Author Topic: Fallout: New Vegas  (Read 114342 times)

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Eel O'Brian

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Re: Fallout: New Vegas
« Reply #600 on: October 21, 2010, 06:44:16 PM »
early in the game i clicked on three of them before i realized they were temporary :(
sup

Bebpo

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Re: Fallout: New Vegas
« Reply #601 on: October 21, 2010, 06:44:50 PM »
:piss timed skill books :piss2

Why bother?

That's actually something I dig.  If you keep a lot on you then whenever you need to lockpick/repair/science/speech/barter/etc... you just bust one out if you're close but don't have enough.  The perk that doubles them so they give +20 makes them a lot more useful for all this.  

I've noticed that overall the requirements for extra options seem a lot higher than Fallout 3.  I almost never have enough to pick the option without a skill book and I'm focusing on lockpick/speech/science.  Tons of them are 50-65 earlier on and now I'm running into 80-100 required ones.

There are permanent skill books as well. But the temporary ones are extremely useful combined with the 3x increase perk. If yo cant pick a lock, read a book, then pick.

There's 3x perk  ??? 

demi

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Re: Fallout: New Vegas
« Reply #602 on: October 21, 2010, 06:46:03 PM »
I'm pretty sure the game explains the skill books in the tutorial (when Sunny gives you the lockpick book).
fat

Bebpo

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Re: Fallout: New Vegas
« Reply #603 on: October 21, 2010, 06:48:31 PM »
where od you get ed-e from?

Primm post office.  Need science & repair around 50-65.

Eel O'Brian

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Re: Fallout: New Vegas
« Reply #604 on: October 21, 2010, 06:48:39 PM »
yeah, i wasn't paying attention during that (i clickclickclicked through a lot of the tutorial stuff), and a little later when i had a few in my inventory i thought "hey, this seems like a good time to boost some stats"

that was my own dumbass fault, admittedly
sup

demi

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Re: Fallout: New Vegas
« Reply #605 on: October 21, 2010, 06:50:20 PM »
Also it's 2x bonus not 3... my bad.

It's 3x the duration from reading thats a perk
fat

pilonv1

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Re: Fallout: New Vegas
« Reply #606 on: October 21, 2010, 06:53:16 PM »
There are permanent skill books as well. But the temporary ones are extremely useful combined with the 3x increase perk. If yo cant pick a lock, read a book, then pick.

I guess they're useful for the early stages of the game but my character already has high lock picking/science skills so they're not of much use. +10 in unarmed?

I did that too Eel. "wow plus +10 to survival? awesome". :gloomy
itm

BlueTsunami

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Re: Fallout: New Vegas
« Reply #607 on: October 21, 2010, 06:55:09 PM »
There still are stat boosting book out there. With comprehension you get 4 skill points which is definitely a lot.
:9

Great Rumbler

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Re: Fallout: New Vegas
« Reply #608 on: October 21, 2010, 07:10:30 PM »
I can't stop playing New Vegas.  :'(
dog

Brehvolution

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Re: Fallout: New Vegas
« Reply #609 on: October 21, 2010, 07:12:58 PM »
I'm going to stop if it keeps fucking with ma saves.  :maf
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pilonv1

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Re: Fallout: New Vegas
« Reply #610 on: October 21, 2010, 07:17:04 PM »
I miss the holotapes and bobbleheads and stuff. I'm sure there's still reasons to explore but it feels like a bit of the excitement has been removed.
itm

BlueTsunami

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Re: Fallout: New Vegas
« Reply #611 on: October 21, 2010, 07:22:18 PM »
It seems like the Bobbleheads has been replaces with those Sarrasota? Soda Caps. There's also Snowglobes but I don't know what prizes or quests these things will lead to. I've already been attacked out in the wastelands by a thieving Sarrasota Collector :lol
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demi

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Re: Fallout: New Vegas
« Reply #612 on: October 21, 2010, 07:25:54 PM »
There's only 7 snowglobes this time and I dont believe you get any bonus.
fat

Great Rumbler

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Re: Fallout: New Vegas
« Reply #613 on: October 21, 2010, 07:36:25 PM »
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
dog

BlueTsunami

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Re: Fallout: New Vegas
« Reply #614 on: October 21, 2010, 07:41:06 PM »
Does doing a hard save (going into the menu and saving) prevent that from happening? I've read that its Auto Saves and Quick Saves that are being effected.
:9

Bebpo

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Re: Fallout: New Vegas
« Reply #615 on: October 21, 2010, 07:49:11 PM »
New patch on the PC version.  Seems like they fixed the autosave so it actually works now.  Yay.  Will keep manually saving anyhow just in case.

