Author Topic: That Infamous thread, now with less mongos talking about Prototype  (Read 38574 times)

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TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #120 on: May 09, 2009, 08:33:22 PM »
Okay, that sounds simple enough.  So I only have to hand out a password if I am sharing something?

Also, duckman, I am stepping out for a few hours to be decadent, so if I don't reply to a message or PM, I'm not ignoring you.  I should be back between 1 and 2am pacific.

And thank you, I really appreciate it.
serge

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #121 on: May 09, 2009, 08:45:20 PM »
Correct. And yea you need to create a new username thingy, activate it for PSN and use the supplied login info

maxy

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Re: Sweet Infamous trailer, and demo talk
« Reply #122 on: May 09, 2009, 11:08:46 PM »
Wow at jaggies and pop-in,jaggiest 720p game ever.
Is this a PS2 game or what? :D
cat

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #123 on: May 10, 2009, 12:28:56 AM »
Well, I'm currently being told that aliasing doesn't matter, so there. You just need to make a conscious decision not to be bothered by it. Apparently.

Cursed, TVC, you have PMs.
« Last Edit: May 10, 2009, 12:31:54 AM by duckman2000 »

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #124 on: May 10, 2009, 02:27:35 AM »
Thanks, duckman.

I like it.  It controls really well.  I turned it off after about 15 minutes of that first train mission (I have to watch stuff to wind down).  The mission itself was lame, but I like the way the game plays.

The visuals are kind of a mixed bag.  Your character looks pretty good.  Your attacks look pretty good.  Pretty much everything else ain't that great.

Can't wait to pick it up (or even play the demo more).  I just hope the first mission isn't that train one :p
serge

rubber feathers

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Re: Sweet Infamous trailer, and demo talk
« Reply #125 on: May 10, 2009, 09:49:48 AM »
I don't understand all the aliasing complaints.  Maybe it's my ridiculously shitty HDTV covering things up, but the level of aliasing isn't any worse than most titles this gen.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #126 on: May 10, 2009, 09:59:22 AM »
Eh, it just that the aliasing in combination with the high level of detail makes for a perfect storm of clutter. I'm more sensitive to clutter than just aliasing. It does a lot of things really well, especially given the type of game it is, but it doesn't come together all that well. Others don't mind clutter, some even like clutter, so hey.

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #127 on: May 10, 2009, 10:04:18 AM »
yeah, it's because it's detailed, especially a lot of straight poles and things to climb onto.  Just look at the train from the start, it looks like a bunch of dots until you get close enough and realize they're rails.

A lot of games have aliasing, but I think it's actually an issue in infamous.  I can mostly ignore it when playing, I just won't claim it's a good looking game.  Aliasing problems can make an otherwise good looking game not look as good as it should.  Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

CurseoftheGods

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Re: Sweet Infamous trailer, and demo talk
« Reply #128 on: May 10, 2009, 11:21:42 AM »
Downloading demo thanks to Duckman. :D

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #129 on: May 10, 2009, 07:15:48 PM »
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #130 on: May 10, 2009, 07:35:58 PM »
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.

I thought I heard people saying the 360 version looked better, but even if it did, the aliasing was distracting.  I think aliasing in a game with a somewhat minimalistic look like ME is more distracting than in something like Infamous.
serge

rubber feathers

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Re: Sweet Infamous trailer, and demo talk
« Reply #131 on: May 10, 2009, 08:18:19 PM »
yeah, it's because it's detailed, especially a lot of straight poles and things to climb onto.  Just look at the train from the start, it looks like a bunch of dots until you get close enough and realize they're rails.

Actually, that's weird – the rails looked a little jagged, but for me it wasn't anywhere near as terrible as you're describing.

