Author Topic: I'd like to get into the KOF Series. Where should I start? (Lyte, get in here)  (Read 2538 times)

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Rman

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I love 2D fighting games, going all the way back to SF2: World Warrior in the arcades.  I'd consider myself a capcom whore, moving from the SF2 games, to the Vampire series, the first two Marvel games--X-Men:COTA and MSH, and finally onto the Alpha Series and the 3's.  The VS. series was kinda a hit and miss for me.  It was too over the top for my tastes.

With the exception of SamSho, I kinda missed out on some SNK franchises, particularly KOF.  I remember loving the original KOF game in the arcades, but I could never afford the Neo Geo systems at the time.  And since I moved from arcades to console, I kinda missed the series entirely.  What would be a good intro game? Or, should I just wait for KOF XII? 
« Last Edit: March 30, 2009, 01:37:40 PM by Rman »

T234

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KoF XI is good stuff.
UK

Rman

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Wow.  It's super cheap.  How about the collections?

Himu

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98 is my favorite. 2002 is my second favorite. the collections are rather good. Check out XI too.
IYKYK

Rman

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KOF XII will have online play, right?

archie4208

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KOF XII will have online play, right?

Ya.  I think KOF 98 is on GGPO if you wanna get your toes wet with the series.  I've never been much of a KOF fan but KOF 12 looks hot.

Himu

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yes, kof98 is indeed on ggpo
IYKYK

Enl

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KOF98 is my personal favorite as well. I haven't played KOF98 Ultimate Match but I've heard that one is even better. I'd say go pick that one up and you should be good until KOF12 comes out. 
mmm

Himu

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kof98: ultimate match is out in the states?
IYKYK

HyperZoneWasAwesome

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My SNK love affair began with the Dreamcast, if you've got one, you can pick up really good console versions of KOF 98 and 99.  99' is not so beloved in the KOF canon, but was a pretty ideal starting point for me.  That the system had perfect versions of Mark of the Wolves and The Last Blade 2 didn't hurt either.

Barring that, KOF 98 Ultimate Match would be a pretty great place to start, hell, it would be a great game for ANYBODY to pick up

Enl

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kof98: ultimate match is out in the states?

Only on PS2 and Wii. I think the XBLA version is coming out sometime next year.  :-\
mmm

bork

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Go and pick up the recently-released U.S. version of KOF '98 Ultimate Match.  I think it's only $19.99, and it is hands-down the best KOF game to date.  '98 to me is still the high-point of the series, building on the already-awesome KOF '97 and making for what is essentially the perfect 2D fighter.  It's not balanced, but it's also far from broken.  A lot of people feel that '98 Ultimate Match has done a pretty good rebalance job; while some characters like Wolfgang Krauser are clearly at the top, you can do well with everyone.  KOF XII looks like it's following SF4 in that they're going back to the older games (so '94-'98) in terms of character design and while I'm still not sure, move sets.  If you take out Ash Crimson (metrosexual "Guile") and Shen Woo (metrosexual brawler), it's all characters from the first few KOF titles, plus Raiden who is from Fatal Fury.

Let me break the games down based on release dates; the spaces are separating the games with different play styles.

KOF '94- The original.  It feels dated and old-school "SF2" now.  Introduces the basic team play system; you pick from teams of three characters and play elimination-style matches.  You are unable to do team edit; compared to its sequel, it almost feels unfinished in terms of character move sets.  You can also have your team mates jump in from the background to assist you under certain conditions.  This was rarely used by players and I honestly can't even remember when it was removed.   :lol

KOF '95- Builds on the original by adding team edit, more moves, and an overall better game play system.  Still feels dated, but very playable.  Both '94 and '95 also allow characters to hop forward or backward, manually charge super meters (which when full, slowly deplete), and dodge attacks by hitting AB.


KOF '96- Completely re-does everything; new characters, new sprites, changed moveset attributes (a number of characters no longer have projectiles that go full screen); now you can run and AB rolls.

KOF '97- Builds on '96.  Adds more characters and moves.  Brings back the '94/'95 movement/super system.  The '96/'97 style is called "Advanced," the '94/'95 style is called "Extra."

KOF '98- The ultimate old-school KOF.  Brings back a large number of characters, adds moves, tweaks, and generally just fucking rocks.  Nothing new is introduced; it's more like everything that was awesome about '94-'97 rolled into one complete package.  It is only missing a few characters from '94-'97.  A number of characters (mostly from Fatal Fury and Art Of Fighting) also get "Another" versions, which have different movesets and restore the full-screen projectiles.