Spent a few hours running around freeside doing all the missions even though I ddin't need to since I had enough creds to get into the strip.  I agree with mr. worst poster in that freeside was pretty dull compared to some of the earlier cities.  Hoping the strip is where it's at.

Also I ran to vault 22 and got destroyed in 1 hit kills by geckos wtfff

There's only 7 snowglobes this time and I dont believe you get any bonus.

Do the snowglobes effect your stats?  I've seen a couple so far but didn't take them.

MyNameIsMethodis

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Re: Fallout: New Vegas
« Reply #616 on: October 21, 2010, 07:52:48 PM »
no you sell the snowglobes on the strip.

the strip is pretty dissapointing. it's really reall small.
USA

Brehvolution

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Re: Fallout: New Vegas
« Reply #617 on: October 21, 2010, 08:19:31 PM »
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
I shouldn't have to. Is this something we should start to expect in games?

"Expect to get 12 hours of story, 16-20 hours if your save fails." *Read in future game review*
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demi

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Re: Fallout: New Vegas
« Reply #618 on: October 21, 2010, 08:21:27 PM »
If it's in the shipped title it better fucking be in the review.
fat

Great Rumbler

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Re: Fallout: New Vegas
« Reply #619 on: October 21, 2010, 08:42:26 PM »
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
I shouldn't have to. Is this something we should start to expect in games?

"Expect to get 12 hours of story, 16-20 hours if your save fails." *Read in future game review*

Well, you can keep losing you save games until a patch comes out to fix it, I guess.
dog

Eel O'Brian

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Re: Fallout: New Vegas
« Reply #620 on: October 21, 2010, 08:55:10 PM »
new pc patch went up today, 18mb, supposedly fixes the quick/auto save

Quote
As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.

We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.

We are also working directly with hardware manufacturers to improve performance for certain video cards. This is a driver issue, and not directly related to the game.

On consoles, we are aware that a small group of 360 users are seeing a DLC warning which is preventing you from loading save games. We are absolutely looking into this bug now, along with other reports of save game corruption. It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs.

As far as general memory and instability, you should see an improvement once the patch goes live, but we are continuing to work on this based on user feedback.

We want everyone to know that we are monitoring the forums and cataloging every single issue we see reported. We’re reading forum posts, we’re checking Twitter, and we’re reading Facebook comments. We aren’t able to reply to most threads, but we’re listening. If we see an issue, we have people here trying to reproduce it so we can fix it.

While there are definitely legitimate issues out there, we wanted to take a moment to address a couple of things that have been reported as “bugs.”

The now infamous Doc Mitchell video, while very funny (and horrifying) was not a bug. Unfortunately during our launch day, there was a brief window where Steam was pushing out corrupt or incorrect files. In the event that a user wound up with a corrupt meshes.bsa file, they would get that error. It was easily (and instantly) corrected by simply re-validating your files with Steam. At most, a handful of people ever saw that issue, and even then, only for a moment before fixing it.

We have seen forum posts where people are claiming they are not getting all of their perks. Again, this is not a bug. In Fallout: New Vegas, you receive perks every other level, not every level as you do in Fallout 3.

And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you’re wearing Powder Ganger or Caesar’s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.

Please post any issues you are having to our forums and we’ll do our best to fix them as quickly as possible.