Maybe we should take pics of the train from the very start of the demo (when you're on the building) and compare.

cool breeze

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Re: Sweet Infamous trailer, and demo talk
« Reply #132 on: May 10, 2009, 08:18:41 PM »
I played the demo again and just messed around in the world.  One thing I feel is missing is any real authority to stop you from killing people.  There are a bunch of enemies around to fight, just no police force that hunts you if you kill civilians like Crackdown had.

and the demo doesn't support custom soundtracks for some reason.  I'm hoping the full game does just for messing around.  The soundtrack is amazing, but the music doesn't play always.

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.

I only played the demos, but the 360 demo didn't have it as bad.  It was still bad though.


Actually, that's weird – the rails looked a little jagged, but for me it wasn't anywhere near as terrible as you're describing.

Maybe we should take pics of the train from the very start of the demo (when you're on the building) and compare.

Taking pictures off my TV is never a good experience.  Calling it dots is obviously exaggerating it a bit.  I'm comparing it with other games I've played on this TV, so if it's not a settings issue either.  Actually the FFXIII demo I played recently was the same system and TV and I was stunned by how smooth that game looked.

Again, even though the game has problems, the only thing it will stop is me saying it's a great looking game.  The game itself is a lot of fun and I wouldn't have played it 3 or 4 times now if I didn't think that way.


« Last Edit: May 10, 2009, 08:23:19 PM by swaggaz »

dark1x

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Re: Sweet Infamous trailer, and demo talk
« Reply #133 on: May 10, 2009, 08:48:54 PM »
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
Both console versions have pretty bad aliasing (though it's SLIGHTLY smoother on 360 due to 2x AA).  It seems to be the result of the chosen color scheme.  The PC version is so impressive looking, though.  Perfection!

AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #134 on: May 10, 2009, 09:56:06 PM »
I thought ME on 360 was supposed to look worse?

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #135 on: May 11, 2009, 12:40:13 AM »
I played the demo again and just messed around in the world.  One thing I feel is missing is any real authority to stop you from killing people.  There are a bunch of enemies around to fight, just no police force that hunts you if you kill civilians like Crackdown had.

I think civilians might turn on you. The police thing is explained in the intro, but yeah, that seems more like an elegant cop-out than anything. We'll see if the full game is any different. On the other hand, that got to be a bit annoying in Crackdown, as the police couldn't really take you down anyway.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #136 on: May 11, 2009, 04:13:28 AM »
Checked out the 360 demo for Mirror's Edge, and it looks a lot better than the PS3 demo. Looks like I'll be playing that game after all.   :hyper Although, this is one game I'd prefer to play with the PS3 controller due to the shoulder buttons.
« Last Edit: May 11, 2009, 04:20:48 AM by duckman2000 »

TVC15

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Re: Sweet Infamous trailer, and demo talk
« Reply #137 on: May 11, 2009, 04:22:48 AM »
Checked out the 360 demo for Mirror's Edge, and it looks a lot better than the PS3 demo. Looks like I'll be playing that game after all.   :hyper Although, this is one game I'd prefer to play with the PS3 controller due to the shoulder buttons.

I dunno, if you like the PS3 controller better, I think you should go with that (assuming there are no other technical problems).  When you are actually running, you don't notice the jaggies so much, and you don't spend much of the game standing still.
serge

Smooth Groove

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Re: Sweet Infamous trailer, and demo talk
« Reply #138 on: May 11, 2009, 08:39:08 PM »
Duckman, get the PC version. 

1920x1200, 16X AA, Max Settings, 60fps is how Mirror's Edge should be played. 




duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #139 on: May 11, 2009, 08:52:31 PM »
Too late, bought the 360 version.

And, naturally, my 360 just red ringed.

duckman2000

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duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #141 on: May 12, 2009, 04:34:39 AM »
Oh, and if anyone else wants to check it out, I think I still have two downloads left.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #142 on: May 12, 2009, 05:13:31 AM »
Once you memorize the location of the power lines, you can get around real fucking fast. Viewed separately, neither the electric float power nor the power line grinding seem all that great for moving about, but using them together makes for a ridiculously wicked means of travel.

