what was wrong with empire tw, frag?
In short-Creative Assembly made a game that their artificial intelligence cannot actually play. Just to illustrate-the AI doesn't know how to use naval landings of troops-in a
colonial era game. Yeah, that's going to be a problem, but it's just the tip of the iceberg-the AI also doesn't know how to make proper stacks of armies, doesn't have any sort of predictable diplomacy model (you basically always get a two front war, an artificial relic from previous TW games that challenges the player), and the list goes on. Naval Warfare is unspeakably bad. Almost everything is completely undocumented as well, the game makes Supreme Commander look transparent in design in comparison.
Medieval 2 had these issues in spades and it took modders over a year to even fix half of them (CA never bothered, not even in the expansion pack). I'll just get the game once-and if-the modders can fix it up. In the meantime, Europa Universalis 3 is a much less visceral game (since it doesn't have the tactical battles) but runs laps around Empire:TW for the meat and potatoes strategic layer. Hell, I'd rather go back and play the ever-netbook friendly Imperialism 2 than Empire:TW.
It's one plus is that it is very pretty, and has a great historical zing. It's a meal of all potatoes though, and no meat.
I'm also in the process of doing a mortgage refi. The current rates are erotic.