Author Topic: NPD  (Read 7461 times)

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duckman2000

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Re: NPD
« Reply #60 on: April 16, 2009, 10:24:30 PM »
I'm not buying it being hard to market at all. Even if some aspects of the game were somehow difficult to market, none of the blatant strengths were exploited smartly well in advertisements. Which I suppose is reasonable, as there was nearly no advertising anyway. Compare it against high profile releases from Microsoft, and it looks even worse. I don't think it's the only reason for its relatively minor impact, but a better campaign wouldn't have hurt it.

I agree with the characters bit, though. Gears succeeded in giving you iconic antagonists and protagonists, whereas KZ has always been focused on the antagonist. But this is nothing that would have been apparent for prospective buyers; at worst, it would have been a COD situation, so I don't think that hurt in terms of sales potential. I'd say that the focus in advertising should have been on the environments, but then those environments aren't exactly inviting. So maybe I'm disagreeing with the first paragraph here, slightly.
« Last Edit: April 16, 2009, 10:28:51 PM by duckman2000 »

Bebpo

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Re: NPD
« Reply #61 on: April 16, 2009, 10:30:15 PM »
Does anyone know KZ2's dev budget?

100 Million+

I don't think any game has gone that high.  In fact I'm not sure if any game has gone over 50 million yet since the Shenmue fiasco.  I was under the impression most HUGE budget HD games are still about 20-30 million budget.  Link?

Rman

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Re: NPD
« Reply #62 on: April 16, 2009, 10:31:31 PM »
He's just making it up, Bebpo.

duckman2000

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Re: NPD
« Reply #63 on: April 16, 2009, 10:32:32 PM »
Last number I saw was around or above 20 million, who knows how correct that was though. Quite a bit, I'd say.

Seriously if I was a company that said to the developers "give me a demo!" and then I had random test groups play the demo and they said "this sucks, I'm not buying the game now" I would just not release the demo.  I think releasing a bad demo KILLS your sales this generation.  OTOH releasing a good demo like Lost Planet back at the start really boosts sales.

I haven't found many good demos as of late. The World at War demo made me shy away from the game, the same with RE5 (although it turns out that was the wrong decision). Red Faction Guerrilla, on the other hand, totally sold me on that game.

T234

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Re: NPD
« Reply #64 on: April 16, 2009, 10:36:18 PM »
Shenmue 2 was even more expensive than Shenmue 1 was. Like around $110 million or so.
UK

duckman2000

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Re: NPD
« Reply #65 on: April 16, 2009, 10:36:22 PM »
Moving away from KZ2... was it ever clarified why Ensemble was shut down?

duckman2000

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Re: NPD
« Reply #66 on: April 16, 2009, 10:43:47 PM »
He's just making it up, Bebpo.

The last number thrown out(that I recall) was 40 million and that was back in 2007. It wouldn't be too crazy to think that by now it's 100 million or around it.

Remember, this game has been in development for ages.

Uh, if the budget was 40 million, then that's probably the final cost too. Unless it went very, very far over budget.

Bebpo

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Re: NPD
« Reply #67 on: April 16, 2009, 10:45:18 PM »
Last number I saw was around or above 20 million, who knows how correct that was though. Quite a bit, I'd say.

Seriously if I was a company that said to the developers "give me a demo!" and then I had random test groups play the demo and they said "this sucks, I'm not buying the game now" I would just not release the demo.  I think releasing a bad demo KILLS your sales this generation.  OTOH releasing a good demo like Lost Planet back at the start really boosts sales.

I haven't found many good demos as of late. The World at War demo made me shy away from the game, the same with RE5 (although it turns out that was the wrong decision). Red Faction Guerrilla, on the other hand, totally sold me on that game.