Thanks,

The Fallout: New Vegas Teams at Obsidian and Bethesda

y'know, if you release as bugged-out a product as this is, you kind of lose all rights to get pissy and snarky when the people who bought it call you out on your shit

less excuses/blamelaying, more fixing
sup

pilonv1

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Re: Fallout: New Vegas
« Reply #621 on: October 21, 2010, 08:56:58 PM »
One thing that annoys the shit out of me - logging off a terminal after 3 attempts to try again, you cant skip the log-on process :(
itm

demi

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Re: Fallout: New Vegas
« Reply #622 on: October 21, 2010, 08:57:51 PM »
lol. Where were they when Alpha Protocol came out?
fat

MyNameIsMethodis

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Re: Fallout: New Vegas
« Reply #623 on: October 21, 2010, 09:00:51 PM »
they're actually getting paid for this one but fuck em
USA

MyNameIsMethodis

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Re: Fallout: New Vegas
« Reply #624 on: October 21, 2010, 09:01:16 PM »
its weird how they went from a shit ass shitfest in AP to a pretty great but still buggy as fuck and boring in the 2nd half game like this.

also demi i cant edit still
USA

Eel O'Brian

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Re: Fallout: New Vegas
« Reply #625 on: October 21, 2010, 09:01:49 PM »
they're absolutely looking into it
sup

Great Rumbler

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Re: Fallout: New Vegas
« Reply #626 on: October 21, 2010, 09:04:18 PM »
I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)
dog

BlueTsunami

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Re: Fallout: New Vegas
« Reply #627 on: October 21, 2010, 09:13:19 PM »
My game is acting weirdly in regards to factions. I'm labeled as Vilified to the Powder Gang and yet all of them don't react to me. Is there a point where they shoot me on sight even in non faction clothing? Makes for easy experience right now.
:9

MyNameIsMethodis

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Re: Fallout: New Vegas
« Reply #628 on: October 21, 2010, 09:25:58 PM »
I think that stuff is broken. I was really loyal to the NPR or wahtever, even made a ranger (I guess? all the npcs call me a ranger) but then one day they start hating me, although they dont do anything.
USA

Stoney Mason

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Re: Fallout: New Vegas
« Reply #629 on: October 21, 2010, 09:26:54 PM »
My game is acting weirdly in regards to factions. I'm labeled as Vilified to the Powder Gang and yet all of them don't react to me. Is there a point where they shoot me on sight even in non faction clothing? Makes for easy experience right now.

Like Methodis said Faction stuff seems confusing and broken in some areas.

Bebpo

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Re: Fallout: New Vegas
« Reply #630 on: October 21, 2010, 09:30:04 PM »
So I gave the d3d9.dll thing a try even though the game ran decent enough stock and woaaaaah yeah now everything is 60fps all the time no drops even with tons of npcs.  Definitely worth a shot. 

I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)

well aren't you :smug

huckleberry

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Re: Fallout: New Vegas
« Reply #631 on: October 21, 2010, 09:35:04 PM »
Goddamn Steam update caused the game to crash on me...I almost shat myself because I hadn't saved in an hour or so....thank god for fixing the quicksave feature. Loaded up the game - instant save :hyper
wub

Bebpo

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Re: Fallout: New Vegas
« Reply #632 on: October 21, 2010, 09:48:11 PM »
yeah, everytime the game gets an update it crashes the game I think.

pilonv1

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Re: Fallout: New Vegas
« Reply #633 on: October 21, 2010, 11:23:17 PM »
Here's a mod for Bebpo

http://www.newvegasnexus.com/downloads/file.php?id=34870

Quote
Allows you to have as many companions as you want.
Will work with all vanilla companions and any non-vanilla companions that are added in the vanilla way (probably will be most of them).

Note: The maximum number of creatures allowed to follow a player at any given time is 6. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12.

itm

Great Rumbler

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Re: Fallout: New Vegas
« Reply #634 on: October 21, 2010, 11:32:11 PM »
I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)

well aren't you :smug

Nope.  8)
dog

Bebpo

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Re: Fallout: New Vegas
« Reply #635 on: October 21, 2010, 11:57:48 PM »
Here's a mod for Bebpo

http://www.newvegasnexus.com/downloads/file.php?id=34870

Quote
Allows you to have as many companions as you want.
Will work with all vanilla companions and any non-vanilla companions that are added in the vanilla way (probably will be most of them).