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #143 on: May 12, 2009, 01:19:40 PM »
I guess the whole good or evil thing has more of an effect on the city than I thought it would. IGN review (which you shouldn't read unless you want shit spoiled for you >:( ):

Quote
When you press Start, you have to decide if you're going to save these people or destroy them. As you play, your actions are tracked on a six-part morality gauge. You can go as high as the saint-like rank of Hero or as low as the scum of the earth rank of Infamous. Now, this choice has an affect on your looks -- good Cole has blue lightning and a clean look to him whereas bad Cole packs red lightning, a filthy coat, and ghostly white face -- but it has a bigger effect on Empire City. If you're good, people post posters of you, cheer you in the streets, and clean up the dump the best that they can. If you're evil, people deface posters of you, hurl rocks at you when they see you, and let the city fall deeper and deeper into filth and anarchy. Will you inspire or dominate the masses?

WrikaWrek

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Re: Sweet Infamous trailer, and demo talk
« Reply #144 on: May 12, 2009, 01:31:29 PM »
With all the ads, and hyperbolic previews, i was expecting a 10 from IGn.

Purple Filth

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Re: Sweet Infamous trailer, and demo talk
« Reply #145 on: May 12, 2009, 01:34:46 PM »
http://ps3.ign.com/articles/981/981734p1.html

9.2


heres the ign review, i say ignore the score and read the review since it has nice info.

As duckman says it does have some spoilers in there so be careful (or wait for some other review if you really sensitive to spoilers).


AdmiralViscen

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Re: Sweet Infamous trailer, and demo talk
« Reply #146 on: May 12, 2009, 01:47:22 PM »
I'm not reading any of that, but does it seem like I could play the game while completely ignoring morality and still enjoy it? Or am I going to be missing out on all the cool shit if I don't focus on making certain decisions?

duckman2000

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Re: Sweet Infamous trailer, and demo talk
« Reply #147 on: May 12, 2009, 01:54:57 PM »
There are power upgrades and side missions that are exclusive to each path, but I don't think there is anything stopping you from not giving a shit about it. Do what you want, and see which path you fall on to.

Video review (no spoilers, Jin)

http://ps3.ign.com/dor/objects/800208/sucker-punch-project/videos/infamous_vdr_051109.html;jsessionid=1u8r98b1ifpiu

Holy shit at the upgraded zap  :hyper
« Last Edit: May 12, 2009, 02:09:07 PM by duckman2000 »

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #148 on: May 12, 2009, 02:11:52 PM »
Alright, I'm totally playing Evil for the vicious look of the power-ups

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #149 on: May 12, 2009, 02:28:35 PM »
being bad looks insanely awesome and the game overall looks way cooler with the dark red hue. i haven't decided which side i'll play on yet.
nat

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #150 on: May 12, 2009, 03:36:00 PM »
Actually, I think that was from two playthroughs, one for each path. But he supposedly ignored a lot of the side missions.

Mondain

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Re: That Infamous thread of demo talk, now with review
« Reply #151 on: May 12, 2009, 07:35:08 PM »
25 hours of playtime for both paths? that should be short enough for me to complete one path on a three-day rental like I wanted to do

now which moral path should I take... if the NPCs are too nagging I'll gladly take the evil path

Purple Filth

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Re: That Infamous thread of demo talk, now with review
« Reply #152 on: May 12, 2009, 07:47:34 PM »
The GAF thread is up

http://www.neogaf.com/forum/showthread.php?t=361456&page=2

The OP takes up one post in this one so its an improvement, unless you care about this

http://www.neogaf.com/forum/showpost.php?p=15821736&postcount=54

 :lol and he forgot one too  :lol
« Last Edit: May 12, 2009, 07:53:08 PM by Purple Filth »

Kestastrophe

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Re: That Infamous thread of demo talk, now with review
« Reply #153 on: May 12, 2009, 07:49:23 PM »
Since when does Green Man do reviews for IGN? That video review was absolutely terrible
jon

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #154 on: May 12, 2009, 07:55:07 PM »
I'd like some credit for the Infamous thread being as, er, moderate as it is.

