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a sequel that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool set pieces and i really like the quick slow-mo set piece moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10
:{]

Verdigris Murder

  • #metoo
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #141 on: June 02, 2012, 06:13:29 PM »
I got distracted a bit.
:{]

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #142 on: June 02, 2012, 08:56:51 PM »
so i played a bit of Max Payne 2 to refresh myself.

the story telling aspect still holds up. Max's dialogue is fantastic and the comic-book style is great. Gameplay wise, obviously it's dated but the way it handles bullet-time is still a lot of fun. i forgot that as you're in bullet time, you actually move faster and faster as it goes and your guns fire more rapidly as well. also: the reload animation in bullet time? amazing.

then i went back and played my favorite chapter in MP3 (the Rodrigo office assault). I purposely played it more Max Payne like, jumping around more and stuff. A lot more fun overall than just sticking to cover. If Rockstar hadn't made Max so fragile and put more emphasis on bullet-time stuff outside of cover I would have liked the game much more than I do now.
nat

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #143 on: June 02, 2012, 09:06:17 PM »
I would love to replay this on the PC but I seriously don't want to watch those cutscenes again.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #144 on: June 02, 2012, 09:42:30 PM »
the pc version is really good. awesome image quality and performance.
nat

Robo

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #145 on: June 14, 2012, 03:33:27 PM »
Borrowed this from a friend and been playing it through the week.  The attention to detail is very impressive—the ornamentation of the surroundings, the seemingly functional layout of the levels, Max sweating through his shirts as the levels progress—and it's just a beautiful game, even if you're not engrossed with romanticized squalor and filth. 

Not a lot to say about the shooting that hasn't been said already: the cover mechanic is very simplistic and for as much as the game is centered on it, it's disappointing that it wasn't fleshed out a bit more.  To use a small example, it would be nice to be able to crouch while in cover.  As it is, Max only contorts his body to his hiding space and occasionally it creates some inconvenient shooting angles and some awkward positions as you're moving from one station to another.  The diving remains useful, but not abuse-able as in past games.  I find myself using it quite a lot—I've seen others mention they feel it's useless, but it's a pick-your-moment sort of thing and while it can very easily get you killed if your timing is wrong or there isn't enough space, it does guarantee you to get some bullet time shots off without getting hit whatsoever—something regular slo-mo can't do.  Whether it is-or-isn't "Max Payne" enough doesn't interest me in the slightest.  In either case, the checkpoints are typically very forgiving and encourage risky play.

The story is decent enough, and it damn well better be with the absurd number of unskippable cutscenes.  I'm dreading a replay—the opening cutscene of Chapter 1 alone is a good 10 minutes before jumping to the action.  I could knitpick the lame Tony Scott-esque stylization of the cutscenes and overuse of visual effects, but I won't, and I appreciate them going head-first with the homage in some small way.

All in all, for a game that boils down to, as Sho Nuff said, a little bit of pew pew, followed by a little bit of story, ad nauseam, it's inexplicably fun.  What it lacks in gameplay variety, it makes up with a wide assortment of interesting locations, unique shoot-out situations and endlessly satisfying violence.

« Last Edit: June 14, 2012, 05:44:55 PM by Robo »
obo

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #146 on: June 16, 2012, 01:14:18 AM »
Has anyone here spent any time in the multiplayer? It's that which I'm most curious about.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #147 on: June 16, 2012, 01:16:53 AM »
Has anyone here spent any time in the multiplayer? It's that which I'm most curious about.

I tried it for a bit but went back to battlefield and mw3. It didn't hook me.

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #148 on: June 16, 2012, 01:35:19 PM »
I loved RDR's mp, and am hoping MP3 is similar.

On the other hand, GTA IV's problems driven by lobby-owner/vocal-voter sessions kept me from loving that mp. Otherwise I would have been pretty stoked with it, I think.

Did you play much Red Dead Redemption mp, or GTA IV's?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #149 on: June 17, 2012, 12:56:45 AM »
I loved RDR's mp, and am hoping MP3 is similar.

On the other hand, GTA IV's problems driven by lobby-owner/vocal-voter sessions kept me from loving that mp. Otherwise I would have been pretty stoked with it, I think.

Did you play much Red Dead Redemption mp, or GTA IV's?

the matchmaking portion of the game is pretty typical to most shooters out there. It divides the community into free look versus soft lock. I guess if I was to pick one it more reminds me of RDR with bullet time but then I didn't like the competitive mp part of that game either so maybe this will click more with you.

chronovore

  • relapsed dev
  • Senior Member
Max Payne 3 - Offical
« Reply #150 on: June 26, 2012, 11:03:25 AM »
I'm waiting on my friend's copy... Actually, is there an "online pass" for this title, or is it online capable even when playing used?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #151 on: June 26, 2012, 02:49:35 PM »
I don't think there is an online pass.

Robo

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #152 on: June 26, 2012, 03:15:56 PM »
Finished it on Hard, going through each chapter on Medium now to grab the shooting achievements, clues and gun parts I missed the first time around.  I'll probably wait a few months before I do the Hardcore or New York Minute runthroughs; not sure I can watch all those cutscenes again.

