Author Topic: That Infamous thread, now with less mongos talking about Prototype  (Read 38602 times)

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Jansen

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Re: That Infamous thread of demo talk, now with review
« Reply #240 on: May 28, 2009, 09:07:46 PM »
got a beta code from ebay

i'm such a sad individual :(

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #241 on: May 28, 2009, 09:24:44 PM »
Mine had the beta code in the box ???

Game rocks, I already put my 360 up on ebay

Jansen

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Re: That Infamous thread of demo talk, now with review
« Reply #242 on: May 28, 2009, 09:38:47 PM »
mine didn't. apparently only certain retailers were sent copies with the beta code.

my understanding was that all initial copies bought from wherever would grant you access to the beta

sadly, that is not the case

but it's cool because i payed $53.99 for the game and the beta code cost me $9
« Last Edit: May 28, 2009, 09:41:36 PM by Jansen »

demi

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Re: That Infamous thread of demo talk, now with review
« Reply #243 on: May 28, 2009, 09:40:04 PM »
played it for 30 minutes. trash game. buy crackdown instead.
fat

MyNameIsMethodis

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Re: That Infamous thread of demo talk, now with review
« Reply #244 on: May 28, 2009, 09:42:11 PM »
anyone who thinks crackdown is better than this is mentally distinguished mentally-challenged. Atleast in this you have a coherent story and doing more than just wandering around aimlessly like a child.
USA

demi

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Re: That Infamous thread of demo talk, now with review
« Reply #245 on: May 28, 2009, 09:43:20 PM »
a child in a playbox that is Pacific City. The people, the buildings, the vehicles, all my playthings.
fat

MyNameIsMethodis

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Re: That Infamous thread of demo talk, now with review
« Reply #246 on: May 28, 2009, 09:46:15 PM »
The buldings? Nothing in that game was destructable. FFS the final boss of the chinese gang had a tendacy to fall into the actual building making certain copies of the game unbeatable.

spoiler (click to show/hide)
Although I did secretly have fun climbing ontop of the agent building, putting a shit ton of explosive barrels on top with that debug menu then blowing myself up across the map :teehee
[close]
USA

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #247 on: May 28, 2009, 10:35:44 PM »
this game seems pretty long. I've been playing for about 3-4 hours the past 3 days and I don't think I'm even halfway done.

nat

rubber feathers

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Re: That Infamous thread of demo talk, now with review
« Reply #248 on: May 28, 2009, 10:49:32 PM »
this game seems pretty long. I've been playing for about 3-4 hours the past 3 days and I don't think I'm even halfway done.

I haven't even attempted the boss mission on the first island and I've played the game for at least 3 hours.  Trying to hunt down blast shards and dead drops and completing side missions is strangely addicting.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #249 on: May 28, 2009, 11:01:23 PM »
err
i meant
3-4 hours each day for the past 3 days.

nat

Re: That Infamous thread of demo talk, now with review
« Reply #250 on: May 28, 2009, 11:25:11 PM »
Ok, that Mission on the first island called High Ground... WTF?!?

Moya tells me that I need to get the power back on and she'll put the location on my GPS and to call her once I get to the sewer...

There is no location on my GPS, just a bunch of red dots that like to severely fuck me up as I wander around aimlessly trying to figure out what to do.

HELP, fellow Borians!!
野球

FatalT

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Re: That Infamous thread of demo talk, now with review
« Reply #251 on: May 29, 2009, 12:00:33 AM »
I just beat it again on Hard mode as Evil Cole. I'm gonna go back to my good save and 100% everything then go back to my Evil save and get all the powers for that trophy. PLATINUM TROPHY HERE I COME! This will be the first game I actually want to get the Platinum on, except for Uncharted. I never did get the Platinum for that one though.

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #252 on: May 29, 2009, 12:07:01 AM »
Trophies  :lol

FatalT

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Re: That Infamous thread of demo talk, now with review
« Reply #253 on: May 29, 2009, 12:14:02 AM »
whoa! Did you get that "hard mode w/o changing the difficulty" trophy? How hard was the game?

I died here and there but it was pretty easy. I got the trophy for it too. I think Evil Cole is better than Good Cole, even though I prefer Good Cole's final city more since the sky is brighter and it's easier to see. Evil Cole's lightning looks better though, especially after getting powered up even more. BLACK AND RED ELECTRICITY GOOOOOOO!

Bebpo

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Re: That Infamous thread of demo talk, now with review
« Reply #254 on: May 29, 2009, 04:24:10 AM »
I started playing this today.