TVC15

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Re: That Infamous thread of demo talk, now with review
« Reply #155 on: May 12, 2009, 08:00:28 PM »
Do we have any word on how far into the game the demo train mission is?
serge

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #156 on: May 12, 2009, 08:04:36 PM »
It involves an FBI agent (Moya) searching for the guy seen in the comic, so I'm going to guess that it's at least a few missions in. Really, though, no idea.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #157 on: May 12, 2009, 09:01:24 PM »
The only power I really care about getting early on is the ability to glide.

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #158 on: May 12, 2009, 09:12:12 PM »
Aw shit, that's right, that's not a default power. And I've just gotten really good with it too.

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #159 on: May 16, 2009, 03:29:56 AM »
Disregarding the idiocy in making it a preorder exclusive, I have to say that this is one of the most satisfying demos I've played in a long time. The Red Faction Guerrilla was also fun, but this is one meaty demo.

CurseoftheGods

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Re: That Infamous thread of demo talk, now with review
« Reply #160 on: May 16, 2009, 03:35:04 AM »
Since when does Green Man do reviews for IGN? That video review was absolutely terrible

:rofl

WrikaWrek

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Re: That Infamous thread of demo talk, now with review
« Reply #161 on: May 16, 2009, 09:44:49 AM »
Pre ordered the game, against my better judgment. ($)

Purple Filth

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Re: That Infamous thread of demo talk, now with review
« Reply #162 on: May 19, 2009, 12:25:47 AM »
Quote from: PS.Blog
So with only 8 days left until inFAMOUS hits the stores, I wanted to share with you some quick updates.

Sucker Punch have created a 4-part comic that chronicles the days following that fateful blast that changed Cole’s life forever. Part 1 of 4 is already out, check IGN HERE for the final parts when they’re released.

Now if any of you are planning to watch Terminator Salvation this weekend, be on the lookout for the inFAMOUS 30-sec commercial that will be running in theaters nationwide from May 22nd to May 28th.


Not long to wait now…but just a reminder that you can get your hands on inFAMOUS before it comes out by playing the official demo that goes live on the PSN this Thursday. Hope you enjoy it.

That’s it for now!

http://blog.us.playstation.com/2009/05/18/infamous-hitting-the-big-screen-this-friday/

Finally, some marketing done right. This ambitious dev deserves every bit of support they can get, it's enough that the great Sly series haven't met the success it deserved.

why didnt they do this with Killzone 2?

Its like sony's marketing department is just experimenting with every new game thier releasing  :lol

it should be interesting though

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #163 on: May 19, 2009, 12:59:02 AM »
Wow. An ad before Terminator? Impressive. Now they just need to make sure that ad also gets on TV during wrestling and other sporting events.
nat

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #164 on: May 19, 2009, 02:00:22 AM »
why didnt they do this with Killzone 2?

Its like sony's marketing department is just experimenting with every new game thier releasing  :lol

it should be interesting though

Presumably, they expected KZ2 to basically sell itself. Infamous is a new IP and without much surrounding controversy so it makes sense that they would market it heavily. But who knows, I'm just happy that Sucker Punch is getting some real corporate backing.

Herr Mafflard

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WrikaWrek

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Re: That Infamous thread of demo talk, now with review
« Reply #166 on: May 20, 2009, 01:45:18 PM »
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.

Herr Mafflard

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Re: That Infamous thread of demo talk, now with review
« Reply #167 on: May 20, 2009, 01:50:57 PM »
Quote
Against this, it's left up to your enemies and the level design to keep things interesting, but neither does a good job. You often simply trawl through typical locations (warehouses, tunnels, and mazes of shipping containers) blasting bad-guys from behind the cover system until there are no more.


