Author Topic: My Review of MadWorld (Wii)  (Read 3589 times)

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demi

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My Review of MadWorld (Wii)
« on: April 09, 2009, 07:29:15 PM »
Could this be any more boring and uninteresting?

No More Heroes > Mad World
fat

Positive Touch

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Re: My Review of MadWorld (Wii)
« Reply #1 on: April 09, 2009, 07:31:21 PM »
sounds good will buy
pcp

Arbys Roast Beef Sandwich

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Re: My Review of MadWorld (Wii)
« Reply #2 on: April 09, 2009, 07:31:39 PM »
once again, demi is actually right! :bow2
うぐう

Guybrush Threepwood

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Re: My Review of MadWorld (Wii)
« Reply #3 on: April 09, 2009, 07:31:50 PM »
I was really excited for this game, then I sort of lost interest in it.

Oh well, at least God Hand exists.
ಠ_ಠ

Tucah

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Re: My Review of MadWorld (Wii)
« Reply #4 on: April 09, 2009, 07:33:29 PM »
I bought it release day, played it for like an hour and got bored.

demi

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Re: My Review of MadWorld (Wii)
« Reply #5 on: April 09, 2009, 07:33:54 PM »
They make you hold A when grabbing items and carrying them to the enemies, rather than just tap A

Enemies are dumb as fucking bricks. You can carry an enemy from one end over to the "rose thorn bush" and not get a single scratch on you

For a game that runs on a combo system, its slow and clunky as shit
fat

Crushed

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Re: My Review of MadWorld (Wii)
« Reply #6 on: April 09, 2009, 08:21:31 PM »
Demi wrong yet again.  :'(
wtc

Eel O'Brian

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Re: My Review of MadWorld (Wii)
« Reply #7 on: April 09, 2009, 08:39:26 PM »
it looked pretty one-note

my friend would say "all style, no story"
sup

cool breeze

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Re: My Review of MadWorld (Wii)
« Reply #8 on: April 09, 2009, 08:46:18 PM »
I really enjoyed it but I don't really have a rebuttal to Demi's impressions

It is a lot better than NMH though

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #9 on: April 09, 2009, 09:18:43 PM »
Evilbore is a scab.
Its a good game.  You get used to the controls pretty quickly and the enemies are slightly aggressive for a reason. Whats more important is learning to group them next to props and multiplier items. But wait, there's more! Occassionally they'll spawn a few bad motherfuckers that put up a real fight.  Its extremely satisfying to shoulder ram a bullcrocker onto a rosebush and wail on him before he unlatches himself.  Alot of the weapons are sickenly satisfying.  Swinging a blood-soaked bat with waggle, hearing the fleshy crunching sounds of bones breaking, rumble activating and watching your human projectile knock back a crowd, all in slow motion. Goregasmic. 
sad

Don Flamenco

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Re: My Review of MadWorld (Wii)
« Reply #10 on: April 09, 2009, 09:29:07 PM »
demi's correct on this one. 

lets hope Bayonetta does not suck.

HyperZoneWasAwesome

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Re: My Review of MadWorld (Wii)
« Reply #11 on: April 09, 2009, 10:18:55 PM »
I quite like it, but not including the hard difficulty from the start was a real big mistake.

Going through the game the first time is like playing the world's longest tutorial.  Still, there's a lot to like, but it does get MUCH better after you beat it.

Bebpo

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Re: My Review of MadWorld (Wii)
« Reply #12 on: April 09, 2009, 10:25:54 PM »
They make you hold A when grabbing items and carrying them to the enemies, rather than just tap A

I liked the game a lot, but THIS.  Stupidest decision in the entire game design.  Why the hell do you have to hold the damn button.  Imagine streets of rage if you had to hold punch the entire time you held a weapon. 

Bebpo

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Re: My Review of MadWorld (Wii)
« Reply #13 on: April 09, 2009, 10:26:49 PM »
I really enjoyed it but I don't really have a rebuttal to Demi's impressions

It is a lot better than NMH though

NMH is a waaaaaay better game.  Madworld has a much deeper and better combat system though.

Crushed

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Re: My Review of MadWorld (Wii)
« Reply #14 on: April 09, 2009, 10:33:41 PM »
NMH is definitely not way better than MadWorld, and I actually liked NMH.