Question:  Do they split up the cool powers pretty evenly between good/bad?  Cause normally I play all good and that's what I am doing but like the first lightning upgrade is "good:  you get energy back zzzz / bad: PEOPLE EXPLODE" and I'm not happy I'm playing good there.

pilonv1

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Re: That Infamous thread of demo talk, now with review
« Reply #255 on: May 29, 2009, 04:44:24 AM »
I've enjoyed the first 1hr or so I've played. But yeah like Bebpo mentions the good/evil mechanic is pretty simple and doesn't look very rewarding (yet).
itm

Bebpo

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Re: That Infamous thread of demo talk, now with review
« Reply #256 on: May 29, 2009, 05:37:29 AM »
Keep playing.

I played the 2nd or 3rd hour and did a ton of missions and outside of STEALTH IS TERRIBLE mission (the game really need a perm lock on button), the rest were really fun.  I'm pretty impressed at how the missions are so far and how they nailed the platforming.  It's easier to scale building than Crackdown, but it feels more interactive than AC or PoP platforming.  For me it's kind of too easy cause I can just keep tapping X while moving left and right and get up any building/structure in 10 seconds.  But that just makes me feel like I am awesome and I'm ok with that.

The combat seems a little iffy.  It actually seems kinda hard.  I had to spend all my early xp on damage reducing cause I kept dying so fast.  It's like the game wants you to take cover like Gears and pop out and shoot guys sniping you, but there's no cover button so taking cover is kinda iffy. 

I like what they are doing with the mission based gta-ish structure but with actual fun missions.  But at this point I'm not sure how I feel about not giving the player weapons or vehicles.  Crackdown gave powers + weapons + vehicles.

Also the graphics are a total mixed bag.  60fps is great except it's totally not stable at all and a locked 30fps would probably have been better.  The animation is pretty nice when climbing and the 2d story scenes are great.  The draw distance is pretty lame compared to Crackdown or GTAIV.  It gets all blurred out after a block or two.

The music is awesome though and the DTS sound is amazing.  Definitely up with Killzone 2 and MGS4 as the best sounding game.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #257 on: May 29, 2009, 06:47:59 AM »


The combat seems a little iffy.  It actually seems kinda hard.  I had to spend all my early xp on damage reducing cause I kept dying so fast.  It's like the game wants you to take cover like Gears and pop out and shoot guys sniping you, but there's no cover button so taking cover is kinda iffy. 

press O when you're behind stuff
nat

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #258 on: May 29, 2009, 08:56:06 AM »


It's not 60 fps, it's a fluctuating 30 that dips when there's a lot of action and destruction going on and goes up in empty and flat street corners.

it was definitely 60fps during the Sasha boss battle.
nat

dark1x

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Re: That Infamous thread of demo talk, now with review
« Reply #259 on: May 29, 2009, 08:56:14 AM »
Quote
but there's no cover button so taking cover is kinda iffy.
As someone else noted, press circle.  Most objects (of a decent height) can be used as cover.

WrikaWrek

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Re: That Infamous thread of demo talk, now with review
« Reply #260 on: May 29, 2009, 09:35:04 AM »
With how shit things are going, i'm sure Infamous won't arrive today.

FML

pilonv1

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Re: That Infamous thread of demo talk, now with review
« Reply #261 on: May 29, 2009, 09:36:53 AM »
Jinflash is right, from the hr or so I saw it wasn't anywhere near 60fps in the open world.

The story is utter trash but I don't particularly care about it anyway since the game is fun
itm

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #262 on: May 29, 2009, 11:43:37 AM »
Bebpo knocks it out of the park.


Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.

duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #263 on: May 29, 2009, 12:18:36 PM »
Crackdown gave powers + weapons + vehicles.

Crackdown only gave you super strength, though, and you couldn't grind rails and wires, hitch rides with trains, or float through the air. Different games, different strengths and limitations.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #264 on: May 29, 2009, 12:30:29 PM »
The game does go 60 fps at if you look out at the water in one of the piers. There really can't be anything in your immediate sight for it to get totally smooth.

and the good vs evil thing with powers does make the bad powers so much better, even if the good powers are more suited for helping you do good things.  Fully upgraded good grenades automatically restrain enemies, giving you good points.  Fully upgraded bad grenades throw 6 or so grenades and blow everything up.  The good specific power shoots a beam that makes a field of electricity between enemies and metal objects.  The bad specific power shoots a constant stream of electricity that kills everything in it's path.  Or even things like the basic pistol-like attack you have gives you back energy and heals you when upgraded when good compared to making people explode when bad.

I'm playing good in my first run and it seems like evil will be much more fun and easier.  I guess that's good since I'll probably play on hard next time.

Bebpo knocks it out of the park.


Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.

each sewer part gives you a new power.  The flight power is surprisingly one you get fairly late considering how much easier it makes travel.  It's really weird how they break up the powers in infamous.  They start out with a lot of powers good for fighting, then through the middle of the game they give you powers that you wish you had like flight and more defensive ones.

and gigawatt blades are so useless.
« Last Edit: May 29, 2009, 12:32:30 PM by swaggaz »

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #265 on: May 29, 2009, 12:39:13 PM »



Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.

sewer events are fixed missions that come through story progression
nat

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #266 on: May 29, 2009, 12:52:09 PM »
I keep pressing right on the dpad and the gigawatt blades don't even come out, what is up with them? They appear in the powers menu.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #267 on: May 29, 2009, 01:05:39 PM »
Is it that much easier to become infamous? I didn't become Hero until the the end of the second island.  And even after you become hero, you need to fill your karma just so you can activate the 10 seconds of unlimited power ability.

Playing evil sounds like it will be so much easier.

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #268 on: May 29, 2009, 01:08:01 PM »
Evil sounds like playing Prototype. I feel like the limitations of being good will benefit the game. Doing a hard run rampage as the evil guy seems like the best option to me.

MyNameIsMethodis

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Re: That Infamous thread of demo talk, now with review
« Reply #269 on: May 29, 2009, 04:16:06 PM »
Will you distinguished mentally-challenged fellows please use the spoiler tag :(
USA

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #270 on: May 29, 2009, 04:20:12 PM »
The ending is fucking awesome.  I mean, in all the story is really basic, but the ending pretty much
spoiler (click to show/hide)
sets up the next game and more powerful threats to come.  Plus, it also shows you the powers you most likely will get in the next game like that dash move and ground quake.
[close]

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #271 on: May 29, 2009, 05:46:44 PM »
There are a couple parts in the game I'm curious to see when playing as evil.  I'm gonna do a main mission/evil mission only playthrough on hard once I find everything I need for my good file.  I need one more shard, 3 more stunts and a bunch of heals.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #272 on: May 29, 2009, 11:37:16 PM »
um
wow

the choice you're given at the third island

wow.
nat

FatalT

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Re: That Infamous thread of demo talk, now with review
« Reply #273 on: May 29, 2009, 11:56:41 PM »
um
wow

the choice you're given at the third island

wow.

There's a lot of choices at the third island. :D

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #274 on: May 30, 2009, 12:07:12 AM »
That's good. The first one was a pretty difficult decision. I ultimately picked
spoiler (click to show/hide)
saving the doctors. I figured that would be the good karma choice.
[close]

Stories starting to pick up and is clearly driving me to the finale. Historic district is awesome with a lot of tall buildings.


Oh yeah: Climbing Transient Tower was amazing.
nat

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #275 on: May 30, 2009, 12:43:14 AM »
I can't find this last blast shard.  It's driving me crazy.  I did all the stunts, most other things for my play through complete and ready to do the evil playthrough.  I just need that stupid blast shard.  I have 349. 

Flannel Boy

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Re: That Infamous thread of demo talk, now with review
« Reply #276 on: May 30, 2009, 04:41:16 AM »
Man I hate stealth missions.

AdmiralViscen

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Re: That Infamous thread of demo talk, now with review
« Reply #277 on: May 30, 2009, 11:16:20 AM »
It's real good but rarely plays.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #278 on: May 30, 2009, 01:38:47 PM »
wtf amon tobin made the soundtrack? why is no one here talking about the soundtrack? are you guys all nuts? how is it?

um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

It's real good but rarely plays.

yeah, that bothers me.  It only plays during action and not when running around.

Actually, the worst is that an awesome song plays during those crappy stealth side missions (and it's only 2 or 3 times in the entire game).

[youtube=560,345]Xnw7k65ZlY4[/youtube]


duckman2000

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Re: That Infamous thread of demo talk, now with review
« Reply #279 on: May 30, 2009, 02:16:22 PM »
Really? Pass.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #280 on: May 30, 2009, 02:48:24 PM »
hm... ending.


edit:
spoiler (click to show/hide)
Who was the person who originally gave Cole the powers if Cole was the one who did it in this current time?
[close]
« Last Edit: May 30, 2009, 02:57:23 PM by fistfulofmetal »
nat

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #281 on: May 30, 2009, 03:23:39 PM »
There's two seconds in Warren that I can't seem to retake. Right infront of Transient Tower and to the north above the broken up bridge. No missions, I've killed enemies near them and they aren't dropping hidden package missions.
:\
nat

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #282 on: May 31, 2009, 06:31:31 PM »
How do I make it so the game world is all red and evil and shit? I'm fully infamous.
nat

FatalT

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Re: That Infamous thread of demo talk, now with review
« Reply #283 on: May 31, 2009, 06:42:18 PM »
um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

Could you link me? I can't find it on usenet or any torrent sites. I can't even find it to buy.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #284 on: May 31, 2009, 06:46:33 PM »
You only get the red/black electricity after you beat the final boss, and that's when the city turns into ruins with red sky too.

oh

nat

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #285 on: May 31, 2009, 07:13:11 PM »
um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

Could you link me? I can't find it on usenet or any torrent sites. I can't even find it to buy.

don't remember the link.  It was on that ffshrine site.