Note: The maximum number of creatures allowed to follow a player at any given time is 6. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12.



Oh wow, cool.  Will try that.

One of the things I really like about NV is how the recruitable party members are all interesting.  They have lots of backstory to talk about, can chat about what's going on in the story, and each one has their one unique quest (either to obtain them or post-obtaining them).  Very cool.

Went to Jameson to fix up Rex.  Long trek but cool stuff when I got there.  Been exploring around before I check out the strip itself and yeah, game is pretty huge.  I think I'm gonna get screwed in endgame because I went for guns over energy weapons (normally go for energy weapons in Fallout games, but I figured this was like WILD WEST themed Fallout so normal guns would be good; guessed wrong).  The end of the personal quest for Rose is imposssssible at this point for me. 
spoiler (click to show/hide)
If I want to do the satisfying route and fight the Van Gruffs there's like 6 grunts + super boss guy with incredibly damaging laser rifle.  Cannot win this atm.  Plus she wants me to kill everyone in the Caravan place??  That's a lot of people!  Gotta finish all their quests first too.  I think he personal quest will be like the last thing I do before I finish the game.
[close]

I wonder if this game is longer than Fallout 3?  I finished F3 with about all the sidequests done in ~30 hours with speed run mods.  I'm 16 hours in NV and it feels like there's just soooo much to do left in sidequesting.  Wouldn't be surprised if it's more like 40-50 hours even with speed running mods.
« Last Edit: October 22, 2010, 12:00:44 AM by Bebpo »

Great Rumbler

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Re: Fallout: New Vegas
« Reply #636 on: October 22, 2010, 12:56:30 AM »
Well, the little indicator on Steam says that I've been playing this game for 22.3 hours. That's 22.3 hours in about 64 hours total since I opened up Steam and started playing on Tuesday morning, so I've been spending more time playing Fallout New Vegas than I have sleeping. It gives a good idea of just how much I'm obsessed with this game. I should probably do something productive...

Anyway, as to what Eel said earlier about the game feeling as thought it lacks those little stories you find in nearly every abandoned location and the lack of that ominous feeling of there being powerful forces out there that are watching your every move, I probably agree with that. He's definitely got a point there. BUT, I think New Vegas is better in other regards. For one thing, there are just so many interesting and unique locations out there and lots of different groups all with their own agendas and their moralities. It feels like a world that went to hell, but is now slowly trying to achieve some level or normalcy amidst a massive power struggle where no one group has any kind of clear advantage. You're not even sure who's really the good guys or if there even ARE any good guys. Everything feels far more gray than F3.

The world also feels more natural, there's a lot of different natural formations that block your path and need to be traversed around and not every spot on the map looks like a green, rocky plain. There's canyons, forests, icy mountain passes, wind-swept dunes, wide rivers, and so on. There's also the bright lights of the big city, the run down streets of the slums, isolated villages hunkering down under threat of attack, the imposing Hoover Dam, massive air force bases, and all that. As much as I loved Fallout 3, I always thought there just weren't enough towns. Oh, there were a few towns, but mostly you would only ever stumble across a few small houses with a couple of NPCs and maybe a quest or two to finish. The towns are bigger here, there are more of them, and each usually has several quests to take part in or partners to find. I think the world and the locations are New Vegas's strong suit.

Also, it really felt like in F3 that I spent nearly as much time crawling through narrow, underground passages as I did roaming around the wasteland. The DC area was especially bad in this regard. New Vegas seems to favor outdoor exploration. I've only been through a few underground dungeons and not too many more above-ground ones.

On the topic of writing, it's pretty good throughout though, on average, not mind-blowing. However, I've seen some pretty great examples scattered around, like the REPCON museum, No-Bark Noonan, Yes Man, and other random examples. The writing's better than F3 I'd say, but it doesn't completely crush it. F3's biggest problem in this regard was more the lack of voice actors than sub-par writing.