But the holding A thing is stupid.
wtc

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #15 on: April 09, 2009, 11:08:49 PM »
No More Heroes gets everything wrong.  I demand an orthodoxy of opinion on its lack of quality controls, story, graphics, combat, level design, music- almost the whole package.  I did like the assassin with the giant beam cannon.
Madworld is what happens when a sane developer delivers on the potential of a Wii beat em up.
sad

demi

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Re: My Review of MadWorld (Wii)
« Reply #16 on: April 09, 2009, 11:10:27 PM »
I made it up to the second guy and all he did was skate in a circle and I hit him with a bat and he died, do I get to skewer them or do combos on them (i mean, tap A)? Please advise
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #17 on: April 09, 2009, 11:11:10 PM »
Is there any bonuses to using the Spike Bat or the Daggers? Why are they so far out of the way?
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #18 on: April 09, 2009, 11:11:31 PM »
How come I haven't died yet, and my lives reset even though I grabbed 2 Life Balloons?
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #19 on: April 09, 2009, 11:12:23 PM »
Is there any bonuses for reaching certain point values?
fat

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #20 on: April 10, 2009, 12:15:34 AM »
You can't appreciate having a weapon that allows ripping out a thug's spine?  I have no idea about scores, the weapons are just brutaly satisfying to me.
sad

demi

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Re: My Review of MadWorld (Wii)
« Reply #21 on: April 10, 2009, 12:25:05 AM »
I think that's all I need to hear, thanks
fat

Bildi

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Re: My Review of MadWorld (Wii)
« Reply #22 on: April 10, 2009, 01:04:30 AM »
No More Heroes > Mad World

Wow, that's bad.

Yesterday I had the choice of buying this or Burnout Paradise Box for more money.  I bought Burnout.

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #23 on: April 10, 2009, 01:42:11 AM »
Although I think you made the right choice Bildi, Madworld makes a great rental. No More Heroes is leagues behind it.
sad

twerd

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Re: My Review of MadWorld (Wii)
« Reply #24 on: April 10, 2009, 01:54:25 AM »
I really enjoyed it but I don't really have a rebuttal to Demi's impressions

It is a lot better than NMH though

NMH is a waaaaaay better game.  Madworld has a much deeper and better combat system though.

I agree with the above statement to a tee. MadWorld has the elements to catapult it above the excellent NMH, but some boneheaded control issues (and, most frustratingly, not involving Wii Motion) cripple some of the enjoyment. This game desperately needed some customizability regarding its control scheme. Two excellent games on the Wii, no doubt, but the difference in quality is simple; NMH nailed the controls, MadWorld almost nails it.

No More Heroes gets everything wrong.  I demand an orthodoxy of opinion on its lack of quality controls, story, graphics, combat, level design, music- almost the whole package.  I did like the assassin with the giant beam cannon.
Madworld is what happens when a sane developer delivers on the potential of a Wii beat em up.
Ugh. Design? Combat? Level design? Music? Story? You're so wrong, I don't even know where to start.
wut

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #25 on: April 10, 2009, 02:49:35 AM »
You're insane dude.  The controls in nmh are the dumbest thing about the game. 
Swing left for finisher!
*swings up*
SUCCESS
Rotate in the direction indicated to break the weapon lock!
*waggle up and down*
SUCCESS
Move the nunchuck and wiimote this way for the wrestling move
*spaz waggle*
SUCCESS

The ONLY thing it did right was detecting high and low attacks.

edit: Madworld is guilty of some indiscriminate waggle here and there, but I have actually failed some qte because I did the wrong motion.
« Last Edit: April 10, 2009, 02:52:16 AM by EmCeeGrammar »
sad

demi

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Re: My Review of MadWorld (Wii)
« Reply #26 on: April 10, 2009, 03:03:55 AM »
You just described MadWorld but somehow came to the conclusion that MadWorld is different

You are #1
fat

Bebpo

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Re: My Review of MadWorld (Wii)
« Reply #27 on: April 10, 2009, 03:16:21 AM »
No More Heroes is better because it's a FULL LENGTH GAME.

