Author Topic: That Infamous thread, now with less mongos talking about Prototype  (Read 38645 times)

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Jansen

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Re: Sweet Infamous trailer
« Reply #60 on: May 07, 2009, 03:01:51 PM »
no problem

duckman2000

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Re: Sweet Infamous trailer
« Reply #61 on: May 07, 2009, 03:39:00 PM »
Initial impressions:

The game is pretty awesome. Climbing, platforming, ranged and close combat, that all feels great, and the mission I completed so far felt like a real mission, which is odd for a sandbox game. The comic book villain look (and behavior) of the enemies helps quite a bit.

The graphics are a mixed bag; Cole moves well, other characters look good, and the city has a lot of detail. At the same time, it feels cluttered, and the high level of detail really makes the aliasing stand out. On the other hand, the detail makes sense, since you can interact with so much in the environment. Including blowing shit up.

This might sound stupid, but as far as gameplay mechanics go, I don't think that comparing it to a blend of the best of Crackdown and AC is all that far off.
« Last Edit: May 07, 2009, 03:41:35 PM by duckman2000 »

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #62 on: May 07, 2009, 04:42:39 PM »
One thing I'm sort of conflicted about is the way they handled draw distance. That is to say, they didn't handle it all, instead blurring everything in the distance. It beats having buildings pop-up, but it makes it feel like less of a sprawling city than it is. Not sure if that's a good or a bad thing, though, as it does keep you focused on your immediate surroundings.

Oh yeah, and this demo is huge. I half expected to see some promotional screens and to be taken back to the main menu after the train mission, but the thing kept going. And then after the next mission, I again expected it to end. But instead I was made infamous and given more missions. Awesome.
« Last Edit: May 07, 2009, 04:52:56 PM by duckman2000 »

Re: Sweet Infamous trailer, and demo talk
« Reply #63 on: May 07, 2009, 05:23:28 PM »
found my login details

quote this post if you want the demo!

Anyone want to share the demo with me? I already preordered with Gamestop, I'd rather not put down money with someone else for a demo code.
« Last Edit: May 07, 2009, 06:02:50 PM by distantmantra »
野球

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #64 on: May 07, 2009, 07:08:47 PM »
They really nailed the balance of the whole human super-human thing. You can grind power lines, toss cars around and call lightning from the sky, but you're still vulnerable and still have to depend on more realistic human abilities to get around. Very neat.

Darunia

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Re: Sweet Infamous trailer, and demo talk
« Reply #65 on: May 07, 2009, 07:10:37 PM »
Really good demo that kept going. I was surprised at how quickly you could die though. A few seconds of exposure to open fire equals death or grave danger. A game like Crackdown was way more forgiving in that regard, but I guess it's something you get used to.

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #66 on: May 07, 2009, 08:13:57 PM »
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.

pilonv1

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Re: Sweet Infamous trailer, and demo talk
« Reply #67 on: May 07, 2009, 08:25:20 PM »
Really good demo that kept going. I was surprised at how quickly you could die though. A few seconds of exposure to open fire equals death or grave danger. A game like Crackdown was way more forgiving in that regard, but I guess it's something you get used to.

I like the sound of that, I never really felt any sense of danger in Crackdown. Which is fine because you're mean to be this super agent, but the change of pace to guy with super powers but isn't unstoppable is very interesting.
itm

fistfulofmetal

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Re: Sweet Infamous trailer, and demo talk
« Reply #68 on: May 07, 2009, 08:29:28 PM »
I didn't even realize there was a cover system until just now  :lol

nat

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #69 on: May 07, 2009, 08:34:02 PM »
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.

There are also some really snappy evasive moves, and I'm pretty sure I saw a shield power-up in some preview. It was unexpectedly tough, but it was also quite satisfying to get the jump on enemies.

Darunia

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Re: Sweet Infamous trailer, and demo talk
« Reply #70 on: May 07, 2009, 08:47:58 PM »
yeah i replayed the demo just now and once you get used to the health system it's not that hard to stay alive.

there's a cover system? huh.