This is one of the main reasons I hated FEAR 2. inFamous can't be FEAR2 bad, though.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #168 on: May 20, 2009, 02:34:03 PM »
bunch of 8's and 9's and you get worried because Eurogamer gave it a 7?
nat

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #169 on: May 20, 2009, 02:34:14 PM »
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.

Play the demo. The powers argument seems really fucking off to me based on the demo. Yeah, you use some powers like you would weapons, but that's also called aiming and sensible combat standards. And they are giving far too much credit to shooters by arguing that this is standard stuff. I can't say much about the rest without having played the game myself. It being written by Tom Bramwell doesn't exactly inspire confidence, but he might have actually played this one.

1up also posted a review, but I can't get the site to load.

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #170 on: May 20, 2009, 02:51:37 PM »
The parts I'm most worried about is that the second act will be boring and monotonous, which would not surprise me, and that the city is too small and repetitive, which seems likely just from the demo. But the actual gameplay is too solid for that to scare me too much.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #171 on: May 20, 2009, 02:51:55 PM »
1up gave it an A-

After playing the demo, both positive and negative reviews are pretty much meaningless.  I mean, unless the game sucks outside of the 20 or so minutes shown in the demo, I'm sure to really enjoy the game.

btw, I think the demo is coming out for everyone on the 22nd.  Why they didn't let everyone play the demo weeks ago, I still don't know.

AdmiralViscen

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pilonv1

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Re: That Infamous thread of demo talk, now with review
« Reply #173 on: May 20, 2009, 08:10:18 PM »
From the Eurogamer review

Quote
of too many missions that funnel you into shooting galleries,

not really inspiring, and no different to crackdown. i want to see what the rest of it is like though.

not sure why duckman is attacking tom bramwell either, that shit belong on gaf
itm

WrikaWrek

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Re: That Infamous thread of demo talk, now with review
« Reply #174 on: May 20, 2009, 08:33:23 PM »
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.

Play the demo. The powers argument seems really fucking off to me based on the demo. Yeah, you use some powers like you would weapons, but that's also called aiming and sensible combat standards. And they are giving far too much credit to shooters by arguing that this is standard stuff. I can't say much about the rest without having played the game myself. It being written by Tom Bramwell doesn't exactly inspire confidence, but he might have actually played this one.

1up also posted a review, but I can't get the site to load.


I would play the demo, but play.com didn't email me a beta code or anything. :(

Brehvolution

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Re: That Infamous thread of demo talk, now with review
« Reply #175 on: May 20, 2009, 09:32:34 PM »
Demo will be on PSN tomorrow anyway.
©ZH

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #176 on: May 20, 2009, 09:35:08 PM »
not sure why duckman is attacking tom bramwell either

Because he's that Hailstorm clown. Eurogamer doesn't deserve its good reputation.

Brehvolution

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Re: That Infamous thread of demo talk, now with review
« Reply #177 on: May 20, 2009, 09:53:47 PM »
http://www.giantbomb.com/quick-look-infamous/17-629/

I don't know what it is, but the more and more I see of this game, the more I want it. It never really appealed to me until I watch it being played and the limitless possibilities of doing things.
©ZH

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #178 on: May 20, 2009, 11:03:39 PM »
For all my griping about the image quality, I have to give them credit for the ridiculously high amount of detail and the unique look of the city. I have no idea what the creation process is like when designing a game, but it seems to me like it must have been one hell of a task to design and build a city like this, not to mention balance it for combat and platforming. Very impressive.

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #179 on: May 21, 2009, 12:10:48 AM »
Oh man, that trashmonster is awesome.

GT review. I don't think I'll watch it, I've already had enough stuff spoiled for me.

http://www.gametrailers.com/video/review-hd-infamous/49517
« Last Edit: May 21, 2009, 12:57:49 AM by duckman2000 »