The game runs pretty good on my computer, framerate is pretty steady most of the time except when there are a lot of NPCs on screen and dips occasionally. As for bugs, I know a lot of people in this thread, and elsewhere, have been plagued by them, but I honestly haven't come across too many myself. I think the game has crashed twice in the 22.3 hours that I've been playing, so I can't really complain there. Overall, I suppose I've been lucky on this front, but we'll see what the future holds as I am sure that I will spend at least another 22.3 hours playing.

So, do I love this game? A resounding yes. It's better than F3 and it's one of my all-time favorite games.
« Last Edit: October 22, 2010, 01:25:29 AM by Great Rumbler »
dog

Stoney Mason

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Re: Fallout: New Vegas
« Reply #637 on: October 22, 2010, 01:55:54 AM »
For those of you that skipped the Caravan game (me) because it was explained so shittily in the game.

[youtube=560,345][/youtube]

demi

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Re: Fallout: New Vegas
« Reply #638 on: October 22, 2010, 01:59:42 AM »
The manual does a better job explaining Caravan. The guide has some "decks" to make, which I used (all 5, 6, 7, 8, K, Q, J, Joker) and I did the 3 wins against Ringo and I never will play it again.
fat

Bebpo

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Re: Fallout: New Vegas
« Reply #639 on: October 22, 2010, 02:11:09 AM »
Yeah I had no idea how to play it but I won a few games.  Plus I'd just save and bet everything and if I didn't win, reload  :lol

Just hit lvl.16.  Steam says 17 hours, but at least a couple are from reloading and or doing alternate paths just to see what happens and then reloading.  So more like 15 hours gameclock.  Still haven't checked out the Strip yet.  Going by the achievements it seems like I've got a long way to go still besides my two dozen incomplete subquests in my pipboy and 60 or so more places to discover ^^;

What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

I'm beginning to regret putting 10 points into charisma at the expense of everything else like strength/endurance/luck.  Charisma really doesn't seem to affect much overall in the game.

The manual does a better job explaining Caravan. The guide has some "decks" to make, which I used (all 5, 6, 7, 8, K, Q, J, Joker) and I did the 3 wins against Ringo and I never will play it again.

demi, what guide do you keep talking about?  It sounds really detailed and a good read at some point.  Is it the official strategy guide?
« Last Edit: October 22, 2010, 02:12:42 AM by Bebpo »

demi

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Re: Fallout: New Vegas
« Reply #640 on: October 22, 2010, 02:45:38 AM »
Yes... I've been saying TRU gives out the official guide for free with purchase
fat

OptimoPeach

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Re: Fallout: New Vegas
« Reply #641 on: October 22, 2010, 09:18:09 AM »
Wowowow you guys are nuts. 17 hours? 22 hours?

Like the impressions, though. All the bugs turned me off but now that it seems okay I'm gonna dig into it this weekend starting tonight
hi5

Bebpo

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Re: Fallout: New Vegas
« Reply #642 on: October 22, 2010, 10:02:30 AM »
Yes... I've been saying TRU gives out the official guide for free with purchase

Cool.  That's a good deal.

I think I'll buy it.  I've never bought a strategy guide before but it seems like it'd be a really fun read after you finish the game to see all the other ways quests could have gone and all the stuff you missed.

drew

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Re: Fallout: New Vegas
« Reply #643 on: October 22, 2010, 10:30:50 AM »
yeah ive got one too

Great Rumbler

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Re: Fallout: New Vegas
« Reply #644 on: October 22, 2010, 10:38:22 AM »
Quote
What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

Cowboy repeater, assault carbine, and 10mm submachine gun are all pretty good. Different weapons work better for different enemies though, despite DPS.
dog

Bebpo

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Re: Fallout: New Vegas
« Reply #645 on: October 22, 2010, 10:59:37 AM »
Quote
What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

Cowboy repeater, assault carbine, and 10mm submachine gun are all pretty good. Different weapons work better for different enemies though, despite DPS.