Jansen

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Re: Sweet Infamous trailer, and demo talk
« Reply #71 on: May 07, 2009, 08:51:24 PM »
tap O near a wall and you'll go up against it

Re: Sweet Infamous trailer, and demo talk
« Reply #72 on: May 08, 2009, 12:06:41 AM »
I can't get your account to work jansen  :'(
野球

Tieno

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Re: Sweet Infamous trailer, and demo talk
« Reply #73 on: May 08, 2009, 04:45:05 AM »
Can I has demo? Someone willing to share with me?
i

bork

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Re: Sweet Infamous trailer, and demo talk
« Reply #74 on: May 08, 2009, 05:47:19 AM »
I got an account to download the demo from on GAF, but am awaiting word that it's okay to share it with others.
ど助平

Darunia

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Re: Sweet Infamous trailer, and demo talk
« Reply #75 on: May 08, 2009, 05:52:13 AM »
is it idahoblue's? i went ahead and shared that with a bunch of other people on another forum, that account has unlimited downloads

bork

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Re: Sweet Infamous trailer, and demo talk
« Reply #76 on: May 08, 2009, 06:01:31 AM »
No, it's from someone else.  It's clearly made just for downloading the demo though.
ど助平

Tieno

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Re: Sweet Infamous trailer, and demo talk
« Reply #77 on: May 08, 2009, 06:27:08 AM »
Have the demo, played a few minutes. Feels very good so far. Pleasantly surprised.
i

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #78 on: May 08, 2009, 08:38:25 AM »
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.


Wait, the electricity bar is your health bar and not your electric powers bar? :lol

I thought health was handled like Uncharted with the black and white filter when you're about to die so you have to avoid getting hit for a while until colors come back. I mean that's what I've been doing. So every time I'm about to die all I need to do is absorb electricity? I was only doing it when that spark bar was getting depleted.

Oh and I'll tell you something that killed me a lot of times without me noticing, my electricity grenades. :lol Didn't know that they would hurt me.

Finally, I didn't know about the cover system too. :-\ The only thing I did was jump on a while or a pole and start zapping enemies which would put Cole in a cover position.

I'm pretty sure there is no health bar and it is based on the color of the screen (I would need to read the manual to confirm or something).  I know that health is regained either by zapping from a power box or waiting for it to recharge or bounce back normally.  That bar is relative to how much electricity you have in reserve I think.

Tieno

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Re: Sweet Infamous trailer, and demo talk
« Reply #79 on: May 08, 2009, 09:37:51 AM »

One of the most satisfying things is gliding on the electricity wires, gaining speed, then jumping off them, doing one of those thunder smackdown thingies (or whatever, you press square in the air), making your enemy fly away and then while it's in the air zapping it with electricity to kill it off. Very cool combo, looks great.
i

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #80 on: May 08, 2009, 10:20:07 AM »
Have the demo, played a few minutes. Feels very good so far. Pleasantly surprised.

I'm surprised that you were surprised by this. Sucker Punch is pretty good at gameplay.

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #81 on: May 08, 2009, 10:22:40 AM »
You can gameshare this right? I'm logging into my friend's account right now


But I need a firmware update

Third

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Re: Sweet Infamous trailer, and demo talk
« Reply #82 on: May 08, 2009, 11:00:15 AM »
Huh, there's a demo?

Shit, can I get a share?

I'm going to buy it anyway, though...

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #83 on: May 08, 2009, 11:06:23 AM »
You have to preorder. I'm tapped out on shares, sorry

Third

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Re: Sweet Infamous trailer, and demo talk
« Reply #84 on: May 08, 2009, 11:18:40 AM »
No preorder action in Europe. And I never preorder games anyway.
I'm not really lazy, I'd rather go out and by the game myself ;p



duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #85 on: May 08, 2009, 11:35:42 AM »
I really need to acquire the LE for this game. But games in Europe cost a slight fortune.  :gloomy

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #86 on: May 08, 2009, 12:04:50 PM »
Why cant I skip this intro cutscene

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #87 on: May 08, 2009, 12:10:48 PM »
I think it's effectively a hidden load screen.

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #88 on: May 08, 2009, 12:11:32 PM »
OK, this mission is kind of by the numbers and boring but the controls are amazing and the combat is good enough.