Red Faction demo sold me on the game for the first 5 mins because of the awesome destruction.  Then I died and had to start all the way from the beginning after a 1 min load screen and it unsold me on the game.  It seemed really easy to die (I died multiple times playing the demo) and the load time SUCKED restarting after each death + there didn't seem to be checkpoints so I had to redo a bunch each time.  That kind of makes me not want to buy it/play it.

duckman2000

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Re: NPD
« Reply #68 on: April 16, 2009, 10:46:32 PM »
Check point system is a bit weird, but it was pretty easy to avoid dying. It's not a very good shooter, but a pretty incredible tactical experience.

duckman2000

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Re: NPD
« Reply #69 on: April 16, 2009, 10:49:07 PM »
distinguished black fellow, you don't know. I bet it looked like shit in 2007.

If a budget is set to a certain amount in 2005, then that's the projected or allowed cost even if the game releases in 2018. Going $60 million above budget in 4 years would have probably caused Sony to simply can them, and they would have known about this long before it ever reached that point.

Apparently, the budget was over 20 million, based on the comparison to Black Book.
« Last Edit: April 16, 2009, 10:54:08 PM by duckman2000 »

pilonv1

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Re: NPD
« Reply #70 on: April 16, 2009, 10:56:13 PM »
Moving away from KZ2... was it ever clarified why Ensemble was shut down?

Looks like MS is moving towards a "here's our IP, get someone else to make it" model. Plus they seemed to have completely jumped out of PC development, which is bizaree since stuff like Flight Sim, Zoo Tycoon and AOE are good consistent sellers.

Anyways, who gives a shit. Let's overhype the next Sony exclusive.

HEAVY RAIN  :hyper

UNNANOUNCED TAKE 2 GTA KILLER THATS BEEN IN DEVELOPMENT HELL FOR YEARS :hyper
itm

Bebpo

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Re: NPD
« Reply #71 on: April 16, 2009, 10:57:43 PM »
Wait, you died in the Red Faction demo? Did you just stand in the open and get shot?

I ran at guys who had guns with a hammer and they shot me dead in a few seconds.  :(  I also tried taking cover when surrounded and they grenaded me to death.  :(

Re: NPD
« Reply #72 on: April 16, 2009, 11:09:26 PM »
I can't help but think Killzone 2 would have sold better if only Bruceleeroy had made his official thread with 12 posts instead of 11.


demi

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Re: NPD
« Reply #73 on: April 16, 2009, 11:10:18 PM »
GTA Chinatown wars - 88,704
fat

archie4208

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Re: NPD
« Reply #74 on: April 16, 2009, 11:17:29 PM »
GTA Chinatown wars - 88,704

Some random guy with a Mario avatar told me it did 200k.  What gives? ???

demi

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Re: NPD
« Reply #75 on: April 16, 2009, 11:18:16 PM »
fat

EmCeeGrammar

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Re: NPD
« Reply #76 on: April 16, 2009, 11:25:42 PM »
MadWorld ~70k
The bright side is it opened higher than No More Heroes.
But NMH is at 200k ltd after a price cut to $30.
hmmmmm

edit: I'd like some Hotd overkill followup numbers. But I doubt I'll get anything more informative than a wii top ten.
« Last Edit: April 16, 2009, 11:27:29 PM by EmCeeGrammar »
sad

demi

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Re: NPD
« Reply #77 on: April 16, 2009, 11:26:32 PM »
MadWorld is done for. Nobody will buy that piece of shit now that the better and cheaper NMH is out there. It's not like the games are any different. Why settle for less for more?
fat

Howard Alan Treesong

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Re: NPD
« Reply #78 on: April 16, 2009, 11:29:38 PM »
MadWorld ~70k
The bright side is it opened higher than No More Heroes.
But NMH is at 200k ltd after a price cut to $30.
hmmmmm

Also, NMH's budget was a ham sandwich and a copy of Juggs magazine.  Mad World was probably a little more expensive to put together.

thanks for the reminder

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- Ask Suda51 to return my March 2005 issue of Juggs
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EmCeeGrammar

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Re: NPD
« Reply #79 on: April 16, 2009, 11:30:11 PM »
MadWorld is done for. Nobody will buy that piece of shit now that the better and cheaper NMH is out there. It's not like the games are any different. Why settle for less for more?