MyNameIsMethodis

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Re: That Infamous thread of demo talk, now with review
« Reply #286 on: May 31, 2009, 07:41:19 PM »
Is there an easy way to get the "use lightning bolt on enemy midair, then use lightning drop on the same enemy" stunt other than "keep trying"?

It's so easy. Just stand next to the enemy, jump in the air, quickly shoot a bolt, then let go of L1 and hit Square. Fucking easy.
USA

MyNameIsMethodis

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Re: That Infamous thread of demo talk, now with review
« Reply #287 on: May 31, 2009, 07:44:04 PM »
Actualyl jin, here's a pro tip: Jump ontop of a car, then jump off towards the enemy, shoot the bolt on the ascent, then quickly let go and hit square. I think that's how I did that.

That or just climb a little bit up a building next to an enemy, jump off the building, shoot the guy, then hit square.
USA

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #288 on: May 31, 2009, 09:11:50 PM »
OHHHH ending spoiler:

spoiler (click to show/hide)
Kessler accelerated the development of the Ray Spear. Originally it didn't get used for some time after the events of the game. Trish and Cole had gotten married and had a family. Kessler made it all happen sooner, before they got married and before Cole would become too attached. Thats awesome.
[close]
nat

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #289 on: May 31, 2009, 09:14:34 PM »
Also: John is voiced by Phil Lamarr. I should have realized that sooner. He voices every black man in every video game ever made.
nat

pilonv1

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Re: That Infamous thread of demo talk, now with review
« Reply #290 on: May 31, 2009, 10:56:58 PM »
did he do his hermes voice?! <3 phil
itm

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #291 on: May 31, 2009, 11:03:02 PM »
I'm playing the game again as evil on hard mode and the game feels so much easier than when playing as good.  I haven't even upgraded any powers other than my basic zap attack and I can annihilate everything.  People explode when I shoot them.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #292 on: May 31, 2009, 11:10:12 PM »
Arc lightning is amazing when fully upgraded.

nat

dammitmattt

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Re: That Infamous thread of demo talk, now with review
« Reply #293 on: June 01, 2009, 01:12:24 AM »
Despite a million small things that I would've fixed and a shit-awful story, this is as much fun as I've ever had with a PS3 game (I only play the exclusives).  Great, great game with so many things to do and find.

Now patch in some fucking stats, Sucker Punch.

fistfulofmetal

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Re: That Infamous thread of demo talk, now with review
« Reply #294 on: June 01, 2009, 01:16:06 AM »
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.
nat

dammitmattt

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Re: That Infamous thread of demo talk, now with review
« Reply #295 on: June 01, 2009, 01:37:29 AM »
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.

I'm about 3/4 through and it's just as bad as Crackdown's story (though at least the comic book panels LOOK nice), not that I care or am even paying attention anymore.  The game is just fun and I look forward to playing evil on my hard playthrough.

demi

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Re: That Infamous thread of demo talk, now with review
« Reply #296 on: June 01, 2009, 01:47:38 AM »
does the game not stack trophies or something? why not play on hard from the start
fat

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #297 on: June 01, 2009, 02:13:30 AM »
does the game not stack trophies or something? why not play on hard from the start

you have to play twice if you all trophies anyway

besides, gaining experience is lower on hard and there are two trophies that require you to upgrade all your alignment powers.

didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.

yeah, but all the foreshadowing is pretty stupid.  When I first played it I thought "this is distinguished mentally-challenged nonsense"  second time I'm like "wow, neat! it's still pretty distinguished mentally-challenged"
« Last Edit: June 01, 2009, 02:15:54 AM by swaggaz »

dammitmattt

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Re: That Infamous thread of demo talk, now with review
« Reply #298 on: June 01, 2009, 02:20:43 AM »
does the game not stack trophies or something? why not play on hard from the start

Because I play game for fun first, then second for achievements/trophies.

cool breeze

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Re: That Infamous thread of demo talk, now with review
« Reply #299 on: June 01, 2009, 02:24:23 AM »
The only trophy I need to work for at this point is the kill 25 people on the train.  Apparently I missed out on doing it the easy way during the Warren El Train mission, so yeah, it's gonna be hard.

and while playing as evil makes the game a lot easier, it also makes the combat more boring.  All you need to do is shoot people and they explode; I almost never use any other types of attacks.  Also, the fact that shooting enemies recharged my energy as good made it easier to use my other powers without feeling like I would run low on energy.

and yeah, evil Cole is more like douche loser Cole.  He's has more in common with a fat smelly goth chick than what I would think is evil.  oooh he doesn't care how people view him so he gets dirty and pale.  awesome.  everyone tells him that he's a failure in life and he comes off as a stalker.  cool.
« Last Edit: June 01, 2009, 02:27:22 AM by swaggaz »