If you didn't play this game on Free Aim, you're really missing out.  Soft and Hard Lock take an already overly-simplistic set of mechanics and effectively put them on auto-pilot.
obo

Huff

  • stronger ties you have, more power you gain
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #153 on: August 09, 2012, 10:22:51 AM »
Not really enjoying this. Just got up to ch. 7. Just feels slow, clunky, and kinda boring
dur

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Max Payne 3 - Offical
« Reply #154 on: August 09, 2012, 11:03:39 AM »
So how garbage is the Season Pass DLC? On a scale of 1 to 10, with 1 being a Taco Bell wrapper with a little bit of cheese stuck to it and 10 being a wet turd.
©@©™

demi

  • cooler than willco
  • Administrator
Re: Max Payne 3 - Offical
« Reply #155 on: August 09, 2012, 11:04:48 AM »
1

wait that's good right?

Then 10
fat

Andrew.

  • Junior Member
Re: Max Payne 3 - Offical
« Reply #156 on: August 14, 2012, 07:15:07 PM »
This game is still my GOTY. I look at the Max statue every morning as I'm droppin the usual 7am deuce.

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #157 on: March 23, 2013, 11:12:29 PM »
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this game and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the game punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a sequel and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a sequel that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool set pieces and i really like the quick slow-mo set piece moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10

I only played a bit of MP1, never played MP2, but can agree with your criticisms despite lacking those experiences.

I've just finished Act 1, am a couple of chapters into Act 2. I get bit in the ass by bad angles for the "revenge cam" or whatever it's called. I have a lot of trouble figuring out if I'm supposed to be firing from cover or jump-dodge shooting into their midst. I always feel short on Painkillers, and am frustrated that there wasn't a tutorial or in-game message covering what the difference was between "revenge cam" and "you're just fucking dead."

As for Rockstar's Oscar-Level Story™, as a fan of crime fiction in general and noir in particular, the story is interesting and the movies themselves are stylistically sensational and (if they're really all in-engine) technologically very impressive. Because they're usually the bookends for chapters, and the only place I feel comfortable saving, I am afraid to quit out because I actually don't want to miss what's going on.

I played a couple rounds of multiplayer. Because I've never gotten into CoD or Battlefield, I don't have a lot of basis for comparison. Sure, maybe this is their red-headed stepchild, but I was having some fun for the little bit I played.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #158 on: September 28, 2013, 05:56:15 PM »
I bought this and the MP season pass during the XBL sale. Tried the MP, liked it, though I'd play some more today.

13 active players

:lol that was five bucks well spent
sup

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #159 on: September 28, 2013, 10:39:00 PM »
Most MP games that aren't the big ones die pretty quickly nowadays. Its almost never worth investing in an mp game nowadays unless its one of the big ones, or it had a really niche but hardcore community, or you play it within the first three months of release.

Raban

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #160 on: September 28, 2013, 11:07:39 PM »
Major Nelson posting the LIVE activity every week was really helpful to find out which games still had active communities, but sadly he stopped updating some time ago.

demi

  • cooler than willco
  • Administrator
Re: Max Payne 3 - Offical
« Reply #161 on: September 29, 2013, 12:05:58 AM »
doesnt help the MP for this game the game was turd sandwich
fat

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #162 on: September 29, 2013, 02:20:04 AM »
MP for this game was totally fun for me. I should jump back in. Place is not even going to have 13 active players, come GTA:Online launch...

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #163 on: September 30, 2013, 05:50:48 PM »
Just finished the campaign on hard last night. The last level was frustrating as hell!

I wanted to love the game, but it's merely just pretty good. The action is mostly cool and satisfying, but a few technical issues get in the way of the fun a bit too often. Main one being the "last man standing" feature being a pile of shit. I understand they included it to make the game more cinematic, and the mechanic works well on paper, but you get screwed with bad angles all the time. So a lot of the time youre just watching Max ragdoll all over the scenery and your mashing the trigger in anger as you know you're never gonna hit the target.

Which brings me to the main problem of the game, the amount of damage you take is mega unbalanced when mixed in with game mechanics. Because sometimes you can get hit while in cover, taking 5 seconds to get out of cover thanks to jank ass euphoria engine will get you chopped to bits more often than not. When you play the game well and end up smoking a whole room of dudes while barely getting scratched - it's awesome. But the game engine can piss all over your prospects a lot of the time.

Overall though a really fun and challenging (which is rare nowadays) game, I loved the story and presentation, all top notch super slick stuff.

I'll definitely play the game again as theres still a lot to do (Old School difficulty, collectibles, misc achievements etc.)

And of course, the online multi. I really enjoyed what I played, but yep, GTA Online will suck away any remaining players :( There is a co-op mode, if anyone wants to play.
« Last Edit: September 30, 2013, 05:55:13 PM by The Sceneman »
#1

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #164 on: September 30, 2013, 07:23:18 PM »
Yeah, the multiplayer overlap between Max Payne 3 and GTAV is likely complete and total. MP3 will be a ghost town as soon as GTAO is out.