Crackdown obliterated, 360 2009 lineup put to shame, year of PS3 etc

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #89 on: May 08, 2009, 12:13:40 PM »
The final power-up in the demo is  :omg

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #90 on: May 08, 2009, 12:19:06 PM »
Is there any attack you can do without aiming, besides the lame ass punch? These stupid suicide enemies are really annoying.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #91 on: May 08, 2009, 12:20:55 PM »
You barely have to aim in order to use grenades. Just lob 3-4 of them straight ahead, and one is bound to do the job. Those exploding enemies pop real easy. You can also do an evasive roll towards the nearest climbable spot, and attack from above.
« Last Edit: May 08, 2009, 12:23:08 PM by duckman2000 »

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #92 on: May 08, 2009, 12:25:43 PM »
Oh, so you can attack while climbing, that's pretty sweet

The L1+X attack should not require L1

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #93 on: May 08, 2009, 12:28:47 PM »
Oh, so you can attack while climbing, that's pretty sweet

The L1+X attack should not require L1

L1+X-L1=jump

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #94 on: May 08, 2009, 12:32:23 PM »
No shit. I did not say that it had to continue to be mapped to X.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #95 on: May 08, 2009, 01:09:46 PM »
It really is charming how blatantly obvious the priorities for the development team were. Platforming is expertly tuned, combat is great, the comic panels are awesome... and then there are in-game dialog scenes fucked up enough to make Morrowind blush. Fucking beautiful.

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #96 on: May 08, 2009, 02:00:30 PM »
No shit. I did not say that it had to continue to be mapped to X.

I don't think R2 is mapped to anything yet.  Maybe it will be to switch powers like in Sly, but at least in the demo it was nothing.


One of the most satisfying things is gliding on the electricity wires, gaining speed, then jumping off them, doing one of those thunder smackdown thingies (or whatever, you press square in the air), making your enemy fly away and then while it's in the air zapping it with electricity to kill it off. Very cool combo, looks great.

best combo I pulled off was a grind, jump off and did that hover move, then while hover aimed and chucked grenades at the enemies on a roof top before grabbing the side of that building.  It's pretty hard to aim while hovering.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #97 on: May 08, 2009, 03:01:36 PM »
Ignoring the mandated 'Power of Cell' blah, this is a pretty neat video.

http://www.eurogamer.pt/videos/infamous-sucker-punch-fala-sobre-o-jogo?size=large

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #98 on: May 08, 2009, 03:08:02 PM »
they shouldn't be acting like the PS3 is some beast based on infamous of all games.  It makes it seem like they just lacked to effort to add in AA, stop slowdown or eliminate pop in.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #99 on: May 08, 2009, 03:10:17 PM »
I really think this is some mandated, contract-bound shit. I can't imagine Sucker Punch of all developers really giving that much of a shit about the platform to waste a third of a promotional video on it. Factor 5, sure, that's all they ever talk about, but Sucker Punch? I can't see that.

Cohen, anyone, what's the story here?

Jansen

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Re: Sweet Infamous trailer, and demo talk
« Reply #100 on: May 08, 2009, 05:28:41 PM »
aside from the train mission and the cheap deaths i really like the game based on this demo

but really the suicidal bombers along with you being able to kill yourself with electricity bombs should go

the graphics are a real mixed bag tho. some aa and better shadows would have been great
« Last Edit: May 08, 2009, 05:31:26 PM by Jansen »

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #101 on: May 08, 2009, 06:08:53 PM »
the suicide bombers were annoying when I was trying to pick them off, but then I remembered that force push move to just knock them all away, even if it can get awkward to aim with the right stick and press X to fire.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #102 on: May 08, 2009, 07:16:17 PM »
the graphics are a real mixed bag tho. some aa and better shadows would have been great

The shadows aren't as horrible as I had expected, and I think the surprisingly good lighting makes up for that. But between the aliasing and the dusty, overtly detailed and almost cluttered feel of the environment, I can't say I'm all that fond of the look of the game. Maybe it's just because I feel that it's stylistically a downgrade from their previous games, but it's not terribly appealing. I like the enemy characters, the city environment is well designed and the power fx look real nice, but the overall image isn't clean enough to allow anything to ever look really good.