Like it actually has great story with lots of awesome cutscenes.  It lets you build up your character with stats and money and things that makes doing things actually matter.  It has awesome music.  Mainly though it's a full length adventure kind of like Psychonauts.  NMH also has far more variety with its levels and mini-games than Madworld which is about doing the same combos with the same types of surfaces over and over from start to finish with little new stuff as the game progresses.

Madworld has good combat, but then it's short as hell.  There is NO POINT to doing anything because who cares if you score a ton or nothing?  You can't buy anything, can't level up anything.  I mean wtf.  You should have been able to use your scores to earn money to spend at the shop between stages like God Hand.  Otherwise, why would you stick around in a level after you've activated the boss challenge?  There is just zero incentive to do anything more than the minimum to get to the boss.  The game has no replay value.  I played some of hard mode and it doesn't even start you at stage 1.  You're just jumping around your old game with nothing to unlock and nothing to gain and it was like....what's the point?  For me it was boring playing it after I finished the game, even on hard mode.  There was just....no point to playing anymore.

So yeah, I really liked Madworld the first time I played it.  Unfortunately that was for a total of like 4 hours before the credits rolled and then there is no incentive to play AT ALL.  Also the story, while good, could've been fleshed out a lot more.  NMH has gameplay problems.  Everything Suda has gameplay problems.  But I would rate Killer7 as Genius out of 10 and NMH as Genius-1 out of 10.  What Suda does with the story, presentation, and just fun factor makes up for all the flaws in the game.  Plus NMH is full length, has tons of collectables, has stats, has money, has everything you expect from a full fledged title.  Madworld just does not feel like a full game.  It's like they rushed it to the market and if given another 6 months development it would have been a full title. Definitely worth playing, but an 8/10 when it could've been a 9+/10.

Don Flamenco

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Re: My Review of MadWorld (Wii)
« Reply #28 on: April 10, 2009, 04:03:10 AM »
NMH's combat has some pretty surprising little intricacies...about three quarters of the way through the game I started noticing them.  It's just that the enemies are so dumb that they don't really make you use them. 

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #29 on: April 10, 2009, 04:22:01 AM »
Bebpo, Madworld has both options for hard mode. Start a new game or continue your old one.

Demi, Madworld actually does make efforts to penalise the player for making inexact motions, No More Heroes pretends like it expects anything else besides indiscriminate shaking. 

And what fucking story did NMH have. Anything coherent?

[insert otaku stereotype]
"Assclown Pussy killed MY boss waahhhhh"
"Hey my cat followed me"
[20th phone message about raunchy rentals]
"Hey you're that gym owner who apparently I've developed a teacher-student relationship with but the game forgot to mention it OH GAWD WWHHHHHHYYYYYY U DIE?"

For real guys, I wanted to like it, but its a turd.  I hope the sequel has qa this time.
sad

Crushed

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Re: My Review of MadWorld (Wii)
« Reply #30 on: April 10, 2009, 04:28:11 AM »
"Hey you're that gym owner who apparently I've developed a teacher-student relationship with but the game forgot to mention it OH GAWD WWHHHHHHYYYYYY U DIE?"

their relationship was based on THAT
wtc

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #31 on: April 10, 2009, 04:30:43 AM »
"Hey you're that gym owner who apparently I've developed a teacher-student relationship with but the game forgot to mention it OH GAWD WWHHHHHHYYYYYY U DIE?"

their relationship was based on THAT

Came out of nowhere. I don't think I recognised the guy until I realised he became a ghost.

Now justify everything else wrong with it.
sad

twerd

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Re: My Review of MadWorld (Wii)
« Reply #32 on: April 10, 2009, 04:50:06 AM »
"Hey you're that gym owner who apparently I've developed a teacher-student relationship with but the game forgot to mention it OH GAWD WWHHHHHHYYYYYY U DIE?"

their relationship was based on THAT

Came out of nowhere. I don't think I recognised the guy until I realised he became a ghost.

Now justify everything else wrong with it.

The controls were much better than MadWorld. There was no instance where the game limited itself by overassigning tasks to the A button like MadWorld does (okay, actually, in the coconut minigame it did that, but that was a minigame).