I am anxious to see how much of the upgrade path stuff from MP3 will make it into GTAO. I could picture adding much of Max's stuff in an as-is manner, plus additional Perks for driving-based activities.

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Official
« Reply #165 on: May 14, 2014, 12:17:42 PM »
^^^
Huh. No perks in GTA Online at all.

The story in Max Payne 3 is incomprehensible. I'm guessing, with three brothers who are after their father's money, that this supposedly a riff on King Lear. Or some other story where three brothers lose everything while squabbling over an inheritance. But Max isn't really involved in the story, he just spends his time reacting to each situation, and failing to do anything productive, failing to think, failing to save those he was charged to protect.

There are feints and stabs at various characters having betrayed Max, perhaps to add more perceived danger to Max's situation, but it's wasted on a guy who is going to shoot his way out of any and all situations. Is someone going to try to kill Max? Why, yes, every three seconds or so, for the duration of the game.

I was having some issues in the baggage area, shots not registering, getting shot from bad angles, going into Last Stand mode and having no way to shoot anything but the wall.

Once it goes outside it's super awful.
This is my least favorite feature in the game as well. When you're in Last Chance or Saving Grace or Blancmange Dessert Mode, whatever it's called, the bullet time engages and the screen goes black and white except for the enemy who you have to hit. But it limits your radial angle to hit the target, sometimes it puts a wall in front of you, sometimes it obscures ALL the targets in smoke and dust which makes Free Aim mode really impractical, or you are near the end of your clip so it shoots like three times and then it's just click-click-clicking on an empty chamber while you realize that there is STILL A METRIC FUCKTON of Adrenaline to burn through even though you are out of bullets and falling in slow motion and can't change weapons or reload or throw your gun at someone. :maf

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #166 on: May 16, 2014, 11:29:46 PM »
http://guides.gamepressure.com/maxpayne3/gfx/word/1132676687.jpg

Just like it says: Odblokowane Osiągnięcia!

Done.

Going to mop up some of the scene-based Achievements, and may even plays some more multi if there are any active lobbies, but I'm not going to get obsessive about it.

There is s sequence in the airport train station which would be impossible without auto-lock. I have no idea how anyone finishes a shootout in smoke with zero lock-on. The grenade scenario against Becker (the Dis-Armed man in the opening cutscene) took me a ways to figure out. Lock-on actually worked against me here, as the goal is to shoot grenades out of the air, and even soft-lock will snap to more immediate enemies rather than the greater threat. I finally had to just stay focused on Becker and shoot the others incidentally, it felt like.

Great game. Fantastic visuals and audio design, fun shooting (good thing, as there's NOTHING else), with parodical hardboiled writing all the way to a possibly non-ironic anticlimactic ending (the cutscene, not the final battle).

Raban

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #167 on: May 16, 2014, 11:34:09 PM »
I'm surprised that through all your grievances you can still give praise to Max Payne 3. I bought it on day 1 and really, seriously hated it. I had to force myself just to finish it. Stuff like getting a game over for not moving through the level quickly enough, the constant harassment you get from your buddy-NPCs if you so much as dawdle for a minute or two, and generally very repetitive, predictable third-person shooter design ruined the game. The turret-segments made it especially unforgivable.

Maybe I'm just blinded by my intense love of Remedy's games, as Max Payne 2 is probably one of my all-time favorites, but man was I severely disappointed by Rockstar's take on the series.

chronovore

  • relapsed dev
  • Senior Member
Re: Max Payne 3 - Offical
« Reply #168 on: May 17, 2014, 12:05:17 AM »
Did you try any of the multi? I mean, seriously, the shooting and strategy is LEAPS beyond the GTA Online gunplay. I think I enjoyed the multi so much that I recommitted myself to making it through the single player campaign, which is inferior to the multi...

Annoying AI and repetitive voice barks haven't bothered me since developing a tolerance during EA Sports MMA's performance by Randy Couture, which sounds like it was literally phoned in and digitally enhanced to re-expand the audio range; it consists of unending berating comments.

My biggest complaints are listed about, but holy-hot-damn, entering that "Last Chance" mode -- being forced into shoot-dodge with no clear shot, camera obscured by a wall or plant or your own cover, running out of ammo one or two shots into the sequence and having to wait for the shoot-dodge timer to resolve before being "allowed" to die and restart... THAT WAS A HOT MESS.

Here's all they had to do to fix it:
  • If Max is in cover when entering Last Chance, do not enter shoot-dodge; stay in cover, but enter Bullet Time.
  • During Last chance remove the ammo count HUD and allow unlimited ammo for the duration of the Bullet Time.

Raban

  • Senior Member
Re: Max Payne 3 - Offical
« Reply #169 on: May 17, 2014, 12:27:01 AM »
yeah I think praise on here for the multi made me give it a shot but on PC it took me over 45 minutes to get into a match and when I did I dropped connection after a minute of play. Needless to say I gave up after that.