I dunno.  Even with a 99 gun stat, my 10mm submachine gun does jack shit against well armored enemies.  Plus it has no accuracy beyond enemies more than 5 feet away with vats :(

Stoney Mason

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Re: Fallout: New Vegas
« Reply #646 on: October 22, 2010, 11:08:32 AM »
I dunno.  Even with a 99 gun stat, my 10mm submachine gun does jack shit against well armored enemies.  Plus it has no accuracy beyond enemies more than 5 feet away with vats :(

I don't have a sniper rifle yet but all the early weapons I have, have zero range in VATS. I thought that was kind of odd but then my weapon stats are still relatively low also...

Bebpo

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Re: Fallout: New Vegas
« Reply #647 on: October 22, 2010, 11:10:37 AM »
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

Stoney Mason

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Re: Fallout: New Vegas
« Reply #648 on: October 22, 2010, 11:17:38 AM »
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

That's a bit disappointing to hear as I thought that would improve the more I played. 

Great Rumbler

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Re: Fallout: New Vegas
« Reply #649 on: October 22, 2010, 11:27:02 AM »
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

Do you have the perk that increases your accuracy in VATS? There's one for two-handed guns and another for one-handed. Perception affects accuracy in VATS as well, I hit 8 perception thanks to taking the Four Eyes trait at the beginning of the game and then wearing a hat [+1 perception] and glasses [+1 perception].
dog

BlueTsunami

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Re: Fallout: New Vegas
« Reply #650 on: October 22, 2010, 11:39:20 AM »
Yep, I think Perception is more important this time around. Also, movement and crouching effect VATS accuracy so if you're moving while you bring up VATS it'll effect your accuracy. My character is basically a sniper and I'm able to take out people (outside of VATS) on the edge of the enemy draw distance. Its useful for killing them and pulling single enemies from a group.
:9

Bebpo

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Re: Fallout: New Vegas
« Reply #651 on: October 22, 2010, 11:46:37 AM »
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

Do you have the perk that increases your accuracy in VATS? There's one for two-handed guns and another for one-handed. Perception affects accuracy in VATS as well, I hit 8 perception thanks to taking the Four Eyes trait at the beginning of the game and then wearing a hat [+1 perception] and glasses [+1 perception].

Yep.  I have four eyes (8 Per) & the accuracy perks and I still can't hit anything from across the room in VATS. 

My stats are
Str 5
Per 8
End 4
Ag 6
Int 8
Lk 1

My strategy tends to be rush up and VATS in their face, then run away and hide until I refill VATS and repeat.  Can't aim because using a X360 controller since game doesn't work with my mouse (obsidian :\)

Robo

  • Senior Member
Re: Fallout: New Vegas
« Reply #652 on: October 22, 2010, 12:45:56 PM »
The submachine gun isn't intended to be a long range weapon.
obo

demi

  • cooler than willco
  • Administrator
Re: Fallout: New Vegas
« Reply #653 on: October 22, 2010, 01:01:11 PM »
You need to set up hotkeys. Blast them in the face, then hotswap to a melee and bash their tits in
fat

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Fallout: New Vegas
« Reply #654 on: October 22, 2010, 01:03:56 PM »
the new iron sights and fps tweaking, i do like that

i rarely ever go into vats now unless there are multiple enemies i want to chip away at
sup

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Fallout: New Vegas
« Reply #655 on: October 22, 2010, 01:07:14 PM »
don't buy the guide, bebpo - just use this http://fallout.wikia.com/wiki/Fallout_Wiki
sup

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Fallout: New Vegas
« Reply #656 on: October 22, 2010, 02:09:58 PM »
stimpak sickness?  really?

fuck this game
sup

huckleberry

  • Senior Member
Re: Fallout: New Vegas
« Reply #657 on: October 22, 2010, 02:14:25 PM »
stimpack sickness?  :lol
wub

demi

  • cooler than willco
  • Administrator
Re: Fallout: New Vegas
« Reply #658 on: October 22, 2010, 02:14:57 PM »
Sounds like someone got too happy with the stimpaks
fat

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Fallout: New Vegas
« Reply #659 on: October 22, 2010, 02:30:49 PM »
when the medicine can hurt you, you know the game was made by micromanaging autistics
sup