Of course they're different, Madworld is fun. No More Heroes and its fans think a shitty game is brilliant satire about shitty games.  Can we stop pretending? Will we ever? 
sad

Great Rumbler

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Re: NPD
« Reply #80 on: April 16, 2009, 11:32:03 PM »
GTA Chinatown wars - 88,704

And yet GTAIV sells over 10 million units? No wonder this industry is in such a sorry state.
dog

demi

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Re: NPD
« Reply #81 on: April 16, 2009, 11:34:21 PM »
MadWorld is done for. Nobody will buy that piece of shit now that the better and cheaper NMH is out there. It's not like the games are any different. Why settle for less for more?

Of course they're different, Madworld is fun. No More Heroes and its fans think a shitty game is brilliant satire about shitty games.  Can we stop pretending? Will we ever? 

And what does MadWorld stand on, with it's shitty satire about shitty movies
fat

demi

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Re: NPD
« Reply #82 on: April 16, 2009, 11:34:46 PM »
Your pretend love for this shitty game could be the cause of your mental problems. Think about it
fat

Bildi

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Re: NPD
« Reply #83 on: April 16, 2009, 11:42:58 PM »
UNNANOUNCED TAKE 2 GTA KILLER THATS BEEN IN DEVELOPMENT HELL FOR YEARS :hyper

Is this in addition to the secret PS3 game?  If so, that's TWO unannounced secret PS3 games in the works. :hyper

Himu

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Re: NPD
« Reply #84 on: April 16, 2009, 11:46:23 PM »
GTA Chinatown wars - 88,704

 :lol wow
IYKYK

EmCeeGrammar

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Re: NPD
« Reply #85 on: April 16, 2009, 11:48:53 PM »
Your pretend love for this shitty game could be the cause of your mental problems. Think about it

Yes subbing one form of escapism for inferior ones will solve everything. 
sad

demi

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Re: NPD
« Reply #86 on: April 16, 2009, 11:58:35 PM »
I'm tired and my brain's not working. What am I supposed to laugh at here.

KZ2 bombing

Willco being owned

MadWorld bombing

GTA DS bombing

RE5 hitting a million-ish in a month on X360

The blood runs green
fat

EmCeeGrammar

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Re: NPD
« Reply #87 on: April 17, 2009, 12:05:50 AM »
I'm tired and my brain's not working. What am I supposed to laugh at here.

Nothing.  Post a few : roll for all the excuses for KZ2.
sad

Purple Filth

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Re: NPD
« Reply #88 on: April 17, 2009, 12:18:09 AM »
So is Guerilla finished?

I doubt it plus they have dlc to do.

Killzone did decent but if you compare it to the distinguished mentally-challenged expectations of fans and trolls alike it did horribly.

Madworld and ChinaTown Wars bombing just adds to the usual nfan tears thats so funny to observe.

Ps3 needs a price drop

AdmiralViscen

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Re: NPD
« Reply #89 on: April 17, 2009, 12:20:45 AM »
Dude, compare it to Bioshock/Dead Rising/Lost Planet and it did horribly. All those games came out outside the peak months, unlike Gears, which KZ2 should have been on the same level with.

WrikaWrek

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Re: NPD
« Reply #90 on: April 17, 2009, 12:21:54 AM »
Killzone is a critical success.

It will be brave from Sony to give them as big of a budget for the next game, but who knows. Uncharted 2 looks like it has a bigger budget than Uncharted 1, so props to Sony to just keep betting hard on quality.

That's the one thing i love about Sony.

Bocsius

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Re: NPD
« Reply #91 on: April 17, 2009, 12:24:44 AM »
~600K is pretty respectable figure for Killzone 2, I'd say. Might be nothing more than fodder to fight over for system warriors, though.

As usual, Nintendo did excellent, Microsoft's in decent shape, Sony lags behind. Wake me when there's something new.

duckman2000

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Re: NPD
« Reply #92 on: April 17, 2009, 12:25:18 AM »
I don't think Guerrilla (or any other Sony developer) is going to be off on some 20-30 million dollar development adventure any time soon, but I don't see the sense in questioning its future when its most recent game has been critically well received and sold over a million copies since release.

