I Wanna Be The Guyhttp://kayin.pyoko.org/iwbtg/A masochistic platformer, filled with lots of rote memorization, spikes everywhere, and 8-bit/MM inspired mechanics. It's a bit too frustrating for me, but I have to give it props since I met the creator briefly at a local sci-fi/anime/geek convention (he's from nearby), and I have talked with him in the past.
rRootagehttp://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.htmlKenta Cho is pretty well-known around the indie game scene, but this one game is what I feel is his best. It's a boss-rush game filled with some amazingly creative bullet patterns, and some good breakbeat music.
Cho Ren Sha 68Khttp://www2.tky.3web.ne.jp/~yosshin/my_works/index.htmlAnother fairly well-known indie shmup, originally made for the Sharp X68000 computer and ported to more recent machines. Very similar to a quality 16-bit shooter, although it gets slightly repetitive.
Ocular Inkhttp://www.pistachioproductions.com/dart/An overhead action game where you shoot out paint via mouse trajectories. Cute cel-shaded graphics, feels like it would make a good DS game.
And of course... gotta pimp my own indie game, Kikan!http://www.duky.org/kikan.htmlI made this game using MegaZeux (
http://www.digitalmzx.net), which is a game creator that uses text-mode graphics. It's pretty versataile as far as game creation systems go, although the graphics resemble retro DOS/C64 games. MegaZeux is a fan-made successor to Epic Megagames' well known ZZT game creation system. (ZZT being Tim Sweeney's/Epic's first ever game).
So, basically my game is a (wait for it) RPG... bet you didn't see that one coming! But, it's a bit different in story/theme. It takes place in a modern, alternate-reality NYC, where you play the role as a drug dealer, who first wants revenge against a crime syndicate when a deal goes bad, but eventually wants to overcome his addiction himself. Gameplay is pretty basic RPG style, highly influenced by Shadow Hearts and Dragon Quest. Music is (wait for it) assorted EDM genres like progressive, house, trance, d&b, downtempo and minimal. It's pretty easy, 5-6 hours long, and it's not overly complicated, but the story/theme are pretty different from your run-of-the-mill fan made RPG.