More Bebpo RPG flip-flopping going on. 
I am still planning on getting Persona 3 Portable next month. Is that going to be a good game for someone who generally dislikes JRPGs? I thought Persona 1 was fun waaaaaaaaaaaay back then and liked Persona 2, although it was hard as hell for me and I never got very far.
i personaly don't like the game much but i seems to be in the minority...
anyway basicaly it works like this,you have a schedule which is divided in days and nights
on day you attend school and after school you can decide to hang out with various character,to every character is associated a tarot arcana like the chariot,the lovers... everytime you hang out with a character you increase that character s.link level... the higher your s.link the stronger the demons associated to that tarot become...
so for example all of the angel demon are of the justice arcana... by hanging with the person related to the justice arcana,you'll make stronger angel demons
s.link are just conversation between characters that are unrelated to the plot and usualy have their own sub-plots,most of the time the game gives you a choice about what to say and if you say the right thing the s.link will go quicker and you will need to hang out with that character less times to reach the next s.link level
s.link character varies wildly between them altough every female character wants to jump on your bone no matter what (unless they changed it,since they did change this in persona 4)
night it's the time for dungeon crawl,the dungeon is just a big tower that is randomly generated and there isn't much to say about it,fights are turn based and works under a system called "one more"
basicaly if you hit a monster with his weakness,that monster will get "downed" and your turn won't end (since you get "one more" turn) attacking a "downed" monster twice has no effect but if you down every monster,you get the chance to pull off an attack that includes the whole party,this attack is EXTREMELY powerfull and will often ends the fight,in fact it's incredibly rare for a monster to even gets a single turn in,as long as you have a full array of elemental spells and know what weakness you need to exploit,which is the main thing that piss me off regarding the game,certain floors have a boss and certain floor are unaccesible until the plot advance,in turn this mean that there will be time where you can't do more dungeon crawling and are forced to continue with your s.links only because the plot is catching up
so how does the plot advance? each time a day passes you get closer to a full moon and when it's a full moon you are forced into a fight with a special tarot arcana based boss,these aren't stronger than the bosses inside the tower but some can get tricky and you can't save right before them which means that if you die,you are forced to go trough all the pre-boss fight dialogue again... quite annoying
and uh... that's the gist of it,you can fuse demon to create new one but that's basicaly a standard for every megami tensei related game
1) talk to people to raise your s.link level
2) crawl into the dungeon
3) go to 1 until it's full moon
4) defeat the full moon boss
5) go to 1