WrikaWrek

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Re: NPD
« Reply #93 on: April 17, 2009, 12:26:55 AM »
~600K is pretty respectable figure for Killzone 2, I'd say. Might be nothing more than fodder to fight over for system warriors, though.

As usual, Nintendo did excellent, Microsoft's in decent shape, Sony lags behind. Wake me when there's something new.


The thing about it is that, i bet KZ2 on the 360, if it was released a year ago, in March for the 360, it would have hit the million mark.

360 consumers > PS3 consumers

AdmiralViscen

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Re: NPD
« Reply #94 on: April 17, 2009, 12:40:37 AM »
Yea

It's respectable for a PS3 game, that's fair to say. But it's still a disappointment fo sho compared to the overall market

Someone was posting that last year, PSP games and Army of Two were beating it down. Come on

Kestastrophe

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Re: NPD
« Reply #95 on: April 17, 2009, 12:42:42 AM »
damn, ps3 kz2 bombed hard, even compared to conservative estimates. poor duckman  :'(
jon

duckman2000

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Re: NPD
« Reply #96 on: April 17, 2009, 12:57:47 AM »
I don't see how "impressive for a PS3 game" is even remotely close to positive spin.

I'm starting to question who exactly owns the PS3. Its marketed to the type of audience that would eat this shit up normally.

Blu-Ray people, and PS2 fans who still have some weird notion of the PS3 as a proper successor to the PS2. That's my guess.

damn, ps3 kz2 bombed hard, even compared to conservative estimates. poor duckman  :'(

Doesn't concern me, other than making my earlier estimates look downright comical. Although I hope that Sony figures out this marketing thing, because there are some developers tied to the machine that deserve to have some hits.
« Last Edit: April 17, 2009, 01:00:45 AM by duckman2000 »

pilonv1

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Re: NPD
« Reply #97 on: April 17, 2009, 12:59:17 AM »
Too early to call GTA DS a flop. DS sales aren't front loaded like most console games, if anything they tend to operate on a flat curve.
itm

pilonv1

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Re: NPD
« Reply #98 on: April 17, 2009, 01:18:46 AM »
Sony lie watch continues via 1up

Quote
Looking through this perspective, the sales for Killzone 2 seem much more positive, but there was still reason to expect higher numbers. Before the game was released, it was widely reported that European pre-orders for the game had reached 1.1 million. Oddly, tonight Sony announced (via Kotaku) that the game has sold over one million copies worldwide. It's a great milestone for the game and most publishers are happy to reach the million mark, but considering the pre-order numbers something seems off.
We know that about 600,000 of those million sales came from the U.S., so the remaining 400,000 in Europe isn't even half the pre-orders reported for that territory. It's possible that the early reports were mistaken, and instead referring to worldwide pre-orders. But that would mean that the game sold almost no copies that weren't pre-ordered. Alternately, those who chose not to pick up their pre-order copies could have been offset by regular purchasers. Still, maintaining a near-exact number seems strange.

itm

WrikaWrek

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Re: NPD
« Reply #99 on: April 17, 2009, 01:29:10 AM »
1up is run by a bunch of distinguished mentally-challenged fellows.

Retail pre orders. You know, not consumer pre orders. Sheeesh

pilonv1

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Re: NPD
« Reply #100 on: April 17, 2009, 01:35:37 AM »
shhh, it spoils the story
itm

Mrbob

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Re: NPD
« Reply #101 on: April 17, 2009, 01:57:38 AM »
Did people even buy Killzone 1?

I don't remember anyone interested in it.  Don't know why Killzone 2 was so hyped for high sales.  A sequel to a game nobody played.  At least it looks like Killzone 2 sold ok.  Maybe I'll pick it up someday, but not until I can find it for 30 bucks or less. 

Killzone 3, that is the real killer app.  PS4 FTW.

Bildi

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Re: NPD
« Reply #102 on: April 17, 2009, 01:58:37 AM »
This part of the story seems credible:

Quote
But that would mean that the game sold almost no copies that weren't pre-ordered.

Word of mouth travels pretty fast.