Much like MadWorld, the basic enemies are lemmings, but they do throw change ups at the gamer during the game. You play baseball, play upside down, play sidescrolling, and are also given multiple objectives throughout the different missions. MadWorld got its variety through its challenges, and even [/i]those[/i] were reused. There is a strategy in NMH, as you can stun, preform wrestling moves, and change stances/katanas, or use your weapons alternate high/low specials. In contrast, MadWorld is a game where the environment provides the entertainment, but a huge flaw it has is that many of the environmental kills are simply reskinned. As GiantBomb pointed out, in the tutorial, you are introduced to the sign, the rosebush, and the trash can, and those items stay with you throughout the game, simply with different designs. For a game entirely based around the "art" of the kill, MadWorld can seem very limited at times. There are unique violent kills in each level of course, but a great game shouldn't require the gamer to "find their own fun" but should instead direct them. NMH is extremely linear, leading the player down some changing, but always easy, basic enemies until you reach your way to the thrilling bosses.

The boss design in NMH is much better than the boss design in MadWorld. Artistically, they're both phenomenal. But NMH brings character to the people you're fighting, albeit limited, and gives each fighter a really unique twist. By comparison, nearly all of the bosses in MadWorld can be beaten by simply dodging around until you can counter, via mindless waggle, their attack. When this isn't happening, all of the unique aspects of the game, the environmental killing, is stripped away, and what you are left with is a very nimble Jack with a basic, and not particularly exciting chainsaw attack. In MadWorld, the game is boiled down to its bare elements in the boss battles; in NMH, the game is unleashed during its boss battles.

That said, I don't subscribe to the idea of NMH's being any more "complete" than MadWorld. MadWorld's pacing was brisk, but it didn't bother with filler, unlike NMH which unwisely tacked on a half-baked overworld and some of the most revoltingly basic (although mildly amusing) side-jobs known to mankind.

They're both hugely flawed games, made by brilliantly violent minds, but when it comes to pure fun-factor, NMH towers over MadWorld, given its smarter design, and more rewarding combat.
wut

demi

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Re: My Review of MadWorld (Wii)
« Reply #33 on: April 10, 2009, 03:17:27 PM »
I need to keep playing the copy of NMH demi lent me. It's been like what over a year since I last touched it?  :lol

:'(

Yes. Yes it has. But that's ok, what's mine is yours
fat

Error2k4

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Re: My Review of MadWorld (Wii)
« Reply #34 on: April 10, 2009, 07:44:20 PM »
:bow NMH :bow2

:bow Suda :bow2

:piss Platinum Games :piss2

watch Bayonetta be shit, too.

I have high hopes for Infinite Space, though.
AAA

cool breeze

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Re: My Review of MadWorld (Wii)
« Reply #35 on: April 10, 2009, 09:12:29 PM »
I liked NMH, I just like MadWorld more.  Some of you guys forget how shitty a lot of NMH was.  It was do a mission, then go into the open world and earn money doing boring jobs, then another mission.  Missions were just killing every enemy in the boring levels using the boring super easy combat.  The bosses themselves were boring except the lack two (I'm including the secret boss).  It's the type of game where people remember what was cool about the game stylistically, not so much how good the gameplay actually was.  I feel the same way too though, because the game does have cool style for and it does a decent job of concealing all the problems.

I think one thing MadWorld should have had a beat em up mode where enemies really attacked and it didn't focus on messing with the environment.

demi

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Re: My Review of MadWorld (Wii)
« Reply #36 on: April 10, 2009, 09:16:11 PM »
Again, you just described MadWorld - how is MadWorld different?
fat

cool breeze

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Re: My Review of MadWorld (Wii)
« Reply #37 on: April 10, 2009, 09:22:24 PM »
No boring jobs, no boring open world shit, more enjoyable bosses to fight against, better combat (that is never really needed because enemies are dumb, but oh well), better levels, better visuals, etc.

demi

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Re: My Review of MadWorld (Wii)
« Reply #38 on: April 10, 2009, 11:39:39 PM »
Wow there is a motorcycle level in this too, wonder what other game I saw that in
fat

cool breeze

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Re: My Review of MadWorld (Wii)
« Reply #39 on: April 10, 2009, 11:43:11 PM »
Full Throttle probably

demi

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Re: My Review of MadWorld (Wii)
« Reply #40 on: April 10, 2009, 11:44:07 PM »
I was thinking No More Heroes - you know, the game that is better than this utter shitfest
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #41 on: April 10, 2009, 11:44:47 PM »
Now I'm fighting asian people, and impaling them on spikes