KOF '99- Completely re-does the game play system again.  Introduces the Striker System, where you can call in a character for an assist attack (this cannot be done at any time; you must have it available; IIRC each match starts with the Striker meter full and allowing for four assists).  New characters no longer roll, but dash through attacks/projectiles.  Team size increased to four characters; one must be selected as the striker and he/she cannot be used as a playable character for that match.  A number of older characters got changed-up movesets.


KOF 2000- Builds on '99; removes the striker meter being limited, making it more like a Capcom Vs. game in that Strikers can come out almost any time. -Last KOF developed by the original SNK-

KOF 2001- "Builds" on 2000 and makes it so that you can now arrange teams to have up to THREE strikers and call them out all at once if you want.  Developed by Korean company Eolith; KOF 2001 is probably the most-hated in the series.  Fans greatly disliked the character changes, art style (it's putrid and lacking color), and music.  Introduces some new game play like the "wire system," which allows for limited juggles in the corner, IIRC.


KOF 2002- Eolith redeems itself with 2002, which could very well be titled "KOF '98 Two."  The game drops the striker system and goes back to the original three-on-three team system, yet keeps all of the changes introduced since '99.  Also like '98, there are no new characters, just old characters brought back.


KOF 2003- Development shifts back to SNK, now called SNK Playmore.  Introduces a new shift system, which lets characters tag in and out (like a Vs. game) when the tag meter is full.  A number of characters are changed up and/or redrawn.  Last Neo-Geo KOF title.


KOF Neowave- The first "new" KOF game to be released on the Atomiswave platform.  Developed by Sammy/SNK, this game is essentially another version of KOF 2002, using the same sprites on new backgrounds, but varying the roster slightly by adding some characters and removing others.  Notable for adding in three different game play styles, including one with parrying.  Not as well received as other games in the end; most people still prefer KOF 2002 over it. The Japanese-only PS2 version got two extra Eolith characters (Angel and May-Lee), who were removed from the Xbox port.


KOF '94 ReBout- 10-year anniversary re-release of KOF '94 for the Playstation 2.  The game plays the same as the original, but team edit is available, two additional characters are added/playable (Saishyu from '95 and Rugal), and the the sprites have been cleaned up and filtered so that everything runs in 480p.  Did not come out in the U.S.


KOF XI- Released more than two years after 2003, this game goes back to the tag system that it started and refines it, allowing for tagging at virtually any time, plus some more new game play tweaks and additions.  The arcade version shook up the roster by adding in a number of new and/or never-before-seen in KOF SNK characters and removing some long-time staples, but the PS2 version brought them back (ripping them right out of NeoGeo Battle Coliseum) as unlockable extras.


KOF '98 Ultimate Match- The Ultimate KOF.  Takes '98 and adds in the "missing" characters from '94-'97 that did not appear in the original (even the bosses), adds new moves, new backgrounds (and older backgrounds and BGMs from '94-'97), tweaks the balance, changes the Another versions (they feel more like full-on characters now), and just generally fucking rocks your face off.  Feels like a "best of" game for '94-'98.  Counting the Another versions, there's a whopping 64 playable characters.


KOF 2002 Unlimited Match-
Follows what '98 Ultimate Match did and acts as a "best of" game for '99-2002.  The play style is the same as 2002, but every single character from the games mentioned appears, new attacks have been added, and new stages/music has been created.  There are a few alternate version characters and unlockable playable bosses; counting everyone there are 66 playable characters!


Also there's three 3D KOF games:

KOF Maximum Impact- KOF makes the move to 3D.  The game is primarily 2.5D but you can sidestep; plays like a cross between Tekken and the 2D KOFs in that there are canned combos, but special and super moves are still there in addition to normal combos.  The game feels broken; certain characters in particular can abuse a downed player and keep hitting them until they are dead if they don't do a recovery roll in time.


KOF Maximum Impact 2- Released in the U.S. as "KOF 2006" for whatever reason.  Fixes a lot of the issues the original game had, and adds in a lot of characters.  You can now parry attacks.  Still feels a little a slow and has some slowdown issues.  Huge challenge mode and story mode for every character available.


KOF Maximum Impact Regulation A- The first in the series to get an arcade release, this upgrade to MI2 adds one new character, and brings in Blue Mary, Ash Crimson, and surprisingly Makoto Mizoguchi from Fighters' History.  Plays faster, feels better, and doesn't have slowdown issues.  Team Play is now the primary play mode, but the story and challenge modes are gone.  Did not get a U.S. release.


You're likely going to find that people will tend to favor either '98 or 2002 (which also just got the UM treatment; 2002 Unlimited Match hit Japan last month) as the best games in the series.  If you want to check out everything, you can play '94-2003 emulated, and the rest of the games are all on consoles as either stand-alone or collection releases.  (Every single KOF is on PS2 now.)