Sho Nuff

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Re: NPD
« Reply #103 on: April 17, 2009, 02:19:06 AM »
Shenmue 2 was even more expensive than Shenmue 1 was. Like around $110 million or so.

No way. Mue 2 had almost all of the engineering from the first one; production got way cheaper. You ALWAYS make money on the sequel.

Well, maybe not if the original game cost insaneo amounts of cash, but at least, that's the plan.

edit: Dammit Chinatown Wars deserved way more than that.

Purple Filth

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Re: NPD
« Reply #104 on: April 17, 2009, 02:27:02 AM »
Did people even buy Killzone 1?

I don't remember anyone interested in it.  Don't know why Killzone 2 was so hyped for high sales.  A sequel to a game nobody played.  At least it looks like Killzone 2 sold ok.  Maybe I'll pick it up someday, but not until I can find it for 30 bucks or less. 

Killzone 3, that is the real killer app.  PS4 FTW.

if i remember correctly Killzone 1 did ok in US but most of its sales came from EU.

maxy

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Re: NPD
« Reply #105 on: April 17, 2009, 02:29:01 AM »
Hmm,playstation family is not doing very well,new PSP needed to keep it afloat.

As for Killzone 2 bomba,not surprised...bu bu bu 2 days my ass
It would be decent for some non hyped,non money invested third party title,maybe people just didn't like the game.
Baseball game sold more,heh

And this was 5 week NPD...
« Last Edit: April 17, 2009, 02:38:30 AM by maxy »
cat

Mrbob

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Re: NPD
« Reply #106 on: April 17, 2009, 02:29:58 AM »
I wonder if those Chinatown Wars sales will keep Rockstar from making a Wii GTA game.

Looking the manual, there are a TON of credits.  This was a high production title for the DS, and a high budget.  Under 100K in sales won't cut it. 

pilonv1

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Re: NPD
« Reply #107 on: April 17, 2009, 02:32:05 AM »
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...
« Last Edit: April 17, 2009, 02:38:57 AM by pilonv1 »
itm

Purple Filth

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Re: NPD
« Reply #108 on: April 17, 2009, 02:51:13 AM »
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...

you should say that in the NPD thead for the reactions  :lol (if you havent already)

pilonv1

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Re: NPD
« Reply #109 on: April 17, 2009, 02:57:32 AM »
someone did mention they'd do 500k+ on xbox 360. Not sure if it would be that big but surely some sort of port to another platform (oh look one has a touch screen) would be a good idea.
itm

demi

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Re: NPD
« Reply #110 on: April 17, 2009, 03:01:22 AM »
I would buy chinatown wars on XBLA
fat

EmCeeGrammar

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Re: NPD
« Reply #111 on: April 17, 2009, 03:01:56 AM »
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...

you should say that in the NPD thead for the reactions  :lol (if you havent already)

Already posted about 5 times.  But I'd imagine Take2 execs realise now the common sense that, in america, the ds audience is primarily children. 
DD would be perfect for recouping costs I agree

.I'm not going to proclaim it would fare better on Wii.  We only have Re4 numbers to conjecture with and that was a $30 dollar game.
« Last Edit: April 17, 2009, 03:03:28 AM by EmCeeGrammar »
sad

Oblivion

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Re: NPD
« Reply #112 on: April 17, 2009, 03:03:10 AM »
well, in killzone's 2 defense, it's sold about 620K in a month or so on the market.

well, in killzone 2's offense, doing marginally better than RE5, a multiplatform game, is pretty disappointing considering it was Sony's most marketable, and biggest first party title of the 2009.



Oh, and Shenmue's budget was around like $70 million, and GTA4's was supposedly over 100 million.

pilonv1

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Re: NPD
« Reply #113 on: April 17, 2009, 03:06:11 AM »
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...

you should say that in the NPD thead for the reactions  :lol (if you havent already)

Already posted about 5 times.  But I'd imagine Take2 execs realise now the common sense that, in america, the ds audience is primarily children. 

It's primarily children, and the next segment would be 25+ who use it for brain training etc..., so more non-game buyers.