They still wont fight me when I'm dragging someone
fat

Crushed

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Re: My Review of MadWorld (Wii)
« Reply #42 on: April 11, 2009, 12:16:56 AM »
dude you're only now getting to the fourth level

man you suck
wtc

demi

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Re: My Review of MadWorld (Wii)
« Reply #43 on: April 11, 2009, 12:22:05 AM »
Or extremely bored
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #44 on: April 11, 2009, 12:23:12 AM »
I just put in Rainbow Six instead. I will do another level tomorrow.
fat

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #45 on: April 11, 2009, 03:09:03 AM »
The motorcycle bits in NMH were horrid.  They're tolerable in Madworld. I really liked Kojack's level.

I'm adding NMH to the list of games where I dismiss the opinions of its fans regarding other games:
No More Heroes
Kingdom Hearts

At least its a short list for now

spoiler (click to show/hide)
I liked Contact on ds and will be buying NMH 2 :*
[close]
sad

The Sceneman

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Re: My Review of MadWorld (Wii)
« Reply #46 on: April 11, 2009, 03:27:02 AM »
Contact is so so good
#1

Bebpo

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Re: My Review of MadWorld (Wii)
« Reply #47 on: April 11, 2009, 03:54:45 AM »
The motorcycle levels in Madworld sucked.  They were shallow and the controls were awful.  Probably the only part of the game that felt really below what I expected from a Platinum Games title.

Driving around in the motorcycle in NMH was fun in a "lolll no physics hahaha" way.  Plus it just got you where you needed to be.

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #48 on: April 11, 2009, 04:06:55 AM »
Come to think of it Bebpo likes NMH annnnd kingdom hearts.  Wow. Just... that's something.
sad

Bebpo

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Re: My Review of MadWorld (Wii)
« Reply #49 on: April 11, 2009, 04:34:23 AM »
Good style/cutscenes/story goes a long way with me.  I'll enjoy a game with average mechanics (Suda games) if their style keeps you on the edge of your seat wanting to see what's next.

MoxManiac

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Re: My Review of MadWorld (Wii)
« Reply #50 on: April 11, 2009, 04:42:30 PM »
demi doesn't like this? That means this is probably a good game!  :hyper
no

jiji

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Re: My Review of MadWorld (Wii)
« Reply #51 on: April 11, 2009, 06:39:45 PM »
I quite like it, but not including the hard difficulty from the start was a real big mistake.

Going through the game the first time is like playing the world's longest tutorial.  Still, there's a lot to like, but it does get MUCH better after you beat it.

 :'( This shit again? I learned my lesson with Capcom games on PS2/GC. I'm not going through another gimped game just so I can have a decent challenge after I've already beaten the game.
OTL

Bildi

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Re: My Review of MadWorld (Wii)
« Reply #52 on: April 11, 2009, 08:59:14 PM »
Although I think you made the right choice Bildi, Madworld makes a great rental. No More Heroes is leagues behind it.

Cool, I may pick it up cheap.

demi

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Re: My Review of MadWorld (Wii)
« Reply #53 on: April 20, 2009, 09:28:31 PM »
What do the EXCLAMATION POINTS mean on the levels?
fat

EmCeeGrammar

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Re: My Review of MadWorld (Wii)
« Reply #54 on: April 21, 2009, 05:26:50 AM »
What do the EXCLAMATION POINTS mean on the levels?

Still playing I see. New Deathwatch challenges.
sad

demi

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Re: My Review of MadWorld (Wii)
« Reply #55 on: April 22, 2009, 11:22:59 PM »
The music in this is so tight

[youtube=560,345]XrWkH_g8Dsw[/youtube]
fat

demi

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Re: My Review of MadWorld (Wii)
« Reply #56 on: April 23, 2009, 07:29:50 AM »
this vampire boss is fucking distinguished mentally-challenged. wow awesome she disappears and regains all her health

that's fun

edit: had to look it up, she hides as a statue. wow, thats an awesome tactic in a game thats entirely black and white and ugly all over

edit2: ok shes not on the statues anymore... apparently she hides in the windows. god this game is a piece of shit
« Last Edit: April 23, 2009, 07:35:50 AM by demi »
fat