Good thing the game itself is as awesome as it is. I really like how seamless the platforming is. Jump there, grab on that thing there, leap & float to the electrical wire which builds up speed for the next leap & float, run across a rooftop, drop down to the ground and smash up some cars, run up the nearest structure, and so forth. Maybe it's too effortless, but I like it.
« Last Edit: May 08, 2009, 07:21:37 PM by duckman2000 »

pilonv1

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Re: Sweet Infamous trailer, and demo talk
« Reply #103 on: May 08, 2009, 08:31:25 PM »
I really need to acquire the LE for this game. But games in Europe cost a slight fortune.  :gloomy

you should see if you can get it from Australia, our dollar isn't as strong as the yuro.

http://www.ebgames.com.au/ps3/product.cfm?id=14517&refer=productsearch
http://www.jbhifi.com.au/games/infamous/
itm

duckman2000

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BlueTsunami

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Re: Sweet Infamous trailer, and demo talk
« Reply #105 on: May 09, 2009, 09:03:17 AM »
Hope the visuals aren't muddy like fucking GTAIV
:9

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #106 on: May 09, 2009, 09:04:54 AM »
I want to play the demo, but this demo exclusivity shit to Best Buy or whatever is lame.  I preordered at GameStop, so I get no demo?  Do Sony/Sucker Punch even understand the purpose of demos?
serge

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #107 on: May 09, 2009, 12:33:14 PM »
Hope the visuals aren't muddy like fucking GTAIV

It's not muddy so much as it's overtly sharp, which when you add a ton of aliasing makes for a real cluttered look.

Do Sony/Sucker Punch even understand the purpose of demos?

Evidently not. I'm going to go up to BB today or tomorrow to put down a deposit on the game, if I get a demo code you can have that one.

As for the Gamestop situation, the popular line is that they got some codes but that they were for managers only. Sounds unlikely.
« Last Edit: May 09, 2009, 12:38:23 PM by duckman2000 »

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #108 on: May 09, 2009, 01:20:03 PM »
I got my code from Gamestop and I'm no manager

and it's definitely Sony, or just SCEA, that doesn't understand the purpose of demos.  Almost all PSP demos have been pre-order exclusive for some too.  This shit usually doesn't happen in the Euro or Japanese store.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #109 on: May 09, 2009, 01:35:20 PM »
Yeah, and it's truly boneheaded this time since the demo is actually a real selling piece of software. You saw their latest one, right?

Buy Infamous and get access to Uncharted 2 multiplayer beta!*

*Also available through Qore.

Third

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Re: Sweet Infamous trailer, and demo talk
« Reply #110 on: May 09, 2009, 06:01:42 PM »
Hope the visuals aren't muddy like fucking GTAIV

It looks worse than GTA4 imo. As far as the demo goes...
But the gameplay is so much better.

Played the demo for 30 minutes and it re-confirmed my purchase.
Can't wait to play the whole game.

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #111 on: May 09, 2009, 06:13:47 PM »
Yea, the graphics are not the high point of this game

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #112 on: May 09, 2009, 06:31:01 PM »
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

CurseoftheGods

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Re: Sweet Infamous trailer, and demo talk
« Reply #113 on: May 09, 2009, 07:50:40 PM »
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #114 on: May 09, 2009, 07:52:33 PM »
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?

Sure, I'll PM you once I get the account up. TVC, do you want access too, or did you find it elsewhere?

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #115 on: May 09, 2009, 07:58:32 PM »
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?

Sure, I'll PM you once I get the account up. TVC, do you want access too, or did you find it elsewhere?

Nah, it's cool though.  I don't do the sharing stuff.  It's a nice feature but I don't like the idea of sharing passwords.
serge

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #116 on: May 09, 2009, 08:02:54 PM »
It's a new account created specifically for this purpose, though. Your call, but the sharing here is pretty anonymous.

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #117 on: May 09, 2009, 08:19:48 PM »
It's a new account created specifically for this purpose, though. Your call, but the sharing here is pretty anonymous.

I guess I'll give it a shot.  What exactly do I have to do (or link me to what I have to do if it is too much to type)?
serge

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #118 on: May 09, 2009, 08:31:08 PM »
If duckman creates the acount, all you need to do is log into it and start the d/l from its d/l history. You don't need to give your pass

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #119 on: May 09, 2009, 08:33:09 PM »
I think you just have to create a new user on the Ps3, and then you can import the user account with the log in details. After that, you can just go into transaction history or something and start the download. Then log-out, log back in with your regular account, and it should be downloading. I'll send the info later, I'm still not in control of the TV.  :cookiem