An iphone version would be massive.
itm

Crushed

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Re: NPD
« Reply #114 on: April 17, 2009, 08:55:56 AM »
One positive thing that can come from MadWorld and Chinatown Wars bombing is that maybe now Nintards will remember the mantra they clung to during the N64 and GameCube days: that sales =/= fun, and that good games bomb all the time.
wtc

archie4208

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Re: NPD
« Reply #115 on: April 17, 2009, 09:29:45 AM »
One positive thing that can come from MadWorld and Chinatown Wars bombing is that maybe now Nintards will remember the mantra they clung to during the N64 and GameCube days: that sales =/= fun, and that good games bomb all the time.

I doubt it.  They will still point to Wii Fit, Mario Kart, Wii Play etc as reasons why third parties should make games for the Wii or DIE AND GO BANKRUPT.

Eel O'Brian

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Re: NPD
« Reply #116 on: April 17, 2009, 09:40:25 AM »
Did House of the Dead: Overkill end up doing okay?  That's the last game I played before I sold the Wii, and I enjoyed it.
sup

EmCeeGrammar

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Re: NPD
« Reply #117 on: April 17, 2009, 12:44:00 PM »
Did House of the Dead: Overkill end up doing okay?  That's the last game I played before I sold the Wii, and I enjoyed it.

It was kinda low, but still within SEGA's expectations, or at least that's what they said.  If it behaves like other light-gun games on Wii, it'll probably LTD at around 250k in the US, which is not great, but not awful either.

And Kosma, publishers don't expect sales to scale in proportion to the size of the userbase.  If that was the case, PS2 games should have sold ridiculously higher than games this gen, and that's just not the case with all the immediately comparable franchises.  Install base may bring third parties to the yard, but the actual absolute sales are what feeds their mouths at the end of the day.  500k worth of sales for a game, unless it's particularly pricey to develop for some reason, is worth a publisher's time and investment.  It is indeed a good example of a game selling decently on the Wii when others expected it to sell poorly. 

The problem here is that some of the N-Fans are trying to use it prove that there's a particular kind of audience on the Wii.  What they are failing to realize is that WWII shooter games are kind of like Madden and Halo in that while they certainly overlap with the hardcore gamers, the overwhelming majority of the people that buy games of that sort are just typical Americans with highly casual gaming habits. 

Call of Duty doesn't prove there's a large 18-35 male with disposable income audience on the system that are willing to buy a ton of "core" games, it just proves that there are Americans that own Wiis who like to relive their country's "three touchdowns in a single game" high school football moment over and over again.  These people will never, fucking EVER buy a port of something like Bioshock even if hell froze over and it was possible.  They certainly won't touch unappealing shit like Madworld and the Conduit.

I love this whole post.
sad

Oblivion

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Re: NPD
« Reply #118 on: April 17, 2009, 03:38:39 PM »
At this point, I don't see Uncharted 2 selling well. The original still isn't all that popular outside of the hardcore market and its not an easy game to market. God of War 3 might be Sony's first million in a month seller, but at this point, I'm not sure.

The other 2 God of War games didn't even reach a million in a month. But GoW3 will be more successful than Uncharted 1 and 2, that's for damn sure.

One positive thing that can come from MadWorld and Chinatown Wars bombing is that maybe now Nintards will remember the mantra they clung to during the N64 and GameCube days: that sales =/= fun, and that good games bomb all the time.

Actually, many games did really well on the N64. Problem was there were far too few of them.

demi

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Re: NPD
« Reply #119 on: April 17, 2009, 06:27:57 PM »
NPD Top 20