Some people might tell you to check out some games because of the storylines; that's crap, I love me some KOF but the "storylines" are ridiculous nonsense-animu drivel and not worth your time.  (Who the hell plays fighting games for their stories, anyway?)  I think if you want to play the best and have the best variety, I'd get KOF '98 UM and KOF XI, play 2002 (and get the UM version if it comes out Stateside) and wait for XII.

I'd also like to recommend NeoGeo Battle Coliseum.  It's not KOF, but feels similar to KOF XI (same hardware); it's basically SNK Vs. Capcom SvC Chaos DONE RIGHT; the game builds on its game play system and adds two-on-two tag play matches, bringing together characters from Fatal Fury, Art Of Fighting, KOF, Samurai Shodown, Last Blade, World Heroes, ADK, and more.  The game has some pretty bad load times on PS2, but loads quick if you play it on a PS3.  I also heard that the U.S. version removed progressive scan support for whatever stupid reason, but it looks great upscaled on PS3 anyway.

« Last Edit: March 30, 2009, 05:09:49 PM by the lyte edge »
ど助平

bork

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kof98: ultimate match is out in the states?

Only on PS2 and Wii. I think the XBLA version is coming out sometime next year.  :-\

Just PS2.  The XBLA version is "MIA" and someone from Ignition said that it wouldn't come out until 2010, which is fucking insane.  I hope that was a joke, but then again it took Fatal Fury Special and Samurai Shodown II years to hit XBLA.   :-\
ど助平

Rman

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Lyte :bow2

Himu

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:bow lyte edge :bow2
:bow KOF :bow2
:bow SNK :bow2
IYKYK

archie4208

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I can't get KOF 98 to work in GGPO. :(  There are over 200 people in the lobby right now. O_O  There were only 16 people in the Super Turbo lobby.


bork

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http://www.xbox360achievements.org/game/kof98um/achievements/

Seems to have been removed: "Game name not found."  Does this mean it might actually be coming out soon?
« Last Edit: March 31, 2009, 03:30:46 PM by the lyte edge »
ど助平

bork

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Has anyone ever tried KoF:Kyo(?). I know it's not a fighter but more command based or something. I remember watching the trailer on one of the KoFs (prolly 98) and drooling all over the special effects.

Never did.  It's an RPG hackjob using sprites from the fighting games.  What they did with Samurai Shodown was cool; this RPG never looked particularly appealing...
ど助平


bork

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Haha, "perform an assist attack" is of them.   :)

Hope this means it comes out before XII.
ど助平

bork

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The reason KOF just fuckin' rocks is that you have this huge cast of characters with so many different play styles.  There's only been like two sets of palette swap characters in the entire series (Ralf and Clark in the beginning, then Kyo and Shingo [the clones are just Kyo again]); it's nuts!  Plus you can dash back, run, roll/dodge, counter, hop, super jump, hard attack, and more.  It feels so much more "open" compared to how Capcom does things.
« Last Edit: March 31, 2009, 07:22:58 PM by the lyte edge »
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ManaByte

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I just got the PSP collection. Been playing it a lot.
CBG

bork

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PSP collection is  :-\.
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ManaByte

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PSP collection is  :-\.

I can play the PSP collection at work. So for me it works.
CBG

bork

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I play KOF '94-2003 on my CFW PSP, with no fucked-up port shit and no load times.  Works for me!

This is also a good spot to post a WARNING DO NOT DO NOT DO NOT BUY message for the PSP Samurai Shodown Anthology.  It's great on PS2 and Wii, avoid on PSP.
« Last Edit: March 31, 2009, 08:09:35 PM by the lyte edge »
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Rman

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Man, the SNK collections on PSP haven't been the best it seems.

bork

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It's because they seem to outsource all of them instead of handling them internally.  CFW is a dream; you can play either the original Neo Geo or the Neo Geo CD versions -sans load time- of every game.
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Rman

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Lyte, is the Orochi collection fine on the PS2 or Wii?

bork

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Lyte, is the Orochi collection fine on the PS2 or Wii?

I've heard mixed opinions.  The Japanese version I had was okay but had muffled audio and sound effects.  The U.S. version was outsourced to a U.S. developer, but they added in '94 and '98 into the package.

I wouldn't bother.  Seriously, '98 Ultimate Match is all you need. 
ど助平

archie4208

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I finally got this to work on GGPO and omg this game is so complex. :( :(  Is there any site with an overview and a beginner strategy guide?  And what are some good noob characters to play with?  I know how to do special moves with Terry and that's about it.