1. RESIDENT EVIL 5* 360 CAPCOM USA
2. POKEMON PLATINUM VERSION NDS NINTENDO OF AMERICA
3. HALO WARS* 360 MICROSOFT
4. RESIDENT EVIL 5* PS3 CAPCOM USA
5. WII FIT WII NINTENDO OF AMERICA
6. MLB '09: THE SHOW PS3 SONY
7. KILLZONE 2 PS3 SONY
8. WII PLAY W/ REMOTE WII NINTENDO OF AMERICA
9. MARIO KART W/WHEEL WII NINTENDO OF AMERICA
10. MAJOR LEAGUE BASEBALL 2K9 360 TAKE 2 INTERACTIVE
11. GUITAR HERO METALLICA 360 ACTIVISION BLIZZARD
12. CALL OF DUTY: WORLD AT WAR* 360 ACTIVISION BLIZZARD
13. STREET FIGHTER IV* 360 CAPCOM USA
14. MARIO KART DS NDS NINTENDO OF AMERICA
15. STREET FIGHTER IV* PS3 CAPCOM USA
16. NEW SUPER MARIO BROS NDS NINTENDO OF AMERICA
17. PROFESSOR LAYTON AND THE CURIOUS VILLAGE NDS NINTENDO OF AMERICA
18. MLB '09: THE SHOW PS2 SONY
19. HALO 3* 360 MICROSOFT
20. LEGO STAR WARS: COMPLETE SAGA WII LUCASARTS

Top 10 Wii:

1. WII FIT NINTENDO OF AMERICA
2. WII PLAY W/ REMOTE NINTENDO OF AMERICA
3. MARIO KART W/WHEEL NINTENDO OF AMERICA
4. LEGO STAR WARS: COMPLETE SAGA LUCASARTS
5. LINK'S CROSSBOW TRAINING NINTENDO OF AMERICA
6. GUITAR HERO WORLD TOUR* ACTIVISION BLIZZARD
7. GUITAR HERO METALLICA ACTIVISION BLIZZARD
8. NEW PLAY CONTROL! MARIO POWER TENNIS NINTENDO OF AMERICA
9. MADWORLD SEGA OF AMERICA
10. SONIC AND THE BLACK KNIGHT SEGA OF AMERICA

Top 10 Xbox 360:

1. RESIDENT EVIL 5* CAPCOM USA
2. HALO WARS* MICROSOFT
3. MAJOR LEAGUE BASEBALL 2K9 TAKE 2 INTERACTIVE
4. GUITAR HERO METALLICA ACTIVISION BLIZZARD
5. CALL OF DUTY: WORLD AT WAR* ACTIVISION BLIZZARD
6. STREET FIGHTER IV* CAPCOM USA
7. HALO 3* MICROSOFT
8. TOM CLANCY'S H.A.W.X. UBISOFT
9. NBA 2K9 TAKE 2 INTERACTIVE
10. WWE LEGENDS OF WRESTLEMANIA THQ

Top 10 PlayStation 2:

1. MLB '09: THE SHOW SONY
2. NARUTO: ULTIMATE NINJA 4 NAMCO BANDAI GAMES OF AMERICA
3. GRAND THEFT AUTO: SAN ANDREAS TAKE 2 INTERACTIVE
4. NBA 2K9 TAKE 2 INTERACTIVE
5. MAJOR LEAGUE BASEBALL 2K9 TAKE 2 INTERACTIVE
6. RESIDENT EVIL 4* CAPCOM USA
7. TOMB RAIDER: UNDERWORLD EIDOS INTERACTIVE
8. GOD OF WAR II SONY
9. CALL OF DUTY: WORLD AT WAR ACTIVISION BLIZZARD
10. GUITAR HERO WORLD TOUR* ACTIVISION BLIZZARD

Top 10 PlayStation 3:

1. RESIDENT EVIL 5* CAPCOM USA
2. MLB '09: THE SHOW SONY
3. KILLZONE 2 SONY
4. STREET FIGHTER IV* CAPCOM USA
5. GUITAR HERO METALLICA ACTIVISION BLIZZARD
6. TOM CLANCY'S H.A.W.X. UBISOFT
7. CALL OF DUTY: WORLD AT WAR ACTIVISION BLIZZARD
8. WWE LEGENDS OF WRESTLEMANIA THQ
9. SONIC'S ULTIMATE GENESIS COLLECTION SEGA OF AMERICA
10. NBA 2K9 TAKE 2 INTERACTIVE

Top 10 Game Boy Advance:

1. ASTEROIDS/PONG/YARS DESTINATION SOFTWARE INC.
2. UNO 52 DESTINATION SOFTWARE INC.
3. PUPPY LUV: SPA & RESORT ACTIVISION BLIZZARD
4. BIG MUTHA TRUCKERS DESTINATION SOFTWARE INC.
5. VALUE GAME BUNDLE 14.99 MULTIPLE VIDEO GAME MANUFACTURER
6. GBA SPYHUNTER/SUPERSPRINT DESTINATION SOFTWARE INC.
7. VAN HELSING ACTIVISION BLIZZARD
8. PRINCESS NATASHA: STUDENT SECRET AGENT DESTINATION SOFTWARE INC.
9. UNO/FREEFALL DESTINATION SOFTWARE INC.
10. GAUNTLET/RAMPART DESTINATION SOFTWARE INC.

Top 10 Nintendo DS:

1. POKEMON PLATINUM VERSION NINTENDO OF AMERICA
2. MARIO KART DS NINTENDO OF AMERICA
3. NEW SUPER MARIO BROS NINTENDO OF AMERICA
4. PROFESSOR LAYTON AND THE CURIOUS VILLAGE NINTENDO OF AMERICA
5. GRAND THEFT AUTO: CHINATOWN WARS TAKE 2 INTERACTIVE
6. LEGO STAR WARS: COMPLETE SAGA LUCASARTS
7. PHINEAS AND FERB DISNEY INTERACTIVE STUDIOS
8. MARIO PARTY NINTENDO OF AMERICA
9. SUPER MARIO 64 DS NINTENDO OF AMERICA
10. CLUB PENGUIN: ELITE PENGUIN FORCE DISNEY INTERACTIVE STUDIOS

Top 10 PSP:

1. MLB '09: THE SHOW SONY
2. RESISTANCE: RETRIBUTION SONY
3. PHANTASY STAR PORTABLE SEGA OF AMERICA
4. GRAND THEFT AUTO: LIBERTY CITY STORIES TAKE 2 INTERACTIVE
5. GRAND THEFT AUTO: VICE CITY STORIES TAKE 2 INTERACTIVE
6. IRON MAN SEGA OF AMERICA
7. MEDAL OF HONOR: HEROES 2 ELECTRONIC ARTS
8. MIDNIGHT CLUB: LA REMIX TAKE 2 INTERACTIVE
9. WWE SMACKDOWN VS RAW 2008 THQ
10. MX VS ATV UNLEASHED: ON THE EDGE THQ

Top 10 Portable Games (All):

1. NDS POKEMON PLATINUM VERSION NDS NINTENDO OF AMERICA
2. NDS MARIO KART DS NDS NINTENDO OF AMERICA
3. NDS NEW SUPER MARIO BROS NDS NINTENDO OF AMERICA
4. NDS PROFESSOR LAYTON AND THE CURIOUS VILLAGE NDS NINTENDO OF AMERICA
5. NDS GRAND THEFT AUTO: CHINATOWN WARS NDS TAKE 2 INTERACTIVE
6. NDS LEGO STAR WARS: COMPLETE SAGA NDS LUCASARTS
7. NDS PHINEAS AND FERB NDS DISNEY INTERACTIVE STUDIOS
8. PSP MLB '09: THE SHOW NDS SONY
9. NDS MARIO PARTY NDS NINTENDO OF AMERICA
10. NDS SUPER MARIO 64 DS NDS NINTENDO OF AMERICA

Top 10 Accessories

1. WII NUNCHUK CONTROLLER NINTENDO OF AMERICA
2. 360 LIVE 1600 POINT GAME CARD MICROSOFT
3. WII REMOTE CONTROLLER W/ JACKET NINTENDO OF AMERICA
4. PS3 DUALSHOCK 3 WIRELESS CONTROLLER SONY
5. 360 LIVE 1 MONTH GOLD CARD MICROSOFT
6. WII REMOTE CONTROLLER NINTENDO OF AMERICA
7. 360 HEADSET MICROSOFT
8. 360 LIVE 12 MONTH GOLD CARD MICROSOFT
9. 360 LIVE 3 MONTH GOLD CARD MICROSOFT
10. WII WHEEL GRIP NINTENDO OF AMERICA
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